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Brawl Stars Tank Tier List 2026: Ranking All 14 Tanks From Worst to Best

Brawl Stars Tank Tier List 2026: Ranking All 14 Tanks From Worst to Best

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Rich
2026/08/31

Tanks in Brawl Stars have always been a polarizing class. One patch, they’re dominating the competitive scene; the next, they’re free Super charge for the enemy team.

This tier list ranks all 14 tank brawlers from worst to best, based on competitive viability, matchup spread, mode flexibility, and overall impact. Let’s dive in.

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Tier List Summary

Tier

Brawlers

S+

Draco

S

Hank, Buster

A

Bull, Ash, Ollie, Trunk

B

Meg, Darryl, Frank

C

Jacky, El Primo

D

Rosa

F

Bibi

For a broader look at the current meta, check out our full [Brawl Stars Tier List], where all 106 Brawlers are ranked across every class.

Draco — The Undisputed King

Draco

No surprises here. Draco is the best tank in the game, and it’s not particularly close.

His Hypercharge is completely broken, even after two nerfs. Four Supers to charge sounds like a lot, but Draco cycles Supers insanely fast—the dragon flames build massive Super charge over time. Shredding Star Power heals on every Super, Last Stand gadget makes him unkillable for 2 seconds, and he gets 50% ammo back on transformation.

The Hypercharge itself doubles his projectiles, massively increases range, and gives stat bonuses that let him melt everything from long range. He’s guaranteed at least one Hypercharge per game, often two.

Even before Hypercharge, Draco was an elite Hot Zone brawler. Now he’s S-tier in Gem Grab and Brawl Ball, solid in Heist (Expose Star Power increases safe damage by 35%), and viable in Bounty and Knockout with the right support. His only awkwardness is the base form’s lance attack, but Last Stand buys enough time to cycle into dragon form.

Verdict: S+ Tier. Top 5 brawler in the game. Ban or pick.

Hank — Prawn Ready Forever

Hank

Even after HP nerfs, Hank remains one of the best brawlers in the game. The tank trait gave him far more Supers per game, each healing 50% of missing HP. With infinite Barricade gadgets (40% shield every 18 seconds) and a support like Byron, he’s practically immortal.

His main attack deals massive damage, provides excellent area denial, and can hit through walls. The range extends the longer he holds the bubble, and It’s Gonna Blow gives a move speed bonus that makes him deceptively mobile. His Super not only heals but also nukes anything close.

The Hypercharge, despite nerfs, is still strong—fast charging rate, insane stat bonuses (especially shield), and homing missiles that help cycle Supers. Hank is unstoppable on wall-heavy maps and still strong on open maps, where the tank trait just gives him more Supers. The only true hard counter is Dynamike.

Verdict: S Tier. Broken on walls, oppressive everywhere else. Expect more nerfs.

Buster — The Evergreen Tank

Buster

Buster has never fallen out of the meta. He has everything: great range, good wall-peeking, decent damage up close, and arguably the best utility of any tank.

His Super blocks ranged attacks for 3 seconds and protects teammates. Slo Mo Replay gadget pulls enemies into his kill range. Kevlar Vest makes him immune to interruption during Super. And he charges Super and Hypercharge automatically just by sticking near teammates.

Buster is the undisputed king of Knockout, where he gets a Hypercharge every round and his team can push for free behind his shield. Traditional tank counters don’t work on him—he actually counters many of them. His only weakness is fellow tanks with higher close-range DPS like Rosa and Jacky.

Verdict: S Tier. The safest tank to invest in, versatile in every mode except Heist.

Bull — The Comeback King

Bull

Bull’s 2025 rework transformed him from one of the worst brawlers to a solid A-tier pick. The adjustable Super length and built-in Stomper (now baseline) give him far more control. His new Stomper Gadget stuns enemies on hitandat the end of the dash—essentially a guaranteed kill on anyone caught.

Against tanks, Bull can cycle Supers endlessly: Super → knockback + slow → point-blank shot → full Super again → repeat. It’s a devastating combo that makes him one of the best 1v1 brawlers in the game.

The flaws? His Super is still slow compared to other dashes, and without Hypercharge he has no protections during the charge. He’s also bad in Bounty and Knockout due to his slow start. But on bushy maps and in Gem Grab/Brawl Ball, he’s become a menace.

