Arknights: Endfield Umbral Monument Guide: Gameplay, Rewards & Team Comps

Arknights: Endfield Umbral Monument Guide: Gameplay, Rewards & Team Comps

author avatar
Henry Smith
2026/02/10

Umbral Monument is Arknights: Endfield’s permanent high-difficulty playground—tight team slots, strict rules, and mechanics that punish lazy comps. If you just want clean clears, full rewards, and zero wasted attempts, this guide breaks down the mode’s flow, key rewards, including Monumental Etching’s Oroberyl, plus stage tips and best team comps as new Series drop.

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What is Umbral Monument

Umbral Monument

If you’ve been waiting for Endfield’s “okay, now my roster actually needs to work” mode—Umbral Monument is it. It’s a permanent, high-difficulty combat mode that gets periodic content updates, basically new batches of challenges over time, so it’s not a one-and-done checklist. And yeah, the official flavor text goes hard: “wars, heroes, carnage, and remembrance”—like every clear is another name etched into a living monument, and your team is the tool doing the carving.

To get in, you’ll need to clear the main mission “Chapter I Process II: Paving the Way” and reach Authority Level ≥ 30—so it’s very much a “you’re past the early-game training wheels, time to lock in” kind of mode.

 

Umbral Monument Gameplay

Umbral Monument Gameplay

Umbral Monument runs in Series, and each Series typically contains multiple stages. Every stage is split into Normal Mode and Agony Mode, and the rule is simple: clear Normal first to unlock the significantly more challenging Agony version of that same stage—no skipping the warm-up.

Before you even swing, you’ll configure your team, and each battle caps you at four operators deployed, so every slot has a job and “close enough” picks get punished.

The game also really wants you to scout like an adult: in the stage selection screen you can check things like Recommended Operator Level and Mechanics, and you can hit Enemy Intel to pull detailed enemy information for the current stage.

That matters, because the core loop is basically: read the mechanic, read the enemy roster, then bring the operators that actually answer both—do that and your clear feels smooth instead of sweaty. Once the battle starts, the win condition is clear: defeat all enemies within the time limit (10 mins) to clear the stage.

Tool-wise, tacticals are allowed in Normal, but they’re prohibited and cannot be used during combat in Agony, so Agony is where your comp and execution have to stand on their own.

 

Event Rewards

Event Rewards

Rewards come in two satisfying layers: completion flex + first-clear loot. If you complete every stage of a Series in Normal, you earn an Engraved Medal for that Series; if you complete every stage of the Series in Agony, you trim that engraved medal—same badge, upgraded brag rights. On top of that, completing all stages for the first time grants one-time rewards that include Mark of Perseverance, Advanced Cognitive Carrier, Arms INSP Set, and Protohedron—so even if you’re not an Agony enjoyer yet, Normal clears still pay real dividends.

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Monumental Etching: Old Wounds

Monumental Etching: Old Wounds

Monumental Etching: Old Wounds is the limited-time “bonus payout” layer that rides on top of Umbral Monument drops. It’s a limited-time exclusive event for Umbral Monument that launches with the version update; during the event, you complete specific Umbral Monument challenges and claim rewards (including Oroberyl and more) directly from the Monumental Etching event screen.

During Zeroth Directive, both Umbral Monument gameplay and Monumental Etching: Old Wounds are available, with the preview listing the Series opening dates as Those Forsaken by the Land — 2026/02/12 and Inorganic Construct — 2026/02/26.

The same preview also shows the Old Wounds time markers as Feb. 13, 2026 at 12:00 PM (server time) — Before version update and maintenance for Those Forsaken by the Land, and Feb. 24, 2026 at 12:00 PM (server time) — Before version update and maintenance for Inorganic Construct.

 

Monumental Etching: Old Wounds Rewards Overview

Monumental Etching: Old Wounds is your limited-time Umbral Monument reward track. Clear the listed challenges and milestones to earn Oroberyl—scan the table below to claim everything before it expires.

