With Version 3.4 expected to launch on June 8, 2026, the highly anticipated collaboration with CD Projekt Red's Cyberpunk: Edgerunners is finally within reach. If you thought dual pistols were already cool enough, Rebecca looked at that idea and said “what if I also bring a shotgun, a machine gun turret, recoil movement, and enough bullets to violate several in game safety regulations?”
In this guide, we will go over Rebecca’s leaked gameplay mechanics, kit, and signature weapon Bonebreaker. Keep in mind that all values are still subject to change before official release.
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Rebecca Gameplay

Rebecca is an aggressive Electro DPS focused on constantly swapping between Hunter Mode and Iron Guts Mode to maintain nonstop pressure. Hunter Mode specializes in rapid pistol attacks and mobility, while Iron Guts Mode focuses on heavier shotgun-style burst damage and Defense Ignore. Her gameplay revolves around building Fervor to unlock enhanced attacks like Ratatat! and Bang Bang Bang!, then cycling between both stances for sustained combos and burst windows.
Her core mechanic is managing Hot Hands to activate Kids Make Choices — Adults Take Both!, allowing Rebecca to gain the bonuses of both modes simultaneously for a major damage spike. Overall, Rebecca plays as a fast-paced stance-switching carry with strong sustained DPS, explosive ultimates, and synergy with Heavy Attack and Harmonic Rupture teams.
Rebecca Skill Kit
Normal Attacks Mixed Tactics
Basic Attack · Hunter
Performs up to 3 consecutive attacks, dealing Electro DMG.
Heavy Attack · Hunter
Hold Basic Attack to continuously fire at enemies, dealing Electro DMG. This counts as Basic Attack DMG.
Aerial Assault! · Hunter
Flips down from mid-air.
After casting this skill, holding Attack allows Rebecca to cast Heavy Attack · Hunter.
Mid-Air Plunging Attack · Hunter
Deals Electro DMG.
Dodge Counter · Hunter
After a successful dodge, press Basic Attack within a certain time to attack the target, dealing Electro DMG.
Tactical Dodge · Hunter
Tap Dodge to evade while attacking the target, dealing Electro DMG.
Can be cast during:
- Basic Attack · Hunter
- Heavy Attack · Hunter
- Ratatat! · Hunter
If Tactical Dodge · Hunter successfully evades an attack, it additionally deals Electro DMG.
Basic Attack · Iron Guts
Performs up to 3 consecutive attacks, dealing Electro DMG.
Heavy Attack · Iron Guts
Consumes Stamina to attack the target, dealing Electro DMG.
Mid-Air Plunging Attack · Iron Guts
Deals Electro DMG.
Dodge Counter · Iron Guts
After a successful dodge, press Basic Attack within a certain time to attack the target, dealing Electro DMG.
Tactical Dodge · Iron Guts
Tap Dodge to evade while attacking the target, dealing Electro DMG.
Can be cast during:
- Basic Attack · Iron Guts / Heavy Attack · Iron Guts
- Resonance Skill · Here Comes the Big One!
- Intro Skill · Woohoo, Big One Incoming!
- Bang Bang Bang! · Iron Guts
If Tactical Dodge · Iron Guts successfully evades an attack, it additionally deals Electro DMG.
Resonance Skill: Tactical Tweaks
Resonance Skill - Here's a Big One!
Press Resonance Skill when in the Huntress state to close the distance and spray lead at enemies, then switch to Guts state to blast the target, dealing Electro DMG.
Press Normal Attack shortly after casting this skill follow up with Basic Attack - Guts Stage 2.
Resonance Skill · Catch Me If You Can!
While in Iron Guts Mode, tap Resonance Skill to rapidly sweep enemies with Iron Guts, then fire at the ground to propel herself toward enemies using recoil. Rebecca then switches to Hunter Mode and rapidly fires with Hunter, dealing Electro DMG.
After casting, if airborne at low altitude, tapping or holding Basic Attack within a certain time triggers Aerial Assault! · Hunter.

Resonance Liberation: Party 'til Dawn!
Switching to Mk. 31 HMG mode generates an area of stagnation for 9s, in which:
Rebecca fires the Mk. 31 HMG automatically, dealing Electro DMG while accumulating Overload. Normal Attack or Resonance Liberation can be pressed up to 2 times shortly after Rebecca starts firing to enhance her Mk. 31's firepower and accumulate Overload faster.
- The machine gun will only auto-lock onto the nearest enemy that's within the onscreen center aim reticle.
- Rebecca is immobile when firing the Mk. 31 HMG and gains 50% to both DMG Reduction and Immunity to Interrruption.

