After reaching Arena 16, not only the player's skills but also the quality of the deck matter more. If we are reaching Arena 16, then it is expected that we must have an understanding of basic mechanics, like counting elixir, timing the spells, and proper card placement. But what slows maximum players is the type of deck they use against the tough counters in front of them.
After reaching 5500 trophies and moving to Arena 16, strong decks with proper timing of hero abilities, precision of spells, and proper counter is required against the powerful enemies. In this guide, we will discuss the best decks for the Arena 16 Recommendation Team, which will help to conquer Executioner’s Kitchen and progress faster.
Mega Knight Goblin Bait Control Deck
This deck is a double-barreled bait deck, and Mega Knight is the core of defense in this deck. This deck bait pressures the opponents constantly. This deck forces the enemies to use their spell and then instantly use another bait card on them. The deck has an average elixir cost between 3.6 and 3.8, and uses 8 cards:
- Skeleton Barrel
- Goblin Barrel
- Mega Knight
- Bats
- Dart Goblin
- Goblins
- Goblin Cage
- Zap
Skeleton barrel baits the arrows and fireballs, forcing the air response of the enemy. Goblin Barrel deals tower damage. Mega Knight is the main defense of the deck by stopping hard pushes by the enemies, Zap is the only spell in the deck that supports Skeleton Barrel, and Goblin Cage attracts the enemy tanks. This deck is highly recommended for Arena 16, as it uses only one spell and dominates the ladder with Mega Knight and Skeleton Barrel.

The 2.6 Hog Cycle Deck with Evolved Cannon
This deck is a Hog Cycle control deck. Using the Hog Rider, this deck maintains constant pressure, along with Evo Canon and Evo Skeletons, and the defense is controlled. This deck not only does damage, but also outcycles the counters of the enemy. The average elixir cost ranges between 2.6 and 3 with 8 cards.
- Evolved Skeleton
- Evolved Cannon
- Hog Rider
- Iced Golem
- Musketeer
- Ice Spirit
- Fireball
- Log
Hog Rider maintains pressure while Musketeer holds the air units and increases the pressure. The Evolved Cannon makes the defense strong by taking on the tanks. The Evolved Skeleton distracts the enemy tanks and forces them to use their spell, and the other units support the cycle and hold the enemy swarms.

The Beatdown Control Deck with Evo Royal Giant and Fisherman
Without going all-in with attacks, this deck builds pressure using defensive control. This deck uses strong defense with Hunter and Fisherman while putting the Royal Giant at the bridge and using Fireball to handle the counterattack. This average elixir cost is around 3 and uses 8 cards.
- Evolved Royal Giant
- Evolved Royal Ghost
- Fisherman
- Hunter
- Skeleton
- Electro Spirit
- Fireball
- Barbarian Barrel
This deck is best for Chip Breakdown. The Royal Giant holds the tower shots, while the Royal Ghost counter pushes and flanks the enemy, which creates pressure in the opposite lane. Hunter and Skeleton help with air defense, and Fisherman hooks and pulls the tanks and enemies. It is one of the best options for control.

The Log Bait Deck with Evo Valkyrie and Goblin Barrel
With an average elixir cost of 3.4 and using 8 cards, this deck is a classic Log Bait control deck with evolved cards. This deck is a high-control deck with spell baiting and Rocket cycling. Best for Spell bait masters, as it forces the small smells from the opponents, and builds chip damage with Goblin Barrel. The main cards are:
- Evolved Goblin Barrel
- Evolved Valkyrie
- Princess
- Goblin Gang
- Ice Spirit
- Inferno Tower
- Rocket
- The Log
Players need Gems to unlock and upgrade these cards to make a powerful deck. To get the gems, players often go for a Clash Royale top up, which helps them to get the gems and evolve their cards for a stronger deck. The best platform to make the top-up is LDShop, it lets players top up for less and it is a great way to save money.
In this deck, Evo Goblin Barrel builds pressure with chip damage, Inferno Tower, and Valkyrie hold the enemy tanks, while Princess deals with air units, Log baits out the spells, and Rocket deals the finisher.

The Bridge Spam Deck with Pekka and Evolved Battle Ram
This deck is best for core DPS bridge spammers; it has an average elixir cost of 3.9 and uses 8 cards. This spam control deck uses a strong counter push with a defensive tank killing. Pekka is used for defending against the tanks, building a strong counter, and applying lane pressure with Bandit. The cards are:
- Evolved Battle Ram
- Evolved Royal Ghost
- PEKKA
- Bandit
- Electro Wizard
- Magic Archer
- Fireball
- Zap
Pekka holds the tank during the counter push and survives longer to deal damage later on. Evo Ram leaps and connects quickly, while Royal Ghost counter pushes the enemies, Bandit flanks and builds bridge pressure, Fireball and Zap provide utility, Magic Archer and Electro Wizard provide support.

The Swarm Bait Deck with Evolved Royal Recruits
This deck is best for wall defenders. It has an average elixir cost of 4.1 and uses 8 cards. This deck focuses on controlling the lane by splitting the enemies and improving the defense, and building pressure using the Royal Hogs to split chaos, while the other units provide support and finally securing the win with spells. The cards used are:
- Evolved Royal Recruit
- Evolved Goblin Cage
- Royal Hogs
- Zappies
- Flying Machine
- Fireball
- Arrows
- Barbarian Barrel
The Evolved Royal Recruits defend the lanes, while the Evo Goblin Cage deals with the tanks. The Royal Hogs split and deal damage across lanes, Zappies and Flying machine provide support through the air, Fireball, Arrow, and Barbarian Barrel provide utility and help in controlling the swarm. This deck has one of the best defenses in Executioner’s Kitchen with a very strong bait.

Alternate Options
We saw some of the best decks for Arena 16, but players can also use some other cards to build a strong deck for the Arena 16 Recommendation Team. Players can choose options like Evolved Royal Hogs and Evolved Royal Ghosts and then pair them up with Ice Golem and Three Musketeers to build split pressure in the lanes. And then use them with Barbarian Barrel, Fireball, and Heal Spirit for utility, including Minions for air support.
Another viable option, which strengthens the air defense, is using Evolved Archers with Evolved Tesla, and also using X-Bow. This deck builds defense and control with precision. And also uses Knight and Skeleton for ground support. While other units like Fireball, Log, and Electro Spirit provide utility and support.
Conclusion
Arena 16 focuses a lot on how well we build a synergy between our cards to make a strong deck. To counter the tough opponents, having a balanced deck with cards that are strong in every aspect is very important to dominate the arena. In this guide, we have discussed multiple decks that are balanced in every term and have their own benefits depending on the situation and requirements of individual players. Depending on the playstyle of the deck, players can choose any of them to win in Executioner’s Kitchen.

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Edmund G. Kolis Experienced Game Editor
I'm a game guide writer with over 20 years of experience playing all types of games, especially anime-style RPGs, gacha and sports games. I love finding smart ways to beat tough levels without spending too much money. By studying game mechanics and character systems, I create easy tips to help players save time and resources. When I'm not gaming, I watch anime to get inspiration for strategies. My goal? To help you enjoy games more and stress less – even when facing "impossible" bosses! Let’s make gaming fun and affordable together!



