Yuzuha's officially drip is here in ZZZ 2.1 banners! We finally have a dedicated generic Support for Anomaly teams!
Now, let's take a look at the latest Yuzuha kit leaks and see if she's worth our Polychromes.
*Please note: all information is based on early leaks and may change upon official release.
Table Content
Yuzuha: Anomaly Support
|
Basic Information
Rarity |
S |
Weapon |
Support |
Type |
Strike |
Element |
Physical |
Base HP |
8829 |
Base ATK |
758 |
Base DEF |
612 |
Impact |
86 |
CRIT Rate |
5% |
CRIT DMG |
50% |
Anomaly Mastery |
120 |
Anomaly Proficiency |
93 |
PEN Ratio |
0% |
Energy Regen |
1.2 |
Yuzuha is a new Physical Support Agent. She specifically supports Anomaly team, Yanagi, Vivian and Jane will all be boosted by her. Astra Yao is finally free from Anomaly team, so you can use your Astra in other teams.
Her buffs include ATK scaling, Anomaly DMG boost, and Disorder DMG boost. Her core mechanics revolve around her Basic Attack and Special Attack. Her 2 Basic Attacks do not contribute to Anomaly Calculation, ensuring the on-field Anomaly DPS's DMG output. The Assimilated Effect of her Special Attack ensure her flexibility as a universal Anomaly Support.
Scroll for more details about Yuzuha‘s kit.
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Basic Attack
Basic Attack:
Tap to activate:
Perform up to five consecutive strikes forward, dealing Physical DMG.
Basic Attack: Open Umbrella
Hold to activate:
Enter defensive stance for up to 1.5 seconds. If attacked by enemies during this time will parry enemy attacks;
When successfully defending against enemy attacks, recover 1 [Charge Point];
While in defensive stance, the tanuki companion will assist Yuzuha in attacking enemies, dealing Physical DMG.
Basic Attack: Candy Shot
After continuous umbrella spinning attacks, fire a powerful projectile, dealing Physical DMG;
When Yuzuha has [Charge Points], when other controlled characters hit enemies, Yuzuha will consume one [Charge Point] and launch [Basic Attack: Candy Shot] around the enemy;
[Basic Attack: Candy Shot] is an [Aftershocks];
[Basic Attack: Candy Shot] can be triggered at most once every 4 seconds.
Basic Attack: Candy Splash
Enemies in [Candy Fright] state will receive [Candy Splash] attacks once every second;
The Anomaly Buildup accumulated by [Candy Splash] attacks does not participate in Anomaly DMG calculations;
[Candy Splash]attacks have 50.0% increased Anomaly Buildup Rate,
Basic Attack: Super Candy Splash
Enemies in [Candy Fright] state, when hit by [Basic Attack: Candy Shot] or[Assist Follow-Up: Candy Shot,, will receive one [Super Candy Splash] attack;
The Anomaly Buildup accumulated by [Super Candy Splash] attacks does not participate in Anomaly DMG calculations;
[Super Candy Splash] attacks have 50.0% increased Anomaly Buildup Rate.
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Special Attack
Special Attack:
Tap to activate:Fire forward, dealing Physical DMG
EX Special Attack:
When energy is sufficient, tap to activate:
Throw a bomb at the enemy, dealing Physical DMG;
When a critical hit connects with an enemy, inflicts [Candy Fright] status for 30.0
seconds, duration refreshes when retriggered;
When activated, recover 2 [Charge Points];
When this move hits an enemy, triggers [Quick Assist]
EX Special Attack: instant Cast
After [Dodge Counter], [Quick Assist] attack, or when triggering [Perfect Dodge], tap to activate:
Quickly throw a bomb at the enemy, dealing Physical DMG;
When a critical hit connects with an enemy, inflicts [Candy Fright] status for 30.0
seconds, duration refreshes when retriggered;
When activated, recover 2 [charge Points];
When this move hits an enemy, triggers [Quick Assist]
Candy Fright
Enemies in [Candy Fright] status, when first hit by an attack from a controlled character with the same attribute as themselves, will be [Assimilated], causing [Candy Splash] and [Super Candy Splash] attacks to convert to that character's attribute;
When an enemy's [Candy Fright] status is retriggered, the original [Assimilated] status will be removed, and the enemy can be [Assimilated] again.
Dodge
Dodge:
Tap to activate:
Quick dash dodge;
Grants invincibility effect during the execution of this move
Dash Attack:
During dodge, tap to activate:
Perform a quick strike forward, dealing Physical DMG
Dodge Counter
After triggering Perfect Dodge], tap to activate
Perform a quick strike forward, dealing Physical DMG.
Assist
Quick Assist:
When the active character is launched into the air, tap to activate:
Unleashes a strike against enemies in front, dealing Physical Damage;
Grants invincibility effect during the execution of this move.
Parry Assist:
When the on-field character is about to be attacked, tap to activate:
Parries the incoming attack, greatly increasing Daze;
Restores 1 Charge Point upon activation;
Grants invincibility effect during the execution of this move.
Assist Follow-Up:
After triggering Parry Assist, tap to activate:
Unleashes a strike against enemies in front, dealing Physical Damage;
Grants invincibility effect during the execution of this move.
