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Si Build Guide: Best Weapons, Gear & Teams | Arknights: Endfield

Si Build Guide: Best Weapons, Gear & Teams | Arknights: Endfield

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LDShop Team
2026/10/15

Si arrives in Arknights: Endfield on October 15, 2026, with the Sanctuary of Ink update. This 6-star Cryo Supporter brings a distinctive mix of team buffs and damage recording, while her combo cooldown reduction gives the first-slot operator another reason to take center stage. Getting her build right also means choosing teammates who can activate her combo consistently. This guide covers Si’s recommended weapons, gear, skill priorities, and teams to help you put her painting-inspired kit to work.

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Overview

Si character overview in Arknights Endfield

Rarity6-star
ClassSupporter
WeaponGreat Sword
ElementCryo

Si is a six-star Cryo Supporter who combines team amplification, battlefield control, and personal damage. Her distinctive Inksoul mechanic lets teammates transfer damage and effects to an enemy through a separate target, helping them maintain pressure when its host moves out of reach. Artful Intent adds delayed area damage by recording part of the damage dealt during its duration. She fits Cryo and Heat teams, particularly alongside damage dealers who consume or absorb Infliction and regularly use combo skills. With elemental amplification and cooldown reduction for the first-slot operator’s combo, Si helps coordinate the team’s burst while contributing follow-up damage of her own.

 

Skills & Leveling Priority

Basic Attack — Artistic Urge

Si Artistic Urge basic attack gameplay animation

BASIC ATTACK:

An attack with up to 5 sequences that deals Cryo DMG. As the controlled operator, Final Strike also deals 18 Stagger.

DIVE ATTACK:

Basic attack performed in mid-air becomes a dive attack that deals Cryo DMG to nearby enemies.

FINISHER:

Basic attack performed near a Staggered enemy becomes a finisher that deals massive Cryo DMG and recovers some SP.

Battle Skill — Brushwork Realm

Si Brushwork Realm battle skill gameplay animation

Si deals Cryo DMG and applies Artful Intent, Immobilization, and Cryo Infliction (or Heat Infliction if a Heat element operator is in Team Position 01) on the target. After a target with Artful Intent takes DMG, part of the DMG taken is recorded. When the duration of Artful Intent ends, it bursts and deals Fixed DMG equal to the DMG recorded. After casting the skill, Si's battle skill is temporarily changed to Initial Stroke.

Initial Stroke: Costs 15 SP. Si pulls an Inksoul from a target with Artful Intent. All DMG dealt and effects applied to the Inksoul will also be dealt to its host (the said target). The Inksoul lasts as long as the remaining duration of Artful Intent. After casting the skill, Si's battle skill is temporarily changed to Final Stroke.

Final Stroke: Costs no SP. Makes the Inksoul disappear early. When disappearing, the Inksoul will move to its host and trigger a burst like the ending burst of Artful Intent.

When dealing DMG or applying effects to both the Inksoul and the host, only 1 instance of the DMG or effect is dealt/applied. If the host is defeated during the Inksoul's duration, it will link to another enemy in combat and apply Artful Intent to it. This does not reset the duration of Artful Intent. If a target with Artful Intent is defeated without having its Inksoul drawn out of it, the defeated target will drop an Inksoul at its location.

Combo Skill — Fully Envisioned

Si Fully Envisioned combo skill gameplay animation

Si summons an Ink Lung that deals Cryo DMG. This DMG is based on the highest stacks of Arts Infliction consumed or absorbed from a single target.

Trigger:

When an enemy's Cryo Infliction or Heat Infliction is consumed or absorbed.

Ultimate — No One Spoils the Fun

Si No One Spoils the Fun ultimate gameplay animation

Si summons a Giant Ink Lung from her painting that deals Cryo DMG and grants temporary Cryo Amp and Heat Amp to the entire team.

Skill Priority

Combo Skill > Ultimate > Battle Skill > Basic Attack

Skill

Target level

Main purpose

Fully Envisioned

12

Personal burst damage

No One Spoils the Fun

12

Cryo and Heat amplification

Brushwork Realm

9

Artful Intent and Infliction setup

Artistic Urge

9

Basic attacks and finishers

Prioritize Combo Skill and Ultimate for the recommended 12 / 12 / 9 / 9 build. Battle Skill remains worth further investment for Artful Intent, especially when Si supports a heavily invested carry. Basic Attack can wait while resources are limited.

