Genshin 6.1 Spiral Abyss Floor 12 Guide And Best Team Comps

Genshin 6.1 Spiral Abyss Floor 12 Guide And Best Team Comps

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Sakura
2025/11/17

Greeting, Travelers!

The latest "Spiral Abyss" of Genshin Version 6.1 has arrived! Which characters are dominating the meta this time? What team compositions can crush the Abyss? As the ultimate challenge, Floor 12 remains the litmus test for character strength and team-building strategies!

In this guide, we’ll break down: Current version’s meta, BOSS battle tactics and Top-tier team recommendations!

Whether you’re struggling with shield-breaking, energy management, or DPS checks, this guide is here to help you conquer the challenge and secure those full-star clears! Follow me!

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Floor 12 Basic Information

BUFF

1st Half - Characters' Bloom DMG increased by 200% and Lunar-Bloom DMG increased by 75%.
2nd Half - Characters' Normal Attack Pyro DMG increased by 75%.

Enemy Level

Lv. 95 - Lv. 100

Star Bounty

(All 9★)

Mora x 60,000

Primogem x 200

Rewards

IMG_256

Domain Reliquary - Tier I x1

IMG_257

Domain Reliquary - Tier II x2

Blessing Effect

Oathbound Moon
When the active character's Bond of Life value increases or decreases, a shockwave will be unleashed, dealing True DMG to nearby opponents.

Goal

(★)Remaining challenge time longer than 180 sec.

(★★)Remaining challenge time longer than 300 sec.

(★★★)Remaining challenge time longer than 420 sec.

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Floor 12 Chamber Information

Chamber 1 First Half

Wave 1

Wave 2

Sternshield Crab

Battle-Scarred Rock Crab

Sternshield Crab

Battle-Scarred Rock Crab

Battle-Scarred Rock Crab

Core Mechanics

• Will generate Hermit Seeds that explode after a short interval. If Seeds take any type of Bloom DMG, they will be converted, dealing DMG to the Boss equal to 500% of Bloom DMG taken, but not exceeding 1500000.

• When the battle starts, the enemy will rise into the air. Convert 6 Seeds to break the Shield and reduce all RES by 40%. Otherwise it will deal massive DMG and increase all RES by 70%.

Strategic Recommendations

The key mechanic of the Battle-Scarred Rock Crab revolves around the Stoneborne Seeds that appear on the field. Your main strategy is not to attack the crab directly, but to activate these seeds using Bloom-based reactions (including Bloom, Hyperbloom, Burgeon, and Lunar-Bloom).

Normal Phase:

  • The boss will summon Stoneborne Seeds around the arena.
  • You need to use Dendro + Hydro reactions to generate Dendro Cores (the product of the Bloom reaction) near the seeds.
  • The Dendro Cores will detonate and activate the seeds, causing them to fly towards the boss and deal significant damage.

One-Shot Mechanic Phase:

  • Periodically, the boss will float into the air and channel a powerful ability that can instantly defeat your active character. At the same time, the arena will fill with numerous Stoneborne Seeds.
  • Quickly use Bloom reactions to activate these seeds and make them attack the boss.
  • Successfully activating a sufficient number of seeds will break the boss's ward (shield), causing it to fall to the ground and become stunned for a long duration, while also interrupting its one-shot ability.

The most recommended team is definitely Lauma + Nefer's Lunar-Bloom, which can quickly detonate the seeds and deal massive damage to the crab, even triggering a phase-skip at half health.

If you cannot execute the mechanic properly, you can also wait for the Crab to fall on its own. At around 9 minutes and 15 seconds remaining, the crab will fall down automatically, allowing you to deal damage. However, this method wastes a significant amount of time, so you will need a high-damage, brute-force team to output enough damage quickly.

 

Chamber 1 Second Half

Wave 1

Wave 2

Wave 3

Suppression Specialist Mek - Pneuma

Construction Specialist Mek - Ousia

Icewind Suite: Nemesis of Coppelius

Suppression Specialist Mek - Pneuma

Construction Specialist Mek - Ousia

Icewind Suite: Nemesis of Coppelius

Two Fontaine Specialist Meks + the Icewind Suite: Nemesis of Coppelius with a total HP of 2.55 million and 70% resistance to both Ice and Wind.

During the battle, Coppelius will activate an Ice Shield. This shield can be directly broken by Pneuma-aligned attacks, such as those from Chevreuse, or by Pyro attacks. Therefore, Overload teams (including those with Bennett and Chevreuse) are particularly effective in this chamber.

Core Strategy

The key to defeating Nemesis of Coppelius efficiently is to use Ousia-aligned attacks to interrupt its powerful attacks and create a long damage window.

