The half-anniversary is finally here. This is the biggest update since launch — new character, new systems, a full endgame reset, and the game's first community-voted rerun banner. Here's everything you need to know.
7DS: Origin 2.0 Release Date
Version 2.0 goes live on August 26, 2026. The update is explicitly positioned as the half-anniversary celebration, spanning both Version 2.0 and Version 2.1 — meaning new content will roll out across multiple weeks rather than all at once.
Half-Anniversary Rewards
The freebie lineup for the half-anniversary is substantial. Here's what's officially confirmed:
|
Reward Type |
Details |
|
Lucky Snatch |
500 million Star Fragments shared across all regions |
|
Daily Draw Tickets |
Free summon tickets distributed via daily login gifts |
|
Appreciation Reward |
Radiant Potion of Charm x3, Ingot Selection Chest x5, Remnants of the Rift x5, Lichdragon's Roar Weapon Selection Chest x1 — claim from mailbox before September 1, 2026, 14:59 UTC |
Plus, everyone gets [SSR] Meliodas. New players get him from the tutorial. Existing players get him as a gift — and if you already have him at Potential level 10, you'll receive 180 Star Trace Crystalloids instead. The timing for the Meliodas distribution will be announced in a later notice.
Ban Joins the Roster
The headline character for 2.0 is Ban, the final member of the Seven Deadly Sins to join the playable roster. Escanor dropped first, so Ban was always the next logical step.


Here's what's been pieced together from leaks and rumors:
- Element: Physical on Earth, with a Darkness typing also rumored
- Role: Likely Support, possibly a Healer — though his exact kit remains unconfirmed
- Adventure Passive: Expected to introduce new food recipes
Given that he's the headline for a half-anniversary patch, it's safe to assume his kit will be impactful — possibly meta-defining for the new raid and Maze content. Start saving accordingly, but don't blow everything just yet. The rerun vote might demand your attention too.
Timespace Junction Season II Reset
The Timespace Junction gets a full Season II reset with 2.0. Every Sector resets to Sector 1, allowing you to claim all rewards again — star fragments, premium resources, seals. The haul is substantial.
Elizabeth's Earth buff is the one to watch — it lines up perfectly with Dian's new axe and the growing Earth meta. Derieri's Darkness buff is also worth noting, especially if Ban ends up supporting that comp.
New Progression Systems
Two new progression systems are confirmed for 2.0.
Training Grotto
First announced back in June, Training Grotto is designed as a gear farming system that lets you target equipment more easily based on your hero's core performance. The stated goal is to "fill the gap between major updates while providing players with another objective to work towards."
Transcendence Refinement
This is the big one — and it's now officially detailed. Transcendence Refinement is an extension for fully refined Engraved Equipment. Here's exactly how it works:
- Three unlock processes per stage — each stage requires completing specific objectives
- Additional options — you can add extra stat lines to your engraved gear
- Higher refinement stage beyond +5 — the current cap is being raised
- One Engraved Equipment passive after all unlocks — a new passive ability tied to your fully upgraded outfit
- Failed attempts consume the growth material — but there's no extra retry penalty, so you won't lose progress or get locked out
This system gives veteran players a reason to revisit older units and max out characters they've already built. It's a long-term grind, but the payoff is real: additional stats, a new passive, and a higher ceiling for your best gear.
Maze Mode
Maze is a new weekly, lighter content mode built around hero placement and strategic choices. Key mechanics:
- Random conditions each week — attributes, roles, and hero entry counts change weekly
- Hero placement matters — you choose which units to deploy based on the week's restrictions
- Deeper progress = more rewards — the further you push, the better the payout
- Rewards include Transcendence Refinement materials and Potential Points (normally obtained through regular draws)
This is designed as accessible endgame content — something to chip away at each week rather than grind endlessly. If you're short on time but still want meaningful progression, Maze is your answer.
Raid & Boss Challenge Updates
Raid Changes
Version 2.0 introduces a new Raid [Hard] difficulty as a lower entry point:
- No Mystic Tokens or Raid equipment from this difficulty
- Same Star Fragment reward as [Abyss] — so it's a viable way to farm currency without the gear requirement
- Quality 120 Raid equipment is being added to [Hell] difficulty rewards — a significant gear tier upgrade
Boss Challenge [Transcendence]
The new [Transcendence] difficulty is explicitly designed for Time Attack competition rather than simple farming:
- It will become the standard ranking difficulty after Version 2.0
- Rewards match the [Abyss] difficulty — so your core farming isn't compromised
- New refinement materials are also being added to existing [Abyss] rewards
This means Boss Challenge now has two distinct tracks: farm [Abyss] for materials, compete in [Transcendence] for ranking.
First Rerun Banners
This is a first for 7DS: Origin — the community gets to choose which heroes rerun first. Here's how it works:
- Netmarble will run an official survey featuring six featured heroes
- The highest-voted heroes will become the first rerun banners
- The first rerun pickup is planned for Version 2.1 (the update after 2.0)
If you're missing key limited units, this is your chance to influence the rerun lineup. The vote matters.
Conclusion
Beyond 2.0, Version 2.1 is already on the horizon with the return of Ferzen Mines and even tougher Boss Challenge tiers. While Ban and the new systems demand immediate attention, don't overlook the elemental shifts coming next — building an Earth team now could pay off twice. Keep an eye on the rerun vote, and if your gem stash is running thin, LDShop is always there to keep you in the fight. Plan ahead, and you'll stay ahead.

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Nicole Experienced Game Editor
Hi, I’m Nicole, a game content writer and editor who focuses on breaking down complex game systems into clear, practical guides that players can actually use. I spend most of my time exploring how progression mechanics work in modern RPGs and live-service games—especially systems involving character building, resource loops, and upgrade structures like console setups, module systems, and gacha-style mechanics. My goal is to take all the confusing parts of a game and turn them into something simple, readable, and efficient, so you can spend less time guessing and more time progressing.



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