Genshin 5.8 Spiral Abyss Floor 12 Guide And Best Team Comps

Genshin 5.8 Spiral Abyss Floor 12 Guide And Best Team Comps

author avatar
Sakura
2025/08/18

Greeting, Travelers!

The latest "Spiral Abyss" has arrived! Which characters are dominating the meta this time? What team compositions can crush the Abyss? As the ultimate challenge, Floor 12 remains the litmus test for character strength and team-building strategies! In this guide, we’ll break down:

Current version’s meta: Enemy lineup changes and mechanics in Version 5.8.

BOSS battle tactics: Weakness exploitation and combat tips.

Top-tier team recommendations: Synergistic comps to maximize efficiency.

Whether you’re struggling with shield-breaking, energy management, or DPS checks, this guide is here to help you conquer the challenge and secure those full-star clears! Follow me!

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Floor 12 Basic Information

BUFF

1st Half: Characters' Electro-Charged and Lunar-Charged DMG increased by 75%.

2nd Half: Characters' Nightsoul-aligned DMG dealt to opponents increased by 75%.

Enemy Level

Lv. 95 - Lv. 100

Star Bounty

(All 9★)

Mora x60,000

Primogem x200

Rewards

Domain Reliquary - Tier I x1

Domain Reliquary - Tier II x2

Blessing Effect

Wavering Moon

When a character triggers Hydro-related reactions (including Lunar-Charged), a shockwave will be released at the opponent's position, dealing True DMG. This effect can be triggered once every 3s.

Goal

(★)Remaining challenge time longer than 180 sec.

(★★)Remaining challenge time longer than 300 sec.

(★★★)Remaining challenge time longer than 420 sec.

 

Floor 12 Chamber Information

Chamber 1 First Half

Group A: Keep 2 on field

Group B: 1+1+1+1

Eremite Desert Clearwater x4

Eremite Sunfrost x2

Eremite Daythunder x2

Eremite Floral Ring-Dancer x2

Eremite Stone Enchanter x2

Eremite Team Encounter Guide

Enemy Spawn Mechanics:

  • Continuously spawns 3 enemies until reserves deplete
  • Fixed composition per wave: 2 Melee Aggressors (4-piece Desert Clearwater + 2-piece Sunfrost + 2-piece Daythunder) and 1 Summoner (2-piece Floral Ring-Dancer + 2-piece Stone Enchanter)

Combat Analysis:

  • ⚠️ Difficulty: Low overall, but chain-CC disruptions can be frustrating
  • ⚔️ Enemy Traits: Highly aggressive behavior, Extreme interruption resistance, Summoner spawns additional units

Optimal Strategy:

  • Positioning: Enemies cluster in the central zone → Do not roam!
  • Tactic: Maintain central positioning to efficiently eliminate waves as they spawn

Chamber 1 Second Half

Wave 1

Wave 2

Fluid Avatar of Lava x1

Gluttonous Yumkasaur Mountain King x1

Wave 1: Fluid Avatar of Lava

Core Mechanics: Permanently self-applies Pyro aura. High 120% Pyro RES (avoid Pyro DPS).

Critical Threat: Subterranean Dive

  • During dive: Becomes immune to targeting (most skills miss)
  • Visual cue: Leaves molten pool at dive location
  • Counterplay: Pause skill casting until resurface animation completes

Strategic Recommendations:

  1. Elemental Avoidance: Use Cryo/Hydro/Electro teams (no Pyro characters)
  2. Positional Awareness: Attack immediately after resurfacing from molten pools

Wave 2: Gluttonous Yumkasaur Mountain King (5210k HP, 70% Dendro RES).

  • Starts the fight by immediately performing three consecutive spews. Getting hit by all three can instantly down charactersdodge these attacks.
  • Throughout the battle, timely apply Pyro to the Blazing Husks on the ground using Pyro DMG to detonate them. This causes explosions that deal significant additional DMG to the Sovereign.

Chamber 2 First Half

Wave 1: Keep 3 on field

Ruin Cruiser x4

Ruin Scout x3

Ruin Destroyer x2

Wave 2

Ruin Drake - Earthguard x3

Wave 1: Spawns 9 Ruin Scouts total (Max 3 active simultaneously)

Note: Frequent repositioning abilities

Wave 2: 3 Ruin Drakes: Earthguard

Key Mechanics:

  • All enemies spawn at central arena point
  • Minimal difficulty - functions as gear/level check. Virtually any team composition works - no detailed tactics required

Chamber 2 Second Half

Wave 1

Wave 2

Burning-Aflame Wayob Manifestation x1

Jadeplume Terrorshroom x1

Wave 1: Burning-Aflame Wayob Manifestation
It will unleash a trial domain that drains our energy. From the start until the trial activates, you generally only have time to use 2 character Bursts. Charge energy fully in Chamber 1 and activate Bursts immediately at the start. Breaking its 1.51M HP white shield within 13 seconds refunds energy. It absorbs energy—use quick fingers if you can! If not, use skill-spamming characters or characters like Skirk and Marvuika who don't require energy.

Wave 2: Jadeplume Terrorshroom (Dendro)
Fight normally. It has 2.7M HP.