Assist Follow-Up: Candy Shot:
After triggering Extreme Assist or successfully parrying an enemy attack via Basic Attack: Umbrella Open, tap at the right moment to activate:
Spins the umbrella to deal continuous damage, then fires a powerful cannon shot, dealing Physical Damage;
Grants invincibility effect during the execution of this move.
Chain Attack
Chain Attack:
When [Chain Attack] is triggered, select the corresponding character to activate:
Launch a powerful strike against enemies in a small area in front, dealing massive Physical DMG;
When activated, recover 3 [Charge Points];Grants invincibility effect during the execution of this move.
Ultimate:
When Decibels level reaches MAX,, tapto activate:
Launch a powerful strike against enemies in a large area around yourself, dealing Physical DMG;
When a critical hit connects with an enemy, inficts [Candy Fright] status for 30.0seconds, duration refreshes when retriggered;
When activated, other characters in the team recover 32.0 energy,
When activated, recover 2 [Charge Points];
When this move hits an enemy, triggers [Quick Assist];
Grants invincibility effect during the execution of this move.
Core Skill
Core Passive:
When entering the battlefield, Yuzuha immediately gains 3 [Charge Points];
when inficting [Candy Fright] on enemies, provides the entire team with an Attack boost equivalent to 37% of Yuzuha's base Attack, up to a maximum increase of 1200 points, and increases the team's DMG by 15% for 30 seconds, duration refreshes when retriggered.
Additional Ability:
Triggers when there are [Anomaly] characters or characters from the same faction in the team:
When Yuzuha's Anomaly Mastery exceeds 100 points, each point of Anomaly Mastery above 100 increases Attribute Anomaly DMG and Disorder DMG taken by enemies in[Candy Fright] status by 0.25%, up to a maximum increase of 25%.
Mindscape Cinema
M1
When Yuzuha's EX Special Attack, EX Special Attack: Instant Cast,and [Ultimate] critical hits connect with enemies not in Daze state, will forcibly trigger[Chain Attack]. [Chain Attack] activated through this method has 30% reduced DMG, 50% reduced Anomaly Buildup Rate, and reduced interrupt level; when other characters enter the field through [Chain Attack], recover 1 [Charge Point] for Yuzuha; Yuzuha's [Basic Attack: Candy Shot] trigger cooldown is reduced by 25%.
M2
Enemies in [Candy Fright] status have all Attribute DMG Resistance reduced by 12%; the Anomaly DMG and Disorder DMG bonus effect in [Additional Ability] is increased to 125% of the original.
M3
[Basic Attack], [Dodge], [Assist], [Special Attack], [Chain Attack] + 2 levels.
M4
[Chain Attack] triggered by [EX Special Attack], [EX Special Attack: Instant Cast], and [Ultimate] has increased interrupt level and deals 30% more DMG. When other characters in the team enter the field through [Chain Attack], recover 4 energy for Yuzuha, can trigger at most once every 10 seconds.
M5
[Basic Attack], [Dodge], [Assist], [Special Attack], [Chain Attack] + 2 levels.
M6
When activating [Perfect Assist] and successfully defending against enemies through[Basic Attack: Open Umbrella], gain an additional 1 [Charge Point]. When activating [Assist Follow-Up: Candy Shot], can hold to charge for up to 16.0 seconds When released or charged to maximum duration, Yuzuha will launch artillery fire.
For every 0.4 seconds of charging, Yuzuha consumes 1 [charge Point] to fire an additional projectile. Each additional projectile deals DMG equal to 300% of Yuzuha's Attack. When projectiles hit enemies in [Candy Fright] status, triggers 1 [Super Candy Splash] attack; when projectiles hit enemies, increases the team's Disorder DMG Multiplier by an additional 105% for 30 seconds, stacks up to 3 times, each stack calculates duration separately, if Yuzuha takes enemy attacks during the charging process, will automatically dodge enemy attacks and directly launch maximum charge attack.
Signature W-Engine
Type: Support Base ATK: 713 Energy Regen: 60%
Effect: When the wearer's EX Special Attack deals Physical Damage, Anomaly Mastery increases by 55 for 30 seconds; duration refreshes when triggered again.
When the wearer's Follow-up Attacks hit an enemy, all allies' Anomaly Proficiency increases by 96 for 30 seconds; duration refreshes when triggered again.







Conclusion
Overall, Yuzuha offers strong utility across various Anomaly teams. Sincec Yixuan doesn’t benefit from ATK Boost, if Yuzuha is designed to synergize with her, it would be more effective to focus on multipliers like DMG boosts or CRIT Rate/CRIT DMG instead.
As the second limited S-Rank Support in ZZZ, Yuzuha boasts excellent versatility and holds high value for pulling. Proxies who have lower budget can wait for the 2.1 livestream to decide pull for Ju Fufu, Caesar or Yuzuha.
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Pyro Chronicler Experienced game editor
A seasoned content strategist and game analyst at LDShop.gg, specializing in anime-style RPGs and gacha games. Known for breaking down complex mechanics into smart, resource-efficient strategies, she helps players tackle high-difficulty content without overspending. By combining in-depth system analysis with practical, step-by-step tips, Pyro makes even the most daunting challenges feel approachable. With a sharp focus on games like Wuthering Waves, Zenless Zone Zero, and Honkai: Star Rail, Pyro helps players push past plateaus and master the grind—one frame-perfect dodge at a time.