Verdict: A Tier. Finally surpassed Darryl in most modes.

Ash — The Rage Machine

Ash

Ash has been consistently one of the best tanks since his Hypercharge arrived. Despite lacking the tank trait, his Hypercharge charges fast, and he’s already strong enough that it doesn’t matter.

Rage is the key. He builds it from dealing and taking damage, or instantly with Rotten Banana gadget. At full rage, he’s faster, hits harder, and can 2-3 shot most brawlers. His Super—5 rats that block attacks and build rage—is the perfect complement. His Hypercharge doubles the rats to 10, essentially guaranteeing kills.

Ash counters many traditional tank-busters like Bea, Surge, and Colette by running behind his rats and forcing them to waste ammo. On bushy maps with Speed gear, his slow start is completely mitigated.

Verdict: A Tier. One of the best counterpicks in the game.

Ollie — Mobility King

Ollie has the best mobility of any tank, with a dash Super that can jump over walls and a hypnotize mechanic that gives full control over enemy movement. His Renegade Star Power gives a massive shield during Super, making him nearly unkillable.

The gadgets make his Super almost guaranteed to land: Regulate lets him jump over walls mid-dash, and All Eyez on Me pulls enemies back into his Super radius. In Brawl Ball, Bounty, and Knockout, he can survive forever and make game-winning plays.

The downside? His main attack is one of the worst in the game—weak damage, slow, and small. He’s the only tank without a Hypercharge yet, which means he has massive untapped potential.

Verdict: A Tier. Versatile and durable, held back only by poor damage.

Trunk — The Unknown Variable

Trunk is an Epic brawler with high health, variable damage output, and immense utility. Their main attack involves shooting explosive trunks that bounce off walls, dealing area damage.

First impressions are mixed. The attack looks like Jacky’s but worse—an attack delay and less damage at close range (the opposite of what a tank wants). They also lack the tank trait to charge Super from damage taken.

However, the speed boost from ant trails left behind could be useful, and the Super looks like a solid gap-closer. The second gadget seems particularly strong. Trunk could surprise us, but early impressions suggest a balanced, not broken, brawler.

Meg — Control Specialist

Meg’s Hypercharge, Tungsten Toughness, gives her mecha Super increased range and slows enemies on deployment. It charges incredibly fast thanks to her multi-projectile attacks—you can get one every 30 seconds or so.

Her spread attacks provide excellent area control, making her a strong pick in Hot Zone. Heavy Metal gives her a knockback to protect against aggression.

The problem is her human form. At only 1200 damage per ammo and low HP, she’s completely useless once the mecha is destroyed. And the mecha itself has less HP than most tanks—7000 HP means enemies just need to burst it down and then farm the helpless human.

Verdict: B Tier. Great in Hot Zone and niche in Knockout when the gas closes in.

Darryl — Heist and Knockout Specialist

Darryl remains one of the strongest brawlers in Heist and Knockout. Two Supers with built-in 50% shields, Steel Hoops giving another 25% on stop, and massive close-range damage make him a 1v1 demon.

His double roll gives him incredible flexibility—engage with one, escape or chase with the other. On water-heavy maps, the roll distance is extended, making him even more dangerous to the Heist safe.

The downsides? Darryl is useless for the first 30 seconds while his Super charges automatically. He struggles against grouped enemies and in fast-paced control modes. And with infinite gadgets now, every enemy has a defensive tool against his engage.

Verdict:B Tier. S-tier in Heist and Knockout, mediocre elsewhere.

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Frank — Slow Start, Massive Payoff

Frank’s usage rates have been plummeting since his post-rework nerfs. The rework that made him attack faster at low HP is still powerful, but the damage and Hypercharge charge rate nerfs have caught up to him.

Early game, Frank is a liability. His long attack delay forces him to stand still, feeding enemy Supers. But once he loses some HP and gets his Hypercharge, he becomes an unstoppable force—the highest HP in the game, devastating damage at low health, and a Super that stuns and opens up the map.

Frank outranges and outlasts most other tanks (except Primo), and he’s excellent at punishing low-damage brawlers. But he takes too long to get online compared to tanks like Ash or Hank.

Verdict: B Tier. A ticking time bomb—if you can survive the early game.

Jacky — Still Dangerous, But Weaker

A few months ago, Jacky would have been top 5. Then came the HP nerf, and suddenly the risk-reward calculus shifted dramatically.

