Ashveil just landed in HSR 4.1, and if you’re trying to make him feel less “I swear he’s strong” and more “okay wow this melts,” you’re in the right place. He’s a Lightning Hunt carry with heavy follow-up flavor and big team value—but he’s picky about tempo and partners.
This guide cuts the noise: what to farm, what to upgrade first, what to equip, and how to build a team that actually keeps his engine online.
Ashveil Overview

Rarity: 5-Star | Element: Lightning | Path: The Hunt
Ashveil (5★ Lightning / The Hunt) is a follow-up flavored carry, but he plays more like a self-sufficient Hunt DPS who rewards teams that can keep the tempo high. His biggest selling point is simple: he makes your whole squad hit harder in single-target fights, and he cashes out hardest when your teammates are constantly taking actions and piling damage onto the same priority target.
His big friction is Charge economy: hit-happy teammates can burn Charges faster than he refills them, and if your comp is SP-starved you’ll basic more and trigger fewer follow-ups. That’s why he doesn’t magically “fix” today’s classic follow-up shells—he wants hit-happy, SP-stable partners who trigger him often. Right now he’s more like a clean FUA Main DPS, with big “future synergy” energy.
Ashveil Key mechanics & features

“Bait” Control = Your Fight’s Steering Wheel
Ashveil revolves around “Bait.” He marks one enemy as Bait, and while it exists he brings teamwide value by reducing all enemies’ DEF, so everyone hits harder—not just him. If Bait ever isn’t on the field, it auto-jumps to the lowest-HP enemy, keeping his pressure consistent.
“Charge” → Follow-Up ATK Loop
When allies attack the Bait, Ashveil spends “Charge” to fire a Follow-Up ATK, then gains “Gluttony” stacks. His burst cashes Gluttony in for extra damage and can keep going if kills happen mid-sequence.
On-Field FUA Amp Aura
While Ashveil is on the field, he straight-up juices follow-up teams: allies gain a big CRIT DMG boost, and their Follow-Up ATKs get a massive damage multiplier on top. It’s not “he also does FUA”—it’s “your FUA carries hit way harder because he’s there.”
Ashveil Materials Overview
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Credit 3887800 |
Travel Encounters 3 |
Adventure Log 3 |
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Traveler's Guide 289 |
Thunder Strum (New Mats) 65 |
Whimsy Wax 56 |
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Dreamweave Steel 71 |
Lucid Awl 73 |
Tracks of Destiny 8 |
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Grit of Strife 18 |
Resin of Valor 69 |
Lance of Retribution 139 |
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Vanquished Flow's Reticence 12 |
Ashveil’s kit looks simple until you actually start upgrading him—then the mat list shows up like “surprise, bestie.” Here’s a quick materials overview so you can prep early, and if you want the full farming routes, best stages, and a priority checklist, jump into our complete Ashveil Materials guide.
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Ashveil Trace Priority
|
Skill |
⭐⭐⭐⭐⭐ (Top) |
|
Talent |
⭐⭐⭐⭐ (High) |
|
Ultimate |
⭐⭐⭐ (Medium) |
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Basic ATK |
⭐⭐ (Low) |
Skill: This is your “Bait setup” button, so leveling it pays off every rotation—stronger mark hit, more Charge reload, and the big one: higher all-enemy DEF reduction while Bait is up. Re-targeting the existing Bait even refunds SP, which keeps your team from going broke.
Talent: This is the actual engine—when allies hit the Bait, he consumes Charge to auto-strike and stacks Gluttony. Because it triggers off your teammates’ actions, it’s usually the most frequent damage source, so upgrading it gives the biggest “I feel it” gains.
Ultimate: Your burst cash-out: it marks Bait, grants Charge, and instantly fires an enhanced follow-up that doesn’t spend Charge—then converts Gluttony into extra damage and can keep rolling on kills. Huge spike, just less often than Skill/Talent.
Basic ATK: It’s a simple single-target tap—mostly for SP-starved turns, not your core loop. Put spare mats into his Bonus Abilities early instead: faster Gluttony gains + massive ally FUA/CRIT DMG boosts are the real team payoff.
Ashveil Best Light Cones
Signature Light Cone

