R6M weapon attachments are the difference between “my aim is fine” and “why does this gun feel like it’s fighting my thumbs.”
This guide is here to cut through the noise and give you practical, plug-and-play builds that feel good on touchscreen, plus a clear path to getting your loadout options online faster—without turning your comments section into a full-time Tom Clancy’s Rainbow Six Siege attachment debate.
What is Weapon Attachment?

Weapon attachments in Tom Clancy’s Rainbow Six Mobile are basically your “feel” knobs. They’re equippable parts (side rail, optic, muzzle, grip, magazine) that directly change weapon stats like firepower/range/handling/accuracy/ammo, so the gun can go from “this kicks like a shopping cart” to “ok I can actually track heads on a touchscreen.”
On mobile specifically, the big value is smoothing the two things thumbs struggle with: recoil consistency and speed-to-first-shot. That’s why side-rail lasers matter a lot—e.g., Ubisoft explicitly added “+ ADS Transition Speed” to Tracking Laser in a patch, which is a very “R6M problem, R6M solution” kind of buff.
Quick comparison: unlike Tom Clancy’s Rainbow Six Siege meta talk where people argue “best comp” forever, R6M’s attachment pools + touch control mean your “best” is usually the one that makes your first burst readable and your ADS timing snappy.
How to Get Weapon Attachment?

How you get attachments is refreshingly simple: you unlock them through the Operator’s Mastery Pass/Track. It’s a per-Operator progression system—play matches with that Operator, earn Operator XP, and you’ll unlock new weapon attachments as you climb the track (it doesn’t make the Operator stronger, it just unlocks more loadout options).
If you want to speed-run those unlocks, the game also lets you use XP Boosters at the start of a round to increase how much Operator XP you gain. Boosters can come from reward systems/progression, and Ubisoft has also described them as purchasable in the shop (plus there are Operator XP Boosters that grant a fixed chunk of Operator XP after the match).
Best Attachment Setup for Every Weapon
Primary Weapon
416-C
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
Tracking Laser |
T2 Reflex |
Flash Hider |
Vertical Grip |
Extended Mag |
This is the “touchscreen insurance policy” build: clean 1x sight picture, recoil help that doesn’t demand perfect thumb discipline, and enough bullets to finish a swing without panic-reloading. It keeps your spray predictable while still feeling fast in close rooms and tight stair fights
552-Commando
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
Tracking Laser |
Ro Pro |
Compensator |
Tactical Grip |
Large Mag |
552 in R6M is happiest when you treat it like an “anchor AR” that must stay stable through long sprays. Ro Pro keeps your sight picture clean on a phone screen, Compensator + Tactical Grip is the most forgiving recoil pairing for continuous fire, and Large Mag buys you extra bullets when your thumb aim isn’t perfect under pressure.
9mm C1
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
Tracking Laser |
T2 Reflex |
Compensator |
Vertical Grip |
Large Mag |
Frost’s SMG wants you taking lots of small fights: quick peeks, short strafes, and “snap + commit” swings. Compensator + Vertical Grip keeps the long spray from drifting off the head line, and Large Mag is huge when you’re holding a doorway and two attackers decide to ego-challenge.
9X19VSN
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
Mini Laser |
T2 Reflex |
Compensator |
Tactical Grip |
Extended Mag |
Kapkan’s gun lives in close angles and messy rotations, so you want it to feel “point-and-delete” up close while still controllable when you commit to spray. Mini Laser helps CQC consistency, Compensator smooths sustained fire, and Extended Mag saves you from dying mid-trap hold because you had to reload at the worst possible time.
ALDA 5.56
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
High Precision Laser |
T2 Reflex |
Compensator |
Vertical Grip |
Extended Mag |
This LMG is all about “I’m anchoring and you’re not walking in for free.” You’re going to shoot longer strings, so build for stability and uptime. Compensator + Vertical Grip keeps your stream on the doorway, High Precision Laser helps tighten your aim discipline, and Extended Mag lets you punish multiple re-peeks without breaking rhythm.
C8-SFW
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
Tracking Laser |
T2 Reflex |
Compensator |
Vertical Grip |
Extended Mag |
Buck-style “take space fast” guns need two things on mobile: a sight that doesn’t clutter and recoil that doesn’t spike when you flick. This setup keeps the first burst clean and the follow-up controllable. Extended Mag is the cherry on top when you’re clearing a room and someone tries the classic late swing.
