SD Gundam G Generation Eternal East Tower 10F- 15F Game Guide

SD Gundam G Generation Eternal East Tower 10F- 15F Game Guide

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Henry Smith
2025/08/11

SD Gundam G Generation Eternal-----East Tower event has been released for some time. I believe many friends have encountered difficulties on the 10F-15F. Now, LD shop has summarized relevant information about 10F-15F for your reference. Wish you all can pass the game guide.

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Key points of 10F-15F

Make good use of the field Buff: The attack/defense Buff area is the key to victory. Make sure the main DPS units station have ATK Buff and Durability units that needs to take damage has a defense Buff.

Clarify the priority of kills: Each level has high-threat targets that must be dealt with first (such as map weapons, high-attack elites). Do not disperse the firepower.

Protect key units: The survival of NPCS and your own support aircraft is often a prerequisite for clearing the level.

Shooting Range and mobility: Ensure that the team (especially the main attacking team) has sufficient attack range and mobility

 

10F

10F10F Map

Objective: Eliminate all enemies while ensuring the survival of 3rd party units.

Difficulty: The 3rd party units AI is aggressive and vulnerable. The enemy's Wing Gundam Zero, Deathscythe Hell Gundam, Heavyarms Gundam, Sandrock Gundam, and Altron Gundam deal extremely high damage. The friendly forces cannot withstand a single round of attack.

Strategy

1. Opening: At the beginning, the entire army must forward with all its might to prevent the enemy from approaching 3rd party units.

2. Quickly Kill Five Units: Prioritize concentrating fire to eliminate the destructive Wing Gundam Zero, Deathscythe Hell Gundam, Heavyarms Gundam, Sandrock Gundam, and Altron Gundam, and protect vulnerable Allies.

3. Team handling

Team A: Quickly deal with the five key units such as Wing Gundam Zero and the surrounding enemies upwards.

Team B: Clear the enemies below and on the right side, and try to eliminate any enemies that pose a threat to 3rd party units. The transport aircraft in the middle (health recovery point) can be left unattended for the time being, but it should be protected as much as possible.

4. Follow-up action: After dealing with the five units of Gundam Wing, move the entire army to the left and prioritize killing any remaining enemies that can attack 3rd party units.

 

11F

11F

11F Map

Objective: Eliminate all enemies and skillfully utilize third-party forces.

Difficulty: The use of weapons is restricted in the half-field water area. When automatically hanging up, the AI's automatic locking logic is chaotic and it will prioritize attacking third parties. The central "Destroy Gundam" moves slowly and is prone to falling into the sea. Third-party map weapons pose a significant threat.

Strategy

1. Team Formation requirements: All units must have an attack range of 5 or more levels or flight capability to overcome water restrictions.

2. Utilize third parties

Click on the third party below: There is no need to wipe them out completely. Just avoid their weapon range on the map to prevent wasting action opportunities.

"Third party above: Absolutely not to be killed!" They are important units in attacking the enemies above.

3. Tactical Key points:

Avoid the range of third-party firepower and focus on eliminating the enemy forces.

Prioritize the handling of the central "Destory Gundam" to prevent it from falling into the sea due to slow movement, which could lead to mission failure.

If all the enemies cannot be wiped out in the final round, bring the remaining ones into our support attack range and focus your firepower to kill them.

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12F

12F12F Map

Objective: Break the designated objective in two phases.

Difficulty: The enemy's position is under a powerful Buff; There are ultra-long-range support artillery fire on both sides. The damage of the support aircraft in the second stage is extremely high.

Efficient strategy

Team 1 (Defense) : A fully durability units. The pilots requires the skills of "High Speed" and "Powerful Resistance", and is responsible for blocking support from below.

Team 2 (ATK) : A fully aggressive units. They must have 5 mobility and have shooting range of at least 4 . The pilot's " ATK Burst" and "Shooting Range Increase" are preferred. It is responsible for blocking supporting units.

Phase One:

As soon as units of team 1 moved down, they blocked the support defense units below.

Units of team 2 moved to the up, blocking the defense units above and simultaneously concentrating fire to instantly kill the four nearby support attack units.

There is no need to prioritize killing the support and defense units on both sides! Just block them.

