Greeting, Travelers!
The latest "Spiral Abyss" has arrived! Which characters are dominating the meta this time? What team compositions can crush the Abyss? As the ultimate challenge, Floor 12 remains the litmus test for character strength and team-building strategies! In this guide, we’ll break down:
Current version’s meta: Enemy lineup changes and mechanics in Version 5.8.
BOSS battle tactics: Weakness exploitation and combat tips.
Top-tier team recommendations: Synergistic comps to maximize efficiency.
Whether you’re struggling with shield-breaking, energy management, or DPS checks, this guide is here to help you conquer the challenge and secure those full-star clears! Follow me!
Content
Floor 12 Basic Information
BUFF |
1st Half: Characters' Electro-Charged and Lunar-Charged DMG increased by 75%. 2nd Half: Characters' Nightsoul-aligned DMG dealt to opponents increased by 75%. |
Enemy Level |
Lv. 95 - Lv. 100 |
Star Bounty (All 9★) |
Mora x60,000 Primogem x200 |
Rewards |
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Domain Reliquary - Tier I x1 |
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Domain Reliquary - Tier II x2 |
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Blessing Effect |
Wavering Moon When a character triggers Hydro-related reactions (including Lunar-Charged), a shockwave will be released at the opponent's position, dealing True DMG. This effect can be triggered once every 3s. |
Goal |
(★)Remaining challenge time longer than 180 sec. (★★)Remaining challenge time longer than 300 sec. (★★★)Remaining challenge time longer than 420 sec. |
Floor 12 Chamber Information
Chamber 1 First Half
Group A: Keep 2 on field Group B: 1+1+1+1 |
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Eremite Desert Clearwater x4 |
Eremite Sunfrost x2 |
Eremite Daythunder x2 |
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Eremite Floral Ring-Dancer x2 |
Eremite Stone Enchanter x2 |
Eremite Team Encounter Guide
Enemy Spawn Mechanics:
- Continuously spawns 3 enemies until reserves deplete
- Fixed composition per wave: 2 Melee Aggressors (4-piece Desert Clearwater + 2-piece Sunfrost + 2-piece Daythunder) and 1 Summoner (2-piece Floral Ring-Dancer + 2-piece Stone Enchanter)
Combat Analysis:
- ⚠️ Difficulty: Low overall, but chain-CC disruptions can be frustrating
- ⚔️ Enemy Traits: Highly aggressive behavior, Extreme interruption resistance, Summoner spawns additional units
Optimal Strategy:
- Positioning: Enemies cluster in the central zone → Do not roam!
- Tactic: Maintain central positioning to efficiently eliminate waves as they spawn
Chamber 1 Second Half
Wave 1 |
Wave 2 |
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Fluid Avatar of Lava x1 |
Gluttonous Yumkasaur Mountain King x1 |
Wave 1: Fluid Avatar of Lava
Core Mechanics: Permanently self-applies Pyro aura. High 120% Pyro RES (avoid Pyro DPS).
Critical Threat: Subterranean Dive
- During dive: Becomes immune to targeting (most skills miss)
- Visual cue: Leaves molten pool at dive location
- Counterplay: Pause skill casting until resurface animation completes
Strategic Recommendations:
- Elemental Avoidance: Use Cryo/Hydro/Electro teams (no Pyro characters)
- Positional Awareness: Attack immediately after resurfacing from molten pools
Wave 2: Gluttonous Yumkasaur Mountain King (5210k HP, 70% Dendro RES).
- Starts the fight by immediately performing three consecutive spews. Getting hit by all three can instantly down characters; dodge these attacks.
- Throughout the battle, timely apply Pyro to the Blazing Husks on the ground using Pyro DMG to detonate them. This causes explosions that deal significant additional DMG to the Sovereign.
Chamber 2 First Half
Wave 1: Keep 3 on field |
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Ruin Cruiser x4 |
Ruin Scout x3 |
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Wave 2 |
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Ruin Drake - Earthguard x3 |
Wave 1: Spawns 9 Ruin Scouts total (Max 3 active simultaneously)
Note: Frequent repositioning abilities
Wave 2: 3 Ruin Drakes: Earthguard
Key Mechanics:
- All enemies spawn at central arena point
- Minimal difficulty - functions as gear/level check. Virtually any team composition works - no detailed tactics required
Chamber 2 Second Half
Wave 1 |
Wave 2 |
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Burning-Aflame Wayob Manifestation x1 |
Jadeplume Terrorshroom x1 |
Wave 1: Burning-Aflame Wayob Manifestation
It will unleash a trial domain that drains our energy. From the start until the trial activates, you generally only have time to use 2 character Bursts. Charge energy fully in Chamber 1 and activate Bursts immediately at the start. Breaking its 1.51M HP white shield within 13 seconds refunds energy. It absorbs energy—use quick fingers if you can! If not, use skill-spamming characters or characters like Skirk and Marvuika who don't require energy.
Wave 2: Jadeplume Terrorshroom (Dendro)
Fight normally. It has 2.7M HP.
Chamber 3 First Half
Wave 1 |
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The Last Survivor of Tenochtzitoc x1 |
Special Mechanics:
• Will summon 3 hats, hide in one of them and quickly switch their positions. If the hat he is hiding in takes Electro-Charged or Lunar-Charged DMG, will pause switching.