The Finale of a Lie
⭐⭐⭐⭐⭐
ATK: 582.12 DEF: 463.05 HP: 1058
Subsume
Increases the wearer's CRIT Rate by 30%. At the start of battle or for every 4 Follow-Up ATKs the wearer uses, the wearer gains "Umbra Devourer," lasting for 3 turn(s). While the wearer has "Umbra Devourer," increases ATK by 80% and reduces all enemies' DEF by 24%. Effects of the same kind cannot stack.
Why it’s ideal for Ashveil
Ashveil loves stats that work immediately: this cone starts you with a huge CRIT Rate bump, so his multi-hit patterns (and follow-ups) stop whiffing crits and start feeling consistent from turn one. Then Umbra Devourer kicks in at battle start, so your first real damage window is already a swing.
While Ashveil is on-field he already juices ally CRIT DMG / Follow-Up ATKs and even adds extra Energy value to follow-ups. This cone adds a chunky ATK steroid for his nukes and an extra layer of teamwide DEF shred—nice for smoother uptime, even though he already brings plenty through his kit.
Alternative Light Cone
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Worrisome, Blissful |
If your Ashveil is already living in Bait-focus mode, this cone feels super “plug-and-play”: his frequent follow-ups get cleaner crit consistency, and Tame rewards the whole team for doing what they already want—keep slapping the same Bait target. |
|
Baptism of Pure Thought |
Ashveil naturally keeps enemies debuffed (his Bait uptime comes with a big DEF down), so Baptism’s scaling is easy to maintain. Then after you Ult, the Disputation window makes his follow-up-heavy turns hit nastier via DEF ignore—perfect for “Ult → extra follow-up → keep cashing out” sequences. |
|
Swordplay |
Budget but legit: Ashveil repeatedly hits the same Bait through skills + follow-ups, so Swordplay stacks fast and stays stacked in boss/elite fights. Just remember it’s worse in cleanup waves—when Bait swaps to a new low-HP target, you’ll drop stacks and rebuild. |
Ashveil Best Relics
4-Pc Selection
|
The Ashblazing Grand Duke |
2-Pc: Increases the DMG dealt by Follow-Up ATK by 20%. 4-Pc: When the wearer uses a Follow-Up ATK, increases the wearer’s ATK by 6% for every time the Follow-Up ATK deals DMG. This effect can stack up to 8 time(s) and lasts for 3 turn(s). This effect is removed the next time the wearer uses a Follow-Up ATK. |
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Ashveil’s engine is Follow-Up ATKs: allies hitting Bait spend his Charge to auto-strike, and his Ultimate fires an enhanced follow-up that can add extra ticks by consuming ramp stacks. So a set that buffs FUA baseline and rewards FUA hit chains fits perfectly. |
|
|
Pioneer Diver of Dead Waters |
2-Pc: Increases DMG dealt to enemies with debuffs by 12%. 4-Pc: Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn(s). |
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If you build Ashveil as a “self-driving DPS + debuff package,” this set is easy value: with Bait up he keeps enemies DEF-down, so your focus target stays debuffed. His Skill/Ultimate applying Bait helps line up the set’s post-debuff spike for big cash-outs. |
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2-Pc Selection
|
City of Myriad Forms |
2-Pc: When the wearer uses a Follow-Up ATK, their ATK increases by 24% for 2 turn(s). When an enemy target is defeated, increases CRIT DMG for all allies by 12% for the rest of the current battle. This effect cannot stack. |
|
Ashveil triggers Follow-Up ATKs constantly off Bait hits, so the set’s ATK uptime is easy. The “first kill” team CRIT DMG buff is a nice snowball bonus in multi-wave fights. |
|
|
Duran, Dynasty of Running Wolves |
2-Pc: When an ally character uses a Follow-Up ATK, the wearer gains 1 stack of “Merit,” stacking up to 5 time(s). Each stack of “Merit” increases the DMG dealt by the wearer’s Follow-Up ATKs by 5%. When there are 5 stacks, additionally increases the wearer’s CRIT DMG by 25%. |
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In any comp with another Follow-Up attacker, Merit stacks fast while you’re playing around Bait, boosting Ashveil’s follow-ups hard and giving a juicy CRIT DMG payoff at full stacks. |