Stage Two (Exclusive Warriors for Elmeth & Char's Gelgoog) :

The second priority of units of team 2 is to go all out to kill Elmeth who is on the road (posing a great threat). The units of team 2 are sure to output within the attack Buff area.

After the Elmeth was defeated, team 2 moved downward. When attacking Char's Gelgoog, you must also keep units within the attack Buff. You can first remotely reduce their HP. Wait until they are completely drained before approaching and defeat them to avoid being strongly counterattacked by them.

 

13F

13F

13F Map

Difficulty: The enemy is large in number and continuously reinforced; Devil Gundam Map Weapon Threat; Multiple lines need to be taken into account.

Strategy

1. Firepower configuration: Concentrate the main output to (Team Two) to take on the pressure of quickly eliminating miscellaneous troops and destroying the Devil Gundam.

2. Positioning and Buffs: All attacks must be carried out beside the attack buffs! This is the key to reaching the damage standard

3. Key Operations:

Use the reduced attack skill to apply a reduced attack Debuff to the Master Gundam.

With the help of the health recovery Buff, the second team focused their firepower to defeat the Devil Gundam.

Use the multiple action characteristics of the Shining Gundam and the field Buff to clear out the enemies. The 500EN ultimate is reserved for powerful targets.

 

14F

14F

14F Map

Difficulty: When Freedom Gundam METEOR & Justice Gundam METEOR appear, the damage of the map weaponscan easily instantly eliminate the entire team. The full-map MP increase Buff of the Eternal is a disaster to us.

Strategy

Phase One (Freedom & Justice) :

The primary goal: Eternal! It must be broken through within Phase One. Under no circumstances should it be allowed to survive in Stage Two. Otherwise, when the two meteors receive the MP increase Buff, using the map weapons is disaster.

Secondary Objective: Clear the support/defense enemies to relieve pressure.

Do not defeat either freedom or justice, and prioritize achieving the above goals.

Phase Two (Double Meteors) :

Core: Prioritize dealing with the Eternal to prevent the 2 Meteors from receiving buffs.

The double meteors themselves are targets. By using the support attack and the all-team attack Buff, concentrate fire to instantly defeat one meteor (usually prioritizing Freedom Gundam METEOR), and then deal with the other one.

"Ignore: There's no need to attack non-target units like the Storm Gundam below at all."

3. Equipment: All attack units and support units carry the most ATK equipment.

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15F

15F

15F Map

Objective: Reach the designated target point on the map within the limited rounds.

Difficulty: Massive high-HP enemies (60,000 HP); In the second round, reinforce 4 units with 2-action elites . Round 3 Reinforcement of the supporting combination; Big Zam Map Weapon threat.

Strategy

One way for reference:

Skipping class - Requires a specific organism

  1. Core units: SSR version of Master Gundam or Phoenix Gundam (equipped with powerful map weapons).
  2. Key Points of operation:

Choose one path and use skill make Master Gundam to charge to the front of the ALPHA AZIERU (the movement position needs to be precisely calculated to ensure that it can attract firepower and not be instantly defeated).

The Master Gundam needs to have the ability of 3 times action capability (acceleration + dodge skill), and it might be necessary to take an ALPHA AZIERU shot attack or Big Zam map weapon.

Master Gundam /Phoenix Gundam used the map weapon at a safe position (the range and penetration position of the map weapon need to be calculated accurately) and penetrated through the area after ALPHA AZIERU attacks the target point.

Successfully "pass through" ALPHA AZIERU is considered to have reached the target point and completed the level.

 

Conclusion

The above is the information and key tips for the East Tower. LD Shop hopes that you can better understand the latest information and successfully pass through the East Tower!

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Henry Smith

Henry Smith Experienced Game Editor

Greetings! I’m a veteran game editor and strategy guide creator with over a decade of experience exploring the worlds of MMORPGs, FPS, and RPGs. From the harsh deserts of Dune: Awakening, to the high-stakes arenas of Valorant, and the unforgiving lands of Elden Ring, I dive deep into the mechanics, meta, and moments that define each game. What can you expect? In-depth guides, expert commentary, and practical insights to sharpen your gameplay and expand your understanding of the titles you love.