Shinku is a Cosmos-type S-class character from CSU Division 2 (the same faction as Mint) and the Phase 1 banner headliner for Version 1.2. Based on leaked kit information and official Co-Ex Test trailer footage, she plays as an aggressive on-field main DPS built around melee combat — fast kicks, layered resource management, and a transformative burst window.
As Chiz is currently the only Cosmos-type main attacker, Shinku is highly anticipated as a new primary damage dealer for this element. She's already generating significant community discussion, partly because her element and synergy with Remora and Charge formations position her as either a Chiz replacement or a strong alternative for players who want more firepower in that slot.
Version 1.2 is expected to launch on July 2, 2026, with Shinku headlining Phase 1 from July 2 to July 23, followed by Iroi in Phase 2.

Shinku's Kit at a Glance
|
Ability |
Function |
|
Basic Attack (5-hit) |
Cosmos damage, gains Wrath per combo |
|
Branch Attack |
Hold during hits 3/4/5, flexible combo routing |
|
Drop Attack |
Cosmos damage scaling with height (up to 200%) |
|
Normal Skill (E) |
Mobility + multi-hit Cosmos damage + 2 Wrath |
|
Ultimate (Q) |
Consumes Wrath → triggers Frenzy state |
|
Passive |
On-field energy shared to standby characters |
Basic Attack:Special Combat Arts
Special Combat Arts
Shinku uses specialized combat arts tailored for targeted combat, performing up to 5 consecutive attacks and dealing Cosmos DMG. Hitting a target grants Defiant Spirit.
Empty Arrow
When Shinku is airborne, press Basic Attack. Upon landing, she deals 1 instance of Cosmos DMG. The damage increases based on the fall height, up to a maximum 100% increase.
Special Combat Arts — Altered
During the 3rd, 4th, or 5th hit of Basic Attack: Special Combat Arts, hold Basic Attack to trigger Basic Attack: Special Combat Arts — Altered, dealing Cosmos DMG to the target. Hitting a target grants Defiant Spirit.
Instant Victory
After triggering a Critical Dodge, use Basic Attack: Special Combat Arts to activate this attack. Shinku retaliates against the target with a sharp kick, dealing 1 instance of Cosmos DMG, additionally reducing the target’s Break Gauge by a certain amount and gaining Defiant Spirit.
Tidal Assault
With her Esper ability fully unleashed, Shinku attacks with an intimidating aura, performing up to 5 consecutive attacks and dealing Cosmos DMG. Hitting a target grants Fading Reason.
Falling Hammer
When Shinku is airborne, press Basic Attack. Upon landing, she deals 1 instance of Cosmos DMG. The damage increases based on the fall height, up to a maximum 100% increase. Hitting a target grants Fading Reason.
Tidal Assault — Contempt
During the 3rd, 4th, or 5th hit of Basic Attack: Tidal Assault, hold Basic Attack to trigger Basic Attack: Tidal Assault — Contempt, dealing 1 instance of Cosmos DMG to the target. Hitting a target grants Fading Reason.
No Respite
After triggering a Critical Dodge, use Basic Attack: Tidal Assault to activate this attack. Shinku retaliates against the target with a sharp kick, dealing 1 instance of Cosmos DMG, additionally reducing the target’s Break Gauge by a certain amount and gaining Fading Reason.
When Shinku is in the Intimidating Gaze state, landing a Critical Riposte or Parry Attack forcibly knocks the target back and briefly paralyzes them, then deals an additional instance of damage equal to 20% of Instant Onslaught.

Skill: High-Speed Breach
Redirect Skill: High-Speed Breach
Do not give them a chance to breathe. Shinku rapidly rushes toward the target and launches a fierce assault, dealing multiple instances of Cosmos DMG and gaining Defiant Spirit.
Redirect Skill: Crimson Blade from the Heavens
Consumes all Fading Reason. Shinku leaps into the target’s blind spot from above, then releases a powerful downward claw strike, dealing high Cosmos DMG to the target.
Ultimate: Crimson Fury
Ultimate: Crimson Fury
Do not think you can walk away after doing something like this… Shinku consumes all Defiant Spirit to enter the Surging Crimson state, then launches a multi-stage attack that deals high Cosmos DMG to the target.
Surging Crimson: Basic Attack: Special Combat Arts is replaced by Basic Attack: Tidal Assault, and Redirect Skill: High-Speed Breach is replaced by Redirect Skill: Crimson Blade from the Heavens. Shinku’s damage and resistance to interruption are increased, and her mobility is greatly enhanced. This state lasts 13 seconds. Switching characters ends Surging Crimson.
Ultimate: Crimson Judgement
When Surging Crimson is about to end, Shinku can release Ultimate: Crimson Judgement. Continuously press Ultimate to dash rapidly between targets, dealing high Cosmos DMG.
During Surging Crimson, each time Shinku has cast Redirect Skill: Crimson Blade from the Heavens, she gains 1 additional segment of Ultimate: Crimson Judgement.
Ultimate: Dragonflame Verdict
After all uses of Ultimate: Crimson Judgement have been consumed, or after Surging Crimson ends, press Ultimate again to unleash Ultimate: Dragonflame Verdict, dealing high Cosmos DMG to targets within a wide area.
Support Skill: Assault Tactics
Have you had enough? Shinku delivers a forceful knee strike, dealing 1 instance of Cosmos DMG and gaining Defiant Spirit.
Passive Skill: Solo Action
Charge Cycle Enhancement: When the active character gains Charge, off-field characters gain the same amount of Charge.
Peculiarity: Intimidating Gaze
When Shinku stays on-field in combat for more than 5 seconds without actively launching an attack, she enters the Intimidating Gaze state and gains 1 stack of Intimidating Gaze every second. While in the Intimidating Gaze state, each successful Critical Dodge grants Shinku 1 additional stack of Intimidating Gaze.
The stack limit of Intimidating Gaze is 8. Switching characters removes both the Intimidating Gaze state and its stacks.
When Shinku actively launches an attack, she exits the Intimidating Gaze state and performs Instant Onslaught, adding extra damage on top of the original attack. Each stack of Intimidating Gaze increases this extra damage by 100%.
Passive Skill: Reverse Scale
Shinku’s Ultimate damage against non-Boss targets is increased by 50%.

