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Let’s be real for a second. If you’re still upgrading every pet and every piece of hero equipment like it’s 2023, you’re burning Dark Elixir and Ores faster than a root rider tears through a compartment.
Here’s the honest, slightly opinionated, battle-tested breakdown of what to upgrade first—for your pets and your hero equipment—so your attacks actually feel powerful and your resources go where they matter.
The 2026 Reality Check: Heroes & Pets Run the Show

If you’ve been away for a while, here’s what changed. Defensive structures have merged. Town Hall weapons hit harder. And your offensive power? It’s almost entirely carried by your heroes and their equipment, supported by the right pets .
You can have maxed walls and all the shiny new TH18 defenses, but if your hero equipment is under-leveled and your pets are a random mess, you’re going to struggle. Hard.
The game now runs on parallel economies:
- Ores (Shiny, Glowy, Starry) for your Blacksmith
- Dark Elixir for your Pets
- League Medals for Hammers to skip those brutal 20-day timers
This guide covers the first two. Let’s start with the fury little critters.
Part I: Pet Upgrade Priority
The Pet House unlocks at TH14, and from that moment on, you have a choice: upgrade smart or waste DE on emotional support pets. Here’s the order that actually works.
Pet Upgrade Order by Town Hall
|
Town Hall |
Priority Order |
|
TH14 |
Unicorn → Electro Owl → (ignore Yak & Lassie) |
|
TH15 |
Frosty → Phoenix → Diggy |
|
TH16 |
Spirit Fox → Angry Jelly |
|
TH17 |
Sneezy |
|
TH18 |
Greedy Raven (if using Queen/Warden walks) |
Short on DE? Skip Lassie, Yak, and Poison Lizard entirely .
Competitive player? Max Spirit Fox + Phoenix ASAP. Those two carry .
Queen walk enjoyer? Unicorn still matters. Don’t let anyone tell you otherwise .
Town Hall 14: The Foundation
You get four pets here: Unicorn, Electro Owl, Mighty Yak, and Lassie. Only two of them matter.
🥇 Unicorn – Upgrade First. Always.

If you skip the Unicorn, I genuinely can’t help you. It’s a pocket healer that never gets distracted, never wanders off, and makes Queen walks feel like Queen strolls. It heals groundandair heroes, jumps walls, and just works .
- Priority: Max this before anything else at TH14.
- Pairs with: Archer Queen (primary), Barbarian King
🥈 Electro Owl – Sneaky Good

Flying pet, long range, chains lightning to a second target. Pair it with your Warden (air mode) or Minion Prince, and it just… stays alive. Consistent damage, no drama .
- Priority: Second upgrade. Worth it.
- Pairs with: Grand Warden (air), Minion Prince
🗑️ Mighty Yak & Lassie – Skip Without Guilt

The Yak breaks walls. So do Super Wall Breakers. Better. Lassie runs ahead like she’s the main character, pulls CC troops, triggers heroes, and dies. If you’re moving to TH15 soon, leave both at level 1. Your Dark Elixir deserves better .
Town Hall 15: Where Pets Get Broken
TH15 pets hit different. You unlock Frosty, Phoenix, Diggy, and Poison Lizard. This is where attacks start feeling unfair—in a good way.
🥇 Frosty – Value Machine

Frosty slows defenses and spawns Frost mites that tank. Pair him with your King and watch defenses struggle to do anything. King with Frosty feels illegal. Queen with Frosty feels immortal .
- Priority: Max first at TH15.
- Pairs with: Barbarian King, Grand Warden
🥈 Phoenix – Clutch is an Understatement

Your hero dies. Then… doesn’t. Those few seconds of revived, invincible hero time turn 95% attacks into triples. We’ve won wars because of Phoenix. We’ve lost wars without it .
- Priority: Second upgrade. Essential.
- Pairs with: Barbarian King, Archer Queen, Royal Champion
🥉 Diggy – Underrated Stun Merchant

Diggy tunnels underground, stuns its target on first hit, and bullies Monoliths and Infernos. It’s not flashy, but when it works, itreallyworks .
- Priority:Solid third option.
- Pairs with:Royal Champion (ideal), Minion Prince
😐 Unicorn & Owl – Still Usable, Not Urgent

