Enemy Buster is Saturday, and Saturday is the day that decides most Alliance Duels. It's the sixth and final day of the weekly Alliance Duel VS event, and unlike the earlier days that revolve around gathering, building, or research, this one is almost entirely about combat. Alliances that show up unprepared on Enemy Buster tend to lose the week no matter how well they did Monday through Friday.

The reason comes down to points. Days 1 through 5 combine for 8 victory points total. Enemy Buster hands out 4 VP on its own, worth more than the first three days of the event put together. Win this one day and you're still in the fight even after a rough week. Lose it while you're already behind, and there's rarely a way back.
How Scoring Works on Enemy Buster
Points come from two separate buckets: combat and non-combat activity, and both matter.
On the combat side, killing troops belonging to the rival duel alliance is worth five times the points of killing anyone else's troops. That multiplier is the single biggest factor in how the day plays out, and it's why alliances organize around hitting the rival server specifically instead of farming random neighbors. Losing your own troops also generates points, so every clash on Enemy Buster produces points for both sides regardless of who wins the fight. Troop tier matters too — higher-level troops are worth more per unit whether they're the ones dying or the ones doing the killing, which is part of why training and upgrading barracks earlier in the week pays off here.

Non-combat scoring is the quieter half of the day, but it's not optional if you're serious about the chest rewards. Healing, training, construction, and research speedups all convert to points when used on Saturday. Dispatching Legendary trade trucks and completing gold-tier Secret Command Post tasks add more, and none of it requires you to risk a single troop. These sources are especially important for lower-power or F2P members who can't realistically fight the rival alliance head-on — a shielded player dumping speedups and trucks all day contributes plenty without ever leaving base.
Reward Chests and Point Thresholds
Enemy Buster uses the same nine-chest structure as the rest of Alliance Duel VS week, split across three tiers:
|
Tier |
Chests |
Points Required |
|
Basic |
1–3 |
Up to 540,000 |
|
Advanced |
4–6 |
Up to 2,300,000 |
|
Super |
7–9 |
Up to 7,200,000 |
Everyone can claim the first three chests. Chests 4 through 6 need the Advanced Reward Alliance Duel research, and 7 through 9 need Super Reward research unlocked. Hitting 7.2 million points caps out your personal reward for the day — realistically achievable through a mix of kills, speedups, trucks, and secret tasks rather than combat alone. Players who land in the Top 30 for individual points also pick up extra bonus rewards on top of the chests.
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Preparing Before Saturday
The groundwork for Enemy Buster starts days in advance, not the morning of. Train troops throughout the week and push barracks upgrades so you're fielding higher-tier units by Saturday. Hold onto healing speedups instead of burning them earlier — Enemy Buster is where they convert directly into points and also keep your army in the fight longer. Stockpile enough shields to cover a full 24 hours, since Saturday is exactly when you don't want to get caught exposed.
Friday night matters more than people expect. Shield up before logging off, since other time zones keep attacking through the overnight hours as the new day starts. It's also worth pulling your squads out of your defense lineup on your wall — if a shield happens to drop while you're offline, an empty defense lineup means there's nothing to lose.
Shields: The Resource That Decides the Day

Shields are arguably more important than raw troop count on Enemy Buster. Any offensive move — scouting included — drops your shield instantly, so fighting means accepting exposure in exchange for a window to attack. An 8-hour shield runs around 1,500 diamonds or can be bought with alliance points, and covering the full day typically means three of those, or an equivalent combination.
The practical approach most competitive alliances use: shield through the night, coordinate a specific attack window with your alliance during the day, drop shield for that window only, then re-shield the moment it ends. Staying shielded isn't passive — a low-power player sitting unshielded is just handing the rival alliance free kills, while that same player shielded and dispatching trucks and speedups is contributing real points at zero risk.
Combat Tactics for Active Fighters
Don't attack alone. Rally with 4–5 alliance members before teleporting to the rival server, since solo attackers tend to get surrounded and wiped fast. Scout every target before committing — an empty base gives you nothing, and wasted marches cost time you don't get back on a single-day event. Focus fire on the same targets your alliance is already hitting rather than splitting attention across the map, and have teammates garrison your base while you're out attacking to cover you if something goes wrong.
After a fight, heal and resend rather than waiting. Every cycle of healing and re-engaging adds more combat points, and healing speedups saved from earlier in the week exist specifically for this.
Common Mistakes to Avoid
A few habits quietly cost alliances the day: attacking without coordinating first, scouting while still shielded (it breaks the shield immediately), forgetting to clear the defense lineup before going offline, and using up healing speedups earlier in the week instead of saving them. Also easy to overlook — non-combat scoring. Plenty of players fixate on kill counts and skip the trucks and secret tasks entirely, leaving free points on the table.
FAQ
Do I have to fight to get good rewards on Enemy Buster?
No. Non-combat activity — speedups, UR trucks, and Legendary secret tasks — generates real points without any combat risk. Lower-power and F2P players can reach meaningful chest tiers this way even if they never leave their shield.
Why is killing the rival alliance so much better than killing anyone else?
The rival duel alliance gets a 5x point multiplier on Enemy Buster. Killing their troops is worth five times what killing a random player's troops is worth, so coordinated attacks on the rival server are far more efficient than random farming.
Does Enemy Buster change between seasons?
The core mechanics — the 5x multiplier, combat and non-combat scoring, and chest thresholds — have stayed consistent across seasons so far, unlike some other Alliance Duel days that picked up new scoring categories over time.
What happens if my shield drops while I'm offline?
Any troops still assigned to your defense lineup can be attacked and lost. That's why clearing your wall lineup before going offline, on top of keeping a shield active, is standard practice heading into Saturday.
Is it worth spending diamonds on extra shields for this one day?
For most players, yes — a day of exposure on Enemy Buster can cost far more in lost troops than the diamond cost of covering it with shields, especially since losses on this day are amplified by the same point system that rewards kills.
If you're gearing up for Alliance Duel week and need diamonds or other Last War: Survival top-ups to get your shields and speedups sorted before Saturday, LDShop has you covered.

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Sylune Experienced Game Editor
I'm a game guide writer with over 20 years of experience playing all types of games, especially anime-style RPGs, gacha and sports games. I love finding smart ways to beat tough levels without spending too much money. By studying game mechanics and character systems, I create easy tips to help players save time and resources. When I'm not gaming, I watch anime to get inspiration for strategies. My goal? To help you enjoy games more and stress less – even when facing "impossible" bosses! Let’s make gaming fun and affordable together!