• The hat's has 40% HP. Its all RES greatly increases except Hydro and Electro, and takes 300% increased Electro-Charged and Lunar-Charged DMG.
• Defeat the hat he is hiding in to weaken him (all RES massively decreases). Electro-Charged and Lunar-Charged DMG is significantly more efficient.
• Upon being weakened, will lose HP. The more Hydro, Electro, Electro-Charged and Lunar-Charged DMG the hat took, the mre HP he loses.
Combat Strategy:
This is a purely mechanically-focused enemy with relatively low HP. Average builds can clear it, but Hydro-Electro reactions (Electro-Charged) are essential to break its mechanics by attacking the "hat-like body" weak point. The main challenge is that many players struggle to identify the true body. This can significantly prolong the clear time.
Solution: Look for the part with a "ghostly face" on top of the hat—that’s the true body. Once found, attack it with Hydro-Electro reactions to deplete its stagger gauge, causing the enemy to paralyze and collapse.
Chamber 3 Second Half
Wave 1 |
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Secret Source Automaton: Configuration Device x1 |
Special Mechanics:
• In normal state, all RES is increased to 60%, which is 20% higher than Consecrated Beasts.
• Will perform Ult after 40s. Using Nightsoul will make Ult come earlier. Ult creates Solid Phlogiston pillars.
• Climb and attack the 2 cores on the pillars to interrupt the Ult, causing it to lose 15% HP, and greatly reduce all RES.
Combat Strategy: This enemy primarily relies on Nata characters to drain its Night Soul gauge (the circular gauge beneath its name). Once fully charged, the enemy reduces its resistance and swiftly enters "Twin Pillars" mode.
Mechanic Break: Climb either pillar and hit the mechanism on top with any attack to disable the enemy, causing it to stunned and incapacitated.
Climb-Capable Characters:
Characters with vertical mobility work, including: Xianyun, Kazuha, Xilonen, Mavuika, Keqing, Oloron
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Floor 12 Recommended Teams
Best Team Comps
First Half
Environmental Buff: "Characters' Electro-Charged and Lunar-Charged DMG increased by 75%."
Since Electro-Charged damage itself is low, Ineffa is the primary beneficiary.
For Chamber 3 (First Half), Electro-Charged teams are strongly recommended to break enemy mechanics.
Team Setup:
- For Electro DPS teams: Add Xingqiu or Yelan
- For Hydro DPS teams: Add Ineffa or Kuki Shinobu
This effortlessly meets first-half requirements.
First Half |
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Sample Teams |
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Neuvillette |
Furina |
Xilonen |
Citlali |
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Neuvillette |
Furina |
Ineffa |
Kaedehara Kazuha |
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Ayato |
Furina |
Kuki Shinobu |
Xilonen |
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Ineffa |
Yelan |
Xilonen |
Xingqiu |
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Ineffa |
Xilonen |
Furina |
Fischl |
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Varesa |
Yelan |
Xingqiu |
Chevreuse |
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Raiden Shogun |
Kaedehara Kazuha |
Xilonen |
Yelan |
Second Half
Environmental Buff: "Characters' Nightsoul-aligned DMG dealt to opponents increased by 75%."
This strongly benefits Natlan characters, especially DPS types: Varesa, Mavuika, Oloron, Chasca, Mualani, Kinich.
Elemental Considerations (Chambers 1–3):
- ❌ Avoid Pyro/Dendro Main DPS for Chambers 1–2 (enemies have high Pyro/Dendro RES).
- ⭕ Other elements are flexible.
Chamber 3 Climbing Mechanics:
If your Main DPS lacks vertical mobility (e.g., jumping, flight, teleportation), include these supports:
Mobility Type |
Characters |
Elevation |
Oloron, Xilonen, Ifa,, Kazuha, Xianyun (flat-ground ascent) |
Pillar Climbing |
Xianyun, Kachina, Mavuika (scales Solid Phlogiston Pillars) |
Construct Creation |
Zhongli, Geo Traveler, Albedo (summon climbable objects) |
This effortlessly meets first-half requirements.
Sceond Half |
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Sample Teams |
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Mavuika |
Xilonen |
Citlali |
Bennett |
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Mavuika |
Ororon |
Chevreuse |
Bennett |
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Mavuika |
Xilonen |
Furina |
Bennett |
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Mavuika |
Neuvillette |
Xilonen |
Furina |
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Arlecchino |
Citlali |
Xilonen |
Bennett |
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Varesa |
Xiangling |
Iansan |
Chevreuse |
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Ineffa |
Yelan |
Xilonen |
Xingqiu |
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Hu Tao |
Furina |
Yelan |
Xilonen |
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Conclusion
That's all for this month's Spiral Abyss guide for Version 5.8. Current Spiral Abyss Difficulty has decreased significantly compared to previous versions.
Haven’t cleared yet? Explore our layer-by-layer counter strategies and optimized team comps to secure your full stars with confidence!
Looking to effortlessly conquer the Spiral Abyss with full stars? Don’t hesitate to pull for meta characters, upgrade their Constellations, and equip them with signature weapons!be sure to stock up on Primogems! For the best deals on Genshin top-ups, visit LDShop—your trusted source for secure transactions and exclusive bonuses. And don't forget to follow LDShop for updates!







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