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Roxy Best Build Guide: Kit, Materials, W-Engines & Team | ZZZ 3.2

Roxy Best Build Guide: Kit, Materials, W-Engines & Team | ZZZ 3.2

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Savannah Reed
2026/08/05

The second new character in Version 3.2 is Roxy, and she brings a completely different combat style from Claret. Like Claret, she scales off DEF as her core stat, but her playstyle leans more toward field control and sustained pressure—energy rotation, Wind Eye placement, tornado manipulation—every single skill screams "keep moving."

This Build Guide will walk you through everything you need to know about Roxy's mechanics, gear selection, and team compositions, so you can truly ride the storm when Version 3.2 drops. 

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Roxy Overview

roxy

Rarity: S-Rank | Attribute: Wind | Specialty: Stun

Roxy is also an on-field main DPS. Through the cyclical conversion of Energy into 【Wind Energy】, she continuously generates 【Wind Eyes】, then detonates them with her charged hammer to create tornadoes that relentlessly track and suppress enemies. Her EX Special Attack 【Riding the Wind】 takes it even further—it allows players to manually control a tornado across the battlefield, truly letting you strike wherever you point. 

 

Roxy Skill Kit

BASIC ATTACK

  • Basic Attack: Gale Hammer Combo

Press to activate:

Launches up to 3 Strikes forward, dealing Wind DMG.

During the 3rd attack, press to activate [Basic Attack: Meteor Hammer];

During the 3rd attack, hold or to directly activate [EX Special Attack: Riding the Wind].

  • Basic Attack: Meteor Hammer

After the 3rd hit of [Basic Attack], or when [EX Special Attack: Rising Wind] or [EX Special Attack: Riding Wind] ends without any [Wind Energy], automatically activates:

Delivers a powerful Strike downward, dealing Wind DMG.

  • Basic Attack: Cyclone Hammer

While on the field, hold to charge before activation:

Throws a hammer dealing Wind DMG to enemies on the field;

[Wind Eyes] hit by this skill will be detonated, generating a small tornado that continuously tracks enemies and deals Wind DMG;

After using this skill, all other [Wind Eyes] are detonated;

During skill charge, Anti-Interrupt level is increased, continuously gathering [Wind Eyes] on the field;

During the skill's attack, Character is invulnerable.

  • Entry Skill

Triggered when switching to Roxy:

Launches a Strike at enemies ahead, dealing Wind DMG. Can be triggered once every 5s.

atk1

 

DODGE

  • Dodge: Tailwind

Press to activate:

Perform a quick dodge to the side.

  • Dash Attack: Wind Chaser

Press during a dodge to activate:

Strikes forward, dealing Wind DMG.

  • Dodge Counter: Headwind

Press during a Perfect Dodge to activate:

Strike enemies in front, dealing Wind DMG.

Character is invulnerable while using this skill.

 

ASSIST

  • Quick Assist: Gale Cover

When the on-field character is launched, press to activate:

Strikes forward, dealing Wind DMG.

Character is invulnerable while using this skill.

  • Defensive Assist: Wind Wall

When the on-field character is about to be attacked, press to activate:

Strikes enemies in front, dealing Wind DMG.

Character is invulnerable while using this skill.

  • Assist Follow-Up: Windbreak

After launching a [Defensive Assist], Press to activate:

Launches a Strike forward, dealing Wind DMG.

 

SPECIAL ATTACK

  • Special Attack: Wind Gather

Press to activate:

Strike forward, dealing Wind DMG.

  • EX Special Attack: Rising Wind

With enough Energy, press to activate:

Slides forward, dealing Wind DMG.

When [Wind Energy] is available, automatically follows up with [EX Special Attack: Wind Cannon];

When [Wind Energy] is unavailable, automatically follows up with [Basic Attack: Meteor Hammer];

Character is invulnerable during the skill's attack.

  • EX Special Attack: Riding the Wind

With enough energy, hold to activate:

Roxy generates a tornado. Keep holding and drag the joystick to control the tornado's movement direction. Energy is continuously consumed during this time, dealing Wind DMG to enemies in its path.

The attack stops when Energy is depleted, or when is released without dragging the joystick.

If [Wind Energy] exists after stopping, automatically chains into [EX Special Attack: Wind Cannon].

