Last Z: Survival Shooter is a zombie-themed SLG featuring base building, troop training, faction fights and biweekly cross-server SvS, which drops Diamonds, Valor Medals and rare crafting materials.
LDShop shares verified, practical guides. This SvS guide covers official rules, prep plans, combat tactics and reward breakdowns to help alliance leaders and F2P players earn more points and full event rewards.

Basic SvS Event Rules
Event Cycle & Matchmaking Rules
- Cycle: SvS opens every two weeks.
- Group Setup: Four servers form one competition group, and the whole event lasts 2~3 weeks.
- Match Rounds
1. Round 1: Four servers are randomly paired for duels.
2. Round 2: Winners compete for 1st & 2nd rank; losers fight for 3rd & 4th rank.
3. Guarantee Rule: All servers get two matches regardless of Round 1 results.
Two Fixed Event Phases
1. Preparatory Phase: Sunday to Friday. Total server points determine Invader/Defender status.
2. Capital Clash: Saturday, the official battle day for final fights and reward settlement.
Invader & Defender Classification

- Judgement Standard: Total server points collected throughout preparation.
- Invader (Higher-point Server): Free teleport access to enemy territory with full initiative over attack timings.
- Defender (Lower-point Server): Core objective is homeland Capital defense; counterattacks rely heavily on alliance coordination.
Preparatory Phase (Sunday-Friday): Point System & Two Standard Prep Strategies
Global Server Point Sources
|
Activity |
Points |
Remarks |
|
1st Place in Daily Alliance Duel |
6,000 |
Calculated daily and counted into server total points |
|
Weekly Arena Champion |
20,000 |
Settled by weekly rankings |
|
Full Alliance Victory in Alliance Duel |
30,000 |
Team-based full-alliance reward |
|
Top 200 Furylord Damage Dealers |
Up to 30,000 |
Server-wide damage ranking competition |
|
Destroy Enemy Supply Trucks |
100 per truck |
Low-yield but accumulable casual points |
|
Complete Global Preparedness Daily Events |
500+ per completion |
Stack points alongside regular daily quests |
Two Standard Preparatory Approaches
1. Point-focused Prep: All server members complete point-earning activities to maximize total server score and secure Invader privileges.
2. Resource-preserving Prep: Restrict large-scale pre-event skirmishes to avoid unnecessary troop loss; stockpile troops and items to save combat strength for Saturday’s Capital Clash.
Additional Prep Note
Coordinate with the concurrent Alliance VS event to accumulate extra bonus resources during prep.

Capital Clash on Saturday: Stages, Map Zones & Point Rules
Three Fixed Capital Clash Stages
1. Preview Phase: Official announcement of event rules, timelines and victory requirements.
2. Official Contest Phase: Core period of all Capital offense and defense fights.
3. Final Settlement Phase: Rewards distributed based on Capital occupation rate and individual combat points.
Two Victory Win Conditions
1. Reach 100% occupation progress on the opponent’s Capital;
2. Hold a higher Capital occupation percentage when the event countdown expires.
Functional Map Zones

1. Central Capital: Core objective; controlling it continuously accumulates occupation progress and personal points.
2. Four Surrounding Turrets: Auto-launch rocket strikes against enemies within Capital range when captured; kills inside turret zones grant personal points.
3. Brown Mudland: Preferred HQ placement and large-scale PvP zone; players with Power above Lv.24 are recommended to station here.
4. Green Level-6 Buffer Zones: Terrain barrier slowing down enemy troop march speed.
5. Safe Shield Zones: Rest area for wounded troop regrouping and ally reinforcement gathering.
Personal Point Calculation Rule
Players earn personal points for both enemy kills and own troop casualties only inside Capital and Turret areas.
- TvT Team Battles: Efficient point farming choice for defenders.
- Turret Garrison Combat: Stable point gain from kills within turret territory.
- Destroy Low-level Enemy HQ: Roughly 50,000 points per target.
- Organized Rally Attacks: Elite players gain over 100,000 points per successful rally.
In-game Point Farming & Alliance Co-op Combat Tactics
Point Farming Efficiency Reference
|
Farming Method |
Point Yield |
Suitable Player Group |
|
Destroy Low-level Enemy Headquarters |
~50,000 per HQ |
Invader-side Players |
|
Even-match TvT Duels |
30,000~60,000 per fight |
Defender-side Players |
|
Send Reinforcements to Allied Bases |
20,000~50,000 per support |
All participants |
|
Large-scale Capital Rally Assault |
100,000+ per rally |
High-Power Elite Players |
Pre-battle Preparation Checklist
- Relocate personal HQ to Brown Mudland area.
- Stock up healing items, teleport scrolls and all kinds of basic resources.
- Confirm in-alliance combat schedules and member duty allocation.
- Consume speed-up items to train maximum possible troop reserves.
3-stage Standard Battle Schedule on Clash Day
1. Early Event Stage: Reinforce allied members and launch large-scale TvT fights to collect base personal points.
2. Mid Event Stage: Hunt multiple low-level enemy HQs to fill individual point gaps rapidly.
3. Late Event Stage: Launch concentrated Capital rallies to gain bulk closing points.
Modular Multi-alliance Coordination Tactics

