What if there was a horse girl that needs zero 'Air Groove' support cards, zero 'god-tier' parents, and just seven different debuffs to ruin the entire career of the opposing horse girl — would you like her?
Interference-type horse girls like 'Nice Nature' are completely different from regular horse girls in terms of how you use them and how you train them. The goal of an interference horse girl is not to win, but to slow down the opponent and drain their stamina, so that your own ace horse girl can come out on top in the Champions Meet.
Nice Nature Overview

Nice Nature is a middle-distance "closer" (差し) horse girl, known for her powerful "disruption" capabilities.
She is a horse girl who doesn't aim too high and sees herself as just a supporting character—if too much is expected of her, she becomes anxious and may even run away.
As a "disrupter," her main role is not to win the race, but to interfere with opponents by using skills, creating opportunities for the team's ace horse girl to secure victory.
The representative horse girl for stamina debuffs is Nice Nature. The goal of stamina debuffs is to completely exhaust the opponent's stamina, causing them to fail the stamina check at the end of the race.
Stat Priority
|
Speed |
750 |
|
Stamina |
600 |
|
Power |
750 |
|
Guts |
350-400 |
|
Wit |
550-1200 |
As a closer (rear-position) horse girl, Speed is the foundation. It is recommended to train it to around 750 to ensure sufficient explosive power during the final sprint.
Stamina ensures she can complete the entire race and enter the sprint phase. It is recommended to keep it above 600.
Power determines acceleration ability, which is crucial for a closer to break through and sprint. It is recommended to raise it in parallel with Speed to around 750.
Guts affects durability during the final sprint. It can be moderately raised to 350–400—just enough to be functional.
Wit is the key to a "disrupter" horse girl! High intelligence determines the activation chance of skills. To ensure stable skill activation, it is recommended to train Intelligence to at least 550, with some players even suggesting reaching 1200.

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Best Support Card Decks
Deck 1: 1 Speed + 1 Stamina + 3 Wit + 1 Flex
|
Sweep Tosho (SR) |
For the speed card, choose Sweep To. The goal is to reach 550–600 speed and obtain "Trick" "Murmur" and "Lone Wolf." The first two are general stamina debuffs, and Murmur also provides a cost discount. Lone Wolf is mainly to prevent the opponent's horse girl from using Lone Wolf (+40 speed) — it's not for Nice Nature herself. |
|
Rice Shower (SSR) |
You need one stamina card to comfortably reach 500 stamina, and Rice Shower comes with very high-quality debuffs: "Subdued" and "Flustered" (both from the Pace Chaser line). |
|
Agnes Tachyon (SR)
Marvelous Sunday (SR)
Symboli Rudolf (R) |
Use three Wit cards to push intelligence above 800, allowing you to trigger debuffs more consistently. Each intelligence card also provides debuffs for Nice Nature. |
|
Aoi Kiryuin (SR) |
Raise Aoi Kiryuin (SR) to level 3 to unlock her special training. Then use it whenever you need to rest — because it reliably restores energy and mood, and gives a large number of skill points. |
Key skills for Deck 1
|
Subdued Pace Chasers |
Flustered Pace Chasers |
|
|
Hesitant Front Runners |
Hesitant Pace Chasers |
Tether |
|
Late Surger Savvy |
||
|
Trick (Front) |
Trick (Rear) |
Murmur |
|
Lone Wolf |
||
|
Maverick |
Hesitant End Closers |
Deck 2: 2 Speed + 2 Power + 1 Stamina
|
Eishin Flash (SR)
Kitasan Black (SSR) |
One of these cards has many skills suitable for closers (差し) that can help Nice Nature, while also helping you boost Speed and Power. The other has some stamina preservation and long-distance skills that are very helpful for Nice Nature, especially when you're having trouble reaching your ideal stamina. |
|
Oguri Cap (SSR)
Vodka (SSR) |
Both of these cards help you obtain good Power stats, while also containing several navigation and speed skills. |
|
Super Creek (SSR) |
It has some speed skills suitable for closers (差し), which are more important near the end of the race. |
Key skills for Deck 2
|
Mystifying Murmur |
Sharp Gaze |
|
Studious |
Hesitant Late Surgers |
|
Slick Surge |
Ideal Inheritance Setup
- Stat Priorities:
9★ Stamina
9★ Power
- Distance Aptitudes to Aim For:
3★ Medium
4★ Mile (Trackblazer)
Conclusion
So, if you want to train Nice Nature well, you need to make good use of her strengths. She comes with decent red (debuff) skills, making her very well-suited for a late-game disruptive "debuffer" playstyle.
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Savannah Reed Experienced Game Editor
Savannah Reed is a senior game editor at LDShop.gg, specializing in in-depth coverage of RPG and strategy games. With a strong focus on titles like Wuthering Waves, Honkai: Star Rail and Whiteout Survival, she combines industry insight with firsthand player experience to deliver clear, informative, and actionable content. Her work is dedicated to helping gamers make smarter decisions—whether it’s understanding new updates or optimizing their in-game strategy.






















