The second new character in Version 3.2 is Roxy, and she brings a completely different combat style from Claret. Like Claret, she scales off DEF as her core stat, but her playstyle leans more toward field control and sustained pressure—energy rotation, Wind Eye placement, tornado manipulation—every single skill screams "keep moving."
This Build Guide will walk you through everything you need to know about Roxy's mechanics, gear selection, and team compositions, so you can truly ride the storm when Version 3.2 drops.

TOP UP WITH DISCOUNT NOW together!
Roxy Overview

Rarity: S-Rank | Attribute: Wind | Specialty: Stun
Roxy is also an on-field main DPS. Through the cyclical conversion of Energy into 【Wind Energy】, she continuously generates 【Wind Eyes】, then detonates them with her charged hammer to create tornadoes that relentlessly track and suppress enemies. Her EX Special Attack 【Riding the Wind】 takes it even further—it allows players to manually control a tornado across the battlefield, truly letting you strike wherever you point.
Roxy Skill Kit
BASIC ATTACK
- Basic Attack: Gale Hammer Combo
Press to activate:
Launches up to 3 Strikes forward, dealing Wind DMG.
During the 3rd attack, press to activate [Basic Attack: Meteor Hammer];
During the 3rd attack, hold or to directly activate [EX Special Attack: Riding the Wind].
- Basic Attack: Meteor Hammer
After the 3rd hit of [Basic Attack], or when [EX Special Attack: Rising Wind] or [EX Special Attack: Riding Wind] ends without any [Wind Energy], automatically activates:
Delivers a powerful Strike downward, dealing Wind DMG.
- Basic Attack: Cyclone Hammer
While on the field, hold to charge before activation:
Throws a hammer dealing Wind DMG to enemies on the field;
[Wind Eyes] hit by this skill will be detonated, generating a small tornado that continuously tracks enemies and deals Wind DMG;
After using this skill, all other [Wind Eyes] are detonated;
During skill charge, Anti-Interrupt level is increased, continuously gathering [Wind Eyes] on the field;
During the skill's attack, Character is invulnerable.
- Entry Skill
Triggered when switching to Roxy:
Launches a Strike at enemies ahead, dealing Wind DMG. Can be triggered once every 5s.

DODGE
- Dodge: Tailwind
Press to activate:
Perform a quick dodge to the side.
- Dash Attack: Wind Chaser
Press during a dodge to activate:
Strikes forward, dealing Wind DMG.
- Dodge Counter: Headwind
Press during a Perfect Dodge to activate:
Strike enemies in front, dealing Wind DMG.
Character is invulnerable while using this skill.
ASSIST
- Quick Assist: Gale Cover
When the on-field character is launched, press to activate:
Strikes forward, dealing Wind DMG.
Character is invulnerable while using this skill.
- Defensive Assist: Wind Wall
When the on-field character is about to be attacked, press to activate:
Strikes enemies in front, dealing Wind DMG.
Character is invulnerable while using this skill.
- Assist Follow-Up: Windbreak
After launching a [Defensive Assist], Press to activate:
Launches a Strike forward, dealing Wind DMG.
SPECIAL ATTACK
- Special Attack: Wind Gather
Press to activate:
Strike forward, dealing Wind DMG.
- EX Special Attack: Rising Wind
With enough Energy, press to activate:
Slides forward, dealing Wind DMG.
When [Wind Energy] is available, automatically follows up with [EX Special Attack: Wind Cannon];
When [Wind Energy] is unavailable, automatically follows up with [Basic Attack: Meteor Hammer];
Character is invulnerable during the skill's attack.
- EX Special Attack: Riding the Wind
With enough energy, hold to activate:
Roxy generates a tornado. Keep holding and drag the joystick to control the tornado's movement direction. Energy is continuously consumed during this time, dealing Wind DMG to enemies in its path.
The attack stops when Energy is depleted, or when is released without dragging the joystick.
If [Wind Energy] exists after stopping, automatically chains into [EX Special Attack: Wind Cannon].
If [Wind Energy] does not exist, automatically chains into [Basic Attack: Meteor Hammer].
Character is invulnerable during the skill attack.
- EX Special Attack: Wind Cannon
When [EX Special Attack: Rising Wind] or [EX Special Attack: Riding Wind] ends and [Wind Energy] exists, automatically activates:
Consumes all [Wind Energy] to fire a wind cannon forward, dealing Wind DMG;
This skill consumes 1 [Eye of the Storm], dealing an instance of Wind DMG after the attack, and generates 1 [Eye of the Storm] at the current location;
Character is invulnerable during the skill's attack.
- Eye of the Wind
[EX Special Attack: Wind Cannon] Generated after consuming [Wind Energy], lasts 30 seconds;
When hit by [Basic Attack: Cyclone Hammer], it will be destroyed and generate a small tornado that continuously tracks enemies and deals Wind DMG;
[Wind Eye] can be pulled by [Basic Attack: Cyclone Hammer] and the charge phase of [Basic Attack: Cyclone Hammer];
When destroyed by any means, [Wind Eye] deals Wind DMG to nearby enemies.

