Hello everyone, on February 28th, the game received a major update, and the brandnew AGE series banner was officially launched. This update brings two new UR units—"Gundam AGE-2 Normal EX" and "Gundam AGE-1 Normal EX"—along with their corresponding ace pilots—Asemu Asuno and Flit Asuno. On the eve of the upcoming 1st-anniversary celebration, just how strong is this banner? Today, LDShop is here to provide a detailed breakdown of the strength of these two new units and your pulling strategy.
Gundam AGE-2 Normal EX & Asemu Asuno
First up is the banner's cover unit—"Gundam AGE-2 Normal EX". If you could only pull one unit from this banner, the answer is undoubtedly this one.
In-Depth Unit Analysis: Gundam AGE-2 Normal EX
1. Top-Tier Mobility and Perfect Terrain Adaptability
The most eye-catching aspect of the AGE-2 is its extremely high mobility of "11638," a value that ranks among the top current UR support units, second only to some pure attackers. Even more remarkable is its terrain adaptability: whether it's space maps, land battles, or complex underground stages, it can perform perfectly, achieving top-tier versatility across the entire game.
2. Strategic Dual 5-Range DEBUFF Armaments – This is the Core
The true value of the AGE-2 lies in its ability to do the job of two units by itself. It possesses two high-quality armaments with a range of "5 squares":

|
Armament Name |
Range |
Power |
EN Cost |
Core Effect |
|---|---|---|---|---|
|
Hyper DODS Rifle |
2-5 |
4680 |
29 |
"DEF Down 25%" (1 turn) |
|
AGE System EX |
1-5 |
6360 |
45 |
"Damage Taken from Beam Weapons Up 35%" (1 turn) + Absolute Hit |
What does this mean? Previously, we needed two separate units to handle "armor breaking" and "applying vulnerability." Now, the AGE-2 can handle everything on its own. In high-pressure EX difficulty stages, this ability to "do the work of two units" can greatly free up squad slots, making it a true "top-tier tactical support core." Especially the 35% beam vulnerability, which can be further increased to 40% when combined with Asemu's passive, is a qualitative leap for teams focusing on beam output (like Hi-Nu, Z Gundam, Xi Gundam, etc.).
3. Highly Targeted Advantage Tags
The unit's ability design is also quite interesting:
- "Advantage: Newtype LV2": Increases own ATK and DEF by 20% when facing enemies with the "Newtype" tag.
- "Advantage: X-Rounder LV2": Increases own ATK and DEF by 20% when facing enemies with the "X-Rounder" tag.
Although these two powerful passives are split into two skills, their coverage is extremely wide—almost every notable character in the UC series is a Newtype, and most core enemy units in the AGE series are X-Rounders. When fighting these enemies, the AGE-2 can stably gain a 20% boost to both attack and defense, making it a standout in specific stages.
4. Tag Analysis: The "Lightning-Fast" Team with Future Potential
The AGE-2 has a rich set of tags: Alternative Series, Gundam, Protagonist, Specialized Unit, Transforming Unit, Earth Federation Forces (AGE), "Lightning-Fast", Aerial Use, White, Rearm, AGE System.
- "Current Environment": "Lightning-Fast" is currently a bit weak, but interestingly, there are already some powerful units under this tag: Destiny Gundam, Akatsuki, Impulse, Z Gundam, Xi Gundam, Hi-Nu Gundam, etc. If the anniversary banner really is a "Lightning-Fast" reinforcement, then the AGE-2 could instantly gain a top-tier lineup.
- "Rearm" New Tag: This is a brandnew tag with future potential. Currently, many units from UC to the SEED series meet the conditions, and the potential for this tag will be even greater once the Gundam Build series is released.
5. The One Drawback
The only drawback is that despite having the "Transforming Unit" tag, this AGE-2 cannot actually transform. If it could increase its movement or gain new armaments through transformation, it would truly become an existence on the level of a "game-ender." Also, the AGE System EX shows 95% accuracy.
