Genshin 6.0 Spiral Abyss Floor 12 Guide And Best Team Comps

Genshin 6.0 Spiral Abyss Floor 12 Guide And Best Team Comps

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Sakura
2025/09/16

Greeting, Travelers!

The latest "Spiral Abyss" of Genshin Version 6.0 has arrived! Which characters are dominating the meta this time? What team compositions can crush the Abyss? As the ultimate challenge, Floor 12 remains the litmus test for character strength and team-building strategies!

In this guide, we’ll break down: Current version’s meta, BOSS battle tactics and Top-tier team recommendations!

Whether you’re struggling with shield-breaking, energy management, or DPS checks, this guide is here to help you conquer the challenge and secure those full-star clears! Follow me!

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Floor 12 Basic Information

BUFF

1st Half: Characters' Electro-Charged DMG increased by 200% and Lunar-Charged DMG increased by 75%.

2nd Half: Characters' Bloom DMG increased by 200% and Lunar-Bloom DMG increased by 75%.

Enemy Level

Lv. 95 - Lv. 100

Star Bounty

(All 9★)

Mora x 60,000

Primogem x 200

Rewards

Domain Reliquary - Tier I

Domain Reliquary - Tier I x1

Domain Reliquary - Tier II

Domain Reliquary - Tier II x2

Blessing Effect

Surging Moon

When a character triggers Hydro-related reactions, a shockwave will be released at the opponent's position, dealing True DMG. This effect can be triggered once every 2s.

Goal

(★)Remaining challenge time longer than 180 sec.

(★★)Remaining challenge time longer than 300 sec.

(★★★)Remaining challenge time longer than 420 sec.

 

Floor 12 Chamber Information

Chamber 1 First Half

Wave 1

Wave 2

Mirror Maiden

Battle-Hardened Pipilpan Idol

Mirror Maiden

Battle-Hardened Pipilpan Idol

Wave 1: Mirror Maiden

Core Mechanics
When hit by certain attacks, Mirror Maiden applies Refraction to the player; this forces her (and all other Mirror Maidens present) into Polarization State, vastly increasing her interruption resistance and unleashing enhanced attack patterns.

Critical Threat
In the Polarization State, her attacks gain additional damaging AoE, traps (like glass cage), multiple homing bullets, and strong mirror-laser burst attacks that are difficult to avoid. Also, once polarized, she can’t be staggered, which removes many crowd control options.

Strategic Recommendations
Use mobility (dodges, i-frames) to avoid getting Refraction first; kill any Mirror Maiden quickly to remove the debuff. Bring characters or reactions that can reliably interrupt or freeze (if applicable), and be extra cautious once she enters Polarization—maintain distance, avoid melee when possible.

 

Wave 2: Battle-Hardened Pipilpan Idol

Core Mechanics

Hides inside rotating hats, with the real one revealed by visual cues; damaging it with Electro-Charged or Lunar-Charged reactions forces the Idol out.

Critical Threat

High Electro AoE and punishing hat attacks; failure to expose it quickly wastes time and risks heavy damage.

Strategy

Watch cues to find the real hat, use Hydro + Electro (or Lunar-Charged setups) to trigger reactions, and burst during its paralyzed state.

 

Chamber 1 Second Half

Wave 1

Wave 2

Tainted Water-Spouting Phantasm

Hydro Tulpa

Tainted Water-Spouting Phantasm x2

Hydro Tulpa

Wave 1: Tainted Water-Spouting Phantas

Core Mechanics

Permanently Hydro-imbued, immune to Hydro damage, grows stronger and immune to Freeze when enraged.

Critical Threat

Enraged attacks deal high AoE damage and are harder to avoid.

Strategy

Bring Pyro/Electro/Dendro for reactions, burst it before full enrage, keep mobile to dodge AoE sprays.

 

Wave 2: Hydro Tulpa

Core Mechanics
Hydro Tulpa summons clones that absorb incoming damage. When clones are active, the main body’s Hydro resistance increases, making it harder to burst. It also uses AoE Hydro attacks and projectiles to pressure melee and ranged characters.

Critical Threat
Ignoring the clones leads to prolonged fights and wasted DPS. Clones split aggro and attacks, while the main body’s increased Hydro resistance amplifies the difficulty of dealing meaningful damage.

Strategic Recommendations
Focus on quickly eliminating clones while maintaining distance from AoE attacks. Use Pyro, Electro, or Cryo reactions against Hydro for maximum damage. Ranged or AoE units help manage multiple targets efficiently.

 

Chamber 2 First Half

Wave 1

Wave 2

Hydro Hilichurl Rogue

Radiant Moonfly

Hydro Hilichurl Rogue x2

Radiant Moonfly

Wave 1: Hydro Hilichurl Rogue

Core Mechanics

Summons a Hydro Slime that fires Mist Bubbles; bursting or hitting the slime applies Hydro to the Rogue (and bubbles apply Hydro on hit).

