Best Varka weapons in Genshin Impact 6.4 are all about feeding his Stormward Charge: long on-field strings, constant Normal/Charged hits, and buffs that ramp while he keeps swinging.
This guide breaks down Varka’s signature claymore and the strongest 5★/4★ picks by the kind of buffs they give—hit-stacking, extended uptime, or big starter windows—so your damage stays loud the whole rotation.
Table of Contents
Understanding Varka's Needs

Varka’s whole thing is camping on-field in Stormward Charge, turning long Normal/Charged strings into Anemo + a borrowed element, then cashing out with his 2-charge nuke and stamina-free special CA. Nearby Swirls feeding him stacks is part of the loop, so his uptime really matters.
He loves weapon buffs that ramp from contact: gain stacks on Normal hits, stack ATK/DMG/CRIT while attacking, or build power simply by staying on-field. ATK SPD style buffs are a bonus, because more swings means faster ramp and better value inside short support windows.
Skill/Burst “starter buffs” also fit when they last through one full field time, or refresh when he keeps landing elemental hits. Since he’s doing mixed Anemo + copied-element damage, universal amps (ATK, CRIT Rate, etc) are the cleanest—one buff, both blades, no extra thinking.
Best-in-slot: Signature Weapon
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Gest of the Mighty Wolf |
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Base ATK: 608 |
CRIT Rate: 33.1% |
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Indomitable Chivalry Increase ATK SPD by 10%. Gain Four Winds' Hymn every time the equipping character's Normal Attack(s) hit enemies: DMG dealt is increased by 12% for 4s. Max 5 stacks. This effect can be triggered once every 0.1s. Additionally, when the party has the "Hexerei: Secret Rite" effect, each stack of Four Winds' Hymn will increase the CRIT DMG of the equipping character by 13.2%. |
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Varka’s kit rewards staying in Stormward Charge and chaining Normal hits, since that stance buffs his Normal Attack damage and is built around sustained on-field strings. Gest of the Mighty Wolf fits that loop perfectly: it gives ATK SPD (so his combos feel snappier and you squeeze more hits into buff windows) and it stacks Four Winds’ Hymn every time your Normal Attacks connect. Varka ramps it basically for free, then keeps it up just by playing normally.
The bonus clause is the cherry on top. With Hexerei: Secret Rite active, each stack also adds extra CRIT DMG—so your “keep swinging” routine becomes both raw damage ramp and crit scaling at once. In practice: enter Stormward → build stacks fast → spend his big hits while you’re capped.
5-Star Alternative
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A Thousand Blazing Suns |
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Base ATK: 741 |
CRIT Rate: 11.0% |
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Sunset Reignites the Dawn Gain the "Scorching Brilliance" effect when using an Elemental Skill or Burst: CRIT DMG increased by 40% and ATK increased by 56% for 6s. This effect can trigger once every 10s. While a "Scorching Brilliance" instance is active, its duration is increased by 2s after Normal or Charged attacks deal Elemental DMG. This effect can trigger once every second, and the max duration increase is 6s. Additionally, when the equipping character is in the Nightsoul's Blessing state, "Scorching Brilliance" effects are increased by 75%, and its duration will not count down when the equipping character is off-field. |
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A Thousand Blazing Suns is basically made for Varka’s “press Skill/Burst, then stay on-field” lifestyle. You pop Skill or Burst and instantly get Scorching Brilliance (big ATK + CRIT DMG), then Varka keeps the timer alive by doing what he already wants to do: spamming elemental Normal/Charged hits in his stance. Because the extension can proc every second, he can stretch that 6s buff into a long window and dump his hardest hits at full stats. The 10s cooldown also fits cleanly into rotations.
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Beacon of the Reed Sea |
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Base ATK: 608 |
CRIT Rate: 33.1% |
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Desert Watch After the character's Elemental Skill hits an opponent, their ATK will be increased by 40% for 8s. After the character takes DMG, their ATK will be increased by 40% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 64%. |
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Beacon of the Reed Sea is a super clean fit for Varka’s Stormward Charge loop: he’s grounded (no Plunge) and wants to keep swinging through long Normal/Charged strings. When his Elemental Skill connects, you instantly grab one ATK buff, and because he’s your on-field brawler, the “took DMG” ATK buff tends to refresh itself without you trying. The no-shield clause also hands him a big Max HP bump, so you can run heal/buff supports instead of a shielder and still feel comfy.
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Wolf’s Gravestone |
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Base ATK: 608 |
ATK: 49.6% |
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Wolfish Tracker Increases ATK by 40%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 80% for 12s. Can only occur once every 30s. |
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Wolf’s Gravestone is Varka’s “turn swings into numbers” pick. In Stormward Charge, his Normal damage is boosted and he stays on-field, so piling on ATK is never wasted. Gravestone gives him a chunky ATK baseline, then the moment an enemy dips under 30% HP, Varka’s fast hit-stream will almost instantly trigger the teamwide ATK buff for a clean finish. In Abyss, that execute burst often lines up with your last buff window—perfect for closing a chamber before the timer bites.
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4-Star Alternative
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Serpent Spine |
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Base ATK: 510 |
CRIT Rate: 27.6% |
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Wavesplitter Every 4s a character is on the field, they will deal 6% more DMG and take 3% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG. |
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If you’re on a 4★ budget, Serpent Spine is a “yeah, this works” pick for Varka because he’s happiest staying on-field in Stormward Charge and repeatedly using Normal/Charged strings (and he can’t Plunge there anyway). That playstyle naturally builds Wavesplitter stacks over time, and the CRIT Rate substat makes his build way less picky. The downside is real: getting clipped drops stacks, so pair him with strong healing/shielding (or tight crowd control) and play a bit cleaner than you would with his signature.
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Tidal Shadow |
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Base ATK: 510 |
ATK: 41.3% |
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White Cruising Wave After the wielder is healed, ATK will be increased by 24% for 8s. This can be triggered even when the character is not on the field. |
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Tidal Shadow is a “good enough” Varka claymore when you just want stable ATK with zero drama. Varka spends long windows on-field in Stormward Charge, looping Normal/Charged strings, so a simple ATK steroid actually translates into real uptime damage.
The passive is also super easy to maintain: every time Varka gets healed, he gains an ATK buff for 8s, and it can trigger even if he’s off-field—so you can heal, swap in, and start swinging already buffed.
Conclusion
Varka weapon picks get way easier once you match the buff to his gameplay: one long Stormward window, lots of contact, and a payoff when you stay glued to the target. If your claymore keeps stacking while you swing (or gives a chunky buff that lasts through the whole field time), it’ll feel good on him in real Abyss runs. And if you’re trying to lock in his signature or a key upgrade, LDShop can help you top up Genesis Crystals smoothly and keep your pulls on schedule.

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Henry Smith Experienced Game Editor
Greetings! I’m a veteran game editor and strategy guide creator with over a decade of experience exploring the worlds of action RPGs and gacha adventures. From the elemental battlegrounds of Genshin Impact, to the cosmic journeys of Honkai: Star Rail, and the fast-paced combat of Wuthering Waves, I dive deep into the mechanics, meta, and moments that define each game. What can you expect? In-depth guides, expert commentary, and practical insights to sharpen your gameplay and expand your understanding of the titles you love.









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