With HoYoverse now revealing the official Agent Records for Claret Flint and Roxy Ifrita Pryce, ZZZ 3.2 is starting to take shape. Both Flint Workshop characters now have full splash art and official names, giving players a much clearer look at the two expected headline Agents for the next update. Here’s the latest banner information, including what has been officially revealed and what is still based on pre-release information.
Update: Claret Flint and Roxy Ifrita Pryce have now received official Agent Records and full character illustrations. Their final banner order, exact release timing, and unreleased gameplay details should still be treated as subject to change until HoYoverse announces the Version 3.2 Special Program and in-game banner details.
ZZZ 3.2 Release Date
HoYoverse has not yet published the full Version 3.2 update notice. However, Version 3.1 launched on July 29, 2026, and the game normally follows an update cycle of roughly six weeks. Based on that schedule, ZZZ Version 3.2 is expected around September 9, 2026. The exact maintenance time and banner schedule will be confirmed in the Version 3.2 Special Program and official notices.
ZZZ 3.2 Banners Overview
Claret Flint and Roxy Ifrita Pryce have both received official Agent Records, making them the two key upcoming Agents to watch for Version 3.2. Current pre-release information points to separate banner phases for the Flint Workshop duo. Here’s the updated quick rundown:
|
Agent |
Rarity |
|
Claret Flint |
S-Rank |
|
Roxy Ifrita Pryce |
S-Rank |
ZZZ 3.2 New Characters
Claret Flint

Rarity: S-Rank | Attribute: Electric | Specialty: Armorer
Claret Flint has now received her official Agent Record and full splash art, moving her beyond the early Season 3 teaser stage. She is the head of Flint Workshop, one of Roscaelifer’s Five Central Departments, and is expected to be one of the featured S-Rank Agents of Version 3.2.
Claret’s finalized design keeps her blonde twin-tails, vivid red accents, and ribbon details, but the full illustration gives her a much stronger Flint Workshop identity. Her black-and-red outfit mixes gothic styling with ornate workshop and weapon-themed details, while her confident expression and formal presentation reinforce the proud, sharp-tongued personality already shown in earlier Season 3 material.
Claret is voiced by Cassandra Lee Morris in English and Kana Ueda in Japanese. Ueda is especially well known for voicing Rin Tohsaka in the Fate/stay night series, which makes Claret’s proud and easily flustered personality an especially fun match.
Roxy Ifrita Pryce

Rarity: S-Rank | Attribute: Wind | Specialty: Stun
Roxy’s official Agent Record also reveals her full name: Roxy Ifrita Pryce. She is closely connected to Claret and Flint Workshop and is expected to join the Version 3.2 lineup, with current pre-release information placing her after Claret.
Roxy keeps the mint-green hair, pointed ears, round glasses, skull motifs, and stitch-like details seen in her earlier teaser appearance, but her full splash art pushes the concept much further. Her official presentation combines a gothic undertaker aesthetic with Flint Workshop machinery, including a large coffin-themed piece of equipment that fits her dry, eccentric personality.
Roxy is voiced by Bryn Apprill in English and Chinatsu Akasaki in Japanese. Akasaki is known for roles including Shinka Nibutani in Love, Chunibyo & Other Delusions! and Felt in Re:Zero — Starting Life in Another World.
Conclusion
With official Agent Records now available for Claret Flint and Roxy Ifrita Pryce, Version 3.2 is no longer relying only on early character leaks. The remaining questions are the final banner order, reruns, and complete kit details, which should become clearer with the Version 3.2 Special Program. If you’re planning to pull for the Flint Workshop duo, start setting aside Polychromes now and keep an eye on LDShop for upcoming ZZZ updates and top-up options.

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Nicole Experienced Game Editor
Hi, I’m Nicole, a game content writer and editor who focuses on breaking down complex game systems into clear, practical guides that players can actually use. I spend most of my time exploring how progression mechanics work in modern RPGs and live-service games—especially systems involving character building, resource loops, and upgrade structures like console setups, module systems, and gacha-style mechanics. My goal is to take all the confusing parts of a game and turn them into something simple, readable, and efficient, so you can spend less time guessing and more time progressing.






