Greeting, Travelers!
The latest "Spiral Abyss" of Genshin Version 6.0 has arrived! Which characters are dominating the meta this time? What team compositions can crush the Abyss? As the ultimate challenge, Floor 12 remains the litmus test for character strength and team-building strategies!
In this guide, we’ll break down: Current version’s meta, BOSS battle tactics and Top-tier team recommendations!
Whether you’re struggling with shield-breaking, energy management, or DPS checks, this guide is here to help you conquer the challenge and secure those full-star clears! Follow me!
Table of Contents
Floor 12 Basic Information
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BUFF |
1st Half: Characters' Bloom DMG increased by 200% and Lunar-Bloom DMG increased by 75%. 2nd Half: Characters' Electro-Charged DMG increased by 200% and Lunar-Charged DMG increased by 75%. |
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Enemy Level |
Lv. 95 - Lv. 100 |
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Star Bounty (All 9★) |
Mora x 60,000 Primogem x 200 |
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Rewards |
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Domain Reliquary - Tier I x1 |
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Domain Reliquary - Tier II x2 |
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Blessing Effect |
Abundant Moon When a character triggers Dendro-related reactions, a shockwave will be released at the opponent's position, dealing True DMG. This effect can be triggered once every 3s. |
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Goal |
(★)Remaining challenge time longer than 180 sec. (★★)Remaining challenge time longer than 300 sec. (★★★)Remaining challenge time longer than 420 sec. |
Floor 12 Chamber Information
Chamber 1 First Half
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Wave 1 |
Wave 2 |
Wave 3 |
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Tainted Water-Splitting Phantasm |
Assault Specialist Mek - Pneuma |
Radiant Antelope |
Wave 1: Tainted Water-Splitting Phantasm
Core Mechanics
Permanently Hydro-imbued, immune to Hydro damage, grows stronger and immune to Freeze when enraged.
Critical Threat
Enraged attacks deal high AoE damage and are harder to avoid.
Strategy
Bring Pyro/Electro/Dendro for reactions, burst it before full enrage, keep mobile to dodge AoE sprays.
Wave 2: Radiant Antelope
Core Mechanics
Arkhe-powered (Ousia or Pneuma); hitting it with the opposite Arkhe twice strips its Arkhe and disables elemental attacks for a short time.
Critical Threats
If left powered, its elemental (Arkhe) attacks deal heavy damage and patterns change by alignment.
Strategic Recommendations
Use opposite-Arkhe (opposite element) hits to strip Arkhe quickly, then punish with burst while its elemental attacks are down.
Wave 3: Assault Specialist Mek - Pneuma
Core Mechanics
Radiant Antelope places all players in the Radiant Cocoon, dealing 18% + 1000 HP loss and reducing damage dealt, healing received, and CRIT Rate by 10%. Healing a character to full removes the debuff and grants Entwined State for 15s, boosting CRIT Rate by 15% and damage by 50%.
Critical Threats
The persistent HP drain and cocoon debuff severely lower party survivability and output.
Strategic Recommendations
Prioritize timely healing to remove cocoon effects and trigger Entwined State buffs. Keep at least one frontline character fully healed to prevent high-damage attacks, and synchronize burst damage with Entwined State to maximize output while maintaining team stability.
Chamber 1 Second Half
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Wave 1 |
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Battle-Hardened Lightkeeper x2 |
Wave 1: Battle-Hardened Lightkeeper
Core Mechanics
Battle-Hardened Lightkeeper has two HP layers—the first as Human, the second as Wild Hunt. In Wild Hunt form, it cannot die at 0 HP but instead enters the Grief-Stricken state and later recovers to full HP. Using abilities enhanced by Ascendant Gleam forces it directly into Grief-Stricken.
Critical Threat
During Grief-Stricken, its Max HP decreases by 65% or 90% of the damage taken depending on the team’s Ascendant Gleam status. Wild Hunt Exiles appear during this phase, and if left alive, the boss absorbs their remaining HP to heal itself, punishing poor timing or slow enemy control.
Strategy
Use Ascendant Gleam–enhanced abilities to trigger Grief-Stricken early, then focus coordinated burst damage to reduce Max HP efficiently. Defeat all Wild Hunt Exiles before elimination to prevent the boss from healing and extend its vulnerability window.
Chamber 2 First Half
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Wave 1 |
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Battle-Hardened Primordial Bathysmal Vishap |
Wave 1: Battle-Hardened Primordial Bathysmal Vishap
Core Mechanics
Battle-Hardened Primordial Bathysmal Vishap generates a powerful 16U Hydro Armor after 30s, boosting all RES by 80% and creating a large Aura Field.
Critical Threats
This field continuously drains 10 Elemental Energy every 0.5s, or deals damage equal to 10% Max HP + 100 if energy runs out.
Strategic Recommendations
Destroying the Hydro Armor removes both the RES buff and the Aura Field, making focused burst damage the key to survival and efficiency.