Overload
Rebecca can hold up to 90 points of Overload.
Hitting targets with the standard firepower Mk. 31 HMG grants 2 points.
Hitting targets with the enhanced firepower Mk. 31 HMG grants 4 points.
Hitting targets with the twice-enhanced firepower Mk. 31 HMG grants 6 points.
BOOM! Fireworks!
After Mk. 31 HMG mode ends or when Overload is maxed, BOOM! Fireworks! is automatically cast, dealing Electro DMG and ending HMG mode.
- Hold Resonance Liberation while in Mk. 31 HMG mode to immediatly cast BOOM! Fireworks!.

Forte Circuit: Gloves Are Off!
Switch Gears!
Upon casting Resonance Skill or Intro Skill, Rebecca can freely switch between the Huntress and Guts states.
- The Huntress state increases Rebecca's Crit. DMG by 30%.
- The Guts state allows Rebecca to ignore 15% of the target's DEF.
By default, Rebecca starts in the Huntress state.
Hack - Shifting
Targets damaged by Rebecca's Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Leadhead, Come 'n' Get Me!, Rat-tat-tat! - Huntress, Bang-bang-bang! - Guts, and Resonance Liberation · BOOM! Fireworks! receive Hack - Shifting.
Hack Response - Meltdown
Deal all targets affected by Hack - Interfered within range Electro DMG, considered Hack DMG.
Rat-tat-tat! - Huntress
At 120 points of Fervor, Heavy Attack - Huntress is replaced with Rat-tat-tat! - Huntress. Hold Normal Attack to castRat-tat-tat! - Huntress which consumes all Fervor to deal Electro DMG, considered Basic Attack DMG.
During Heavy Attack - Huntress, if Fervor is at 120 points and Rebecca is not in the action of Tactical Dodge - Huntress, release Normal Attack to cast Rat-tat-tat! - Huntress.
Bang-bang-bang! - Guts
At 120 points of Fervor, Heavy Attack - Guts is replaced with Rat-tat-ta - Huntress. Hold Normal Attack to cast Bang-bang-bang! - Guts, which consumes all Fervor to deal Electro DMG, considered Basic Attack DMG.
Fervor
Rebecca can hold up to 120 points of Fervor.
Normal Attacks restore Fervor upon damaging the target.
Resonance Skill restores Fervor upon damaging the target.
Casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Leadhead, Come 'n' Get Me! restores 50 points of Fervor.
Hot Hand
Rebecca can hold up to 120 points of Hot Hand.
Regenerates over time at a rate of 5 points per second.
Casting Rat-tat-tat! - Huntress or Bang-bang-bang! - Guts restores 40 points.
A Girl Gets What She Wants!
At 120 points of Hot Hand, casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Hey, Leadhead, Come 'n' Get Me!, Resonance Skill - It's Big Boomin' Time!, or Resonance Skill - Come 'n' Get Me! grants the following effects for 12s:
Rebecca simultaneously gains the Stat Bonuses of both the Huntress and Guts states, regardless of which state she's currently in.
Hot Hand cannot be restored during this period and is consumed by 10.
Inherent Skills
Tag, You're It!
ATK Bonus is increased by 10% for 12 when is triggered or when Resonance Liberation - Party 'til Dawn! is cast, stackable up to 2 times. When a Resonator in the team inflicts Hack - Shifting, Tune Break Boost is increased by 30 for 30.
Left an Opening!
Rat-tat-tat! - Huntress and Bang-bang-bang! - Guts gain increased Resistance to Interruption.
When Rebecca casts Resonance Liberation - Party 'til Dawn!, all nearby Resonators in the team gain 20% ATK for 30s.
Intro Skills: My Turn!
Yo, It's Big Boomin' Time!
When in the Huntress state, upon casting Intro Skill, Rebecca approaches the enemy and sprays lead, then switches to the Guts state to blast the target, dealing Electro.
Press Basic Attack shortly after casting this skill to follow up with Basic Attack - Guts Stage 2.
Leadhead, Come 'n' Get Me!
When in the Guts state, upon casting Intro Skill, Rebecca approaches the enemy using the recoil force from shooting at the ground, then switches to the Huntress state to spray lead at the enemy, dealing Electro DMG.
Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin' in Hot! - Huntress.
Outro Skill: Good Partner
Summon a turret that continuously attacks enemies for 14s, dealing Electro DMG.