 

Best Weapon

Signature Weapon

Jade Vessel in Arknights Endfield

Jade Vessel

Rarity: 6✦

Type: Great Sowrd

Base ATK: 500

Intellect: +156

Cryo DMG Bonus: +43.30%

ATK: +25.60%

When the wielder applies Immobilization on the enemy, the target enemy suffers DMG Taken +12.0% for 30s. When the wielder applies Immobilization on the enemy or after the wielder casts an ultimate, the next combo skill cast within 20s gains DMG Dealt +40%.
The two effects apply separately and do not stack with themselves.

Jade Vessel is the first choice. Intellect, Cryo DMG, and ATK support Si’s damage, while her Battle Skill’s Immobilization activates the weapon’s enemy DMG Taken debuff. Immobilization or an Ultimate cast also strengthens her next Combo Skill within the effect’s duration. This ties both sides of her role together: the team benefits from the debuff, and Si gains a stronger burst. Plan a Combo Skill after each relevant activation rather than assuming one activation buffs every cast.

Alternative

Long Heritage in Arknights Endfield

Long Heritage

Rarity: 6✦

Type: Great Sword

Base ATK: 485

Intellect: +156

Cryo DMG Bonus: +43.30%

Main Attribute: +11.20%

When the wielder's battle skill applies Cryo Infliction or Heat Infliction, the wielder gains Cryo DMG Dealt +9.6% for 20s.
When the wielder grants Arts Amp to another operator in the team, the entire team gains Arts DMG Dealt +6.4% for 20s.
The two effects apply separately and do not stack with themselves.

Long Heritage is the main alternative from the Protocol Pass. Its Intellect and Cryo DMG suit Si, and applying either Cryo or Heat Infliction through her Battle Skill activates its personal Cryo damage bonus. Granting Arts Amp to another teammate activates the team Arts damage effect, which Si can do with her Ultimate. Its flexible Infliction condition makes it easier to use across both Cryo and Heat teams. Weapon Potential matters when comparing it with other options.

Khravengger in Arknights Endfield

Khravengger

Rarity: 6✦

Type: Great Sword

Base ATK: 505

Strength: +156

Attack: +39.00%

All Skill DMG Bonus: +32.00%

When the wielder's Battle Skill applies Cryo Infliction, the wielder gains Cryo DMG dealt +16% for 15s. When the wielder deals Combo Skill DMG to an enemy with Cryo Infliction, the wielder gains Cryo DMG dealt +32% for 15s. The two effects apply seperately and do not stack with themselves.

Khravengger is a conditional alternative if it is already available. Its ATK and skill damage bonuses help Si, but its additional effects require her Battle Skill to apply Cryo Infliction and her Combo Skill to hit an enemy that still has Cryo Infliction. Consuming every Cryo stack to trigger Si can leave the target without the status needed for that second condition. Reapply Cryo before her attack connects when possible. With a Heat operator first, Si’s Battle Skill applies Heat instead, so this weapon loses part of its synergy.

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Best Gear Set

DPS

Armor

Armor Type 50 Yinglung Soft Armor in Arknights Endfield

Type 50 Yinglung Soft Armor

Gloves

Gloves Type 50 Yinglung Gloves in Arknights Endfield

Type 50 Yinglung Gloves

Kit

Kit Type 50 Yinglung Beacon in Arknights Endfield

Type 50 Yinglung Beacon

Kit

Kit LYNX Slab in Arknights Endfield

LYNX Slab

The three-piece set grants ATK and builds Yinglung’s Edge whenever any teammate casts a Battle Skill. Those stacks strengthen Si’s next Combo Skill, matching a team that spends skills building Infliction before consuming it. Soft Armor, the INT and STR hand piece, and Beacon also concentrate stats into Intellect and Combo Skill DMG. LYNX Slab is the off-set piece for its Main Attribute bonus.

