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WuWa 3.6 Jingran Kit | Yin-Yang Switching & Heavy Attack Mechanics

WuWa 3.6 Jingran Kit | Yin-Yang Switching & Heavy Attack Mechanics

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Savannah Reed
2026/07/24

Jingran is an upcoming Fusion Resonator in Wuthering Waves whose kit revolves around Yin-Yang state switching, HP-based scaling, Heavy Attack damage, and shield-related synergy. By cycling between his two combat states, Jingran can manage his unique resources, strengthen his damage, and enter a more powerful form through his Resonance Liberation. He can also gain additional benefits when nearby teammates receive shields, giving him a distinctive role in teams that combine survivability with offensive support.

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Jingran Overview

WuWa Jingran

Rarity: 5-Star | Element: Fusion | Weapon: Broadblade

Jingran is the Phase 2 resonator for Version 3.6. His design leans into a hooded assassin and tomb raider aesthetic that immediately reads as dangerous and cool. Black hair with a prominent white streak, a single braid, heterochromia (one golden yellow eye and one teal blue eye), and a vertical black line running down from between his eyes. He wears a dark hooded outfit with teal accents and heavy gauntlets, with a slightly smug and confident expression. It's a design that clearly leans into a rugged, wuxia martial artist vibe—hooded cloak, scars, the kind of "lone wanderer" energy that stands out.

He's the only male character among the six newly revealed Mengzhou resonators. Lore-wise, he's affiliated with the Mengzhou region, possibly with the seekers of the occult faction or Schwanfang city connections. Early lore framing positions him as someone with beastlike ferocity and ruthless energy

 

Normal Attack

Between Life and Death

Basic Attack: Spirit Command

If Jingran is in the Bearing Yin state, perform up to 4 consecutive attacks, dealing Fusion DMG.

Casting Basic Attack: Spirit Command Stage 3 grants ? point(s) of Qi. This DMG is considered Heavy Attack DMG.

Casting Basic Attack: Spirit Command Stage 4 grants ? point(s) of Qi. This DMG is considered Heavy Attack DMG.

Basic Attack: Bane Exorcism

If Jingran is in the Embracing Yang state, perform up to 4 consecutive attacks, dealing Fusion DMG.

Casting Basic Attack: Bane Exorcism Stage 3 grants ? point(s) of Qi. This DMG is considered Heavy Attack DMG.

Casting Basic Attack: Bane Exorcism Stage 4 grants ? point(s) of Qi. This DMG is considered Heavy Attack DMG.

Mid-air Attack

Consume Stamina to perform a Mid-air Plunging Attack, dealing Fusion DMG.

Dodge Counter: Delve into the Nether

If Jingran is in the Bearing Yin state, press Normal Attack within a certain period after a successful Dodge to attack the target, dealing Fusion DMG.

Casting Dodge Counter: Delve into the Nether grants ? point(s) of Qi. This DMG is considered Heavy Attack DMG.

Press Normal Attack within a certain period after casting this skill to cast Basic Attack: Spirit Command Stage 4.

Dodge Counter: Guard the Light

If Jingran is in the Embracing Yang state, press Normal Attack within a certain period after a successful Dodge to attack the target, dealing Fusion DMG.

Casting Dodge Counter: Guard the Light grants ? point(s) of Qi. This DMG is considered Heavy Attack DMG.

Press Normal Attack within a certain period after casting this skill to cast Basic Attack: Bane Exorcism Stage 4.

Shadowstep

While Jingran is in combat and on the ground, tap Dodge while moving forward to cast Shadowstep, dealing fixed Fusion DMG. This DMG is considered Basic Attack DMG and is not affected by DMG Bonuses. Shadowstep can trigger effects associated with a successful Dodge.

If Jingran is in the Bearing Yin state, press Normal Attack within a certain period after casting this skill to cast Basic Attack: Spirit Command Stage 2.

If Jingran is in the Embracing Yang state, press Normal Attack within a certain period after casting this skill to cast Basic Attack: Bane Exorcism Stage 2.

 

Resonance Skill

Confronting the Bane

Resonance Skill: Yin Erodes Bone

If Jingran is in the Bearing Yin state, cast Resonance Skill: Yin Erodes Bone to attack the target, dealing Fusion DMG.

Resonance Skill: Yin Erodes Bone can be cast in mid-air.

Resonance Skill: Crossing the Yellow Springs

Press Normal Attack within a certain period after casting Resonance Skill: Yin Erodes Bone to cast Resonance Skill: Crossing the Yellow Springs, attacking the target to deal Fusion DMG and gain ? point(s) of Qi. This DMG is considered Heavy Attack DMG.

Press Normal Attack within a certain period after casting this skill to cast Basic Attack: Spirit Command Stage 2.

Resonance Skill: Yang Scorches the Body

If Jingran is in the Embracing Yang state, cast Resonance Skill: Yang Scorches the Body to attack the target, dealing Fusion DMG.