  • Watch for the Solo Phase: The most reliable time to stun Coppelius is during its "solo" phase, when it summons Cryo spikes and sends Coppelia to the edge. It will then create a visible Cryo Shield – that's your cue to use an Ousia attack.
  • Bring a Shielder: The fight involves constant attacks from both Coppelius and Coppelia, who often separate. A shielder like Zhongli, Noelle, or Layla can prevent interruptions and damage.
  • Dodge the Spins: Be mindful of their wide, sweeping spin attacks. Dodge away or use a shield to mitigate the damage.

 

Chamber 2 First Half

Wave 1

Frostnight Herra

Frostnight Herra

Frostnight Herra

Core Mechanics

• Will enter Gloomveiled state: All RES increases by 120%, will exit after taking 50 instances of DMG. Lunar Reaction DMG is considered 6 instances of DMG.

• When exiting Gloomveiled, will absorb the Element it took the most DMG from, gaining Immunity and permanent application of this Element. If it took more Lunar Reaction DMG or Physical DMG, this will not happen.

Strategic Recommendations

During the battle, the Frostnight Herra will enter a "Veiled" state, increasing all Elemental RES by 120%. This state is removed after it takes 50 instances of damage. The attacks can be of any element, or even Physical. Simultaneously, the element that dealt the most damage during the shield-breaking phase will be recorded. The Frostnight Herra will become immune to that element and gain a permanent aura of it. For example, if Pyro dealt the most damage while breaking the shield, the Frostnight Herra will become immune to Pyro DMG and maintain a Pyro aura. Therefore, avoid using the element you primarily rely on for subsequent DPS to break the shield.

However, this mechanic can be bypassed. If the majority of the damage dealt during the shield break is Lunar Reaction DMG or Physical DMG, the Frostnight Herra will not trigger this elemental immunity/aura mechanism.

Furthermore, Lunar Reaction attacks against the Frostnight Herra have a multiplier of 6 on the hit count, meaning one hit counts as six, making shield-breaking extremely efficient. Characters capable of triggering Lunar Reactions include Flins and Nefer.

Important Note:

During the shield-breaking phase, be sure to dodge the Frostnight Herra's attacks, as they deal very high damage!

 

Chamber 2 Second Half

Wave 1

 Gluttonous Yumkasaur Mountain King

Gluttonous Yumkasaur Mountain King

Core Mechanics

• Has very high HP. Will periodically create 3 Flamegranates and swallow them one by one to perform its Ultimate, dealing massive Pyro DMG according to the number of Flamegranates swallowed.

• Pyro can ignite the Flamegranates. After swallowing an ignited Flamegranate, will lose HP equal to 5% Max HP. If an ignited Flamegranate explodes, it will deal massive Pyro DMG to both the enemy and characters.

• Abyss Version: After entering combat, will perform an Ultimate equal to having swallowed 3 Flamegranates, without actually creating and swallowing any.

Countermeasures:

HP: 5.21 million.

It has very high HP, and its opening triple spray attack requires careful dodging. It is crucial to use Pyro to ignite the Flamegranates, with each explosion dealing around 300,000 damage.

  • Pyro attacks can be used to ignite the Flamegranates on the field.
  • If it swallows an ignited Flamegranate, it will lose HP equal to 5% of its Max HP.
  • Note: If an ignited Flamegranate explodes, it will deal massive Pyro DMG to both the enemy and characters.

 

Chamber 3 First Half

Wave 1

Wave 2

Wilderness Exile

Wilderness Hunter

Wilderness Exile

Wilderness Hunter

Wilderness Hunter

  • Will not die when HP drops to 0. Instead, enters the Grief-Stricken state, and recovers to Max HP after a while. When characters use abilities enhanced by Ascendant Gleam, Wile Hunt will directly enter Grief-Stricken.
  • Grief-Stricken: Based on whether the team is at Ascendant Gleam, Max HP will be reduced by 65% / 90% of DMG taken. Will only die when Max HP drops to 0.

Best Strategy

The most effective strategy is to use Moonsign: Ascendant Gleam-enhanced abilities to force it into the Grief-Stricken state before its HP hits zero. This allows you to start chipping away at its Max HP much earlier in the fight. Once it's in the Grief-Stricken state, unload all your strongest attacks and Elemental Bursts. The goal is to delete its Maximum HP bar as quickly as possible. Since it keeps attacking in the early state, having a shielder or healer is recommended so you can focus on dealing damage without interruption.

If you let it recover from the normal Grief-Stricken state, the fight becomes prolonged. Using the early trigger method bypasses this recovery mechanic entirely.

