
Arknights: Endfield Dev Log Program is set for March 1, 2026, 19:30 (UTC+8) — and if you’ve been playing since launch thinking ‘cool… so when do the big fixes and the next real content beat show up?’, yeah, same. The devs say they’ve been watching feedback nonstop and chipping away at improvements, so this one should be where they finally put some receipts on the table.
Arknights: Endfield V1.1 Maintenance Schedule
|
Server |
Maintenance Window (Local Time) |
Maintenance Window (Local Time) |
|
Asia |
TBD |
TBD |
|
TW, HK, MO |
TBD |
TBD |
|
Europe |
TBD |
TBD |
|
North America |
TBD |
TBD |
Arknights: Endfield V1.1 Countdown
If you’re trying to plan your pulls and stamina around Endfield’s next patch, here’s the reality check: most community trackers are currently expecting 1.1 to land around Mar 12, 2026 09:00 (UTC+8) based on the existing 1.0 cadence. Treat that date as a working estimate for now, and keep an eye on the in-game notice right after the Dev Log for the real maintenance window.
Arknights: Endfield V1.1 Dev Log Program Date
Use this table to set your reminder fast: it’s the same drop worldwide, just displayed in each server’s official timezone.
|
Server |
Program Time (Local Time) |
Date |
|
Asia |
19:30 (UTC+8) |
Mar 1, 2026 |
|
TW, HK, MO |
19:30 (UTC+8) |
Mar 1, 2026 |
|
Europe |
06:30 (UTC-5) |
Mar 1, 2026 |
|
North America |
12:30 (UTC+1) |
Mar 1, 2026 |
Arknights: Endfield V1.1 Dev Log Program Countdown
Quick reference for anyone who hates last-minute panic-refreshing the wrong channel.
Arknights: Endfield V1.1 Dev Log Program Source
Since this episode is confirmed to be a scheduled video drop (not a live broadcast), your safest “just refresh at the timestamp” spot is the official YouTube channel for Arknights: Endfield — it’s the one GRYPHLINE lists under “Official Community” on the game’s site.

What to Expect in the Dev Log
It’s basically a four-course meal. First they do the “we heard you” segment with fixes and QoL progress. Then they start dangling the shiny stuff—what’s coming in the next version, what you’ll actually be doing, and what’s changing. After that it’s Operator teaser time (aka the part where everyone immediately opens notes and starts arguing about roles and rotations). And at the end they zoom the camera out with a future preview—roadmap crumbs, hints, and enough fuel to keep the community theorycrafting until the patch drops.
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New Playable Character: Tangtang & Rossina
Tangtang

Rarity: 6-star | Class: Caster | Weapon: Handcannon | Element: Cryo
Tangtang is being set up as a headline figure on the Wuling side—closely linked to the “Qingbo Stockade” storyline in that regional arc—and she’s also the upcoming unit we can read most clearly in terms of how she might actually play.
The core signal is still that Handcannon, but with a Caster + Cryo alignment, the most consistent interpretation shifts to a Cryo-forward ranged damage dealer who wins by setting up targets first, then cashing out hard. Think “apply chill/frost pressure to slow, control, or soften enemies over time,” then use that advantaged state to spike damage during clean combo strings or ultimate burst windows—more about controlling tempo and creating burst openings than brute-forcing from second one.
Lore-wise, she’s framed as the leader of Qingbo Stockade, and her rivalry with Mi Fu gives off that “two forces in the same region keeping each other honest” vibe—jokey on the outside, political underneath. A dynamic like that usually means they’ll keep clashing as the main story advances, which is why her banner lining up with new Wuling map updates feels like a pretty believable timing call.
Rossina

Rarity: 5-star | Class: Guard | Weapon: Sword | Element: Heat
Rossina gives off pure “tiny frame, huge numbers” energy, and the banner sell is basically built-in: she’s Wulfgard’s younger sister, comes from the Landbreaker “Wolfpack” clan within the Wuling sphere, and she’s depicted wielding a sword with a Heat element kit.
With her corrected class as Guard, the role expectation shifts away from “rotation accelerator” and toward a more straightforward on-field threat—someone you bring to actually take space, stick to targets, and convert Heat pressure into clean kill windows. A Heat Sword Guard like this typically plays as an aggressive duelist: quick entries, tight combos, and burst moments that let her punish openings rather than babysit the team’s tempo.
In practice, she’s less “team lubricant” and more “your hands-on damage button.” You’re not picking her to make every rotation smoother—you’re picking her because she can stay on the enemy, force trades in your favor, and turn Heat uptime into reliable clears. If you enjoy Heat teams and you like fast, decisive fights, she still reads like a very believable Phase 2 headliner—just with the spotlight squarely on her own on-field output.
New Map: Wuling City Expansion

On the teaser map, the v1.1 area looks like it’s bolted onto the far east edge of the current Wuling region—specifically the “right-side coastline” that sits past Qingbo Bailey.
If you’ve already progressed to the main mission name “Stumbling Into Qingbo Stockade,” that’s the exact anchor point: Qingbo Bailey is a named stop in Wuling, Jingyu Valley, and the new chunk reads like it starts even farther east (to the right) from there, hugging the same coastal side before cutting inland.

In the zoomed-in shot, you can spot the new space by two super loud landmarks: a ring-shaped clearing / lake-like circle wrapped in dense forest at the top, and a massive, rectangular industrial complex directly underneath it—straight corridors, hard edges, very “facility core.” The layout screams “enter from the eastern settlement/port side, then push inland into the ring basin, then drop down into the big facility zone.”

Conclusion
If V1.1 is the patch you’ve been waiting on to make Endfield feel smoother (and give you a real “what’s next” roadmap), the move is simple: watch the Dev Log, skim the community clips, then make your decisions after the dust settles—because that’s when the useful details usually surface.
And if you end up doing the classic “I’m literally a few pulls short” math at the worst possible moment, LDShop is a solid backup for discounted Endfield top-ups so you can finish your plan without panic-buying at full price

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Henry Smith Experienced Game Editor
Greetings! I’m a veteran game editor and strategy guide creator with over a decade of experience exploring the worlds of action RPGs and gacha adventures. From the elemental battlegrounds of Genshin Impact, to the cosmic journeys of Honkai: Star Rail, and the fast-paced combat of Wuthering Waves, I dive deep into the mechanics, meta, and moments that define each game. What can you expect? In-depth guides, expert commentary, and practical insights to sharpen your gameplay and expand your understanding of the titles you love.



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