In-Depth Pilot Analysis: Asemu Asuno
1. Monster Stats, the First to Break 800 in Both Ranged and Melee
Asemu's stats are truly luxurious: "Ranged 845", "Melee 801". He is currently the "first UR support pilot with a base Melee value exceeding 800" in the game, and also one of the few "hexagonal warriors" with both Ranged and Melee exceeding 800. His versatility when swapping units is extremely high, completely breaking the shackles of "support pilots can only pilot specific unit types."
2. The Terrifying "Turn-One Triple Support" Mechanism
Let's break down Asemu's core mechanism in detail:
In comparison, Banagher (Green Unicorn), who also has "Triple Support," starts with base Vigor and needs at least one round of combat to reach the Supercharged state. Asemu, through the "Turn-One +12 MP" mechanism, truly achieves "peak performance from the start, with Triple Support available immediately without any warm-up." In EX stages requiring speed clears or high-pressure opening, this difference is like night and day.
3. Perfectly Cohesive Skill Set
- "Attack Burst LV5": Increases damage dealt to enemies by 25% (1 turn) during battle. A simple, powerful stats boost that, combined with his dual 800 stats, results in significant damage overflow.
- "EN Charge LV4": Restores own EN by 60%. This skill seems ordinary at first glance but is actually a lifesaver. Triple Support means he can attack up to 5 times per round, consuming a massive amount of EN. Without this self-EN recovery skill, Asemu would run out of steam after two rounds. This skill perfectly solves his sustainability problem.
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Gundam AGE-1 Normal EX & Flit Asuno
Frankly speaking, this unit seems a bit mediocre, perhaps even slightly underwhelming.
In-Depth Unit Analysis: Gundam AGE-1 Normal EX
1. The Only Highlight: Map Cannon
AGE-1 possesses a unique MAP weapon, "TITUS." This is a rush-type map cannon that "moves forward 1 square after firing," covering a straight line of 4 squares in front of it. Power is 4920, with Absolute Hit.
- "Application Scenario": In certain stages where you need to quickly reach a designated point to clear, this MAP cannon might have niche uses. Although its range and damage are inferior to Master Gundam, it serves as an additional option. Most importantly, using it to clear stages means "you don't have to worry about accuracy issues," making it more reliable than using the Phoenix for such tricks.
2. Awkward Range and Passive – The Trap of Counter-Specialization
The biggest problem with this unit is its "short range."
|
Armament |
Range |
Power |
Notes |
|---|---|---|---|
|
AGE System EX |
1-3 |
7320 |
Main damage output, damage increases by up to 17% at close range. |
|
DODS Rifle |
2-4 |
4440 |
The only ranged option, low power, no special effects. |
|
SPALLOW |
1-3 |
5520 |
Standard melee. |
|
TITUS |
1-3 |
5760 |
Standard melee, Critical Damage +25%. |
Its core passive, "(When countering) Increased ATK LV4," provides a 20% ATK boost when countering. Sounds good on paper, but the problem is: "You only have a range of 3 squares. How can you ensure the enemy will attack you from exactly within those 3 squares, instead of kiting you from 4 or 5 squares away?"
In the current environment where most units have an average range of 4-5 squares, the AGE-1 often has to sit at the front line as a punching bag. It will likely get focused down by long-range enemy fire before it even has a chance to counter. This is a classic case of "looking good on paper" but failing in practice.
3. Terrain and Tags
- "Terrain Adaptability": Sky terrain is not good meaning it "cannot fly." This is a critical weakness that renders it useless in many high-difficulty maps.

- "Tags": Supports "Tough as Nails" and "Ace Unit." However, the "Ace Unit" team is full of powerful units with range 5; the short-ranged AGE-1 simply can't find a spot. The "Tough as Nails" team does have some fellow underperformers like the EZ8 and Crossbone Gundam, but frankly, even among them, it's still mid-to-low tier.
In-Depth Pilot Analysis: Flit Asuno
1. Good Foundation, Good Skill Set
Leaving aside his EX ability, Flit himself is a very solid pilot:
- "Melee 823": Top-tier level, more than sufficient.