Chamber 3 Second Half

Wave 1

Wave 2

Secret Source Automaton: Hunter-Seeker

Cryo Primo Geovishap

Secret Source Automaton: Hunter-Seeker

Cryo Primo Geovishap

Cryo Primo Geovishap

A Primo Geovishap awoken from a centuries-long slumber that can absorb different kinds of elemental power to unleash a Primordial Shower infused with Hydro, Pyro, Cryo, or Electro. If this attack hits a character protected by a shield, the Primo Geovishap will take some DMG in return. If the shield's elemental type is Geo or it matches that of the Primordial Shower, the amount of reflected DMG will be increased...

Key Combat Tips

Counter the Primordial Shower: When the boss rears back and gathers energy for its big attack, make sure your shield is active. If you block the attack with a shield, you will not only take no damage, but the boss will take significant damage and be stunned. This is the key moment to unleash your most powerful attacks.

Keep Your Distance: Many of its claw, slam, and tail attacks are close-range. Ranged characters like Ganyu or Yanfei can avoid these easily. If using a melee character, dodge towards its sides or back.

Watch for Elemental Projectiles: It can fire Cryo missiles that create damaging zones on the ground. Keep moving to avoid them.

Geo Resonance: If you can, using two Geo characters (e.g., Zhongli and Albedo) provides a damage boost while you are protected by a shield and increases shield strength.

 

Floor 12 Recommended Teams

First Half

The key requirements are applying Hydro, applying Dendro, and having high-frequency attacks.

Recommended Teams for First Half:

- Lauma + Nefer (Lunar Bloom)

- Lauma/Nahida + Xingqiu + Kokomi + Furina

- Neuvillette + Furina/Xilonen + Mavuika/Xiangling + any Dendro applicator

- A sufficiently invested Skirk team is also perfectly viable.

Team I

Lauma

Lauma

Nefer 

Nefer 

Aino

Aino

Kokomi

Kokomi

IMG_256

Lauma

IMG_256

Nefer

Aino

Aino

IMG_256

Baizhu

IMG_256

Lauma

IMG_256

Xingqiu

IMG_256

Kokomi

Furina

Furina

Team II

Nahida

Nahida

IMG_256

Xingqiu

Kokomi

Kokomi

IMG_256

Furina

Team III

Neuvillette

Neuvillette

IMG_256

Xilonen

Mavuika

Mavuika

IMG_256

Nahida

Neuvillette

Neuvillette

IMG_256

Furina

Mavuika

Mavuika

IMG_256

Nahida

Second Half

The team must include a Pyro damage dealer.

Recommended Teams for Second Half:

- Arlecchino Overload (e.g., Arlecchino, Yelan, Bennett, Zhongli)

- Natlan "Battleship" team comps

- Overload teams featuring Varesa, Clorinde, and Raiden Shogun

Team I

Arlecchino

Arlecchino

Yelan

Yelan

Bennett

Bennett

IMG_256

Zhongli

Arlecchino

Arlecchino

IMG_256

Xingqiu

IMG_256

Bennett

IMG_256

Citlali

Arlecchino

Arlecchino

IMG_256

Fischl

IMG_256

Chevreuse

IMG_256

Thoma

Team II

IMG_256

Mavuika

IMG_256

Citlali

IMG_256

Xilonen

IMG_256

Bennett

 

Conclusion

Floor 12 (Version 6.1) rewards players who master elemental reactions. The first half favors Bloom-based teams, while the second half shines with Electro-Charged and Lunar-Charged lineups. Using characters from Nod-Krai or those capable of strong Lunar reactions makes the challenge far smoother. With smart reaction timing and solid sustain, clearing with full stars is well within reach.

And if you’re looking to strengthen your roster for future Abyss rotations, don’t forget to top up Genesis Crystals at LDShop. It’s fast, secure, and packed with exclusive bonuses—helping you unlock the meta characters and weapons you need to conquer every challenge.

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Sakura

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"Beep! Your subscription to hardcore gaming strategist 'Sakura' is now active! In this realm of fantasy and adventure, I navigate the vast landscapes of Genshin Impact, traverse the cosmic odyssey of Honkai: Star Rail, and brave the post-apocalyptic ruins of Zenless Zone Zero – uncovering hidden secrets and unlocking epic quests. As a veteran player-editor hybrid, I dissect everything from character skill synergies and tactical battle layouts to efficient resource farming and optimal team compositions. My mission? To deliver razor-sharp, comprehensive guides that empower players to dominate colossal bosses, crack intricate puzzles, and glide through gaming challenges with style. Ready to level up? Let’s rewrite the rules of victory together!