Resonance Skill: Yang Scorches the Body can be cast in mid-air.

Resonance Skill: Sendoff to Rebirth

Press Normal Attack within a certain period after casting Resonance Skill: Yang Scorches the Body to cast Resonance Skill: Sendoff to Rebirth, attacking the target to deal Fusion DMG and gain ? point(s) of Qi. This DMG is considered Heavy Attack DMG.

Press Normal Attack within a certain period after casting this skill to cast Basic Attack: Bane Exorcism Stage 2.

Resonance Liberation

Ten Thousand Ghosts Entombed

Attack the target, dealing Fusion DMG, considered Heavy Attack DMG. Gain the following effects after casting:

  • Restore ? point(s) of Qi.
  • Gain ? stack(s) of Wayfaring.
  • Enter the Ominous Star state for ?s.
  • If Jingran’s HP is no lower than ?, reduce his HP to ? of his Max HP.

Ominous Star

  • Yang Shifts, Yin Converges is replaced with Yin-Yang Symbiosis.
  • When Jingran casts Heavy Attack: Soul Seizure or Heavy Attack: Treading the Dipper, he summons Fiends and Phantoms to attack, dealing Fusion DMG, considered Heavy Attack DMG.

Yin-Yang Symbiosis

Jingran gains additional ATK based on his Max HP: Every ? points of Max HP grant ? ATK, up to ?.

Wayfaring

Casting Heavy Attack: Soul Seizure or Heavy Attack: Treading the Dipper restores ? point(s) of Qi and removes ? stack(s) of Wayfaring. Wayfaring lasts for ?s.

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Forte Circuit

Crossing the Three Paths Against the Current

Circulation of Qi

Casting Heavy Attack: Soul Seizure or Heavy Attack: Treading the Dipper switches Jingran between the Bearing Yin and Embracing Yang states. Jingran starts in the Embracing Yang state.

Heavy Attack: Soul Seizure

If Jingran has ? point(s) of Qi and is in the Bearing Yin state, hold Normal Attack and consume ? point(s) of Qi to cast Heavy Attack: Soul Seizure, dealing Fusion DMG.

After casting Heavy Attack: Soul Seizure, switch to the Embracing Yang state.

Press Normal Attack within a certain period after casting this skill to cast Basic Attack: Bane Exorcism Stage 2.

Heavy Attack: Treading the Dipper

If Jingran has ? point(s) of Qi and is in the Embracing Yang state, hold Normal Attack and consume ? point(s) of Qi to cast Heavy Attack: Treading the Dipper, dealing Fusion DMG.

After casting Heavy Attack: Treading the Dipper, switch to the Bearing Yin state.

Press Normal Attack within a certain period after casting this skill to cast Basic Attack: Spirit Command Stage 2.

Qi - Acquisition Rules

Maximum: ? points.

  • Casting Basic Attack: Spirit Command Stage 3, Basic Attack: Spirit Command Stage 4, Basic Attack: Bane Exorcism Stage 3, or Basic Attack: Bane Exorcism Stage 4 grants ? point(s) of Qi.
  • Casting Intro Skill: Raise the Lamp, Question the Tomb grants ? point(s) of Qi.
  • Casting Resonance Liberation: Ten Thousand Ghosts Entombed, or casting Heavy Attack: Soul Seizure or Heavy Attack: Treading the Dipper while Wayfaring is active, grants ? point(s) of Qi.

Life Flame

Basic Attack: Spirit Command, Basic Attack: Bane Exorcism, Dodge Counter: Delve into the Nether, Dodge Counter: Guard the Light, Mid-air Attack, Resonance Skill: Yin Erodes Bone, Resonance Skill: Crossing the Yellow Springs, Resonance Skill: Yang Scorches the Body, and Resonance Skill: Sendoff to Rebirth consume Life Flame when dealing DMG.

  • When Life Flame is below ? points, Jingran enters the Suspended Breath state, reducing the Vibration Strength Reduction Rate of his attacks.
  • When Life Flame is at ?, Jingran enters the Extinguished state, increasing the DMG he takes by ?.

Life Flame - Acquisition Rules

Life Flame can hold up to ? points. Jingran starts with ? point(s) of Life Flame.

Casting Heavy Attack: Soul Seizure or Heavy Attack: Treading the Dipper grants ? point(s) of Life Flame.

From Gloom to Light

  • Jingran’s DEF is always set to ?.
  • Jingran gains increased healing received based on his Max HP: For every ? points of Max HP, his healing received is increased by ?, up to ?.

Yang Shifts, Yin Converges

Jingran gains additional ATK based on his Max HP: Every ? points of Max HP grant ? ATK, up to ?.

 

Inherent Skills

Listen Through the Wall

Casting Intro Skill: Raise the Lamp, Question the Tomb, Resonance Skill: Yin Erodes Bone, or Resonance Skill: Yang Scorches the Body grants Drawn Boundary.