1. Duty Split: Core alliances sustain uninterrupted Capital rallies; secondary alliances split into two groups: one reinforces rally frontlines, the other carries out harassment against opponent’s top-tier alliances.
2. Dual-front Tactics: Simultaneously assault enemy Capital and key opposing top alliances to force opponents to split troops and resource input.
3. Continuous Cyclic Rallies: Launch back-to-back rallies with minimal downtime to maintain consistent combat pressure on defenders.
Supplementary Practical Details
- Hospital capacity doubles every Saturday; arrange major offensive fights on this day to minimize permanent troop loss.
- Faction Counter Rule: Wings of Dawn counters Blood Rose; scout opponent’s kill statistics besides raw power before initiating attacks.
Full-tier Reward Breakdown
Nine Personal Reward Chests
Total 2.25 million individual points required to unlock all nine chests; rewards are independent of server final results.
|
Chest Tier Range |
Rewards Included |
|
Chest 1~3 |
Basic in-game resources, small-quantity Diamonds |
|
Chest 4~6 |
Orange Skill Books, Badge Alloys |
|
Chest 7~9 |
Total 45,000 Valor Medals |
Valor Medal Usage
- Redemption Channel: Black Market (Merit Shop) for Orange equipment, the most viable non-pack gear upgrade path for free-to-play users.
- Main Medal Sources: SvS Event (primary source), Saturday Alliance Duel Buster Day, Canyon Clash.
Bonus Rewards from Linked Event
Join the concurrent Alliance VS event to unlock another set of 9 reward chests; full participation in both events grants total 18 chests and doubled Valor Medal income.
Server Ranking Rewards
Top-ranked servers receive cross-server exclusive titles, various speed-up items and universal hero shards for all members.
Common Mistakes & Advanced General Tips
Five Typical Costly Mistakes
- Neglect Preparatory Phase: Poor prep leads to low server points and unfavorable Invader/Defender starting status.
- Isolated Solo Combat: SvS is team-focused; lone players struggle with point farming and defensive stability.
- Premature Troop Depletion: Over-spend core troops at early stage and lack sustained combat power later.
- Ignoring Homeland Defense as Invader: Invaders still need base garrison to defend unexpected enemy counter-Capital attacks.
- Over-focus on Server Victory: Prioritize server win over personal 2.25M-point target for full chest unlock.
Advanced Practical Tips
- Join active top alliances; high-ranked R5 leaders provide healing buffs to reduce overall troop casualties.
- Complete Alliance VS alongside SvS to maximize Valor Medal earnings.
- Unify rally timings across multiple alliances to overwhelm defensive lines via synchronized strikes.
FAQ
1. How often does SvS launch?
SvS activates biweekly; players can pre-save resources and set troop training plans accordingly.
2. Core difference between Invader and Defender?
Invaders own free cross-server teleport and flexible attack timing; Defenders focus on Capital defense and coordinated counterattacks.
3. Can players get full rewards if their server loses SvS?
Yes. Personal chest unlock depends solely on individual accumulated points instead of server ranking.
4. Optimal F2P SvS Strategy?
Farm points steadily during preparation, avoid unnecessary troop losses, and prioritize collecting 2.25M personal points for all reward boxes.
5. Which phase weighs more: Prep Phase or Capital Clash?
Preparation determines Invader privilege and initial advantage; both phases are essential, and solid prep greatly simplifies Saturday’s final battle.
Conclusion
This guide covers SvS rules, prep point farming, Capital Clash mechanics, alliance tactics and full reward info, plus common pitfalls. Since rewards depend on personal 2.25M points instead of server wins, all players can unlock all nine chests. Proper prep and teamwork secure Invader perks and maximize Valor Medals!

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Alessia Müller Experienced Game Editor
Greetings, adventurers. I am Alessia, and I have been covering the action-RPG genre for ten years. I am absolutely passionate about epic worlds and endgame challenges, but I’m also a meta specialist. Whether it’s Diablo IV, Path of Exile, or Honkai: Star Rail—I test endgame builds in live sessions, analyze skill tree optimizations, item rarity mechanics, elemental combos, and party compositions. My goal: less frustrating farming, more meaningful progress—with clear, tested tips that help you in-game right away.