If [Wind Energy] does not exist, automatically chains into [Basic Attack: Meteor Hammer].

Character is invulnerable during the skill attack.

  • EX Special Attack: Wind Cannon

When [EX Special Attack: Rising Wind] or [EX Special Attack: Riding Wind] ends and [Wind Energy] exists, automatically activates:

Consumes all [Wind Energy] to fire a wind cannon forward, dealing Wind DMG;

This skill consumes 1 [Eye of the Storm], dealing an instance of Wind DMG after the attack, and generates 1 [Eye of the Storm] at the current location;

Character is invulnerable during the skill's attack.

  • Eye of the Wind

[EX Special Attack: Wind Cannon] Generated after consuming [Wind Energy], lasts 30 seconds;

When hit by [Basic Attack: Cyclone Hammer], it will be destroyed and generate a small tornado that continuously tracks enemies and deals Wind DMG;

[Wind Eye] can be pulled by [Basic Attack: Cyclone Hammer] and the charge phase of [Basic Attack: Cyclone Hammer];

When destroyed by any means, [Wind Eye] deals Wind DMG to nearby enemies.

ult1

 

CHAIN ATTACK

  • Chain Attack: Storm Incoming

When a Chain Attack is triggered, select the character to activate:

Unleashes a powerful strike at enemies ahead, dealing massive Wind DMG.

Character is invulnerable while using this skill.

  • Ultimate: Storm Rampage

When Decibel Rating is at Maximum, press to activate:

Unleashes a powerful strike at enemies in front in a large area, dealing massive Wind DMG.

Character is invulnerable while using this skill.

 

CORE SKILL

  • Core Passive:

For every 30 Energy consumed, gain 1 [Wind Energy]. [Wind Energy] caps at 3.

When Roxy's initial DEF exceeds 1,500, each point of DEF beyond that increases ATK by 1.4 and Impact by 0.2, up to a maximum increase of 1,000 ATK and 60 Impact;

When CRIT Rate is at or above 65% during combat, Anomaly Buildup Rate increases by 60%; CRIT DMG of other non-[Armorer] Characters in the squad increases by 32%, and CRIT Rate of [Armorer] Characters increases by 16%, lasting until 30s after combat ends.

  • Additional Ability: PlaceHolder

When another character in your squad is an [Attack] Character or [Armorer] Character:

Roxy's CRIT DMG increases by 10%. This effect scales with character Lv., increasing by 2% per level, up to a maximum increase of 130%;

When any ally hits an enemy, their Daze Vulnerability increases by 30%. When they become Stunned, their Stun duration is extended by 2s;

When an enemy is affected by [Windswept] or [Contamination], the Wind attribute direct DMG and direct attack DMG that triggers [Contamination] attribute dealt to the enemy is additionally increased by 10%.

Roxy Mindscape Cinema

M1

TBA

M2

TBA

M3

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

M4

TBA

M5

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

M6

TBA

 

Roxy Materials

Materials

Total

IMG_256

Basic Windbite Chip

25

IMG_256

Advanced Windbite Chip

75

IMG_256

Specialized Windbite Chip

250

IMG_256

Basic Stun Certification Seal

4

IMG_256

Advanced Stun Certification Seal

32

IMG_256

Buster Certification Seal

30

IMG_256

Hamster Cage Pass

5

IMG_256

TBA

9

IMG_256

TBA

60

IMG_256

Denny

3 705 000

 

Roxy W-Engine

TBA

Roxy Drive Discs

TBA

Roxy Team

TBA

 

Conclusion

That's all for now—Roxy is still in the testing phase, and her kit may see further adjustments. Once her skills are finalized and no longer subject to change, we'll be back to update all the TBA content. So be sure to bookmark this page and stay tuned for the complete guide!

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Savannah Reed

Savannah Reed Experienced Game Editor

I'm a game guide writer with over 20 years of experience playing all types of games, especially anime-style RPGs, gacha and sports games. I love finding smart ways to beat tough levels without spending too much money. By studying game mechanics and character systems, I create easy tips to help players save time and resources. When I'm not gaming, I watch anime to get inspiration for strategies. My goal? To help you enjoy games more and stress less – even when facing "impossible" bosses! Let’s make gaming fun and affordable together!