CHAIN ATTACK
- Chain Attack: Storm Incoming
When a Chain Attack is triggered, select the character to activate:
Unleashes a powerful strike at enemies ahead, dealing massive Wind DMG.
Character is invulnerable while using this skill.
- Ultimate: Storm Rampage
When Decibel Rating is at Maximum, press to activate:
Unleashes a powerful strike at enemies in front in a large area, dealing massive Wind DMG.
Character is invulnerable while using this skill.
CORE SKILL
- Core Passive:
For every 30 Energy consumed, gain 1 [Wind Energy]. [Wind Energy] caps at 3.
When Roxy's initial DEF exceeds 1,500, each point of DEF beyond that increases ATK by 1.4 and Impact by 0.2, up to a maximum increase of 1,000 ATK and 60 Impact;
When CRIT Rate is at or above 65% during combat, Anomaly Buildup Rate increases by 60%; CRIT DMG of other non-[Armorer] Characters in the squad increases by 32%, and CRIT Rate of [Armorer] Characters increases by 16%, lasting until 30s after combat ends.
- Additional Ability: PlaceHolder
When another character in your squad is an [Attack] Character or [Armorer] Character:
Roxy's CRIT DMG increases by 10%. This effect scales with character Lv., increasing by 2% per level, up to a maximum increase of 130%;
When any ally hits an enemy, their Daze Vulnerability increases by 30%. When they become Stunned, their Stun duration is extended by 2s;
When an enemy is affected by [Windswept] or [Contamination], the Wind attribute direct DMG and direct attack DMG that triggers [Contamination] attribute dealt to the enemy is additionally increased by 10%.
Roxy Mindscape Cinema
|
M1 |
TBA |
|
M2 |
TBA |
|
M3 |
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
|
M4 |
TBA |
|
M5 |
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
|
M6 |
TBA |
Roxy Materials
|
Materials |
Total |
|
Basic Windbite Chip |
25 |
|
Advanced Windbite Chip |
75 |
|
Specialized Windbite Chip |
250 |
|
Basic Stun Certification Seal |
4 |
|
Advanced Stun Certification Seal |
32 |
|
Buster Certification Seal |
30 |
|
Hamster Cage Pass |
5 |
|
TBA |
9 |
|
TBA |
60 |
|
Denny |
3 705 000 |
Roxy W-Engine
TBA
Roxy Drive Discs
TBA
Roxy Team
TBA
Conclusion
That's all for now—Roxy is still in the testing phase, and her kit may see further adjustments. Once her skills are finalized and no longer subject to change, we'll be back to update all the TBA content. So be sure to bookmark this page and stay tuned for the complete guide!

TOP UP WITH DISCOUNT NOW
Savannah Reed Experienced Game Editor
I'm a game guide writer with over 20 years of experience playing all types of games, especially anime-style RPGs, gacha and sports games. I love finding smart ways to beat tough levels without spending too much money. By studying game mechanics and character systems, I create easy tips to help players save time and resources. When I'm not gaming, I watch anime to get inspiration for strategies. My goal? To help you enjoy games more and stress less – even when facing "impossible" bosses! Let’s make gaming fun and affordable together!