If you’re staying at TH15 for a while, sure, finish them. But compared to Frosty and Phoenix? They feel optional. The Owl still helps air armies, and Unicorn still slaps with Queen walks. But they’re not your priority anymore .
🗑️ Poison Lizard – Skip
Sounds cool. Plays mid. Don’t waste DE here unless you’re bored .
Town Hall 16: The Game Changer
Two new pets. One of them is absurd.
🥇 Spirit Fox – Best Pet in the Game, No Contest

Temporary invisibility every 6 seconds. Short cool down. Works with almost every hero. Royal Champion charges go crazy. Queen survives stuff she absolutely shouldn’t. If you max one pet at TH16, it’s this. If you max two, still this first. Honestly, it feels like cheating .
- Priority: Max immediately.
- Pairs with: Royal Champion (ideal), Barbarian King, Minion Prince
🥈 Angry Jelly – Weird, Niche, Powerful

Forces heroes to target only defenses for a short time. Sounds odd. Plays insane in the right hands. Warden Fireball charges? Yes. King soloing compartments? Absolutely. Pathing control when things get messy? This is your answer .
- Priority: Second upgrade at TH16.
- Pairs with: Grand Warden (Fireball), Barbarian King
Town Hall 17: The New Kid
🤧 Sneezy – Chaos with Benefits

Spawns little Boogers that distract and soak damage. Air attacks love it. Healer-heavy armies love it. After your hero dies, Sneezy goes feral and starts smashing defenses. Recent balance changes nerfed part of it, but it’s still good and worth upgrading .
- Priority: High priority at TH17.
- Pairs with: Minion Prince, Grand Warden (air mode)
Town Hall 18: The Greedy Raven Arrives
The February 2026 update dropped a new pet: Greedy Raven.

This masked flying pet deals 5× damage to resource buildings. Why does that matter? Base builders love using high-HP storages as meat shields to stall your Queen or Warden walk. The Raven melts them. Cleaner funnels. Fewer 99% time fails .
- Unlock: Pet House Level 12 (TH18)
- Pairs with: Archer Queen (Queen Charge), Grand Warden (Warden Walk)
- Priority: If you’re at TH18 and running Queen/Warden walks, this is worth your DE.
Part II: Hero Equipment Upgrade Priority
Ores are the most time-gated resource in the game . You can’t farm them endlessly—they come from daily Star Bonuses, Clan War wins, and Event Passes. Spend them wrong, and you’re stuck for weeks.
Here’s what to upgrade first for each hero, based on what actually works in the current meta.

Barbarian King – Utility Over Raw Damage

The King’s job isn’t just dealing damage anymore. At higher Town Halls, he tanks, funnels, and stays alive to create pathing.
|
Priority |
Equipment |
Why |
|
Top |
Spiky Ball |
Most versatile. Ricochets across buildings. Works with Earthquake Boots or Snake Bracelet. Never misses value . |
|
Top |
Snake Bracelet |
Perimeter tanking. Snakes scale with difficulty modifiers—one snake can tank a Monolith shot. Perfect for ground smash attacks . |
|
High |
Earthquake Boots |
Opens walls, damages buildings. Pairs perfectly with Spiky Ball for diving cores . |
|
Situational |
Giant Gauntlet |
Still strong with Rage Vial for diving compact sections, but less versatile than Spiky Ball . |
|
Low |
Barbarian Puppet, Vampstache |
Outdated. Barbarians die instantly. Heal doesn’t keep up . |
Best Combos:
- Spiky Ball + Earthquake Boots (dive into base)
- Spiky Ball + Snake Bracelet (perimeter tank/funnel)
Archer Queen – Power Needs Protection