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Ashveil Relic Best Stats
Ashveil’s damage is basically “mark a target, then cash out with repeated hits,” so you build him like a real carry: SPD first so he acts early, keeps his mark uptime smooth, and refills Charge often enough to actually trigger more follow-ups—here’s the quick stat sheet to follow when you’re farming.
|
Body |
Crit Rate / Crit DMG |
|
Feet |
SPD |
|
Planar Sphere |
Lightning DMG Bonus >> ATK% |
|
Link Rope |
Energy Regen / ATK% |
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For Sub Stats, Players should aim for this priority: SPD>Crit Rate>CRIT DMG>ATK% |
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Ashveil Pull Recommendation
Low Budget — E0S1
His signature The Finale of a Lie is a real power spike: CRIT Rate upfront, then frequent ATK + all-enemy DEF reduction that stays online naturally because he’s constantly doing follow-ups.
Mid Budget — E1S1
E1 is pure team value: while he’s on-field, all enemies take more damage (and even more once they’re chipped). It makes his “self-driving DPS + debuff package” feel instantly scarier.
Standard Budget — E2S1
E2 boosts his Gluttony ceiling and refunds part of what his enhanced follow-up consumes, so Ultimate cash-outs hit harder and come more often—great when you hate the “stacks don’t build fast” vibe.
High Budget — E4S1
Burst comfort tier: every Ultimate also hands him a chunky 3-turn ATK buff, which lines up with his cash-out windows and makes target-to-target chaining feel way less scuffed.
Whale Ceiling — E6S1 / E6S5
Shred monster: Skill already keeps all-enemy DEF down; E6 slaps All-Type RES down too—then sig cone piles on more DEF shred. Everything just evaporates. S5 is just turning the signature’s CRIT/ATK/DEF-shred knobs to max for flex clears.
Ashveil Best Team Comp
|
Ashveil |
|
|
|
|
Ashveil |
Sparkle |
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Aventurine |
|
|
Ashveil |
Topaz & Numby |
Dan Heng • PT |
Ashveil + Sunday + Dan Heng (PT) + Tribbie
This one’s built for clean “window” damage: Sunday sets the pace and amplifies your main DPS turn, Dan Heng handles the big single-target cash-out, and Tribbie helps keep the loop smooth with supportive utility and more trigger-friendly turns. Ashveil ties it together with focus + shred.
Ashveil + Sparkle + Robin + Aventurine
Classic comfy engine team: Sparkle keeps the Skill Points flowing so your rotation doesn’t stall, Robin buffs the whole squad so every small hit matters, and Aventurine keeps everyone alive while adding extra actions/hits. Ashveil sits in the middle, converting the team’s tempo into more follow-ups.
Feixiao + Ashveil + Topaz & Numby + Dan Heng (PT)
This comp is “focus-fire, then watch the bonus hits pile up.” Topaz keeps pressure on a priority target with extra follow-up pokes, Feixiao and Dan Heng add fast multi-hit/burst turns, and Ashveil turns all that targeting into extra follow-ups and teamwide shred value.
Conclusion
If you build Ashveil around fast uptime + consistent triggers, he stops being “a follow-up unit on paper” and turns into a legit self-driving DPS that makes your whole squad’s numbers feel unfair.
Give him a few test runs, tweak your pacing, and you’ll feel the difference. And if you’re sitting there 10 pulls short while the banner timer is laughing at you—yeah, that’s the moment to grab a quick, safe HSR top-up on LDShop and get back to cooking.

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Henry Smith Experienced Game Editor
Greetings! I’m a veteran game editor and strategy guide creator with over a decade of experience exploring the worlds of action RPGs and gacha adventures. From the elemental battlegrounds of Genshin Impact, to the cosmic journeys of Honkai: Star Rail, and the fast-paced combat of Wuthering Waves, I dive deep into the mechanics, meta, and moments that define each game. What can you expect? In-depth guides, expert commentary, and practical insights to sharpen your gameplay and expand your understanding of the titles you love.


































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