Evony looks like a city builder, but it's really a competitive military strategy game dressed in construction-themed clothing. Your main goal is to grow your Keep level, build a powerful army, join a strong alliance, and eventually compete in server-wide war events against other players' kingdoms.
Here's the most important thing to understand before we go any further: Evony rewards efficiency, not activity. It's not about who clicks the most buttons—it's about who wastes the least.
Let's build your foundation the right way.
What Kind of Game Is Evony, Really?

Evony is a real-time strategy MMO where you build a city, train troops, recruit generals, gather resources, join an alliance, fight monsters, complete events, and eventually compete with other players. It runs on four interlocking pillars:
- City development – the buildings inside your walls that produce resources, train troops, and unlock research
- General management – the characters who lead your armies, boost your economy, and unlock special skills
- Military strength – the troops you train, their tiers, and how you combine them for attack or defense
- Alliance and server dynamics – the social and political layer where individual cities become part of something bigger
None of these pillars operates in isolation. A player who pours everything into troops while neglecting research will find their army technologically outdated. A player who builds a beautiful, high-level city but never joins an active alliance will get picked apart by rally squads the moment they go offline.
Resources, time, and generals are the three currencies you're always managing. Every decision you make either spends or earns those three things.
The Beginner's Trap: What Not to Do
The most common mistake new players make is building everything available and upgrading whatever they feel like. This is exactly wrong.
Evony is a game of bottlenecks. Your Keep level gates everything—the buildings you can construct, the troop tiers you can train, the research you can unlock. Upgrading random buildings wastes construction time and resources that should be going into your Keep.
The second big mistake is training troops too early. Low-tier troops (T1, T2, T3) are almost worthless in mid-game combat. If you spend your first two weeks training thousands of T3 ground troops, you'll end up feeding them to anyone who attacks you while you scramble to retrain.
Keep these two principles in mind throughout this guide: prioritize your Keep, and don't train troops you don't need.
Your First 30 Days: A Roadmap

Days 1–7: Foundation
Objective: Reach Keep Level 10
Your only real goal in the first week is to push your Keep level as high as possible. Everything else is secondary.
Building Priority Order:
- Keep– always upgrade this whenever possible
- Academy– unlocks research
- Barracks– unlocks troop training (build 4 of them)
- Hospital– protects your wounded troops
- Embassy– needed to join an alliance (critical, do this early)
- Resource buildings– farms, sawmills, quarries, iron mines
Do not build decorative buildings or anything that doesn't directly support Keep upgrades or research. You only have two construction queues—use them wisely.
Choosing Your Culture
When you begin a new game, the first thing you must select is a culture. There are 7 different cultures to choose from, each offering its own advantages. Each culture has 3 primary buffs. You can also change your culture later for 2,000 gems—so don't stress too much about the choice, but do pick one that suits your playstyle.
Research Priority in Week 1:
Open your Academy and start working through the Advancement and Military research trees. Focus on:
- Construction– reduces build times
- Adv Construction– further reduces build times
- Typography– speeds up research itself
- Formation– unlocks more march slots
- Basic troop attack and defense bonuses
Research takes time, so queue it up and keep it running constantly.Never let your Academy sit idle.
Join an Alliance Immediately(Day 1)
This is not optional.
An alliance gives you:
- Help from members that reduces your build and research times
- Access to the Alliance Shop (for gold and special items)
- Protection—solo players get rallied and destroyed
- Alliance technology bonuses that stack permanently
- Boss rallies for rewards
- Better event rewards
Go to the Embassy, hit "Join Alliance," and search for an active alliance in your server that's recruiting. If your first alliance is dead, move. It's not rude—it's smart.

Days 8–14: Building Momentum
By now, you should have joined an active alliance and be well into Keep 10+. Here's what to focus on:
Keep Pushing Your Keep
If you're unsure what to do next: work toward your next Keep upgrade. Each Keep level unlocks more features:
- K10: War Hall unlocked—allows you to join rallies
- K11: First Sub-City unlocked
- K15: Forge unlocked
- K16: T3 troops unlocked
- K20: T4 troops and Spiritual Beast unlocked—major milestone
- K22: 5th March slot unlocked
- K25: 5th Sub-City and T5 troops unlocked
Resources
In Week 1 you'll be relying on gathering resources from the world map. Send your generals out to gather constantly—farm tiles, lumber mills, quarries. Don't let your generals sit idle in your city.
Here's the golden rule that separates smart players from struggling ones:DO NOT OPEN RESOURCE BOXES UNLESS YOU NEED TO.
Resource boxes in your inventory are safe. Once you open them, if you get attacked, your resources can be taken. Your inventory is your bank. Your open resources are your wallet. Only open what you need for the upgrade you're about to complete.
Speed-Ups
Early on, many players waste speed-ups on small upgrades. Save them for:
- Big upgrades (Keep, Wall, Academy)
- Event windows where speed-up usage gives extra rewards
Use specific speed-ups before general speed-ups when possible. Save general speed-ups—they're more flexible.
Days 15–30: Efficiency and Growth
By this point, you should have a solid foundation. Now it's time to refine your habits.
Monarch Gear
Before you construct any buildings, change your monarch crown to Strength to boost construction speed. You can change it right after you start the upgrade, and the boost will remain.
The gear doesn't help if you switch after the action has already started. Build the habit:
- Building upgrade → Strength crown
- Research → Wisdom crown
- Gathering → Gathering crown
- Monster combat → Battle crown
Gather When Offline
Gathering is not exciting, but it's one of the most reliable beginner habits. When you log off, send your marches to gather resources on the world map.
Use gathering generals like Constance or Queen Jindeok, who offer gathering speed bonuses. Never leave marches idle for hours if they could be gathering.
Learn Rally Etiquette
Boss rallies are one of the best ways beginners grow. When you join a rally, follow your alliance's rules exactly. In many alliances, beginners are expected to send only one troop with a general when the rally leader can defeat the boss alone.
Ask your alliance:
- Should I send one troop or a full march?
- Which generals should I use?
- Are there bosses I should avoid?
Do not assume "more troops means more help." In beginner rally situations, that can be completely wrong.
Troop Types: What to Train (and What Not to)