- "Skill Set": Melee Boost +20%, High Speed (+1 MOV), and the godly skill – "Sway" (100% Evasion). Any pilot with "Sway" has a high floor when swapped onto other units. If you pull him and put him on another powerful melee unit, he can fully take the main damage dealer role.
2. EX Ability Sealed by "Team Building Conditions"
The problem lies in his EX Character Ability. Let's look at the conditions set by the developers:
|
Condition |
Effect |
The Problem |
|---|---|---|
|
"Condition 1": Piloting an "AGE System" unit |
For each unit in the squad with the "Earth Federation Forces (AGE)" tag, own ATK increases by 3% (max 15%). |
Currently, the number of powerful UR units with the "AGE" tag is very limited (just AGE-1 and AGE-2). To reach the maximum 5 units, you'd need to bring a bunch of weak SSR units, which isn't worth the trade-off. |
|
"Condition 2": Piloting an "Earth Federation Forces (AGE)" unit |
Increase damage dealt by 15%, reduce damage taken by 15%. |
This is a decent standard double-action effect, but it locks him onto AGE series units. |
What does this mean? Flit can "only unleash his full potential within an AGE team," and the current AGE team is hardly a team at all. This is a classic "future potential" character—once strong units like the AGE-3 and AGE-FX are gradually implemented, forming a pure AGE team, he might become very strong. 
3. Coordinator-style Tragedy
His ability "X-Rounder LV4" boosts "Awaken +20%" and "Reaction +20%." However, Flit's Awaken value of 644 isn't the highest in his tier, and ironically, his strongest stat (Melee) doesn't benefit from this boost at all. This is similar to the situation with Coordinators boosting Awaken, only for Awaken to be their lowest stat—a small flaw in the design.
Comprehensive Summary and Pulling Recommendations
Overall, the strength of this banner shows a clear polarization:
- "F2P / Light Spenders (Tight on Diamonds)"
"The Asemu Stop-Loss Method." Do a 10-pull; if you get Asemu, stop immediately. Alternatively, save your diamonds and wait until after the 3/24 anniversary stream to decide. Even if you only get one copy of Asemu, feeding him gear to increase his stars can directly change your game experience.
- "Mid-Spenders (Have Some Reserves)"
Aim to get both Asemu and the AGE-2. The synergy of this combo is 1+1>2. After pulling them, you can consider giving Asemu 1-2 star upgrades, but don't exceed 200 pulls.
- "Whales / True Fans (AGE Fanatics)"
"Collect the Whole Family." Since you're a true fan, go ahead and All-in. But friendly reminder: even if you All-in, it's recommended not to exceed 200 pulls chasing max stars. Waiting for spooks or using gears to slowly feed them is more reasonable.
Conclusion
The strategic positioning of the two new units launched this time is clear-cut: the "Super Pilot" combination of Gundam AGE-2 Normal EX and Asemu Asuno is the meta answer, integrating dual DEBUFF support, top-tier support damage output, and a turn-one peak mechanism, making it the current strategic core of the game. Meanwhile, Gundam AGE-1 Normal EX and Flit Asuno carry more nostalgic value and future potential, and at this stage, they are better suited as supplementary depth for your roster.
LDShop provides commanders with detailed game guides and discounted top-up SD Gundam G Generation ETERNAL services, hoping to help you prepare thoroughly as the version and assist you in building your ideal Gundam team! Considering that the 1st-anniversary details will be revealed in the official stream on March 24th, be sure to plan your resources wisely and invest rationally in the banner. Let's look forward to the even bigger celebration!

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Savannah Reed Experienced Game Editor
Savannah Reed is a senior game editor at LDShop.gg, specializing in in-depth coverage of RPG and strategy games. With a strong focus on titles like Wuthering Waves, Honkai: Star Rail and Whiteout Survival, she combines industry insight with firsthand player experience to deliver clear, informative, and actionable content. Her work is dedicated to helping gamers make smarter decisions—whether it’s understanding new updates or optimizing their in-game strategy.



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