Neuvillette Latest Build Guide: Weapons, Artifact & Team Comps | Genshin 6.2

Neuvillette Latest Build Guide: Weapons, Artifact & Team Comps | Genshin 6.2

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Henry Smith
2025/12/29

If you want a Hydro carry that feels unfairly comfy while still melting Abyss HP bars, Neuvillette is the evergreen boy in Genshin: a beam-focused, HP-scaling on-fielder who stays safe through his own droplet loop and plays well in both AoE waves and single-target boss rooms.

This build guide breaks down the stuff that actually matters in practice—how to keep Neuvillette “droplets → beam” rhythm clean, what to level first, which artifact/weapon choices convert into real DPS, and a few team shells that make his rotations feel effortless across Abyss, Domains, overworld, and co-op.

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Neuvillette Overview

Neuvillette

Neuvillette is Fontaine’s Hydro catalyst on-field DPS built around Equitable Judgment—an HP-scaling beam that costs no Stamina but drains HP. His Skill and Burst create Sourcewater Droplets that cut the wind-up and heal him, letting him chain beams safely. Teammates triggering Hydro reactions grant Past Draconic Glories stacks, multiplying that damage. In Spiral Abyss he’s both a boss shredder and AoE sweeper; in Domains and overworld he stays comfy, long-range, self-sustaining, and still feels smooth in co-op runs.

 

Neuvillette Kit Analysis & Rotation

Neuvillette

Neuvillette’s kit is a tight resource loop: Skill/Burst aren’t there to “nuke,” they’re there to manufacture Sourcewater Droplets so his Charged Attack window stays fast and repeatable. His charge state (Legal Evaluation) converts those droplets into two things at once—tempo (shorter wind-up) and survivability (healing)—which directly offsets the HP drain from Equitable Judgment and keeps him in the “safe HP” zone for his Hydro DMG Bonus scaling.

Team synergy is simple: trigger different Hydro reactions to preload up to 3 Past Draconic Glories stacks (each reaction type tracks independently), then let his beam cash those stacks in as raw damage.

Rotation: supports set buffs + reaction stacks → Neuv Skill (must hit) → hold CA, absorb 3 droplets, beam → Burst to restock (droplets last 15s, so “spend old first”) → beam again, then refresh supports and repeat.

 

Neuvillette Talent Priority

Talent

Priority

 

Normal Attack

⭐⭐⭐⭐⭐ (Top)

Most of his DPS comes from the enhanced Charged Attack (Equitable Judgment), which scales directly with Normal Attack talent multipliers—so every beam tick and rotation payoff grows fastest here.

Elemental Skill

⭐⭐⭐⭐ (High)

You press Skill on cooldown to create 3 droplets (only if it hits) and add HP-scaling AoE damage; leveling it boosts that consistent per-rotation contribution.

Elemental Burst

⭐⭐⭐ (Low)

Burst mostly serves as delayed droplet refuel (6 droplets) and some AoE; with a 70 Energy cost, its personal damage share is usually smaller than E.

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Neuvillette Key Materials

Key Materials

Source

Fontemer Unihorn

Fontemer Unihorn

Dropped by Lv. 30+ Millennial Pearl Seahorses

Everamber

Everamber

Lv. 70+ Guardian of Apep's Oasis Challenge Reward

Obtained from the Crafting Bench Conversion Tab

To help you plan ahead without guesswork, we’ve put together a clean, at-a-glance overview of everything you need to raise Neuvillette to his full potential. It’s a quick roadmap you can bookmark now—then come back anytime you’re ready to dive into the detailed farming routes.

Neuvillette Materials Overview

 

Neuvillette Artifacts

Best Artifacts

Marechaussee Hunter

Marechaussee Hunter

  • 2-Piece Normal and Charged Attack DMG +15%
  • 4-Piece When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks.

Marechaussee Hunter fits Neuvillette perfectly because his main damage is his Charged Attack beam, so the 2-piece buff is always relevant. More importantly, he constantly loses HP while channeling and heals by absorbing droplets, which reliably triggers the 4-piece effect to keep high CRIT Rate stacks with almost no extra effort.

 

Alternative Artifacts

Wanderer’s Troupe

  • 2-Piece Increases Elemental Mastery by 80.
  • 4-Piece Increases Charged Attack DMG by 35% if the character uses a Catalyst or a Bow.

Wanderer’s Troupe works as an alternative because Neuvillette’s beam counts as Charged Attack damage, so the 4-piece bonus is a clean, always-on multiplier for catalyst users. It’s not best-in-slot since it lacks the free CRIT Rate engine that Marechaussee gives.

Heart of Depth

  • 2-Piece Hydro DMG Bonus +15%
  • 4-Piece After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s.

Heart of Depth is a solid alternative for Neuvillette because it boosts exactly what he cares about: Hydro DMG (2-pc) and Normal/Charged Attack DMG after using Skill (4-pc). In his usual loop you press E regularly to generate droplets, so the 15s buff has good uptime and naturally covers your beam windows.

 

Neuvillette Artifacts Stats

Neuvillette’s damage is mostly “rhythm” — not flashy combos, but how cleanly you loop droplets → instant beam → repeat. Your stats should serve two goals: raise every tick’s baseline and prevent rotation stalls. That’s why HP% is the core (beam scaling), CRIT is the payoff (turns HP into real DPS), and ER is only a threshold to keep Burst timing smooth.