F2
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
Tracking Laser |
Ro Pro |
Muzzle Brake |
Tactical Grip |
Quick Mag |
F2 is a “win the first contact” rifle, so you build around fast, accurate bursts and quick reset after reloads. Ro Pro stays readable without over-zooming, Muzzle Brake helps keep early shots on the head line, and Quick Mag matters because F2 users are always reloading after a short, decisive fight.
HK437
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
Tracking Laser |
T2 Reflex |
Suppressor |
Lightweight Grip |
Quick Mag |
Since this one’s locked to a suppressor slot anyway, you lean into what it does well: clean information plays and fast handling. T2 Reflex keeps target acquisition quick, Lightweight Grip helps it feel less “brick-like” on movement, and Quick Mag is clutch for Lion-style timing where you reload between scans and hit the next swing immediately.
L1A1
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
Tracking Laser |
ACOG-1.5x |
Extended Barrel |
Vertical Grip |
Quick Mag |
If you’re picking L1A1, you want clean mid-range lethality. Extended Barrel boosts your effective distance profile (and it’s been tuned to feel more consistent via meters-based range behavior), Vertical Grip keeps your sight from bouncing, and Tracking Laser helps you get into ADS before the other guy finishes his swing. Quick Mag is your “re-challenge now” button.
L85A2
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
Tracking Laser |
T2 Reflex |
Compensator |
Vertical Grip |
Extended Mag |
This is the “I want a rifle that doesn’t randomly grief me” setup. T2 Reflex keeps you flexible across all ranges on small screens, Compensator + Vertical Grip calms the spray so you can stay on target while strafing, and Extended Mag makes multi-target holds way more forgiving when attackers try double-swing trades.
M249
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
Mini Laser |
T2 Reflex |
Compensator |
Vertical Grip |
Extended Mag |
If you’re running an LMG, your job is to keep the door closed with sustained fire, not “cute” bursts. Compensator + Vertical Grip makes long strings survivable on touch controls, Extended Mag gives you more deny time per reload, and Mini Laser helps when fights collapse into close range chaos and you’re forced to snap fast.
M4
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
Mini Laser |
T2 Reflex |
Compensator |
Hammer Foregrip |
Light Mag |
Recruit guns need “low effort, high reliability.” T2 Reflex keeps your screen clean, Compensator steadies the longer sprays newer players always end up taking, and Hammer Foregrip gives extra control when you’re not perfectly pulling down every time. Light Mag is the only option here, so you just play around slightly more frequent reloads.
M500
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
High Precision Laser |
T2 Reflex |
Extended Barrel |
Hip Fire Grip |
/ |
Shotguns on mobile are about consistency, not vibes. Extended Barrel helps you steal kills at the edge of “should that have downed?” range, Hip Fire Grip leans into snap shots and doorway holds, and a simple 1x optic keeps you from over-aiming at point blank. Laser is just extra stability for fast target pickup.
M590A1
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
High Precision Laser |
S1 Dot |
Extended Barrel |
Tactical Grip |
/ |
M590A1 is the classic “hold tight angles and punish bad entries” tool. S1 Dot is super readable in cluttered interiors, Extended Barrel stretches your reliable one-shot window, and Tactical Grip keeps the weapon feeling responsive when you’re quick-peeking and resetting. Laser helps you stay consistent when you’re taking rapid, close shots under pressure.
MK 14 EBR
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
High Precision Laser |
ACOG-2x |
Flash Hider |
Vertical Grip |
Extended Mag |
This build is for clean, repeatable taps with enough zoom to make headshots feel “free” without losing all close-range awareness. Flash Hider helps keep your sight picture stable during paced firing, Vertical Grip keeps the gun from fighting you, and Extended Mag is a quality-of-life monster when you’re locking lanes and need more attempts before a reload forces a reset.
MP5
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
Mini Laser |
S1 Dot |
Flash Hider |
Tactical Grip |
Large Mag |
MP5 is a “win the micro-fight” SMG: quick angles, tight recoil, and lots of mid-close duels. S1 Dot is clean and fast, Flash Hider keeps bursts comfortable, and Tactical Grip preserves snappy handling. Large Mag matters because defenders often fight multiple attackers in the same doorway, and reload timing is where MP5 users get farmed.
MP7
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
Mini Laser |
T2 Reflex |
Compensator |
Tactical Grip |
Extended Mag |
MP7 is pure pressure — it wants you taking initiative and chaining fights. T2 Reflex keeps your screen readable, Compensator helps the long spray stay glued on target, and Tactical Grip keeps your movement/ADS flow smooth. Extended Mag is huge because MP7 burns ammo fast, and you really don’t want to reload while someone is mid-vault into site.