Jacky still hits like a truck—her damage output is among the highest of all tanks, especially with Counter Crush reflecting damage back. Pneumatic Booster gives her incredible speed to close gaps, and her Hypercharge remains one of the strongest in the game with its massive slow radius.

But at only 9400 HP, she’s now the frailest tank in the class. Her nonexistent range makes her an easy target, and the HP nerf is very noticeable. She works best in cheesy compositions with brawlers like Gray who can teleport her into the enemy backline, or as a counter to assassins like Lily and Shade.

Verdict: C Tier. Average. Strong in specific comps but too risky in the current meta.

El Primo — The Tank Buster’s Tank

El Primo

In a 1v1 against other tanks, El Primo is arguably the best in the game. His high HP (second only to Frank), disruptive Super, and mobility make him a nightmare for close-range brawlers like Bull and Darryl.

Outside of that niche, however, Primo has been a C-tier brawler for years. His main attack takes too long to unload for modest damage, and his Hypercharge is one of the worst among tanks—requiring 3.33 Supers to charge with a pull effect that sometimes makes his Superworse.

Primo is excellent in Brawl Ball, where his Super can score goals and break through defenses, and he’s decent into tank-heavy comps. But his versatility ends there.

Verdict:C Tier. Good in Brawl Ball and as a tank counter, but limited elsewhere.

Rosa — Niche Counterpick at Best

Rosa

Rosa received a significant damage buff recently, and with Thorny Gloves she can dish out respectable damage. She also has the tank trait to charge her Super, decent utility through her gadgets (map-wide bush reveal or creating more grass), and a Hypercharge that slows enemies.

But the fundamental flaw remains: she has no reliable way to close the gap. Against any form of crowd control, Rosa crumbles. She’s overly reliant on bushes, and if the enemy has wall-break or grass-clearing abilities, she’s useless.

That said, Rosa does have one saving grace: she’s genuinely strong into top tanks like Ash and Buster, who lack the tools to keep her at bay. In those specific matchups, her Super’s damage reduction and sustained DPS can win duels.

Verdict: D Tier. A rare counterpick, but too situational to be reliable.

Bibi — The Unplayable One

Bibi

At the bottom of the barrel sits Bibi, and frankly, it’s not even close.

Bibi has been nerfed repeatedly throughout 2026. The February balance changes reduced her Super charge rate from 100 to 90, her Hypercharge rate from 50 to 40, and increased her Vitamin Booster Gadget cooldown from 15 to 20 seconds. These nerfs came on top of her already glaring fundamental issues.

The core problem? Bibi has no way to fight back against bad matchups. Her attack delay makes her incredibly easy to interrupt, her short range leaves her exposed, and her Home Run knockback is a double-edged sword that can actually push enemiesoutof her range. One slow, stun, or knockback and she’s completely helpless. The Heist changes—where the safe now has an immunity shield—have also killed her only remaining niche.

Her Hypercharge is actually strong on paper, but she can rarely charge it against competent players. Bibi is not just the worst tank; she’s one of the worst brawlers in the entire game.

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Closing Thoughts

The tank meta in August 2026 is defined by a clear hierarchy. Draco and Hank sit at the top with overtuned kits that demand bans or counters. Buster remains the most consistent and safest investment. Bull’s rework has finally paid off, pulling him out of the gutter. And at the bottom, Bibi continues to struggle—a cautionary tale of what happens when a brawler’s fundamental design can’t keep up with the game’s evolution.

If you're preparing another Brawler for Ranked or upgrading your roster for the next season, you can also check LDShop for current Brawl Stars top-up options and offers. Pairing smart resource spending with the right meta picks makes it much easier to build the Brawlers you actually plan to use.

More Tier List

Brawl Stars Support Tier List

Brawl Stars Marksman Tier List

Brawl Stars Assassin Tier List

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Rich

Rich Experienced Game Editor

Rich is a passionate gamer and strategy explorer who loves uncovering hidden mechanics, experimenting with team comps, and sharing tips that actually help players succeed. She has a talent for breaking down complex systems into easy-to-understand guides, making even the trickiest battles feel manageable. When she's not diving into virtual worlds, you might find her debating game lore, hunting for easter eggs, or enjoying a snack while plotting her next in-game strategy. Rich's goal? Helping fellow gamers have more fun while leveling up their skills.