Let’s not pretend—we’ve all had that moment. You boot up Seven Deadly Sins: Origin, start climbing a cliff, glide off it, land in water… and suddenly your brain goes: “Wait a second… haven’t I done this before?” Yeah. You have. Welcome back to muscle memory from Genshin Impact.
This guide breaks down the two games across key gameplay systems—movement, physics, combat, and those “this looks a bit too familiar” moments. If you’re planning to jump into 7DS Origin (or just want to see how close it gets), here’s a structured comparison—so you can judge whether it’s inspiration… or copy-paste with extra steps.
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Climbing

Climbing is one of the most obvious overlaps.
In Genshin Impact, climbing is stamina-based, with clear limitations—run out of stamina and you fall like a rock (with emotional damage included). Terrain matters, angles matter, and managing stamina becomes second nature.
7DS Origin adopts a nearly identical framework. Characters scale vertical surfaces freely, stamina drains over time, and slipping mid-climb is very much a thing.
Swimming
Swimming in Genshin Impact is simple but punishing—stamina drains fast, and drowning is not optional.
7DS Origin mirrors this design closely. Enter water → stamina bar becomes your lifeline → poor planning = instant regret.
Both games:
- Use stamina as the limiting factor
- Restrict combat while swimming
- Emphasize route planning over brute force
Gliding & Falling

Genshin Impact uses wind gliders for controlled descent and traversal. It’s smooth, predictable, and deeply integrated into exploration.
7DS Origin introduces a very similar aerial system—controlled descent, directional input, and traversal optimization through height advantage.
Falling physics also behave similarly:
- Fall damage scaling
- Recovery animations
- Mid-air control limitations
Water Physics Effects

Water is more than just decoration—it’s a physics system.
In Genshin Impact:
- Splash effects are reactive
- Movement creates ripples
- Elemental reactions interact with water
7DS Origin replicates many of these:
- Dynamic splash visuals
- Character interaction feedback
- Surface distortion effects
Combat System

Both Seven Deadly Sins: Origin and Genshin Impact use a real-time combat system built around a four-character team, where players actively switch between units during battle. This shared mechanic creates a rotation-based playstyle, requiring you to cycle through characters to use skills, maintain damage output, and manage cooldowns efficiently rather than relying on a single carry.
They also emphasize synergy through team composition. Despite different labels, both systems reward structured setups and precise sequencing—prioritizing combination play over raw stats or isolated character strength.
“Suspiciously Familiar” Systems
Let’s address the elephant in the room.
The following elements feel extremely close between the two games:
- Architecture style in certain regions

- Day/night or time adjustment systems

- Similar animations

- Climbing mechanics and interaction logic

At this point, it’s less about if there are similarities—and more about how far they go.
Images in this section are sourced from Bilibili creator 桃叽丸子.
Conclusion
So, is Seven Deadly Sins: Origin just another Genshin Impact clone? Whether that’s a problem depends on execution. If 7DS Origin expands its systems and adds depth, it could stand on its own. If not… well, players will notice.
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Rich Experienced Game Editor
Rich is a passionate gamer and strategy explorer who loves uncovering hidden mechanics, experimenting with team comps, and sharing tips that actually help players succeed. She has a talent for breaking down complex systems into easy-to-understand guides, making even the trickiest battles feel manageable. When she's not diving into virtual worlds, you might find her debating game lore, hunting for easter eggs, or enjoying a snack while plotting her next in-game strategy. Rich's goal? Helping fellow gamers have more fun while leveling up their skills.




