Brant, a new 5-star Fusion Resonator, will debut in second phase of the Wuthering Waves 2.1 banner. He is one of the most popular characters for Rinascita.
Being the rare male character in Wuthering Waves, Brant has a lot to live up to and does he?
In this article, we will go over Brant's kit, including Ascension, Signature Weapon, Forte, and Resonance Chain to figure it out.
Table Contents
- Brant Basic Information
- Signature Weapon & Materials
- Normal Attack
- Resonance Skill: Anchors Aweigh!
- Resonance Liberation: To the Horizon
- Intro Skill: Applaud for Me!
- Outro Skill: The Course is Set!
- Forte Circuit: Ocean Odyssey
- Inherent Skills
- Stats Bonus
- Brant Forte Materials
- Resonance Chain
- Conclusion
Brant Basic Information
As an upcoming 5-star limited Fusion Resonator who wields a sword, Brant is the captain of the Troupe of Fools and he has a relaxed, carefree charm that is unrestricted by tradition.
He is a support who deals high basic attack damage and provides Fusion damage and skill damage amplification for a specific Resonator.
Brant's abilities provide a mix of offensive and supportive roles, making him adaptable to various combat scenarios, focusing heavily on energy management and tactical positioning.
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Rarity |
⭐⭐⭐⭐⭐ |
HP |
11,657 |
ATK |
375 |
DEF |
1307 |
Element |
Fusion |
Weapon |
Sword |
Ascension Materials
Here are all the materials needed to upgrade Brant Ascension Stats:
Total Ascension Materials |
Total |
LF Tidal Residuum |
4 |
MF Tidal Residuum |
12 |
HF Tidal Residuum |
12 |
FF Tidal Residuum |
4 |
Blazing Bone |
46 |
Golden Fleece |
60 |
Shell Credits |
170,000 |
Here is Brant's Ascension Materials in each level:
Level |
Credits cost |
Ascension Materials |
20 |
5,000 |
LF Tidal Residuum x4 |
40 |
10,000 |
Golden Fleece x4, MF Tidal Residuum x4, Blazing Bone x3 |
50 |
15,000 |
Golden Fleece x8, MF Tidal Residuum x8, Blazing Bone x6 |
60 |
20,000 |
Golden Fleece x12, HF Tidal Residuum x4, Blazing Bone x9 |
70 |
40,000 |
Golden Fleece x16, HF Tidal Residuum x8, Blazing Bone x12 |
80 |
80,000 |
Golden Fleece x20, FF Tidal Residuum x4, Blazing Bone x16 |
Signature Weapon & Materials
Unflickering Valor
Rarity |
Base TAK |
Energy Regen |
⭐⭐⭐⭐⭐ |
413 |
77% |
Laughter Prevails:
Increase Crit Rate by 8%/10%/12%/14%/16%. Casting Resonance Liberation gives 24%/30%/36%/42%/48% Basic Attack DMG Bonus for 10s. Dealing Basic Attack DMG gives 24%/30%/36%/42%/48% Basic Attack DMG Bonus for 4s.
Here are the materials needed to level up Brant Signature Weapon from 0-90:
Materials |
Numbers |
LF Howler Core |
6 |
MF Howler Core |
6 |
HF Howler Core |
10 |
FF Howler Core |
12 |
Inert Metallic Drip |
6 |
Reactive Metallic Drip |
8 |
Polarized Metallic Drip |
6 |
Heterized Metallic Drip |
20 |
Shell Credits |
330,000 |
Normal Attack
Brant NA chain consists of up to four consecutive strikes, each dealing Fusion DMG. Brant uses a mix of sword, whip, and pistol to deliver stylish combos.
- Basic Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.
- Heavy Attack
Consume STA to perform an attack that deals Fusion DMG.
- Heavy Attack: Rhapsodic Riff
Consume STA to perform an attack that deals Fusion DMG.
- After performing Basic Attack Stage 2 or Stage 4, hold Normal Attack to perform it.
- After performing Mid-air Attack Stage 4, press Normal Attack to perform it.
- Mid-air Attack
Press Normal Attack following Mid-air Attack Stage 1 or Stage 2 to swing to the target with Grapple. Brant will attack the target if he reaches them with the swing.
Release while in action to flip backward after the attack hits; or hold Normal Attack to attack the target continuously and flip backward after the finishing move. Brant flips backward automatically after Mid-air Attack Stage 3. Press Normal Attack after each flip to perform the next stage of Mid-air Attack.
- If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward, dealing Fusion DMG.
- If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, he will drop down after a temporary suspension in mid-air.
- Dodge Counter
Press Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG.
Resonance Skill: Anchors Aweigh!
Brant launches himself into the air and blasts all targets in an area, dealing Fusion DMG. While in mid-air, if Bravo is not full, Resonance Skill is replaced with Plunge Attack.
Plunge Attack
Plunge at the target at the cost of STA, dealing Fusion DMG, which is considered Basic Attack DMG.
- If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward. Afterward, press Normal Attack to perform Plunge Attack.
- If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, press Normal Attack to perform Plunge Attack during the suspension.
Resonance Liberation: To the Horizon
Deal Fusion DMG to the target within the range and enter the Aflame state, healing the entire team based on his energy regen. It can be performed in mid-air.
After using his Liberation, he will gain 2 separate enhancements:
Aflame
Bravo gained when Normal Attacks or Resonance Skill hits the target is increased by 100%. Meanwhile, Forte Circuit is replaced by "My" Moment.