Chamber 2 Second Half
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Wave 1 |
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Wilderness Hunter x2 |
Wave 1: Wilderness Hunter
Core Mechanics
When its HP hits 0, Battle-Hardened Lightkeeper enters Grief-Stricken instead of dying, later restoring to full HP. Using Ascendant Gleam–enhanced abilities forces this state immediately. During it, Max HP is reduced by 65% or 90% of damage taken and the boss only dies when Max HP reaches 0.
Critical Threats
Prolonged fights or weak bursts allow the boss to recover repeatedly through Grief-Stricken, wasting time and draining team resources. Poor coordination risks letting it reset before its Max HP is fully depleted.
Strategic Recommendations
Use Ascendant Gleam–enhanced attacks to trigger Grief-Stricken early, then focus coordinated bursts to reduce Max HP quickly. Plan team rotations and damage windows carefully to defeat it within a single Grief-Stricken cycle.
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Chamber 3 First Half
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Wave 1 |
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Battle-Scarred Rock Crab |
Wave 1: Battle-Scarred Rock Crab
Core Mechanics
Battle-Scarred Rock Crab spawns Hermit Seeds that explode after a short time. If they take Bloom DMG, they convert and deal 500% of that DMG to the boss, capped at 1,500,000. At the start of battle, the boss rises into the air with a shield that can be broken by converting 6 Seeds, reducing all RES by 40%.
Critical Threats
Failing to convert enough Seeds causes the boss to unleash a massive attack and gain +70% All RES, greatly prolonging the fight and threatening teams with heavy AoE damage.
Strategic Recommendations
Trigger Bloom reactions quickly to convert six Seeds before they explode, break the shield, and expose the boss. Use the –40% All RES window to unleash burst damage and end the phase efficiently.
Chamber 3 Second Half
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Wave 1 |
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Battle-Hardened Fireblade Shock Trooper |
Wave 1: Battle-Hardened Fireblade Shock Trooper
Core Mechanics
Battle-Hardened Fireblade Shock Trooper gains 3 shield layers (each 6% Max HP) that take 600% increased Electro-Charged DMG and 200% increased Lunar-Charged DMG. Breaking all shields within a time limit lowers All RES by 50%, and after recovery, Electro RES stays reduced by 60%. Each broken shield also deals 6% HP loss and generates 18 Electro Energy plus 6 other Energy.
Critical Threats
Failing to break shields quickly allows the boss to retain high resistances and continue strong attacks, prolonging the fight and straining team resources.
Strategic Recommendations
Use Electro-Charged or Lunar-Charged reactions to destroy shields efficiently, then burst during the RES reduction phase while collecting generated Energy for quick rotations and sustained damage.
Floor 12 Recommended Teams
First Half
Reaction Priority: Focus on Bloom and Burgeon reactions to fully leverage the Disorder and break enemy barriers efficiently.
Enemy Counters: Use Dendro–Hydro teams to cleanse debuffs, counter Vishap’s Energy drain, and destroy the Rock Crab’s barrier via Bloom Seeds.
Team Composition and Mobility: Keep distance and rotate actively while sustaining with healers or shielders to endure AoE and self-damage from reactions.
Flex Options: Slot in Nahida or Furina for stronger reaction uptime, crowd control, and overall stability.
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Team1 |
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Sangonomiya Kokomi |
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Barbara |
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Team2 |
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Alhaitham |
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Lauma |
Kuki Shinobu |
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Team3 |
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Tighnari |
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Nahida |
Kuki Shinobu |
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Team4 |
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Kaveh |
Yelan |
Lauma |
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Team5 |
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Kaveh |
Xingqiu |
Nahida |
Diona |

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Second Half
Reaction Priority: Electro-Charged and Lunar-Charged reactions are highly effective this half, rapidly breaking Fireblade’s barriers and amplifying damage bonuses.
Add Control:Use wide-area Electro and Hydro attacks to clear minor enemies while maintaining uptime on reaction cores, ensuring safe transitions between boss phases.
Boss Handling: Against the Battle-Hardened Fireblade Shock Trooper and Wilderness Hunter , use full Pneuma-aligned or dual-Lunar setups to efficiently reduce HP caps and end negative phase before recovery.
Team Balance: Prioritize durable Electro–Hydro compositions for reaction synergy, or flex in Cryo/Pyro units like Ineffa and Sucrose to handle shields and boost burst potential.
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Team1 |
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Aino |
Sucrose |
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Team2 |
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Flins |
Xingqiu |
Kaedehara Kazuha |
Kuki Shinobu |
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Team3 |
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Furina |
Xianyun |
lansa |
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Team4 |
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Raiden Shogun |
Aino |
Sucrose |
Ineffa |
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Team5 |
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Yelan |
Sucrose |
Ineffa |
Conclusion
Floor 12 (Version 6.0) rewards players who master elemental reactions. The first half favors Bloom-based teams, while the second half shines with Electro-Charged and Lunar-Charged lineups. Using characters from Nod-Krai or those capable of strong Lunar reactions makes the challenge far smoother. With smart reaction timing and solid sustain, clearing with full stars is well within reach.
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