The wait is over, doctors.
Phase 2 of the "Support Palm Top Savior" event is now live — and with it comes a brand new recipe: Jade Gold. If you've been stockpiling Accelerated Golds since Phase 1, you're ready to upgrade your mega base and start cranking out the event's most valuable resource.
This guide walks you through everything you need to know:
- Working blueprint codes (and exactly how to import them without typos)
- Step-by-step base reconfiguration
- Exact production numbers: batteries, Jade Golds, and shop math
- An optional SOS blueprint for last-minute players
Before You Start — Prerequisites
|
Requirement |
Details |
|
Event Phase 2 unlock |
May 5th, 4:00 AM UTC‑5 (server time). Do not use Phase 2 blueprints before this. |
|
Accelerated Golds |
Produce enough in Phase 1 to access the Phase 2 story segment. |
|
New recipe |
After a short story piece, you'll unlock Jade Gold. |
Phase 2 Blueprint Codes
| Blueprint Type | Asia Server | NA/EU Server | Image |
|---|---|---|---|
| Event MS P2 | (EFO01A7u13u3a4Ee09ueO) | (EFO0172UA3844i515O0Ai) | ![]() |
| Event SOS (Last Days Players ONLY) | (EFO013o72e7e49a9u0579) | (EFO01U4Aiu355eO5471a8) | ![]() |
Important: The blueprint codes are case‑sensitive. Pay close attention to O (letter) vs 0 (zero), and watch for accidental spaces at the beginning or end — they will invalidate the code.
Step 1 — Importing the Blueprint Codes
1. Open your Blueprint menu → go to Shared Blueprints.

2. Click Import Blueprint at the bottom.

3. Enter the code from the video description or pinned comment (be extra careful with O/0 and spaces).

4. Make sure you have dropped all required items from your inventory — restrictions on placement area will cause errors if items are still in your bag.
All codes work perfectly fine. If you get an error, you made a typo.
Step 2 — Base Reconfiguration
- Deploy Blueprint 1.2 and the Marker Stone Part 2 (event version) in the open space.
- Connect the conduit inlet → conduit outlet.
- Place a stack of Yajun in the seed machines on the top‑left side.
- Move the core to pull items from the belts.

Step 3 — Fluid Connections (Critical!)
The updated Phase 2 blueprint requires one additional clean water pipe on the bottom side. However, pipes sometimes bug out and fail to transport liquid. To be 100% safe, reconnect all pipes manually:
|
Location |
Connection |
|
Middle section |
Ensure the pipe coming out of the base goes to a Fluid Supply Unit. |
|
Acid pumps |
Two acid pumps → connect to the two splitters. |
|
Bottom side |
Four clean water pumps → connect one pump to each of the four splitters. |

After reconnecting, the base should start working. Wait a moment and it will begin producing Seranate Jade Golds.
Power & Battery Management
|
Stat |
Value |
|
Batteries consumed per minute |
3 |
|
Power limit |
6.6k (more than enough) |
Pro Tip — Use Batteries in Turrets Instead of Powering Them:
- Turrets consume massive power if wired directly.
- A single battery lasts extremely long in a turret.
- Example: In my essence farm (farmed 5+ times per day over one patch), I didn't even use one full battery.
- Save your power limit by running turrets on batteries.
Production Output
With both Accelerated Components and Copium Components crafting simultaneously, your base will produce per minute:
|
Item |
Output (per minute) |
|
SC Battery |
13 |
|
Yajon Syringe A |
2.75 |
|
Hedon Parts |
1.8 |
|
Seranate Jade Gold |
6 |
This is more than enough to satisfy the hourly bill requirements from Outwast.
Event Shop Calculation — How Many Days You Need

Important Items Only (excluding the last 100 reds)
- Total needed: 817k Seranate Jade Golds
- Base production: 600 Jade Golds per minute → 180k per hour → 259.2k per day
- Time required: ~3.15 days
Everything Including the Last 100 Reds
- Total needed: Full shop clear
- Time required: ~7.01 days
Plan your farming accordingly. If you're starting late, skip the last 100 reds unless you have extra time.
SOS Blueprint — For Last‑Minute Players
If you're running out of time and need more Seranate Golds to buy shop items, deploy the SOS blueprint:
How to Deploy
1. Go to the Core AIC (center of your base).
2. Locate the two existing production lines.

3. Open an empty space near the depot.
4. Deploy Blueprint 1.2 Event SOS in that empty space.

What It Does
- Produces an extra 4 Jade Golds per minute.
- At the end of the event, leftover golds convert to event Seranate Golds.
- Ensures you can grab the most important shop items even if you started late.
Trade‑offs
|
Before SOS |
After SOS |
|
13 batteries/min |
5–6 batteries/min |
|
Still enough to sustain power and stockpile some |
Warning — Post‑Event Cleanup
After the event ends, remember to revert the middle part of the core back to its original form. Otherwise, you will wonder why your base isn't producing 13 batteries anymore.
If you have trouble resetting, simply redeploy the 1.2.1 blueprints to ensure everything is correct.
For normal players: You likely do NOT need the SOS blueprint. It's only for those who start Phase 2 in the last few days.
Critical Maintenance — Depot Limits
Do not let Yajon Syringe A and Hedon Parts reach the depot limit.
If they hit the limit:
-
Core AIC battery line loses its source of Savage.
-
Marker Stone Sub‑AIC loses its source of Savage.
Fix: If you cannot sell the excess, destroy them manually to bring the count down to a safe number.
This base is temporary — only for Phase 2 of the event. Once the event ends, you'll switch back to your normal production layout. So don't stress about long‑term efficiency.
And that's a wrap on Phase 2 production. Whether you're running the standard layout or the SOS backup, just remember: watch your depot limits, keep an eye on those fluid lines (pipes can be finicky), and don't forget to revert your Core AIC after the event ends — future you will thank you.
Stay efficient, doctors. See you in the next event.

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Nicole Experienced Game Editor
Hi, I’m Nicole, a game content writer and editor who focuses on breaking down complex game systems into clear, practical guides that players can actually use. I spend most of my time exploring how progression mechanics work in modern RPGs and live-service games—especially systems involving character building, resource loops, and upgrade structures like console setups, module systems, and gacha-style mechanics. My goal is to take all the confusing parts of a game and turn them into something simple, readable, and efficient, so you can spend less time guessing and more time progressing.






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