Looking for the latest Tiles Survive hero tier list that actually helps you decide who to build? This guide ranks the best heroes for PvE progression, Arena/PvP, and hard wave clears, so you can spend upgrades where they matter—fast, practical, and patch-aware
Heros Tier Overview
Here’s the at-a-glance Tiles Survive hero tier table—use it to spot the strongest carries, tanks, and supports in seconds today, then scroll down for short, practical notes on every pick.
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S Tier |
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Leyla |
Nikola |
Rosie |
Tarzan |
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A Tier |
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Tara |
Becca |
Kiki |
Tony |
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Freja |
Candy |
Chiron |
Jacob |
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B Tier |
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Maddie |
Eva |
Travis |
Ghost |
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C Tier |
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Ray |
Sarge |
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D Tier |
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Rusty |
Lucky |
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S Tier

Leyla — Frontline sustain monster: huge HP scaling (core skill gives +26% bonus HP at level 30) plus reliable team healing. She makes Guard-heavy lines absurdly durable, stabilizes messy fights, and fits almost every top formation across PvP, Arena, campaign all day.

Nikola — Your frontline fortress. Near-death shields can save him multiple times, and he keeps reapplying self-shields as fights drag on. Strong DEF scaling lets him absorb damage spikes, giving your backline time to ramp and safely unload ultimates in long PvE.

Rosie — AoE carry with built-in self-healing: she splashes teams down while staying self-sufficient. In long fights she often ends up the last hero standing, out-healing chip damage and still finishing targets, so her DPS remains relevant later, with Leila/Nicola behind her.

Tarzan — Backline punisher with burst AoE that deletes squishy supports and DPS. He lacks Rosie-style self-heal, but Crushing Blow now adds a counter state—taking damage can splash a percent of his ATK onto nearby enemies—so focus fire backfires hard.
A Tier

Tara — Global team DEF buff that stacks with shields and heals, softening burst. Adds chip DPS, but her personal stats stay moderate, so she amplifies cores rather than winning fights alone.

Becca — Positioning-focused cannon firing in straight lines; her ultimate melts packed teams. Heartseeker gains bonus Crit versus targets under 30% HP for executes, but she lacks sustain and flexibility in fights.

Kiki — Piercing attacks shred packed waves, and Laser Discharge adds a charge-up burst: three focused beams that delete aligned targets. Needs positioning and protection during wind-up; offers no sustain or utility.

Freja — High-value SR damage core: double-strike pressure + shielded AoE slashes gives her real fight impact without needing perfect support, so she stays relevant longer than most lower-rarity picks. Some lists still place her one step lower due to SR ceiling.

Tony — Burst setup / combo enabler: Showtime became an AoE hit that applies Pulse Mark, making enemies take increased damage from the next active skill, letting teams chain-delete waves. Weakness: needs timing/coordination to cash in the mark

Candy — Backline sustain + carry amplifier: Healing Smile heals, then also gives extra Crit to the ally with the highest ATK, so she turns one hyper-carry into a win condition. Weakness: value drops if your “highest ATK” target isn’t built.

Chiron — A defense-break enabler who turns “one skill → team damage spike” into a repeatable loop. Arrowstorm now applies DEF reduction for a few seconds, and Deadshot gains extra Crit when hitting targets with reduced DEF—so he’s at his best versus bosses and tanky waves. Main drawback: value drops if you can’t keep the DEF-down window rolling or if fights end too fast.

Jacob — A control-heavy damage dealer built for messy fights. His basic attacks were updated to a flamethrower cone that pressures whatever stands in front of him, while Bomb Carnival now summons a bomb doll that taunts nearby enemies, then explodes after a short delay—great for peeling divers off your backline and clumping packs for AoE. Main drawback: needs clean positioning and timing to cash the bomb delay.
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B Tier

Maddie — Hybrid filler with some tanking, healing, and damage, but none scales well. Her healing falls behind and burst-heavy matchups drop her fast. Useful early, then outclassed once sustain pieces appear.

Eva — Middle-of-the-road pick with consistent stats, so she can hold a slot in early PvE. She brings no burst or utility, so upgrades don’t translate into wins once better heroes arrive.

Chef — Early sustain option with a heal+tank mix that helps low-tier stages. Later his numbers and tempo don’t keep up, and PvP exposes him. Temporary frontline filler, not a long-term core.

Travis — Surprisingly solid for a rare hero: flexible damage that can feel close to top picks when conditions align. Ceiling stays limited, so later he usually becomes backup DPS behind legendaries.

Ghost — Reliable budget tank: consistent at soaking damage when you’re missing legendaries. Impact stays low—no burst, no big utility—so he’s best as an early placeholder while you build cores.
C Tier

Ray — Explosive AoE wave-clear pick: grenades/explosions delete packs in campaign and events, and he scales well with gear. The catch is fragility—without a tank/healer cover, he fades in long fights fast.

Sarge — Straightforward shooter DPS: rapid-fire triple-shot feels great on bosses and early story. In PvP he’s predictable, and his low rarity scaling means better SSR/SR options replace him quickly almost always.
D Tier

Rusty — Fun-looking kit, but the numbers don’t show up: low impact damage, shaky survivability, and little team value. He can fill a slot early, then gets benched once your roster grows.

Lucky — Mostly an account-utility pick: some players level her for stamina/efficiency perks, but her combat contribution is tiny and often self-only. If you’re chasing battle power, invest elsewhere early on.
Conclusion
Treat tier lists like a draft board: lock in a stable core first, then swap flex picks as modes and patches shift. If you’re a few pulls short when a key hero shows up, and you do top up Tiles Survive, stick to reputable option LDShop and keep your account security basics tight—then get back to clearing stages.

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Henry Smith Experienced Game Editor
Greetings! I’m a veteran game editor and strategy guide creator with over a decade of experience exploring the worlds of action RPGs and gacha adventures. From the elemental battlegrounds of Genshin Impact, to the cosmic journeys of Honkai: Star Rail, and the fast-paced combat of Wuthering Waves, I dive deep into the mechanics, meta, and moments that define each game. What can you expect? In-depth guides, expert commentary, and practical insights to sharpen your gameplay and expand your understanding of the titles you love.