The Queen deals massive damage but folds quickly without support. Her equipment should keep her alive and multiply her output.
|
Priority |
Equipment |
Why |
|
Top |
Action Figure |
Spawns a Giant that tanks. Period. This is the best Queen equipment—versatile, high HP, enrages at 50% . |
|
Top |
Magic Mirror |
Clones the Queen. Three Queens on the field melt compartments. Pair with Action Figure for insanity . |
|
High |
Giant Arrow |
Snipes Air Defenses, triggers Invisibility Spell Towers, sets funnels. Essential for air attacks . |
|
Situational |
Healer Puppet |
Useful for dragon attacks. Summons healers that stick to Queen . |
|
Low |
Archer Puppet, Invisibility Vial |
Archers don’t scale. Invisibility is outclassed . |
Best Combos:
- Action Figure + Magic Mirror (maximum survivability + damage)
- Giant Arrow + Action Figure (air attacks)
Grand Warden – The Backbone of Every Attack

When the Warden fails, the attack collapses. His equipment determines whether your army survives the core.
|
Priority |
Equipment |
Why |
|
Top |
Eternal Tome |
The best equipment in the game. Grants immunity to everything in its aura. Ground or air, this saves attacks . |
|
Top |
Fireball |
Deletes compartments. Six-tile AoE. Pair with Earthquake spells to wipe out key sections. Higher skill ceiling but game-changing . |
|
High |
Rage Gem |
Permanent speed + damage boost. Excellent for smash attacks and healers. Stays active even when you use another ability . |
|
High |
Healing Tome |
Keeps troops alive through heavy damage. Safety net for healers hitting air mines . |
|
Low |
Lavaloon Puppet, Life Gem, Heroic Torch |
LavaLoon doesn’t synergize. Life Gem is outclassed. Heroic Torch can disrupt pathing . |
Best Combos:
- Eternal Tome + Healing Tome (maximum survivability)
- Fireball + Rage Gem (offensive deletion)
Royal Champion – High Impact, High Priority

The RC often finishes what the main army starts. Her equipment can feel average—or completely dominate.
|
Priority |
Equipment |
Why |
|
Top |
Electro Boots |
The strongest equipment in the game right now. Aura damage kills skeletons, passive healing keeps RC alive. Universal synergy . |
|
High |
Rocket Spear |
Snipes defenses from range. Protects RC if she gets ahead of the army. Versatile across TH levels . |
|
High |
Frost Flake |
Freezes defenses. High skill ceiling but incredible for smash attacks . |
|
Situational |
Haste Vial |
Pairs with Electro Boots for deep RC dives. Speeds up high-HP defense destruction . |
|
Low |
Royal Gem, Seeking Shield, Hog Rider Puppet |
Outclassed. Hog Riders die to splash. Royal Gem is underwhelming . |
Best Combos:
- Electro Boots + Rocket Spear (general purpose)
- Electro Boots + Haste Vial (deep dives)
Minion Prince – Stronger Than You Think

The Minion Prince feels niche until you realize how much he enables air attacks.
|
Priority |
Equipment |
Why |
|
Top |
Dark Orb |
Slows defenses in a wide area. Triggers Invisibility Towers early. Best value across all TH levels . |
|
High |
Meteor Staff |
Consistent damage. Perfect for mass dragon/totem attacks. Keeps splash defenses distracted . |
|
High |
Dark Crown |
Gains power as units die. Strong in Royal Champion dive setups . |
|
Situational |
Henchman Puppet |
Soaks traps, good value but outclassed by epics . |
|
Low |
Noble Iron, Metal Pants |
Too situational. Better options exist . |
Best Combos:
- Dark Orb + Dark Crown (traditional air)
- Dark Orb + Meteor Staff (current meta for mass dragons)
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The Bottom Line: Upgrade Smart, Not Everything
Golden Rule: Spread your upgrades. A level 20 Electro Boots and level 20 Snake Bracelet beats one maxed item while everything else sits at level 5 . Balance makes your attacks cleaner, more consistent, and way less frustrating.
Now go spend your Ores and Dark Elixir like you actually mean it. Your clanmates will thank you.

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Savannah Reed Experienced Game Editor
Savannah Reed is a senior game editor at LDShop.gg, specializing in in-depth coverage of RPG and strategy games. With a strong focus on titles like Wuthering Waves, Honkai: Star Rail and Whiteout Survival, she combines industry insight with firsthand player experience to deliver clear, informative, and actionable content. Her work is dedicated to helping gamers make smarter decisions—whether it’s understanding new updates or optimizing their in-game strategy.



