Ashveil Kit, Gameplay, Eidolons & Signature LC | HSR 4.1

Ashveil Kit, Gameplay, Eidolons & Signature LC | HSR 4.1

author avatar
Joséphine Fossey
2026/02/09

Dear Trailblazers, Ashveil has arrived as scheduled in the beta test server. LDShop has promptly compiled Ashveil’s kit, Eidolons, and Signature Light Cone from the current version for everyone. Without further ado, scroll down to check it out~

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Ashveil Basic Profile

Ashveil

Rarity: 5-Star | Element: Lightning | Path: The Hunt

Ashveil, following the Path of The Hunt with Lightning attribute. As the only limited new 5-star character in version 4.1, this character is positioned as a follow-up attack sub-DPS. However, please note that this follow-up attack is not exclusive to any specific synergy—he can serve as a sub-DPS for Feixiao, but this is not his only role. It is rumored that he is a "pre-sale" character for the new follow-up attack team composition and will later be integrated into a new follow-up attack system, making him promising for the future.

 

Ashveil Kit

All data represents the highest level values for Ashveil.

Basic ATK

Basic ATK

  • Talons: Induction of Etiquette

Deals Lightning DMG equal to 140% of Ashveil's ATK to one designated enemy.

 

Skill

skill

  • Flog: Purge the Vile Beasts

Marks one designated enemy target as "Bait," dealing Lightning DMG equal to 375% of Ashveil's ATK, and Ashveil gains 1 Charge(s). If the target is already marked as "Bait," additionally deals Lightning DMG equal to 125% of Ashveil's ATK to the target, as well as recovers 1 Skill Point(s). When "Bait" does not exist on the field, Ashveil immediate inflicts "Bait" on the enemy target with the lowest HP on the current field. The "Bait" state only applies to the most recently marked target. When "Bait" receives a killing blow, marks the enemy target with the lowest HP on the current field as the new "Bait." While "Bait" exists on the field, all enemies' DEF is reduced by 50%.

 

Ultimate

  • Banquet: Infinite Eucharist

Marks one designated enemy as "Bait," deals Lightning DMG equal to 625% of Ashveil's ATK to them, then immediately launches enhanced Talent's Follow-Up ATK to them 1 time, and Ashveil gains 2 Charge.

Ultimate

This enhanced Talent's Follow-Up ATK does not consume Charge, and for every 4 stacks of "Gluttony" possessed, consumes 4 stacks of "Gluttony" to additionally deal Lightning DMG equal to 750% of Ashveil's ATK. During the enhanced Talent's Follow-Up ATK, if the original "Bait" receives a killing blow, and the stack count of "Gluttony" is 4 or more, Ashveil will continue to consume "Gluttony" to deal DMG to a new "Bait." The enhanced Talent's Follow-Up ATK immediately ends after all enemy targets in the current field receive a killing blow.

 

Talent

  • Rancor: Retribution in Kind

Ashveil starts with 3 Charge(s), up to a max of 5. After "Bait" is attacked by another ally target, Ashveil consumes 1 Charge(s) to launch a Follow-Up ATK against "Bait," dealing Lightning DMG equal to 450% of Ashveil's ATK, and subsequently gaining 1 stack(s) of "Gluttony," stacking up to 12 time(s).

Technique

  • Devour: O Loathsome Hand

After using Technique, enemies within a set area are inflicted with Daze for 10 second(s). Dazed enemies will not actively attack ally targets.

When attacking a Dazed enemy to enter combat, deals Lightning DMG to all enemies equal to 100% of Ashveil's ATK, and Ashveil gains 1 point(s) of Charge.

 

Bonus Ability

  • Felonious Path

When Ashveil uses Skill or Ultimate, gains 1/2 stacks of "Gluttony." During Ashveil's Follow-Up ATK, whenever 1 enemies suffer a killing blow, Ashveil gains 1 stack(s) of "Gluttony."

  • Umbral Limb

When an ally target launches a Follow-Up ATK, increases the DMG dealt by this Follow-Up ATK by 80%. If the Follow-Up ATK is launched by Ashveil, additionally regenerates 3 Energy for Ashveil.

  • First Fang

While Ashveil is on the field, CRIT DMG dealt by ally targets increases by 40%, and CRIT DMG dealt by ally target's Follow-Up ATKs increases by an additional 80%.

 

Eidolons

Beware: Wander Not in Full Moon

Beware: Wander Not in Full Moon

While Ashveil is on the field, increases DMG taken by all enemies by 24%. When an enemy target's current HP percentage is 80% or lower, the DMG they take increases to 36%.

Knock: Where Snickers Echo

Knock: Where Snickers Echo

The max stack limit of "Gluttony" increases to 18. Whenever Ashveil triggers an enhanced Talent's Follow-Up ATK, refunds 35% of the removed "Gluttony" stacks.

Hush: Weight of Unspoken Truths

Hush: Weight of Unspoken Truths

Ultimate Lv. +2, up to a maximum of Lv. 15.

Basic ATK Lv. +1, up to a maximum of Lv. 10.

Heed: Truth Needs No Mastication

Heed: Truth Needs No Mastication

When Ashveil uses his Ultimate, increases ATK by 40% for 3 turn(s).

Advisory: The Sleuth Is But the Slayer

Advisory: The Sleuth Is But the Slayer

Skill Lv. +2, up to a maximum of Lv. 15.

Talent Lv. +2, up to a maximum of Lv. 15.

Finale: And Then There Were None

Finale: And Then There Were None

While "Bait" exists on the field, reduces all enemies' All-Type RES by 20%. For each stack of "Gluttony" Ashveil has gained, his DMG dealt increases by 3%. This effect can stack up to 30 time(s).

 

Signature Light Cone

The Finale of a Lie

The Finale of a Lie (Lv.80)

Base HP: 1058 | Base ATK: 582 | Base DEF: 463

Subsume

Increases the wearer's CRIT Rate by 30%. At the start of battle or for every 4 Follow-Up ATKs the wearer uses, the wearer gains "Umbra Devourer," lasting for 3 turn(s). While the wearer has "Umbra Devourer," increases ATK by 80% and reduces all enemies' DEF by 24%. Effects of the same kind cannot stack.

 

Conclusion

That wraps up the current version's details on Ashveil’s kit, Eidolons, and Signature Light Cone. Please remember, this is beta server data—nothing is finalized until the character's official release. Be sure to bookmark this page, as we will continue to update the information for all Trailblazers!

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Joséphine Fossey

Joséphine Fossey Experienced Game Editor

I’m a tactical RPG strategist obsessed with perfecting character builds and team synergies. My guides go beyond basic tier lists—I dissect talent priorities, relic/weapon interactions, and rotation timings through frame-perfect testing and stat optimization. Whether you're maximizing a support's buff uptime or crafting a hypercarry's one-shot combo, I turn complex mechanics into battle-proven strategies that dominate the meta.