Main Stats

Sands

HP%

Goblet

HP% or Hydro DMG Bonus%

Circlet

CRIT Rate or CRIT DMG

Sub-stats

 CRIT Rate/CRIT DMG > HP% > Energy Recharge%

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Neuvillette Best Weapons

Signature Weapon

Tome of the Eternal Flow

Tome of the Eternal Flow

Effect: HP is increased by 16%. When current HP increases or decreases, Charged Attack DMG will be increased by 14% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the character has 3 stacks or a third stack’s duration refreshes, 8 Energy will be restored. This Energy restoration effect can be triggered once every 12s.

Tome of the Eternal Flow matches Neuvillette because it rewards what he already does every rotation: build around high HP, stay on-field, and sustain long Charged Attack channels while his HP naturally fluctuates. The weapon turns that built-in rhythm into steadier damage and easier energy flow.

 

Alternatives

Sacrificial Jade

Sacrificial Jade

Effect: When not on the field for more than 5s, Max HP will be increased by 32% and Elemental Mastery will be increased by 40. These effects will be canceled after the wielder has been on the field for 10s.

Sacrificial Jade is a strong alternative because its off-field pre-buff fits Neuvillette’s “swap in, beam, swap out” pattern: you enter with a big HP spike for front-loaded beam damage. The downside is the buff timing—stay too long and it drops mid-channel.

Surf’s Up

Surf’s Up

Effect: Max HP increased by 20%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 12%. For the duration of the effect, once every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks.

Surf’s Up can be an alternative because its HP increase still boosts Neuvillette’s HP-scaling beam. The downside is that its main payoff is Normal Attack DMG stacking, while his real damage comes from a Charged Attack beam, so much of the weapon’s value goes unused.

 

Neuvillette Best Teams

Classic Best All-Rounder

Neuvillette

Neuvillette

Furina

Furina

Kazuha

Kazuha

Xilonen

Xilonen

This comp is basically double amp + Furina engine. Neuvillette supplies massive, constant HP fluctuation while he beams, so Furina ramps Fanfare quickly without you having to “play for stacks.” Kazuha handles Hydro Swirl/VV shred + grouping so Neuv’s beam hits cleanly, while Xilonen adds another layer of RES shred + a healing safety net to keep the team stable during Furina drain. It’s a pure “buff funnel into Neuv” shell and one of the most common showcase-style builds.

 

Lunar Reaction Core Teams

Neuvillette

Neuvillette

Furina

Furina

Lauma

Lauma

Ineffa

Ineffa

Here, Neuvillette stays the on-field driver, but the team’s damage profile gets “thicker” through Bloom-side reactions. Neuv + Furina keep Hydro uptime high for consistent core generation, Lauma anchors the Dendro side and buffs Bloom-oriented gameplay, and Ineffa supplies Electro to convert that setup into frequent procs while still contributing her own off-field pressure. The result is a comfy multi-target team: Neuv beams for reliable DPS while reaction damage fills the gaps against waves and moving packs.

 

Post-6.2 Compact

Neuvillette

Neuvillette

Furina

Furina

Ineffa

Ineffa

Jahoda

Jahoda

This one’s about slot efficiency: Jahoda compresses healing + VV support so Furina can ramp safely, and the team doesn’t need to dedicate a separate healer slot. With Ineffa in the lineup, Jahoda’s Moonsign-linked utility is also more consistent, while Ineffa’s Electro presence lets Neuv keep driving reaction pressure during his beam time. It plays smooth in practice: set up Furina + supports, then let Neuv do long, uninterrupted field time while the backline keeps the engine running.

 

Neuvillette Pulling Advice

Low budget (C0R0)

C0R0 is already top-tier: beam DPS, self-heal loop, and flexible teams. Use 4pc Marechaussee and a free/craft weapon; save wishes unless you love him or need an easy Abyss carry.

Mid budget (C1R0)

C1 is the best QoL + damage jump: it grants a free A1 stack on entry and strong interruption resistance, letting you drop a shielder and run another buffer instead.

Standard budget (C1R1)

C1R1 is the premium “complete kit”: Tome amplifies his HP-driven beams, rewards HP changes with Charged DMG stacks, and refunds Energy, so rotations feel faster while C1 keeps him unflinching.

High budget (vertical investment)

High spend: C2–C3 plus Tome. C2 adds up to 42% beam Crit DMG; C3 is a big beam bump via +3 Normal Attack levels. Tome is BiS. Skip C4 unless chasing C6.

 

Conclusion

Neuvillette is at his best when you stop thinking in “buttons” and start thinking in uptime: keep droplets flowing, spend them before they expire, and you’ll get fast, repeatable beam windows that don’t fall apart mid-rotation.

Build-wise, lean into the stats that make that rhythm hit harder—HP as the foundation, CRIT as the payoff—then pick a team that lets him stay on-field uninterrupted while buffs and reactions do the rest.

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Henry Smith

Henry Smith Experienced Game Editor

Greetings! I’m a veteran game editor and strategy guide creator with over a decade of experience exploring the worlds of action RPGs and gacha adventures. From the elemental battlegrounds of Genshin Impact, to the cosmic journeys of Honkai: Star Rail, and the fast-paced combat of Wuthering Waves, I dive deep into the mechanics, meta, and moments that define each game. What can you expect? In-depth guides, expert commentary, and practical insights to sharpen your gameplay and expand your understanding of the titles you love.