Umbral Monument is Arknights: Endfield’s permanent high-difficulty playground—tight team slots, strict rules, and mechanics that punish lazy comps. If you just want clean clears, full rewards, and zero wasted attempts, this guide breaks down the mode’s flow, key rewards, including Monumental Etching’s Oroberyl, plus stage tips and best team comps as new Series drop.
What is Umbral Monument

If you’ve been waiting for Endfield’s “okay, now my roster actually needs to work” mode—Umbral Monument is it. It’s a permanent, high-difficulty combat mode that gets periodic content updates, basically new batches of challenges over time, so it’s not a one-and-done checklist. And yeah, the official flavor text goes hard: “wars, heroes, carnage, and remembrance”—like every clear is another name etched into a living monument, and your team is the tool doing the carving.
To get in, you’ll need to clear the main mission “Chapter I Process II: Paving the Way” and reach Authority Level ≥ 30—so it’s very much a “you’re past the early-game training wheels, time to lock in” kind of mode.
Umbral Monument Gameplay

Umbral Monument runs in Series, and each Series typically contains multiple stages. Every stage is split into Normal Mode and Agony Mode, and the rule is simple: clear Normal first to unlock the significantly more challenging Agony version of that same stage—no skipping the warm-up.
Before you even swing, you’ll configure your team, and each battle caps you at four operators deployed, so every slot has a job and “close enough” picks get punished.
The game also really wants you to scout like an adult: in the stage selection screen you can check things like Recommended Operator Level and Mechanics, and you can hit Enemy Intel to pull detailed enemy information for the current stage.
That matters, because the core loop is basically: read the mechanic, read the enemy roster, then bring the operators that actually answer both—do that and your clear feels smooth instead of sweaty. Once the battle starts, the win condition is clear: defeat all enemies within the time limit (10 mins) to clear the stage.
Tool-wise, tacticals are allowed in Normal, but they’re prohibited and cannot be used during combat in Agony, so Agony is where your comp and execution have to stand on their own.
Event Rewards

Rewards come in two satisfying layers: completion flex + first-clear loot. If you complete every stage of a Series in Normal, you earn an Engraved Medal for that Series; if you complete every stage of the Series in Agony, you trim that engraved medal—same badge, upgraded brag rights. On top of that, completing all stages for the first time grants one-time rewards that include Mark of Perseverance, Advanced Cognitive Carrier, Arms INSP Set, and Protohedron—so even if you’re not an Agony enjoyer yet, Normal clears still pay real dividends.
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Monumental Etching: Old Wounds