Support

Armor

Armor Redeemer Armor in Arknights Endfield

Redeemer Armor

Gloves

Gloves Eternal Xiranite Channeling Gloves in Arknights Endfield

Eternal Xiranite Channeling Gloves

Kit

Kit Eternal Xiranite Rangefinder in Arknights Endfield

Eternal Xiranite Rangefinder

Kit

Kit Eternal Xiranite Rangefinder in Arknights Endfield

Eternal Xiranite Rangefinder

Channeling Gloves and two Rangefinders activate Eternal Xiranite while retaining Combo Skill DMG on the individual pieces. Si’s Ultimate applies Amp and activates the set’s damage buff for other teammates. Redeemer Armor supplies Intellect and Ultimate Gain Efficiency. This is a useful support setup when another carry takes priority.

 

Best Team Comps

Si in Arknights Endfield

Si

Xaihi in Arknights Endfield

Xaihi

This lineup makes Si the main damage focus. Use Arcane’s WILL configuration to copy existing Cryo Infliction, then use a Nature Battle Skill against Cryo to trigger Corrosion and enable Si’s Combo Skill. Tangtang supplies Cryo Infliction and builds Whirlpools; consuming them with her Battle Skill creates extra Waterspouts for Arts Susceptibility. Xaihi adds healing and amplification, with her Combo Skill becoming available after the controlled operator uses both Auxiliary Crystal charges through Final Strikes.

Si in Arknights Endfield

Si

Arcane in Arknights Endfield

Arcane

Laevatain takes the first slot so Si applies Heat Infliction. Arcane’s WILL configuration duplicates existing Heat stacks, helping Laevatain build Melting Flame through her absorption talent. That absorption also triggers Si’s Combo Skill. Ardelia supplies healing and forcibly applies Corrosion with her Combo Skill, enabling Laevatain’s Combo Skill without first needing Combustion. Let Laevatain use that opening before Ardelia consumes Corrosion with Dolly Rush to apply Arts Susceptibility, boosting both Laevatain’s Heat damage and Si’s Cryo damage.

Si in Arknights Endfield

Si

Arcane in Arknights Endfield

Arcane

Xaihi in Arknights Endfield

Xaihi

Yvonne’s bomb consumes Cryo or Nature Infliction, forcibly applies Solidification, and generates Ultimate Energy based on the stacks consumed. Consume Cryo stacks to enable Si’s Combo Skill; consuming Nature alone does not satisfy Si’s trigger. Arcane’s WILL configuration helps build the Cryo stack count, while Xaihi supports the controlled operator through Final Strikes and supplies Cryo and Nature Amp with her Ultimate. Si contributes her own burst alongside Yvonne’s enhanced attacks.

Tangtang can replace Xaihi when extra application and Arts Susceptibility are more valuable than healing.

 

Si in Arknights Endfield

Si

Arcane in Arknights Endfield

Arcane

Xaihi in Arknights Endfield

Xaihi

Last Rite’s Combo Skill consumes all Cryo Infliction once a target has at least three stacks, generating Ultimate Energy and enabling Si’s Combo Skill. Her Battle Skill also contributes Cryo through a pursuit attack after the controlled operator’s next Final Strike. Arcane’s WILL configuration duplicates the existing Cryo stack and applies Cryo Susceptibility, while Xaihi supplies healing and team amplification. Use Final Strikes to progress both Last Rite’s Battle Skill effect and Xaihi’s crystal charges.

Tangtang can replace Xaihi for additional Cryo application and Arts Susceptibility, trading away Xaihi’s healing.

 

Conclusion

Build Si around the stacks her teammates can provide and the damage window she is meant to support. Yinglung rewards her own Combo Skill investment, while Eternal Xiranite offers a support route. With the first slot, energy needs, and Infliction triggers arranged, she can lead a Cryo lineup or contribute alongside Laevatain, Last Rite, and Yvonne.

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LDShop Team

LDShop Team Experienced Game Editors

The LDShop Editorial Team covers game updates, character builds, team compositions, and practical gameplay guides. We follow official announcements, test game mechanics, and gather insights from gaming communities to provide accurate, useful, and easy-to-follow content. Our goal is to help players make informed decisions, save resources, and get more out of their favorite games.