Critical Threats

Trapping bubbles + repeated Hydro applications enable frequent reactions (Electro-Charged / Freeze / Vaporize) and stagger pressure.

Strategic Recommendations

Prioritize bursting the Hydro Slime to interrupt and remove Hydro sources; stay mobile and use reaction control or quick burst to avoid chained reactions.

 

Wave 2: Radiant Moonfly

Core Mechanics

Switches between melee and winged forms; can impact all characters with Radiant Cocoon that applies damage/healing/Crit debuffs and HP drain.

Critical Threats

Cocoon severely cuts sustain and DPS; winged phases add AoE burn zones and high chip damage.

Strategic Recommendations

Bring strong healing to clear Cocoon fast; dodge AoE zones; burst damage during safe windows.

 

Chamber 2 Second Half

Wave 1

Wave 2

Thundercraven Rifthound

Assault Specialist Mek - Ousia

Thundercraven Rifthound x2

Assault Specialist Mek - Ousia x2

Wave 3

Eremite Floral Ring-Dancer

Eremite Stone Enchanter

Eremite Floral Ring-Dancer x1

Eremite Stone Enchanter x1

Wave 1: Thundercraven Rifthound

Core Mechanics

Its attacks apply Corrosion (party HP drain stacks); when hit by its own element it can enter an Elemental Devourer state—more aggressive but with reduced resistance to that element.

Critical Threats

Party-wide Corrosion ticks quickly sap HP; Devourer raises attack

Strategic Recommendations

Bring a healer or self-sustain, decide whether to purposely trigger Devourer to exploit lowered res (then burst), and avoid standing through prolonged melee combos.

 

Wave 2: Assault Specialist Mek - Ousia

Core Mechanics

Arkhe-powered (Ousia or Pneuma); hitting it with the opposite Arkhe twice strips its Arkhe and disables elemental attacks for a short time.

Critical Threats

If left powered, its elemental (Arkhe) attacks deal heavy damage and patterns change by alignment.

Strategic Recommendations

Use opposite-Arkhe (opposite element) hits to strip Arkhe quickly, then punish with burst while its elemental attacks are down.

 

Wave 3:

Eremite Floral Ring-Dancer

Core Mechanics

Summons the Spirit of Omen: Dendro Spirit-Serpent immediately when combat begins in Spiral Abyss, granting her high RES and interruption resistance (enhanced/infused state).

Critical Threats

Prismfall prison / barrier combos and the Ring-Dancer’s boosted RES and interrupt immunity while the spirit is active.

Strategic Recommendations

Kill the Spirit-Serpent ASAP to force the True-Dendro damage + 10s stun and the Dendro RES drop, then unload DPS during that stun.

 

Eremite Stone Enchanter

Core Mechanics

Enters enhanced/infused state immediately in Spiral Abyss by summoning a Spirit of Omen: Stone Drake that raises its RES and interruption resistance.

Critical Threats

Heavy Geo slams/charged combos with high RES while the Drake is alive.

Strategic Recommendations

Focus the Stone Drake first to trigger the True-Geo damage + stun window, then burst the Enchanter while Geo RES is reduced; avoid clumping for its area slams.

 

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Chamber 3 First Half

Wave 1

Wave 2

Oprichniki Thunderblitz Gvardiya

Knuckle Duckle

Oprichniki Thunderblitz Gvardiya

Knuckle Duckle

Wave 1: Oprichniki Thunderblitz Gvardiya

Core Mechanics

Fatui Oprichniki officer wielding twin guns that fire rapid and charged Electro projectiles at range.

Critical Threats

Persistent ranged Electro application and high single-target burst from charged shots that punish stationary teams.

Strategic Recommendations

 Close to melee pressure or use ranged counterplay; bring shields/healers and interrupt tools to stop charged volleys.

 

Wave 2: Knuckle Duckle

Core Mechanics

Periodically buffs its own resistances and summons 5 Knuckle Ducks, each consuming 5% of its HP when defeated. Ducks have 26% of the boss HP, low Electro RES (10%) and very high other RES (150%), and are automatically defeated after 10 hits of Electro‑Charged or Lunar‑Charged DMG. Defeating all Ducks weakens the boss and reduces all its RES.

Critical Threats

Overlapping Duck explosions and their presence increase the boss’s RES and prolong the fight; failure to manage Ducks can make DPS inefficient.

Strategic Recommendations

Focus on clearing Ducks quickly using Electro‑Charged or Lunar‑Charged reactions to trigger auto-defeat; then burst the weakened boss for maximum damage.