"My" Moment
Brant gains additional ATK based on his Energy Regen: For every 1% of Brant's Energy Regen over 150%, Brant gains additional 20 points of ATK, up to 2600.
Intro Skill: Applaud for Me!
Attack the target, dealing Fusion DMG and gaining the Interlude Applause effect. This essentially means that you can begin your Mid-air Attack begins at Stage 2. This effect is removed when Brant lands early or is switched out. So you can still do your Liberation and then start with Mid-air attack too.
Outro Skill: The Course is Set!
His outro skill will enhance the next resonator's Fusion DMG and skill damage by 20% and 25% respectively. This is a perfect synergy for Changli. However, it will be canceled when the resonator swaps out. So this would be only useful for hyper-carry Changli and not as much for the quickstop team.
Forte Circuit: Ocean Odyssey
Theatrical Moment
At all time he will have his attack increased based on his energy regen, however, without his ultimate enhancement, it's only 12 attack per regen and then 1560 as a maximum for his attack buff. So, if you want Brant to deliver strong damage, you need to use his Liberation beforehand.
Forte Bar: Bravo
Brant can hold up to 100 Bravo.
- Obtain Bravo when Normal Attacks hit the target.
- Obtain Bravo when Intro Skill hits the target.
- Obtain Bravo when Resonance Skill hits the target.
Waves of Acclaims
Once Bravo reaches 25, 50, 75, and 100, Brant will heal all nearby Resonators in the team.
Returned from Ashes
When Bravo is full, he'll be able to replace Resonance Skill with Returned from Ashes.
He's able to consume his entire Forte to deal massive Fusion DMG AoE attack and grant a shield; the DMG is counted as Basic ATK DMG and performing it while Aflame ends the state instantly.
Inherent Skills
1. Voyager's Blaze
Increase the healing provided by Waves of Acclaims by 20%.
2. Trial by Fire and Tide
Brant's resistance to interruption is increased during Mid-air Attacks, and the Fusion DMG Bonus is increased by 15%.
Stats Bonus
- ATK increased by 1.80/4.20%.
- Crit Rate increased by 1.20/2.80%.
Brant Forte Materials
To fully optimize Brant's potential, the following materials are needed to upgrade Main Nodes:
Main Nodes Materials (Lvl.1-10) |
Numbers |
LF Tidal Residuum |
25 |
MF Tidal Residuum |
25 |
HF Tidal Residuum |
25 |
FF Tidal Residuum |
45 |
Inert Metallic Drip |
25 |
Reactive Metallic Drip |
25 |
Polarized Metallic Drip |
40 |
Heterized Metallic Drip |
55 |
Shell Credits |
1,400,000 |
The Netherworld's Stare |
20 |
To upgrade Brant's Stats Bonus from Lvl.1-10, we need these materials:
Stats Bonus |
Materials |
Bonus 1 |
Shell Credits x200,000, HF Tidal Residuum x12, Polarized Metallic Drip x12 |
Bonus 2 |
Shell Credits x400,000, FF Tidal Residuum x12, Heterized Metallic Drip x12, The Netherworld's Stare x4 |
To level up Brant's Inherent Skills, we need to gather these materials:
Inherent Skill |
Materials |
Skill 1 |
Shell Credits x10,000, MF Tidal Residuum x3, Reactive Metallic Drip x3 |
Skill 2 |
Shell Credits x20,000, HF Tidal Residuum x3, Polarized Metallic Drip x3, The Netherworld's Stare x4 |
Resonance Chain
1. By Currents and Winds
Returned from Ashes temporarily reduces the movement speed of nearby targets while casting. After casting Intro Skill Applaud for Me! or flipping after Mid-air Attack Brant's DMG dealt is increased by 20% for 5s, stacking up to 3 times.
2. For Smiles and Cheers
Increase the Crit Rate of Mid-air Attack and Returned from Ashes by 30%.
Brant's Outrol Skill The Course is Set! gains new enhancement. Within 20s after Brant's Outro Skill:
Resonance Skill cast by the incoming Resonator (or nearby Resonators who activate Brant's Outrol Skill) triggers an explosion when hitting the target, dealing Fusion DMG equal to 440% of Brant's ATK (considered Basic Attack DMG). Up to 1 explosion per second, max 2 explosions.
- This effect ends early if Brant leaves the team.
3. Through Storms I Sail
The multiplier of the DMG dealt by Returned from Ashes is increased by 42%.
4. To Freedom I Sing
The Shield obtained from Returned from Ashes is increased by 20%. Casting Returned from Ashes restores HP for all nearby Resonators in the team (6.60 HP for every 1% Energy Regen).
5. All the World's an Actor's Stage
When dealing Basic Attack DMG to the target, Brant's Basic Attack DMG is increased by 15% for 10s.
6. All the World's a Captain's Carnevale
Mid-air Attack's multiplier is increased by 30%. Casting Returned from Ashes causes an explosion, dealing Fusion DMG, considered Basic Attack DMG, equal to 30% of the DMG dealt by Returned from Ashes.
Conclusion
Overall, Brant is a unique healer who excels not only in healing and shielding but also in dealing damage. He can buff fellow Fusion characters and even enhance skill damage, which is a welcome addition, considering our current roster of skill damage buffers is quite limited. You can even use Brant as a dual carry alongside someone like Carlotta.
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