Monumental Etching: Old Wounds is the limited-time “bonus payout” layer that rides on top of Umbral Monument drops. It’s a limited-time exclusive event for Umbral Monument that launches with the version update; during the event, you complete specific Umbral Monument challenges and claim rewards (including Oroberyl and more) directly from the Monumental Etching event screen.
During Zeroth Directive, both Umbral Monument gameplay and Monumental Etching: Old Wounds are available, with the preview listing the Series opening dates as Those Forsaken by the Land — 2026/02/12 and Inorganic Construct — 2026/02/26.
The same preview also shows the Old Wounds time markers as Feb. 13, 2026 at 12:00 PM (server time) — Before version update and maintenance for Those Forsaken by the Land, and Feb. 24, 2026 at 12:00 PM (server time) — Before version update and maintenance for Inorganic Construct.
Monumental Etching: Old Wounds Rewards Overview
Monumental Etching: Old Wounds is your limited-time Umbral Monument reward track. Clear the listed challenges and milestones to earn Oroberyl—scan the table below to claim everything before it expires.
|
Task Name |
Completion Requirement |
Oroberyl |
|
Unorthodox Tactics |
Clear Unorthodox Tactics 1 time |
150 |
|
Survive the Gas |
Clear Survive the Gas 1 time |
150 |
|
Ballista and Axe |
Clear Ballista and Axe 1 time |
150 |
|
Perseverance Challenge |
Participate in any stage under the Agony Mode 5 times |
150 |
|
Stop the Shield |
Clear Stop the Shield 1 time |
150 |
|
Encircled by Arrows |
Clear Encircled by Arrows 1 time |
150 |
|
Steady as Rock |
Clear Steady as Rock 1 time |
150 |
|
Damage Challenge I |
Deal 500,000 damage in any Those Forsaken by the Land stage (including Agony Mode) |
150 |
|
Practice Challenge I |
Enter any Those Forsaken by the Land stage (including Agony Mode) 3 times |
150 |
|
Damage Challenge II |
Deal a cumulative total of 1,500,000 damage in any stage under Agony Mode |
150 |
|
Practice Challenge II |
Enter any Inorganic Construct stage (including Agony Mode) 3 times |
150 |
|
Damage Challenge III |
Deal 500,000 damage in any Inorganic Construct stage (including Agony Mode) |
150 |
|
Practice Challenge III |
Enter any Inorganic Construct stage including Agony Mode) 5 times |
150 |
|
Agony Basics |
Enter any Those Forsaken by the Land (Agony) stage 1 time |
150 |
|
Agony Advanced |
Enter any Inorganic Construct (Agony) stage 1 time |
150 |
|
Agony Mastery |
Enter any Inorganic Construct (Agony) stage 3 times |
150 |
Battle Tips for Each Stage
Survive the Gas
Poison fog constantly drains HP, making sustain the most important factor in this stage. Bring a reliable healer and keep the active operator alive since healing echoes to the entire squad. Prioritize staggering the Vanguard to break its shield and avoid stepping on armor scales dropped by Siegeknuckles. When the boss reaches around half HP, additional enemies may appear, so use grouping skills to quickly clear them before the pressure builds up.
Unorthodox Tactics
Enemies gain ATK gradually over time, so defensive or stall strategies are risky. Focus on fast eliminations and aggressive play. Nidwyrms should be your first priority since their corrosive spit creates dangerous puddles that heavily damage melee units. Try grouping enemies together and eliminate them with AoE damage while constantly strafing to avoid Ambusher projectiles.
Ballista and Axe
This stage features a multi-phase fight against the Executioner and the Ballista. At the start, quickly move out of the arrow barrage before focusing on the Executioner. Keep an interrupt ready for his grab attack and other charged abilities. When the Ballista joins the battle, watch for large telegraphed attacks and interrupt them whenever possible. Manage stamina carefully, as excessive dodging can leave you vulnerable during the later phase when both bosses fight together.
Umbral Monument Stages
Stage 1
Enemies recover from Stagger more rapidly, making them harder to interrupt, and their attack range is significantly increased. Heavy Sting α periodically becomes immune to all damage; this immunity is removed once all Heavy Sting α enemies are defeated. Tacticals and consumable items are disabled in this stage.
Physical Team
|
Endministrator |
Chen Qianyu |
Pogranichnik |
Lifeng |
This team centers on consistent physical damage output. Chen Qianyu and Pogranichnik provide strong frontline pressure while Lifeng supports sustained combat, allowing the Endministrator to maintain stable DPS during extended fights.
Laevatain Hypercarry Team
|
Laevatain |
Wulfgard |
Akekuri |
Ardelia |
The composition is built to maximize Laevatain’s burst potential. Wulfgard and Akekuri supply buffs and utility that enhance damage uptime, while Ardelia helps stabilize the team so Laevatain can function as the primary damage dealer.
Avywenna Premium Team
|
Avywenna |
Arclight |
Perlica |
Gilberta |
This lineup focuses on balanced damage and strong support synergy. Arclight and Perlica provide utility and survivability, enabling Avywenna to deal consistent damage while Gilberta contributes additional pressure and team support.
Stage 2
Enemies move more quickly and recover from Stagger faster. Whenever an enemy is defeated, the remaining enemies become more resistant to interruption and gradually gain increased ATK along with continuous HP regeneration. Tacticals and consumables cannot be used.
Physical Team
|
Endministrator |
Chen Qianyu |
Pogranichnik |
Lifeng |
Yvonne Cryo Team
|
Yvonne |
Last Rite |
Xaihi |
Fluorite |
Avywenna Premium Team
|
Avywenna |
Arclight |
Perlica |
Gilberta |
Stage 3
Operator stamina is significantly reduced. Enemies are stronger and cannot be Staggered. The Walking Chrosopolis has a shorter weakpoint exposure window, and if its weakpoint is not destroyed before the window ends, it receives a massive ATK boost. Tacticals and consumables are unavailable.
Laevatain Hypercarry Team
|
Laevatain |
Wulfgard |
Akekuri |
Ardelia |
Avywenna Premium Team
|
Avywenna |
Arclight |
Perlica |
Gilberta |
Yvonne Cryo Team
|
Yvonne |
Last Rite |
Xaihi |
Fluorite |
Conclusion
Umbral Monument rewards the “smart clear” mindset: read the stage rules, prep your interrupts, and build for survival so the timer doesn’t bully you. Keep an eye on rotating content and make sure you actually claim your limited-time goodies. And if you’re a few pulls short right when updates hit, LDShop’s discounted, safe, fast Endfield top-ups are a clutch way to stay on schedule without wallet panic.

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Henry Smith Experienced Game Editor
Greetings! I’m a veteran game editor and strategy guide creator with over a decade of experience exploring the worlds of action RPGs and gacha adventures. From the elemental battlegrounds of Genshin Impact, to the cosmic journeys of Honkai: Star Rail, and the fast-paced combat of Wuthering Waves, I dive deep into the mechanics, meta, and moments that define each game. What can you expect? In-depth guides, expert commentary, and practical insights to sharpen your gameplay and expand your understanding of the titles you love.







































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