 

Chamber 3 Second Half

Wave 1

Shadowy Husk: Defender

Shadowy Husk: Standard Bearer

Shadowy Husk: Line Breaker

Shadowy Husk: Defender

Shadowy Husk: Standard Bearer

Shadowy Husk: Line Breaker

Wave 2

Maguu Kenki: Lone Gale

Maguu Kenki: Mask of Terror

Maguu Kenki: Galloping Frost

Maguu Kenki: Lone Gale

Maguu Kenki: Mask of Terror

Maguu Kenki: Galloping Frost

Wave 1: Shadowy Husk Series

Core Mechanics

Element-specific variants; hitting their shield triggers team-wide effects (shields, heals, ATK buffs, or evades).

Critical Threats

Trading into shields strengthens enemies and prolongs fights.

Strategic Recommendations

Avoid absorbing hits; break shields first, kite, or prioritize the most dangerous variant.

 

Wave 2: Maguu Kenki Series

Core Mechanics

Iai-style automaton with phantom follow-ups; mask parries many ranged attacks; ~70% HP triggers invulnerable charge ending in AoE slam + spike field.

Critical Threats

Phantom combos, parried ranged attacks, and AoE slam punish poor positioning.

Strategic Recommendations

Use shields or melee burst; dodge rushes/combo; punish immediately after invul ends; avoid long-range DPS relying on attacks parried by mask.

 

Floor 12 Recommended Teams

First Half

Reaction Priority: Electro-Charged and Lunar-Charged get massive buffs, making Hydro–Electro cores the most efficient.

Enemy Counters: These reactions quickly expose the Pipilpan Idol and auto-clear Knuckle Duckle’s Ducks, saving precious time.

Mobility & Safety: Hydro–Electro comps (Furina, Yelan, Xingqiu, Ororon/Ineffa) can stay ranged and mobile, avoiding Mirror Maiden’s Polarization burst.

Flex Options: Neuvillette or Xilonen can sub in to reinforce Hydro pressure if you want more raw AoE.

Team 1

Ineffa

Ineffa

Furina

Furina

Yelan

Yelan

Ororon

Ororon

Xingqiu

Xingqiu

Aino

Aino

Team 2

Flins

Flins (Coming soon)

Furina

Furina

Yelan

Yelan

Ineffa

Ineffa

Xingqiu

Xingqiu

Aino

Aino

Team 3

Varesa

Varesa

Furina

Furina

Ineffa

Ineffa

Xilonen

Xilonen

Ororon

Ororon

Team 4

Neuvillette

Neuvillette

Furina

Furina

Ineffa

Ineffa

Xilonen

Xilonen

Ororon

Ororon

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Second Half

Reaction Priority: Bloom and Lunar-Bloom are the stars, with Nilou–Nahida–Kokomi cores unleashing nonstop reaction damage.

Add Control: Bloom teams easily wipe Tulpa clones and Phantasms, while Kokomi’s healing sustains through Rifthound corrosion.

Boss Handling: Bloom comps punish Kenki after stuns; for quicker bossing, Arlecchino–Citlali with Yelan/Xilonen bring single-target nukes.

Team Balance: Always pair heavy Bloom damage with strong healing to survive chip damage and capitalize on stun windows.

Team 1

Nilou

Nilou

Lauma

Lauma

Nahida

Nahida

Kokomi

Kokomi

Team 2

Mavuika

Mavuika

Citlali

Citlali

Bennett

Bennett

Xilonen

Xilonen

Iansan

Iansan

Team 3

Ineffa

Ineffa

Furina

Furina

Yelan

Yelan

Ororon

Ororon

Xingqiu

Xingqiu

Aino

Aino

Team 4

Skirk

Skirk

Furina

Furina

Yelan

Yelan

Escoffier

Escoffier

Team 5

Arlecchino

Arlecchino

Citlali

Citlali

Yelan

Yelan

Xilonen

Xilonen

Xingqiu

Xingqiu

 

Conclusion

Floor 12 of Version 6.0 challenges players to fully embrace reaction-based combat. The first half rewards Hydro–Electro synergies with Electro-Charged bursts, while the second half crowns Bloom teams as MVPs thanks to Lunar-Bloom bonuses. Victory isn’t just about raw DPS—it’s about timing, sustain, and capitalizing on enemy weaknesses. With the right team comps, securing full stars becomes much smoother.

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Sakura

Sakura Experienced Game Editor

"Beep! Your subscription to hardcore gaming strategist 'Sakura' is now active! In this realm of fantasy and adventure, I navigate the vast landscapes of Genshin Impact, traverse the cosmic odyssey of Honkai: Star Rail, and brave the post-apocalyptic ruins of Zenless Zone Zero – uncovering hidden secrets and unlocking epic quests. As a veteran player-editor hybrid, I dissect everything from character skill synergies and tactical battle layouts to efficient resource farming and optimal team compositions. My mission? To deliver razor-sharp, comprehensive guides that empower players to dominate colossal bosses, crack intricate puzzles, and glide through gaming challenges with style. Ready to level up? Let’s rewrite the rules of victory together!