Duet Night Abyss is breaking away from the traditional gacha-RPG formula by removing the mechanics that often frustrate players the most. It is confirmed that the upcoming game will eliminate both character and weapon banners, as well as discard the stamina limits that usually restricts playtime. Instead, every character and weapon will be free to unlock through in-game grinding, while optional cosmetic purchases drive monetization.
With this move, Duet Night Abyss aims to reshape the idea of fairness in F2P RPGs. Today, LDShop takes a closer look at this change, addressing several key questions to understand what is really changing.
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Why is Duet Night Abyss stepping away from gacha traditions?
Player Feedback and Beta Data
- The decision was a carefully considered decision rather than a spontaneous one.
- In interviews, producer Deca Bear explained that after conducting several closed beta tests and collecting player feedback through surveys, the team consistently heard that the gacha and stamina systems felt tiring and unfair.
- The developers ultimately realized that no amount of fine-tuning or temporary fixes could truly solve the core problems caused by those mechanics.
- As a result, they chose to return to their initial goal of creating a game that is enjoyable, approachable, and free from the pressure to spend money.
Long-Term Viability and Reputation
- By giving up the quick profits typically generated through gacha mechanics, Pan Studio believes that long-term player trust, loyalty, and retention will ultimately prove more valuable than the short-term gains from random purchases.
- Producer Deca Bear has emphasized that the team is working with a three-to-five-year plan, aiming for stability and steady growth rather than immediate returns.
- The developers believe this approach will lead to a more sustainable business model, fostering a healthier in-game environment and a stronger reputation within an increasingly competitive market.
- By taking an “anti-gacha” approach, Duet Night Abyss sends a clear message that the developers are committed to challenging traditional free-to-play limitations and offering a more transparent, player-first experience.
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What are Gacha Banners and stamina limits in Duet Night Abyss?
Gacha banners
- Duet Night Abyss featured a standard gacha model similar to other free-to-play action RPGs.
- The game had separate banners for characters and weapons, just like Genshin Impact or Honkai: Star Rail.
- Players could “pull” using premium in-game currency that can be acquired through gameplay or random purchases.
- Each banner had limited-time lineups as certain powerful characters or weapons were only available during specific event periods.
- Like most gacha games, Duet Night Abyss used a pity system. This means after a certain number of unsuccessful pulls, the next high-rarity item was guaranteed.
- This system gave players a small sense of security but still relied heavily on luck and repeated spending.
Stamina limits
- Alongside gacha banners, the early builds included a stamina system.
- Stamina limited how many missions or farming runs players could do in a day, slowly regenerating over time or replenished with premium currency.
- This combination of stamina gating and gacha draws made Duet Night Abyss like other grind-heavy mobile RPGs.
- Every action, such as entering a dungeon, fighting enemies, or collecting materials, will consume stamina.
- When stamina runs out, you must wait for about hours to recharge it or spend premium currency to refill it immediately.
- This system is designed to control player pacing and promotes spending by letting players pay to skip wait times.
- While stamina systems help developers manage server load and engagement pacing, players often find them restrictive or frustrating, especially when they just want to explore or farm freely.
What changes have been announced?
Removal of Gacha Banners and Star Ratings
- Duet Night Abyss is removing all character and weapon banners, along with the rarity-based star rating system.
- Instead, characters and weapons will be unlocked through gameplay progression, by purchasing them in the in-game shop or by collecting fragments related to specific activities.
- This means every item can be earned through play rather than chance.
Removal of Stamina Limits
- Another major change is the removal of the traditional stamina system that restricts daily play.
- Players now will have unlimited stamina, with no time-based limits or forced breaks.
- This allows full freedom to explore, farm, and experiment without activity restrictions.
Monetization Shift Toward Cosmetics
- To sustain updates and development, Duet Night Abyss will rely on a cosmetic-based monetization model.
- Players can buy skins and visual customizations, but gameplay power, such as characters or weapons, won’t be locked behind payments or luck.
- The developer admits this may lower short-term profits but expects it to build stronger player loyalty and goodwill over time.
What does it mean to players?
- All characters and weapons can be earned through gameplay, not luck.
- Players can play endlessly without waiting for energy or paying to continue.
- Greater fairness and transparency reduce the frustration of random pulls, pity mechanics and tiered luck, making progress feel more rewarding and predictable.
- Lower psychological friction and more freedom bring players a more relaxed, exploration-driven experience, especially for those who enjoy testing new tactics or revisiting older content.
- Trust and player retention will be built up for any live-service title.
- This move could challenge exploitative design norms and encourage more transparent, player-friendly monetization models across the F2P landscape.
Conclusion
The choice by Duet Night Abyss to remove gacha banners and stamina limits is a daring and potentially transformative move in the free-to-play landscape. It’s a calculated risk by sacrificing short-term profit in favor of long-term trust, fairness, and genuine player goodwill. If it succeeds, it could redefine what players expect from the genre, proving that ethical monetization and engaging gameplay can thrive together.
However, there are uncertainties remained, such as how rewarding the progression will feel, whether cosmetic purchases can sustain the game, and how well the grind-to-reward balance will hold up. These questions will be answered with its release on October 28, 2025, across PC, iOS, and Android. Topping up at LDShop ensures you are ready to dive into the next generation of gaming free from gacha and stamina limits.

Savannah Reed Experienced Game Editor
Savannah Reed is a senior game editor at LDShop.gg, specializing in in-depth coverage of RPG and strategy games. With a strong focus on titles like Wuthering Waves, Honkai: Star Rail and Whiteout Survival, she combines industry insight with firsthand player experience to deliver clear, informative, and actionable content. Her work is dedicated to helping gamers make smarter decisions—whether it’s understanding new updates or optimizing their in-game strategy.