Arknights: Endfield Beta Test II Full Breakdown

Arknights: Endfield Beta Test II Full Breakdown

author avatar
Henry Smith
2025/11/07

Hey, Endministrators! Pack your gear and get ready—Arknights: Endfield Beta Test II is almost here, and it’s looking better than ever! From smooth double-dodges and shiny new Stagger Node combos to the chill satisfaction of running your own AIC Factory, everything just feels tighter, faster, and way more fun. Time to jump back into Talos-II and see how much the team has leveled things up!

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When and where is Arknights: Endfield Beta Test II?

Arknights: Endfield Beta Test II

Hypergryph/Gryphline’s second closed test begins November 28, 2025 on PC, iOS, and Android. Recruitment is open now via the official site’s survey; it’s a limited, data-wipe test, and progress syncs across PC/mobile under the same account. The team hasn’t announced an end date yet. Localization during the test includes English, Japanese, Korean, Mandarin, Spanish, and Russian.

 

Changes in the combat system since the first beta

Combat in Arknights: Endfield puts you in real-time control of a four-member squad, all active on screen simultaneously, with fast swapping and strategic timing at its core. You’ll be basic-attacking, dodging and chaining abilities as though you’re in a team-action RPG.

Shared skill-gauge system

Arknights: Endfield Beta Test II Shared skill-gauge system

One of the standout mechanics is the shared skill-gauge system: the team pools three skill bars, and once one fills you can trigger any member’s skill. With all three full, you can chain up to three distinct skills in one burst.

Dodge

Arknights: Endfield Beta Test II Dodge

Dodging is also key — an instant maneuver to evade out of enemy telegraphs, interrupting aggression and enabling your next attack. The game layers this with combo skills and link attacks: after completing certain moves or annihilating an enemy, a teammate icon will appear and you can trigger a quick follow-up “combo attack” tied to that member’s passive.

Status Effects

Under the hood, there are two complementary systems:

Physical Statuses

  • Physical Statuses. You stack “guard-break” resources with control effects (lift/knockdown), then cash them out with heavy hits (crush/breach) to deal big damage or inflict vulnerability. That flow rewards timing your finishers after your team has built enough layers.

Arts Reactions

  • Arts Reactions. You layer elemental “attachments” (e.g., Heat/Electric/Cryo/Nature) and trigger stronger crowd control or damage-over-time when you add same or different elements—think freeze windows into burst windows. Squads that coordinate these attachments unlock multi-character link skills for satisfying freeze-and-shatter moments.

Two consecutive dodges

Two consecutive dodges

Besides, combat has been heavily reworked for this round: clearer enemy telegraphs, two consecutive dodges with a brief recovery window, and broader kit overhauls for many Operators so combos flow more cleanly instead of getting interrupted by evasion.

Stagger node

Stagger node

The second beta of Arknights: Endfield introduces the Stagger Node mechanic: when an enemy’s stagger gauge hits certain nodes, they briefly falter and become vulnerable, giving players a window to deal increased damage.

Interruption cue

Interruption cue

The “Interruption Cue” mechanic is also confirmed: enemies now display clearer telegraphs on attacks, signalling moments when you can react to interrupt them — this was improved for Beta II.

Enemy parts

Enemy parts

Some foes now have breakable parts—exposed cores, appendages, or armor plates—that can be targeted for bonus damage. Destroying a part can stagger or debuff the enemy, open safer DPS windows, and sometimes alter attack patterns.

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Six classes & Expanded Operator Roster

Six combat classes

Six combat classes define Endfield’s gameplay loop—Guard, Caster, Striker, Vanguard, Defender, and Supporter—each shaping how you approach real-time battles. Guards and Strikers push the frontline with fast combos and stagger breaks, while Casters unleash Arts-based bursts that chain elemental reactions. Vanguards keep rotations fluid by generating resources and setting up openings, Defenders anchor the field with taunt and mitigation skills, and Supporters glue everything together through healing, buffs, and crowd control.

24 playable characters

Nine new Operators have joined the battlefield, bringing the total roster to 24 playable characters (including both Main Character variants). The newcomers span every combat archetype—from high-impact frontliners and rapid-fire ranged units to quirky support specialists who twist the usual rhythm of fights. Each comes with unique skill timings, smoother combo routes, and their own flashy animations to test out the game’s overhauled combat engine.