MPX
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
Mini Laser |
T2 Reflex |
Extended Barrel |
Tactical Grip |
Extended Mag |
MPX is a “tracking” gun — it rewards staying on target rather than gambling on huge recoil patterns. Extended Barrel helps it feel less anemic at mid range, T2 Reflex stays fast, and Tactical Grip keeps your movement and transitions smooth. Extended Mag is there because you’re often holding long-ish duels where extra bullets decide the trade.
Origin-12
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
Mini Laser |
T2 Reflex |
Choked Muzzle |
Hip Fire Grip |
/ |
Auto-shotguns are about deleting space and punishing entries, not precision ADS duels. Choked Muzzle tightens your consistency at the edge of shotgun range, Hip Fire Grip keeps it deadly when you’re moving and swinging, and T2 Reflex is just there for quick alignment when you do ADS. Mini Laser supports that “snap and dump” playstyle perfectly.
OTS-03
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
High Precision Laser |
ACOG-1.5x |
Extended Barrel |
Vertical Grip |
Quick Mag |
This is a DMR build for winning lanes without becoming helpless up close. ACOG-1.5x gives you clarity while still being usable in tight rooms, Extended Barrel helps keep your damage effective at distance, and Vertical Grip stabilizes follow-up shots. Quick Mag is practical — DMR reload windows are where pushes happen, and you want to get back in ASAP.
PCC-45
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
Tracking Laser |
S1 Dot |
Flash Hider |
Tactical Grip |
Extended Mag |
PCC-45 is a steady SMG that shines when you keep fights “honest” — controlled peeks, consistent aim, no panic sprays. S1 Dot stays super readable, Flash Hider keeps burst rhythm comfortable, and Tactical Grip helps you stay mobile while aiming. Extended Mag is there for defender economics: you often need extra bullets to finish a down + cover a second swing.
R4-C
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
Tracking Laser |
T2 Reflex |
Muzzle Brake |
Tactical Grip |
Quick Mag |
R4-C wants speed and discipline. Since it doesn’t get the full “recoil cheat code” attachment menu, you build for clean opening shots and fast fight chaining. Muzzle Brake helps keep early bullets on the head line, Tactical Grip keeps it responsive, and Quick Mag is vital because Ash-style players are always taking one fight, reloading, and instantly taking the next.
Reeves ’73
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
High Precision Laser |
ACOG-2x |
Muzzle Brake |
Vertical Grip |
/ |
Lever guns are about confidence: take the line, land the shot, don’t over-flick. ACOG-2x gives you real lane control, Muzzle Brake supports steady follow-through, and Vertical Grip helps keep your aim stable when you’re snapping back to cover. The laser choice is just to keep your “first shot = value” discipline consistent under stress.
T-95 LSW
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
Mini Laser |
T2 Reflex |
Flash Hider |
Tactical Grip |
Extended Mag |
This LMG setup is built for real matches: long holds, swing re-peeks, and ugly close fights when attackers finally crash site. Flash Hider keeps recoil manageable without making the gun feel sluggish, Tactical Grip keeps it responsive, and Extended Mag maximizes your “deny time” per reload. Mini Laser is a nice safety net when the fight collapses into point blank chaos.
Type-89 CQB
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
Tracking Laser |
T2 Reflex |
Flash Hider |
Vertical Grip |
Extended Mag |
Type-89 is happiest when you keep engagements clean: quick 1x acquisition and controlled recoil so your burst stays at head height. Flash Hider + Vertical Grip makes it easier to stay consistent across different ranges on a small screen, while Extended Mag helps you survive the “two attackers swing together” moment without being forced into a reload mid-commit.
UMP45
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
Tracking Laser |
RH1 Holo |
Flash Hider |
Tactical Grip |
Quick Mag |
UMP is the definition of “boring but wins.” You’re not trying to out-DPS people; you’re trying to land clean shots while staying alive. RH1 Holo is a comfortable sight picture, Flash Hider keeps bursts smooth, and Tactical Grip keeps movement/ADS transitions snappy. Quick Mag matters because UMP fights often end with you low on ammo and needing a fast reset for the next push.
VECTOR .45 ACP
|
Side Rail |
Optics |
Muzzle |
Grip |
Magazine |
|
Mini Laser |
T2 Reflex |
Extended Barrel |
Tactical Grip |
Large Mag |
Vector chews ammo like it’s personal, so Large Mag is basically mandatory if you want to take real fights instead of “reload simulator.” T2 Reflex keeps it controllable, Tactical Grip helps it feel responsive, and Extended Barrel makes it less punishing when you’re not literally kissing the target. Mini Laser helps for the close-range snap fights where Vector is scariest.