Drawn Boundary

For ?s, while Jingran is the active Resonator, he gains a non-stackable Shield equal to ? of his Max HP + ? every ?s. The Shield lasts for ?s and does not carry over when switching to another Resonator.

After casting Resonance Liberation: Ten Thousand Ghosts Entombed, the Shield is increased to ? of Jingran’s Max HP + ?.

Read the Traces

Each time Jingran enters combat or casts Outro Skill: Seal the Mountain, Expel the Bane, he gains Composure.

Composure

When another nearby Resonator in the team gains a Shield, Jingran gains ? point(s) of Ghost Ward and removes Composure.

 

Intro Skill

Raise the Lamp, Question the Tomb

Attack the target, dealing Fusion DMG, and gain ? point(s) of Qi.

Consume all Ghost Ward. For every ? point(s) of Ghost Ward consumed, Jingran gains ? Fusion DMG Bonus, up to ?. This effect lasts for ?s.

  • Ghost Ward - Acquisition Rules
  • Ghost Ward can hold up to ? points.

When a nearby Resonator in the team gains a Shield, Jingran gains ? point(s) of Ghost Ward. This effect can be triggered once every ?s.

 

Outro Skill

Seal the Mountain, Expel the Bane

For ?s after casting this skill, when a Resonator in the team other than Jingran gains a Shield, that Resonator gains Nether Insight. This effect can be triggered once every ?s.

Nether Insight

The Resonator’s DMG is Amplified by ?. This effect can stack up to ? times and lasts for ?s. Switching to another Resonator ends the effect early.

 

Resonance Chains

1. Yin and Yang in Harmony, End and Beginning in Order

The DMG Multipliers of Resonance Skill: Yin Erodes Bone, Resonance Skill: Crossing the Yellow Springs, Resonance Skill: Yang Scorches the Body, and Resonance Skill: Sendoff to Rebirth are increased by ?.

Jingran is immune to interruption while casting Resonance Skill: Yin Erodes Bone, Resonance Skill: Crossing the Yellow Springs, Resonance Skill: Yang Scorches the Body, and Resonance Skill: Sendoff to Rebirth.

2. A Lone Lamp Treads Shadows, Leaving Traces Across the Land

The DMG Multipliers of Heavy Attack: Soul Seizure and Heavy Attack: Treading the Dipper are increased by ?.

  • Each time Jingran enters combat, he gains the following effects:
  • Restore ? point(s) of Qi.

If Jingran has fewer than ? points of Ghost Ward, replenish it to ? points.

3. Heaven’s Way Transforms; Each Fulfills Its Nature and Destiny

The effect of Composure is replaced with: “When another nearby Resonator in the team gains a Shield, Jingran gains ? point(s) of Ghost Ward and removes Composure.”

When Jingran consumes Ghost Ward, every ? point(s) consumed additionally grant ? Fusion DMG Bonus.

4. Truth and Illusion Indistinguishable, No Divide Between Human and Ghost

When a Resonator in the team gains a Shield, all Resonators in the team gain ? all-Attribute DMG Bonus for ?s.

5. Trace the Beginning and Return to the End, Thus Know Life and Death

When Jingran takes fatal damage, the damage will not cause him to fall. He instead gains a Shield equal to ? of his Max HP for ?s. This effect can be triggered once every ? minute(s). The Shield does not carry over when switching to another Resonator.

6. Debts and Grudges Settled, Until the Next Chapter

Targets take ? more DMG from Jingran’s Heavy Attacks.

While Ominous Star is active, if Jingran is the active Resonator and has a locked-on target, he continuously summons Fiends and Phantoms to attack the target, dealing Fusion DMG, considered Heavy Attack DMG.

Fiends and Phantoms can be summoned this way once every ?s, up to 12 times. The summon count is reset when any of the following conditions is met:

  • Ominous Star expires.
  • Ominous Star is removed.
  • Ominous Star is gained.

 

Conclusion

Based on his currently available kit, Jingran appears to be a Fusion damage dealer focused on state management, Heavy Attack damage, and HP-based scaling. Effective use of his Yin-Yang states and unique resources will be essential for maintaining his combat flow and maximizing the value of his enhanced form. His shield-related mechanics also provide meaningful team synergy, allowing him to gain additional offensive benefits in suitable compositions. Overall, Jingran has a distinctive mechanic-driven damage profile.

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Savannah Reed

Savannah Reed Experienced Game Editor

I'm a game guide writer with over 20 years of experience playing all types of games, especially anime-style RPGs, gacha and sports games. I love finding smart ways to beat tough levels without spending too much money. By studying game mechanics and character systems, I create easy tips to help players save time and resources. When I'm not gaming, I watch anime to get inspiration for strategies. My goal? To help you enjoy games more and stress less – even when facing "impossible" bosses! Let’s make gaming fun and affordable together!