 

Factory play reimagined: AIC Factory & blueprints

 AIC Factory

One of Endfield’s most distinctive pillars is the AIC Factory—an automation sandbox where you harvest resource nodes, route materials, and mass-produce medicines, gear parts, and alloys along conveyor-like production lines.

Blueprint System

In Beta II, the system becomes far more approachable with the new Blueprint System: finishing tutorials unlocks ready-made layout templates, letting you preview entire lines before placing, batch-copy or delete structures, and even save or share your own blueprints so other players can replicate them.

Meanwhile, the ever-reliable AIC Steward assists players in expanding their industrial zones—helping to maintain facilities, extend storage lines, and manage overall AIC growth. This entire framework ties seamlessly into the broader Regional Development System, where exploration, factory output, and trading all feed one another. Together, they turn resource management into a satisfying gameplay loop—half strategy sim, half adventure—making the AIC Factory a living, breathing heart of Endfield’s world.

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Friendlier Gacha and Pass System

Endfield splits character “headhunting” and weapons, but Beta II makes both systems more forgiving than typical hero-collectors.

Headhunting (Operators)

  • Headhunting (Operators): On the Base and Chartered banners, you’re guaranteed a 6★ within 80 pulls. On Chartered (the limited/up banner), there’s an extra guarantee of the rate-up unit within 120 pulls. Even better, the rate-up Operator sticks around on the next two Special banners before rotating out, so missing a banner doesn’t instantly mean a long wait for a rerun.

Arsenal Exchange (Weapons)

  • Arsenal Exchange (Weapons): Pulling Operators automatically earns Arsenal Tickets (weapon currency). You can use tickets to pull or directly purchase selected 5★/6★ weapons from the store—meaning you can opt out of pure RNG for crucial pieces. In the weapon pity system, a random 6★ is guaranteed by the 4th 10-pull and the featured 6★ by the 8th 10-pull, with milestone freebies sprinkled in (a choose-one 6★ box at 10th ten-pulls, then alternating featured/box every eight thereafter).

Protocol Pass (Battle Pass)

  • Protocol Pass (Battle Pass): There’s a multi-tier pass with meaningful rewards, and the mid-tier can effectively “roll over” if you fully complete objectives—reducing FOMO and nudging steady play over spending spikes. Top-tier extras still exist, but the structure is notably generous for a beta.

 

Exploration and region design: Wuling City

Wuling City

The new region Wuling City is the visual showpiece of this test: a sweeping blend of classical Chinese architecture and industrial sci-fi—think fort walls, beacon towers, and dragon motifs fused with futuristic machinery. The city connects plazas, academies, and belts of countryside with tons of collectibles and traversal aids

On the exploration side, the large-radius chest detector and teammate guidance system reduce aimless wandering; with ziplines, shortcuts, and a built-in camera mode, Wuling feels made for “play a little, progress a lot” sessions.

 

How to get in Arknights: Endfield Beta Test II?

  1. Visit the official site and create or log into a Gryphline account.
  2. Navigate to the Beta Sign-Up page and fill out the survey—questions cover your platform, specs, gaming habits, and why you want to test.
  3. Submit the form and then wait for selection. If you're picked, you’ll get an email with instructions on downloading the client and joining the beta.

Remember: signing up doesn’t guarantee access — only selected participants get in. Follow the official channels for updates and good luck!

 

Conclusion

With 24 playable Operators, fresh faces, and polished combat that rewards timing and teamwork, Arknights: Endfield Beta Test II is where Endfield truly starts to shine. Build your dream squad, fine-tune your factory, and snap some shots of the stunning Wuling region while you’re at it. Whether you love action, strategy, or just watching conveyor belts go brrrr, this beta’s got something for you—so hop in, experiment, and help shape the future of Arknights: Endfield together!

And hey—don’t miss a thing! Follow LDShop to keep up with the latest Arknights: Endfield updates, events, and exclusive deals. Stay curious, stay stylish, and see you out there on Talos-II!

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Henry Smith

Henry Smith Experienced Game Editor

Greetings! I’m a veteran game editor and strategy guide creator with over a decade of experience exploring the worlds of action RPGs and gacha adventures. From the elemental battlegrounds of Genshin Impact, to the cosmic journeys of Honkai: Star Rail, and the fast-paced combat of Wuthering Waves, I dive deep into the mechanics, meta, and moments that define each game. What can you expect? In-depth guides, expert commentary, and practical insights to sharpen your gameplay and expand your understanding of the titles you love.