Every army in Evony is built from four troop types: Ground, Mounted, Ranged, and Siege. New players often train a mixed army that isn't particularly good at anything. Experienced players pick one or two types, build them deep, and pair them with the right generals.
The Combat Triangle:
- Ground→ beats Ranged (+25% damage bonus)
- Ranged→ beats Mounted (+25% damage bonus)
- Mounted→ beats Ground (+25% damage bonus)
- Siege→ destroys walls and traps (operates outside the triangle)
Ground Troops– highest HP and defense. Best for defense and forgiving for beginners. Suits players who prefer defending over attacking.
Mounted Troops– fastest and most aggressive. Best for attacking and monster hunting. Suits aggressive players.
Ranged Troops– deals bonus damage to Mounted. Strong in PvP.
Siege– destroys walls and traps. Useful for city attacks.
For most beginners, Mounted troops are the best starting choice. They're useful for monster hunting and have strong offensive capabilities.
Do not train too many low-level troops just to increase power. It costs resources to train, creates healing costs, makes your power look better than your account really is, and can become easy points for enemies later.
Generals: Invest Wisely

Generals boost everything: attack, defense, gathering, and march size. But here's the trap: trying to upgrade too many generals at once wastes resources. Focus on a few strong generals first.
Early Generals You Might Encounter:
- Minamoto no Yoshitsune– good ranged troop general for beginners
- Sappho– construction speed boost (often available as a first purchase)
- Theodora– often from login rewards after first purchase
For Gathering: Constance and Queen Jindeok offer gathering speed bonuses
Don't invest heavily in random early generals. Save rare items—skill books, runestones, refining stones, general fragments—until you understand long-term value. Early generals can help you get started, but many will be replaced later.
The Bubble: Protect Your City
A "bubble" is the common term for a truce agreement. When your bubble is active, your city is protected from attacks. When it drops, you can be attacked.
Here's a critical detail:you lose your bubble when you upgrade to Keep Level 6 or after 3 days, and you cannot bubble again until Keep Level 7—so make sure you get there fast.
Beginner Bubble Habits:
- Save gems until you have 2,500 for your first 3-day bubble
- Once you join an alliance and start donating to science regularly, you can get bubbles from the shop
- Set a timer before your bubble expires
- Do not hold too many open resources
- Check your bubble before sleeping and before work
You may think, "I'm too small. Nobody will attack me." That's not always true. Small players can still be attacked for resources, points, or easy hits. A bubble mistake can undo days or weeks of progress.

Events: Don't Ignore Them
Some beginners ignore events because they assume they cannot compete with big spenders. That's a mistake.
You don't need to win every event. You just need to collect value from them.
Events can reward you for things you already need to do:
- Building upgrades
- Research
- Gathering
- Killing monsters
- Training troops
- Daily activity
Before using a lot of resources, gems, stamina, or speed-ups, check the event page. You might be able to turn normal progress into extra rewards.
Event Mindset: "I'm not trying to win every event. I'm trying to get free value from activities I already need to do."
The Biggest Beginner Mistakes to Avoid
Here are the mistakes that hurt new players the most:
- Opening All Resource Boxes– keep resources safe in your inventory until you need them
- Training Too Many Weak Troops– weak troop spam drains resources and creates losses
- Ignoring Research– research creates permanent account strength
- Staying in a Dead Alliance– move if your alliance doesn't rally, help, or communicate
- Wasting Gems– don't spend premium currency because you're impatient
- Investing in Bad Generals– save rare items until you understand long-term value
- Forgetting Monarch Gear– swap gear before building, researching, gathering, or fighting
- Joining Rallies Incorrectly– ask whether your alliance wants one troop or a real march
- Not Gathering Offline– idle marches are wasted progression
- Thinking Power Equals Progress– power matters only when it comes from a well-built account
Final Verdict
Your biggest beginner advantage is learning how not to waste progress.
Evony can be overwhelming at first, but beginners don't need to master everything immediately. Your first job is to avoid the mistakes that slow most new players down.
Good luck, and I'll see you on the battlefield.

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Rich Experienced Game Editor
Rich is a passionate gamer and strategy explorer who loves uncovering hidden mechanics, experimenting with team comps, and sharing tips that actually help players succeed. She has a talent for breaking down complex systems into easy-to-understand guides, making even the trickiest battles feel manageable. When she's not diving into virtual worlds, you might find her debating game lore, hunting for easter eggs, or enjoying a snack while plotting her next in-game strategy. Rich's goal? Helping fellow gamers have more fun while leveling up their skills.



