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NTE 1.3 Duskmoor Anomaly Commissions Guide – All 6 Locations

NTE 1.3 Duskmoor Anomaly Commissions Guide – All 6 Locations

author avatar
Nicole
2026/08/19

Every new region comes with its own set of secrets – and the ones worth finding are usually the ones the map barely hints at. Duskmoor is no exception. This guide covers each hidden commission in the area, with spawn conditions and combat tips so you can clear them all in one go.

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Fawn Alone

Fawn Alone

Time: 23:00 – 00:00

Route

Fawn Alone route

  • Teleport to the Wertheimer Tower waypoint in the northern part of Duskmoor.
  • Open the time menu and set the clock to 23:00 or later – the commission will only appear after midnight.
  • Head to the marker on your mini‑map (northeast from the tower). You’ll see a faint red glow on the ground.

red glow

  • A small creature will start moving – follow the floating red particles that it leaves behind.
  • After about 100 meters, the glow stops at a small clearing – the commission completes automatically.

Reward: 30 Stellar Gems + 60 Exploration Points.

 

Leech Spawn

Leech Spawn

Time: After 20:00

Route

Leeach Spawn Route

  • Teleport to the Wertheimer Tower and walk up the stairs to the road level.
  • Turn right and walk along the main street until you see a streetlamp with an interact prompt (only visible after 20:00).

turn on the light

  • Click “Turn on the light” – a shadowy figure will appear on the ground and start moving toward the next lamp.
  • Follow the shadow, and at each subsequent lamp, turn on the light again. The sequence is linear – you’ll pass three streetlamps in total.
  • After the third lamp, the shadow stops at a small courtyard where a group of Leeches spawns.
  • Defeat the enemies – the commission ends as soon as the last enemy falls.

Tip: The leeches are weak to fire‑type damage. Bring a character with pyro skills to clear them faster.

Reward: 40 Stellar Gems + 80 Exploration Points.

 

Saddy Teddy

Saddy Teddy

Time: Any

Route

Saddy Teddy

  • Head northeast along the main road, then turn left into a small clearing marked by a large, overturned storybook.
  • The commission triggers as soon as you enter the area – a giant Saddy Teddy puppet will appear along with several smaller adds.

Saddy Teddy

  • Focus your attacks on the Saddy Teddy – it has moderate HP but hits hard. Dodge its overhead slam attack.
  • Clear all enemies in the area. The commission completes once the teddy is defeated.

Reward: 35 Stellar Gems + 70 Exploration Points.

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Scarlet Phantom

Scarlet Phantom

Time: Any

Route

Scarlet Phantom

  • Drive or run west until you see a small, isolated house with a collapsed roof – it’s marked on the map as a gray structure.
  • Climb over the fence and approach the containment device (a small glowing orb on the floor).
  • Interact with it – the screen will flash, and the Scarlet Phantom will appear but quickly vanish.

Scarlet Phantom

  • Pick up the ring that drops on the ground. This triggers the phantom to respawn in a more aggressive state.
  • Defeat the phantom – it uses fast melee combos and a teleport‑backstab. Keep moving and use crowd‑control skills to lock it down.
  • After defeating it, the commission is marked complete.

Reward: 45 Stellar Gems + 90 Exploration Points.

 

Twin Blooms

Twin Blooms

Time: Any

Route

Twin Blooms

  • Teleport to the waypoint south of Starfall Bay (the one closest to the glowing flower patches).
  • Drive southwest toward the first red‑glowing zone indicated on your mini‑map – it’s a small hill with a pack of corrupted enemies.
  • Clear all enemies in that zone. After the fight, the red glow moves to the next location (north of the first spot).

Twin Blooms

  • Follow the glow and repeat the process – there are three zones in total, each with a moderate enemy spawn.
  • After clearing the third group, the commission finishes automatically.

Reward: 40 Stellar Gems + 85 Exploration Points.

 

Sunken Door

Sunken Door

Time: After 20:00

Route

Sunken Door

  • Summon a vehicle and head toward the center of the lake where you see a circular stone platform partially submerged.
  • Approach the platform – the Mirror Wraith boss will emerge from the water. This is the only commission that features a full boss battle.

Sunken Door

  • Whittle down its HP to zero. The boss has about 2.5x the health of a normal elite enemy, so prepare for a longer fight.

Reward: 60 Stellar Gems + 120 Exploration Points + a random 4‑star artifact.

 

Final Thoughts

Exploring every corner of a new region is half the fun – and collecting all the hidden commissions along the way makes it even better. Each completed task adds to your overall progress and brings you closer to mastering the game.
Now go enjoy the hunt – the district is yours to uncover!

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Nicole

Nicole Experienced Game Editor

Hi, I’m Nicole, a game content writer and editor who focuses on breaking down complex game systems into clear, practical guides that players can actually use. I spend most of my time exploring how progression mechanics work in modern RPGs and live-service games—especially systems involving character building, resource loops, and upgrade structures like console setups, module systems, and gacha-style mechanics. My goal is to take all the confusing parts of a game and turn them into something simple, readable, and efficient, so you can spend less time guessing and more time progressing.