The next Resonator switched in gains Edgerunners' Bonds, 15% All-DMG Amplification. Resonators with Edgerunners' Bonds gain 14 stack of Overlimit every time the turret attacks, increasing their Heavy Attack DMG Amplification by 1, stacking up to 0.5% times with a max Heavy Attack DMG Amplification of 70 (Lucy automatically receives max stacks when her Edgerunners' Bonds is active.)
Lucy can enhance the turret, increasing its DMG Multiplier by 250%, but its on-field duration will be lowered to 4s.
Tune Break: Hack - Meltdown
Rebecca can inflict Hack - Shifting or Hack - Interfered on targets.
Responding to Hack - Interfered: When any Resonator in the team deals DMG and inflicts the Tune Rupture - Interfered state, Rebecca casts Hack - Meltdown. Each target can be damaged by this skill up to once every 8s.
Resonance Chain
1. Try Not to Get in the Way!
The DMG Multiplier for Rebecca's Pistol Heavy Attack and ShotgunBasic Attack is increased by 50%.
After entering A Girl Gets What She Wants!, Rebeca gains 3 additional stack of Street Smarts for 12s. Upon performing Tactical Dodge - Huntress or Tactical Dodge - Guts, if Rebecca has sufficient Street Smarts stacks, 1 stacks will be consumed to restore 20 STA.
Rebecca's ULT Finale is immune to interruption.
2. Oh, Hey Choom!
Casting Intro Skill - Yo, It's Big Boomin' Time!, Intro Skill - Leadhead, Come 'n' Get Me!, or Resonance Liberation - Party 'til Dawn! grants 20% All-Attribute DMG Bonus for all Resonators in the team for 30s.
When Resonators in the team inflict Hack - Shifting, they gain 15% All DMG Amplification for 30s.
Hot Hand regenerates twice as fast when Rebecca is out of combat.
3. Don't Sweat Your Six!
Rebecca's Resonance Liberation Party 'til Dawn!, and Resonance Liberation BOOM! Fireworks! gain 60% DMG Multiplier.
Rebecca's Resonance Liberation Party 'til Dawn! gains increased explosive range.
Casting Intro Skill Yo, It's Big Boomin' Time!, or Intro Skill Leadhead, Come 'n' Get Me! grants 120 points of Hot Hand.
4. Got Ya Covered!
Rebeca gains an additional 60% Stat increase from the Forte Circuit A Girl Gets What She Wants! effect.
5. Dreamin' on the Edge
Rebecca gains a 20% Basic Attack DMG Bonus for 8s when she applies Hack - Shifting
6. Maybe, Just Maybe...
Rebecca's Basic Attack DMG Bonus from every source is increased by 50%.
Rebecca deals an additional instance of Basic Attack DMG when casting Forte Circuit - Rat-tat-tat! - Huntress or Forte Circuit - Bang-bang-bang! - Guts.
Rebecca recovers an additional 20 points of Hot Hand when she is in Forte CircuitRat-tat-tat! - Huntress! or Forte Circuit Bang-bang-bang! - Guts.
While out of combat, Rebecca restores 4 point of Fervor.
Rebecca Signature Weapon
Skull Thrasher
Increases ATK by 12%/15%/18%/21%/24%. Casting Intro Skill increases the wielder's Basic Attack DMG Bonus by 24%/30%/36%/42%/48% for 14s. Inflicting Hack - Shifting increases the wielder's Basic Attack DMG Bonus by 12%/15%/18%/21%/24%s for 14s. The ATK of all Resonators in the team is increased by 30s.
Conclusion
Rebecca genuinely feels like someone combined a stylish action game protagonist, an arcade shooter character, and a caffeine overdose into one Resonator. Between dual pistols, shotgun combos, recoil movement, machine gun mode, and giant explosions, her gameplay already looks absurdly flashy even in text form.
And while waiting for Rebecca’s official release, this might also be a good time to prepare your Lunites early. If you plan to pull her and her signature weapon, you can check out Wuthering Waves top up deals on LDShop for discounted prices, bonus rewards, and faster recharge options before her banner arrives.

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Rich Experienced Game Editor
Rich is a passionate gamer and strategy explorer who loves uncovering hidden mechanics, experimenting with team comps, and sharing tips that actually help players succeed. She has a talent for breaking down complex systems into easy-to-understand guides, making even the trickiest battles feel manageable. When she's not diving into virtual worlds, you might find her debating game lore, hunting for easter eggs, or enjoying a snack while plotting her next in-game strategy. Rich's goal? Helping fellow gamers have more fun while leveling up their skills.




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