Arknights: Endfield Banners: 2026 Schedule

Arknights: Endfield Banners: 2026 Schedule

author avatar
Henry Smith
2026/02/04

What’s up, Endministrators! Banner anxiety in Arknights: Endfield hits different when you’re trying to pull smart and keep your stash alive. This roundup gives you a clean, scroll-friendly view of the current banner, what’s next in Version 1.0, and the future banner roadmap (1.1–1.3) so you can decide: spend now, or start saving with a plan.

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Banners Overview

Current & Next Banner (V1.0)

Phase 1

Jan 22 – Feb 7, 2026

Laevatain

Laevatain

Phase 2

Feb 7 – Feb 24, 2026

Gilberta

Gilberta

Phase 3

Feb 24 – Mar 13, 2026

Yvonne

Yvonne

 

Future Banners

Version

Phase

NEW

1.1

Phase 1

Tangtang

Tangtang

Phase 2

Mi Fu

Mi Fu

1.2

Phase 1

Zhuang Fangyi

Zhuang Fangyi

Phase 2

Liberi Girl

Liberi Girl

1.3

Phase 1

Rossina

Rossina

Phase 2

Sankta Boy

Sankta Boy

 

Current Banner

Laevatain — Scars of the Forge (Jan 22 – Feb 7, 2026)

Laevatain

Rarity: 6-star   |   Class: Striker   |   Weapon: Sword   |   Element: Heat

This is your “launch carry” banner. Laevatain is a 6★ Striker who fights with a Sword and runs Heat damage, which basically translates to: she’s built to stand in the middle of a mess and turn it into a clean, repeatable AoE wipe cycle once you learn her timing.

In real play, she’s the kind of unit that makes early progression feel less fragile—Heat teams are straightforward to pilot, and her kit naturally rewards “stay on-field, keep the engine running, cash out big.” If you’re the type who wants one banner unit that immediately feels like a main DPS, she does that job. (Her signature weapon is the matching Sword on the weapon side, if you care about full build synergy.)

 

Upcoming Banners

Gilberta — The Floaty Messenger (Feb 7 – Feb 24, 2026)

Gilberta

Rarity: 6-star   |   Class: Support   |   Weapon: Arts Unit   |   Element: Nature

Gilberta is a 6★ Supporter with an Arts Unit weapon and Nature element. She’s less about “press ult to delete” and more about turning your whole team’s damage into something that sticks—buffing output, enabling reactions, and generally making boss fights stop feeling like you’re throwing pebbles at a wall.

If you like flexible accounts (the kind that can pivot between Heat, Cryo, and Electric cores without rebuilding from zero), supporters like her are the glue. Nature-triggered reaction utility matters in Endfield’s combat language, and Corrosion-style debuffs are one of the cleanest ways to make “good teams” feel “unfair.”

 

Yvonne — Hues of Passion (Feb 24 – Mar 13, 2026)

Yvonne

Rarity: 6-star   |   Class: Striker   |   Weapon: Handcannon   |   Element: Cryo

Yvonne closes out Version 1.0 Phase 3 as a 6★ Cryo Striker who wields a Handcannon. She plays like a “lock-on and execute” carry: sharp single-target pressure, clean burst windows, and a kit that rewards you for keeping enemies tagged with Cryo Infliction so she can keep cycling her payoff moments.

In Cryo comps, her identity is simple and extremely practical—she converts Infliction management into real damage and momentum. She’s also built around pushing enemies into Solidification (your “freeze” style control state), and she gains extra value when she’s consuming or interacting with Inflictions to fuel her Ultimate loop. If you enjoy that Endfield rhythm—apply element → trigger the reaction window → cash out—Yvonne is one of the cleanest “do the system, get paid” carries you can pull in 1.0.

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Future Banners

1.1 Banner

Phase 1: Tangtang

Tangtang

Rarity: 6-star   |   Class: Striker   |   Weapon: Handcannon   |   Element: Nature

Tangtang is positioned as a major Wuling-side character, tied to the “Qingbo Stockade” thread in the region’s story arc, and she’s the one future unit we’ve had the clearest combat read on so far.

The strongest throughline: she fights with Handcannon, and the weapon visuals lean green-coded, which typically points players toward a Nature kit. From there, the most consistent interpretation is a Nature-forward DPS who uses Corrosion as the bridge—apply it to shred defenses over time, then convert that softened target into big physical cash-outs during combo/ultimate windows.

On the lore side, she’s framed as the Qingbo Stockade leader, and her rivalry with Mi Fu has “two powers in the same region keeping each other in check” energy—funny on the surface, political underneath. That kind of relationship usually means they’ll keep colliding in main story updates, which is why her banner timing being paired with new Wuling maps feels believable.

 

Phase 2: Mi Fu

Mi Fu

Rarity: 6-star   |   Class: Caster   |   Weapon: Arts Unit   |   Element: Heat

Mi Fu is where the interesting design problem shows up: story presentation leans into gauntlet / fist fighting, but the current weapon taxonomy doesn’t cleanly include “pure fist weapons,” which is why you’ll see a lot of “Arts Unit” speculation around her.