A Special Gift Just for You!
LDShop has a special deal for you—copy the exclusive code "LDSHOP5FF" and get a 5%OFF coupon for your next purchase! You can redeem the coupon by pasting the code in your Personal Center page, or redeem it directly at checkout. Please click the button below to top up now!
Discount code validity period: 2025.12.01 00:00:00 - 2026.02.28 23:59:59
Secondary Weapon
.44 Vendetta
|
Side Rail |
Optics |
Muzzle |
Loader |
Magazine |
|
Mini Laser |
L18 Pro |
Muzzle Brake |
Speed Loader |
/ |
Revolvers are “hit your shots or go home,” so you build for clean sighting and fast recovery. Muzzle Brake helps keep follow-up shots steadier, L18 Pro gives a clearer aiming reference than raw irons, and Speed Loader turns the worst part of a revolver (reload downtime) into something you can actually live with in real rounds. Mini Laser is just extra consistency for quick close shots.
5.7 USG
|
Side Rail |
Optics |
Muzzle |
Loader |
Magazine |
|
Tracking Laser |
S1 Dot |
Compensator |
/ |
Large Mag |
This setup makes the 5.7 feel like a reliable “finish the kill” sidearm instead of a panic button. S1 Dot is quick and readable, Compensator keeps your rapid taps from drifting off target, and Large Mag buys you extra attempts when you’re cleaning up a down or fighting someone who wide-swings your pistol range. Laser helps with fast transitions when you swap mid-fight.
93R
|
Side Rail |
Optics |
Muzzle |
Loader |
Magazine |
|
Mini Laser |
S1 Dot |
Extended Barrel |
/ |
Extended Mag |
Burst pistols get value when you can keep the burst centered and repeat it quickly. S1 Dot keeps your aim reference clean, Mini Laser helps in close-range “oh no” swaps, and Extended Barrel helps the bursts feel less useless outside point blank. Extended Mag gives you more bursts before reload — which matters a lot because these fights end fast and reload windows get punished instantly.
AP30
|
Side Rail |
Optics |
Muzzle |
Loader |
Magazine |
|
High Precision Laser |
RH1 Holo |
Muzzle Brake |
/ |
Extended Mag |
AP30 is for controlled, intentional pistol play — you want crisp aim and steady follow-ups. High Precision Laser supports that “don’t spam, place shots” mindset, RH1 Holo is a readable optic without over-zooming, and Muzzle Brake helps keep your sight picture stable when you’re firing quickly. Extended Mag is just practical: more attempts per reload when you’re clutching and can’t afford downtime.
Bailiff 410
|
Side Rail |
Optics |
Muzzle |
Loader |
Magazine |
|
Mini Laser |
S1 Dot |
Extended Barrel |
Speed Loader |
/ |
The Bailiff is basically a pocket problem-solver: quick holes, quick deletes up close, quick follow-up. Extended Barrel helps it stay threatening past “breathing distance,” S1 Dot makes alignment fast, and Speed Loader reduces the pain of running it as a real weapon instead of a one-and-done tool. Mini Laser supports fast swaps when you’re using it aggressively in tight rooms.
D-50
|
Side Rail |
Optics |
Muzzle |
Loader |
Magazine |
|
High Precision Laser |
Ro Pro |
Muzzle Brake |
/ |
Quick Mag |
With heavy pistols, you’re buying stopping power at the cost of forgiveness. So you build for control: Muzzle Brake helps keep follow-up shots from bouncing, Ro Pro gives a clean reference for head-height taps, and High Precision Laser encourages disciplined aim. Quick Mag is the “clutch tax” — because the D-50 is great until you’re forced to reload during a swing and instantly regret everything.
ITA12S
|
Side Rail |
Optics |
Muzzle |
Loader |
Magazine |
|
Mini Laser |
S1 Dot |
Breaching Muzzle |
/ |
/ |
The mini-shotgun is often a utility piece first (rotations, lines of sight, quick soft destruction), so Breaching Muzzle leans into its real job. S1 Dot and Mini Laser keep it usable when someone face-checks you mid-setup, but the goal is speed and purpose: make the hole, reposition, and don’t get caught doing arts and crafts while the enemy walks in.