Chamber 3 First Half

Wave 1

The Last Survivor of Tenochtzitoc x1

Special Mechanics:

• Will summon 3 hats, hide in one of them and quickly switch their positions. If the hat he is hiding in takes Electro-Charged or Lunar-Charged DMG, will pause switching.

• The hat's has 40% HP. Its all RES greatly increases except Hydro and Electro, and takes 300% increased Electro-Charged and Lunar-Charged DMG.

• Defeat the hat he is hiding in to weaken him (all RES massively decreases). Electro-Charged and Lunar-Charged DMG is significantly more efficient.

• Upon being weakened, will lose HP. The more Hydro, Electro, Electro-Charged and Lunar-Charged DMG the hat took, the mre HP he loses.

Combat Strategy:
This is a purely mechanically-focused enemy with relatively low HP. Average builds can clear it, but Hydro-Electro reactions (Electro-Charged) are essential to break its mechanics by attacking the "hat-like body" weak point. The main challenge is that many players struggle to identify the true body. This can significantly prolong the clear time.

Solution: Look for the part with a "ghostly face" on top of the hat—that’s the true body. Once found, attack it with Hydro-Electro reactions to deplete its stagger gauge, causing the enemy to paralyze and collapse.

Chamber 3 Second Half

Wave 1

Secret Source Automaton: Configuration Device x1

Special Mechanics:

• In normal state, all RES is increased to 60%, which is 20% higher than Consecrated Beasts.

• Will perform Ult after 40s. Using Nightsoul will make Ult come earlier. Ult creates Solid Phlogiston pillars.

• Climb and attack the 2 cores on the pillars to interrupt the Ult, causing it to lose 15% HP, and greatly reduce all RES.

Combat Strategy: This enemy primarily relies on Nata characters to drain its Night Soul gauge (the circular gauge beneath its name). Once fully charged, the enemy reduces its resistance and swiftly enters "Twin Pillars" mode.

Mechanic Break: Climb either pillar and hit the mechanism on top with any attack to disable the enemy, causing it to stunned and incapacitated.

Climb-Capable Characters:
Characters with vertical mobility work, including: Xianyun, Kazuha, Xilonen, Mavuika, Keqing, Oloron

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Floor 12 Recommended Teams

Best Team Comps

First Half

Environmental Buff: "Characters' Electro-Charged and Lunar-Charged DMG increased by 75%."

Since Electro-Charged damage itself is low, Ineffa is the primary beneficiary.
For Chamber 3 (First Half), Electro-Charged teams are strongly recommended to break enemy mechanics.

Team Setup:

  • For Electro DPS teams: Add Xingqiu or Yelan
  • For Hydro DPS teams: Add Ineffa or Kuki Shinobu

This effortlessly meets first-half requirements.

First Half

Sample Teams

Neuvillette

Furina

Xilonen

Citlali

Neuvillette

Furina

Ineffa

Kaedehara Kazuha

Ayato

Furina

Kuki Shinobu

Xilonen

Ineffa

Yelan

Xilonen

Xingqiu

Ineffa

Xilonen

Furina

Fischl

Varesa

Yelan

Xingqiu

Chevreuse

Raiden Shogun

Kaedehara Kazuha

Xilonen

Yelan

Second Half

Environmental Buff: "Characters' Nightsoul-aligned DMG dealt to opponents increased by 75%."

This strongly benefits Natlan characters, especially DPS types: Varesa, Mavuika, Oloron, Chasca, Mualani, Kinich.

Elemental Considerations (Chambers 1–3):

  • ❌ Avoid Pyro/Dendro Main DPS for Chambers 1–2 (enemies have high Pyro/Dendro RES).
  • ⭕ Other elements are flexible.

Chamber 3 Climbing Mechanics:
If your Main DPS lacks vertical mobility (e.g., jumping, flight, teleportation), include these supports:

Mobility Type

Characters

Elevation

Oloron, Xilonen, Ifa,, Kazuha, Xianyun (flat-ground ascent)

Pillar Climbing

Xianyun, Kachina, Mavuika (scales Solid Phlogiston Pillars)

Construct Creation

Zhongli, Geo Traveler, Albedo (summon climbable objects)

This effortlessly meets first-half requirements.

Sceond Half

Sample Teams

Mavuika

Xilonen

Citlali

Bennett

Mavuika

Ororon

Chevreuse

Bennett

Mavuika

Xilonen

Furina

Bennett

Mavuika

Neuvillette

Xilonen

Furina

Arlecchino

Citlali

Xilonen

Bennett

Varesa

Xiangling

Iansan

Chevreuse

Ineffa

Yelan

Xilonen

Xingqiu

Hu Tao

Furina

Yelan

Xilonen

 

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Conclusion

That's all for this month's Spiral Abyss guide for Version 5.8. Current Spiral Abyss Difficulty has decreased significantly compared to previous versions. 

Haven’t cleared yet? Explore our layer-by-layer counter strategies and optimized team comps to secure your full stars with confidence!

Looking to effortlessly conquer the Spiral Abyss with full stars? Don’t hesitate to pull for meta characters, upgrade their Constellations, and equip them with signature weapons!be sure to stock up on Primogems! For the best deals on Genshin top-ups, visit LDShop—your trusted source for secure transactions and exclusive bonuses. And don't forget to follow LDShop for updates!

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