The cleanest gameplay niche for her, given the roster direction, would be a short-to-mid rotation burst character—someone who jumps in, detonates a window, then hands the stage back to your main carry. Heat is the common guess because it pairs naturally with explosive burst patterns and the existing Heat ecosystem, plus it gives her a different identity from Tangtang while keeping their rivalry mechanically relevant.

Story-wise, she’s described as the Wuling City Watchguards captain, serious and strict, with strong ties upward to Zhuang Fangyi and strong friction sideways with Tangtang. That triangle (city authority ↔ Watchguards captain ↔ local stronghold leader) is basically a ready-made arc for future maps and political conflict, so her landing right after Tangtang also fits the narrative pacing.

 

1.2 Banner

Phase 1: Zhuang Fangyi

Zhuang Fangyi

Rarity: 6-star   |   Class: Caster   |   Weapon: Arts Unit   |   Element: Electric

Zhuang Fangyi is “big banner energy.” She’s framed as Wuling’s current top authority figure and a lightning-flavored “Tianshi” archetype, so players naturally expect Electric as her core element.

The most consistent gameplay picture is a main DPS or burst sub-carry who either (a) drops huge electric bursts, or (b) runs a dual-mode kit—melee stance for setup, then a ranged conversion during ultimate for the real damage window. That kind of design fits both her “leader” vibe and the way Endfield likes to make ultimates feel like a whole phase change.

Narratively, she’s tied directly into the Administrator’s Wuling arc (recognition, trust, a lot of “you matter here” framing), which is exactly the sort of story prominence that usually signals early implementation. If a character keeps showing up in pivotal scenes, the gacha schedule tends to follow.

 

Phase 2: Liberi Girl (name TBD)

Liberi Girl

Rarity: 6-star   |   Class: Guard   |   Weapon: Sword   |   Element: Cryo

Right now, this one is the least “locked” of the six, because even the name is basically “race + silhouette.” The safest planning description: a Liberi girl who likely lands as either Nature or Cryo, with a Sword leaning toward agile, stack-based gameplay. The two common role directions that fit Endfield’s early roster needs are: a Corrosion-leaning DPS (Nature utility that also hits hard) or a Cryo stacker (fast infliction to enable freeze/solidify loops).

What matters for banner planning is less “exact kit” and more “account value.” A well-designed Liberi sword unit usually ends up being a rotation piece you can slot into multiple comps—either as a status applier or as a flexible sub-DPS that makes your main carry’s life easier. That’s the kind of operator Phase 2 banners love to sell.

 

1.3 Banner

Phase 1: Rossina

Rossina

Rarity: 6-star   |   Class: Vanguard   |   Weapon: Sword   |   Element: Heat

Rossina is the “small body, loud damage” type, and her banner pitch writes itself: she’s the younger sister of Wulfgard, part of the Landbreaker “Wolfpack” clan of the Wuling ecosystem, and she’s portrayed with a sword and Heat element.

The role expectation that makes the most sense is Vanguard—the kind that accelerates skill cycling and keeps your rotation from stalling, while still contributing meaningful on-field pressure when you need it.

In practice, a Heat Vanguard like this usually ends up being the team lubricant: you don’t pull her to top damage charts, you pull her because your entire comp starts feeling smoother—more ult uptime, cleaner handoffs, fewer dead seconds. If you enjoy Heat teams and you care about fast clears, she’s a very believable Phase 1 headline.

 

Phase 2: Sankta Boy (name TBD)

Sankta Boy

Rarity: 6-star   |   Class: Guard   |   Weapon: Polearm   |   Element: Physical

This one is the “new region hook.” The read here is mainly location + silhouette: a male character linked to a non-Wuling setting, wielding a Polearm, and possibly tied to Sankta visual language (halo cues) with enough ambiguity that it could be deliberate misdirection.

Element guesses usually circle Heat or Physical, because both pair well with Polearm silhouettes and “new arc, new problems” storytelling.

From a banner-design perspective, Phase 2 of a later patch is a great place to drop a region-shift character: you’ve already sold the local favorite, now you sell what’s coming next. If Update 3 really pivots away from Wuling back into wider world threads, he’s the cleanest anchor among the teased silhouettes.

 

Conclusion

That’s the whole point of banner tracking: not “who’s coolest,” but when your account should actually commit—and when it’s better to chill, hoard pulls, and wait for your favorite phase to land. Keep an eye on official updates as schedules shift, and if you end up a few pulls short right before your target drops, a quick Endfield top-up on LDShop can help you finish the plan without panic-refreshing your wallet.

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Henry Smith

Henry Smith Experienced Game Editor

Greetings! I’m a veteran game editor and strategy guide creator with over a decade of experience exploring the worlds of action RPGs and gacha adventures. From the elemental battlegrounds of Genshin Impact, to the cosmic journeys of Honkai: Star Rail, and the fast-paced combat of Wuthering Waves, I dive deep into the mechanics, meta, and moments that define each game. What can you expect? In-depth guides, expert commentary, and practical insights to sharpen your gameplay and expand your understanding of the titles you love.