Task Name

Completion Requirement

Oroberyl

Unorthodox Tactics

Clear Unorthodox Tactics 1 time

150

Survive the Gas

Clear Survive the Gas 1 time

150

Ballista and Axe

Clear Ballista and Axe 1 time

150

Perseverance Challenge

Participate in any stage under the Agony Mode 5 times

150

Stop the Shield

Clear Stop the Shield 1 time

150

Encircled by Arrows

Clear Encircled by Arrows 1 time

150

Steady as Rock

Clear Steady as Rock 1 time

150

Damage Challenge I

Deal 500,000 damage in any Those Forsaken by the Land stage (including Agony Mode)

150

Practice Challenge I

Enter any Those Forsaken by the Land stage (including Agony Mode) 3 times

150

Damage Challenge II

Deal a cumulative total of 1,500,000 damage in any stage under Agony Mode

150

Practice Challenge II

Enter any Inorganic Construct stage (including Agony Mode) 3 times

150

Damage Challenge III

Deal 500,000 damage in any Inorganic Construct stage (including Agony Mode)

150

Practice Challenge III

Enter any Inorganic Construct stage including Agony Mode) 5 times

150

Agony Basics

Enter any Those Forsaken by the Land (Agony) stage 1 time

150

Agony Advanced

Enter any Inorganic Construct (Agony) stage 1 time

150

Agony Mastery

Enter any Inorganic Construct (Agony) stage 3 times

150

 

Battle Tips for Each Stage

Unorthodox Tactics

The stage gimmick is a slow ATK ramp on enemies (shown under their HP bars), so don’t “stall and chill”—play it fast. Delete Nidwyrms first: their corrosive spittle leaves puddles that melt melee if you stand in them. Ambushers themselves are basic ranged mobs, but their bolts still hurt, so keep strafing and punish their wind-ups.

Survive the Gas

The stage modifier is the real boss: poisonous fog constantly chips your HP, but healing your controlled operator “echoes” to the squad, so just keep the driver alive. Stagger the Vanguard to break its shield, don’t step on Siegeknuckles’ dropped armor scales, and dodge Infiltrator darts to open counter-windows.

Ballista and Axe

At the start, sprint out of the opening arrow barrage, then focus the Executioner—but keep an instant interrupt for his grab (if it lands, it’s a reset). He also has charged axe swings and a rock-throw tell worth interrupting. When Ballista comes down, interrupt its charged moves or just kite wide. Both return around half HP for a final round—survive first, flex later.

 

Recommend Team Comps

Laevatain Team

Laevatain

Laevatain

Wulfgard

Wulfgard

Ardelia

Ardelia

Antal

Antal

Last Rite Team

Last Rite

Last Rite

Xaihi

Xaihi

Ardelia

Ardelia

Perlica

Perlica

Physical Team

Da Pan

Da Pan

Pogranichnik

Pogranichnik

Ember

Ember

Ardelia

Ardelia

F2P Team

Endministrator

Endministrator

Chen Qianyu

Chen Qianyu

Akekuri

Akekuri

Ardelia

Ardelia

 

Conclusion

Umbral Monument rewards the “smart clear” mindset: read the stage rules, prep your interrupts, and build for survival so the timer doesn’t bully you. Keep an eye on rotating content and make sure you actually claim your limited-time goodies. And if you’re a few pulls short right when updates hit, LDShop’s discounted, safe, fast Endfield top-ups are a clutch way to stay on schedule without wallet panic.

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Henry Smith

Henry Smith Experienced Game Editor

Greetings! I’m a veteran game editor and strategy guide creator with over a decade of experience exploring the worlds of action RPGs and gacha adventures. From the elemental battlegrounds of Genshin Impact, to the cosmic journeys of Honkai: Star Rail, and the fast-paced combat of Wuthering Waves, I dive deep into the mechanics, meta, and moments that define each game. What can you expect? In-depth guides, expert commentary, and practical insights to sharpen your gameplay and expand your understanding of the titles you love.