Keratos .40
|
Side Rail |
Optics |
Muzzle |
Loader |
Magazine |
|
Mini Laser |
T2 Reflex |
Flash Hider |
Speed Loader |
/ |
This build turns a high-impact revolver into something you can actually run under pressure. T2 Reflex gives a clear aim picture, Flash Hider helps the sight stay readable during rapid shots, and Speed Loader reduces the biggest downside: getting caught reloading a revolver in a real fight. Mini Laser is there for close-range snap shots when you swap off your primary mid-swing.
LFP586
|
Side Rail |
Optics |
Muzzle |
Loader |
Magazine |
|
High Precision Laser |
T2 Reflex |
Muzzle Brake |
Speed Loader |
/ |
If you’re using a revolver as a real secondary, you want it to feel stable and repeatable, not “casino recoil.” Muzzle Brake helps keep follow-up taps under control, T2 Reflex keeps aiming fast, and High Precision Laser supports disciplined shot placement. Speed Loader is mandatory quality-of-life: it turns the reload from “free death” into “okay, I can reset and fight again.”
Luison
|
Side Rail |
Optics |
Muzzle |
Loader |
Magazine |
|
Tracking Laser |
S1 Dot |
Suppressor |
/ |
Quick Mag |
This is the “quiet cleanup” setup: Suppressor helps you take finishes without broadcasting your exact position, S1 Dot keeps your snap aim fast, and Tracking Laser supports quick target pickup when you swap in panic situations. Quick Mag matters because Luison fights often happen after you’ve already spent bullets on your primary — you need a fast reload to stay alive when the round gets scrappy.
P9
|
Side Rail |
Optics |
Muzzle |
Loader |
Magazine |
|
Tracking Laser |
S1 Dot |
Compensator |
/ |
Extended Mag |
The P9 is your “reliable sidearm” pick, so you optimize for repeatable control and enough bullets to actually finish fights. S1 Dot is quick and readable, Compensator keeps rapid fire steadier, and Extended Mag gives you more room for error when you’re forced into pistol duels. Tracking Laser helps with fast swaps and close-range corrections when you’re not fully ADS’d.
PT145
|
Side Rail |
Optics |
Muzzle |
Loader |
Magazine |
|
Tracking Laser |
S1 Dot |
Compensator |
/ |
Large Mag |
This build makes the PT145 feel consistent in the exact moment you need it: after your primary runs dry mid-fight. S1 Dot keeps your sight picture clean, Compensator helps keep spammy follow-ups from drifting off the head line, and Large Mag gives you extra chances to secure the down/finish without instantly reloading. Tracking Laser supports quick close swaps where you don’t have time to perfectly settle aim.
SDP 9mm
|
Side Rail |
Optics |
Muzzle |
Loader |
Magazine |
|
Mini Laser |
RO Pro |
Flash Hider |
/ |
Extended Mag |
The SDP is best when it feels “simple and fast.” RO Pro is a clean optic for quick alignment, Flash Hider helps keep your sight picture readable during rapid taps, and Extended Mag is pure practicality: more bullets before you’re forced into a reload while someone is mid-swing. Mini Laser adds close-range consistency for those “swap and pray” moments — except you’re not praying, you’re hitting.
SMG-11
|
Side Rail |
Optics |
Muzzle |
Loader |
Magazine |
|
Mini Laser |
S1 Dot |
Compensator |
/ |
Extended Mag |
SMG-11 is a tiny chaos machine, so the goal is making it controllable enough to be a real weapon. Compensator helps keep the spray from wandering, S1 Dot keeps your aim reference clean, and Extended Mag gives you a longer burst window before reload. Mini Laser helps when the fight is at knife range and you’re flicking between targets — basically the only time SMG-11 feels “easy.”
Conclusion
Start with the recommended setups, run a few matches, and only change one thing at a time (optic first, then mag choice, then recoil pieces). You’ll feel improvements way faster than doing five swaps at once and blaming “hitreg” like a true scholar.
And if you’re planning to top up for bundles/boosters or just want to keep your spend efficient, check LDShop for discounted R6M top-ups so you can put the money into playing more and stressing less.

TOP UP R6M WITH DISCOUNT NOW
Henry Smith Experienced Game Editor
Greetings! I’m a veteran game editor and strategy guide creator with over a decade of experience exploring the worlds of action RPGs and gacha adventures. From the elemental battlegrounds of Genshin Impact, to the cosmic journeys of Honkai: Star Rail, and the fast-paced combat of Wuthering Waves, I dive deep into the mechanics, meta, and moments that define each game. What can you expect? In-depth guides, expert commentary, and practical insights to sharpen your gameplay and expand your understanding of the titles you love.