Life Skill: Occasional Slacking
Lv.1
After Shinku is assigned to a shop, tea products with 3 beverage tags are added to the shop, and the selling price of that shop’s tea products is increased by 0.3 Wes.
Lv.2
After Shinku is assigned to a shop, ingredient consumption speed is reduced by 1%.
Lv.3
After Shinku is assigned to a shop, tea products with 3 beverage tags are added to the shop, and the selling price of that shop’s tea products is increased by 0.3 Wes.
Lv.4
After Shinku is assigned to a shop, ingredient consumption speed is reduced by 1%.
Lv.5
After Shinku is assigned to a shop, tea products with 3 beverage tags are added to the shop, and the selling price of that shop’s tea products is increased by 3%.
Life Skill: Always Competitive
Lv.1
In Little Mahjong, Bloodflow Mahjong mode consumes an additional 2 City Stamina, while Riichi Mahjong mode consumes an additional 6 City Stamina, granting the corresponding rewards.
Lv.2
In Little Mahjong, Bloodflow Mahjong mode consumes an additional 1 City Stamina, while Riichi Mahjong mode consumes an additional 3 City Stamina, granting the corresponding rewards.
Awakening

To Know, To Balance
Shinku’s damage ignores 12% of the target’s DEF.
Intel Turns Into Blades
After her Ultimate hits, Shinku reduces the target’s Cosmos RES by 8% for 20 seconds.
Advantage Established
During Surging Crimson, Shinku’s damage is additionally increased by 20%.
Strike to Kill
The stack limit of Intimidating Gaze is increased to 16. When Instant Onslaught is triggered after Intimidating Gaze reaches 16 stacks, it gains the additional effect attached to Instant Onslaught triggered by Critical Riposte: it forcibly knocks the target back, briefly paralyzes them, and deals an additional instance of damage equal to 20% of Instant Onslaught.
Intel Superiority
During Surging Crimson, Shinku’s DEF is increased by 50%, her resistance to interruption is increased by 50%, and after casting Redirect Skill: Crimson Blade from the Heavens, she restores HP based on her own ATK.
Know Every Secret
The damage multipliers of Shinku’s Redirect Skill: Crimson Blade from the Heavens, Ultimate: Crimson Judgement, and Ultimate: Dragonflame Verdict are increased by 30%. Additionally, Redirect Skill: Crimson Blade from the Heavens and Ultimate: Crimson Judgement can pull in targets within range.
Doubled Capacity
The skill levels of Basic Attack, Redirect Skill, and Ultimate are increased by 1. Switching characters during Intimidating Gaze no longer removes Intimidating Gaze, and Shinku can still gain stacks while off-field.
Unhindered Passage
Shinku’s damage additionally ignores 15% of the target’s DEF.
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Strengths and Weaknesses

Shinku's core appeal is a satisfying and mechanically distinct damage loop. She has a clear identity — build resource, transform, execute finisher, repeat — rather than just pressing buttons and hoping numbers appear. Her AOE coverage is solid across the loop (multi-hit skill, area Ultimate, wide Breath Finisher), and her passive adds team value beyond personal damage.
The main open questions are cycle rate and the missing Frenzy skill. If her Frenzy window is too slow to trigger charge reactions consistently, she may need specific teammates to function. The comparison with Chiz is also real: Chiz is a free, fully awakeable Cosmos S-class who already works in Charge teams, which raises the bar for what Shinku needs to offer to justify a pull, especially for free-to-play accounts.
Should You Pull Shinku?
Shinku looks strong on paper and should land well for players who want a Cosmos main DPS with an engaging playstyle. If your account lacks a reliable main DPS, Shinku should generally be your top priority in 1.2.
Consider pulling if you're running a Charge-focused team and want a more dynamic on-field DPS than what you currently have, or if you're building toward a Shinku + Iroi + Mint core for longer content. Consider skipping or waiting if Chiz already covers your Cosmos DPS slot well, or if you'd rather hold resources for Iroi's support kit, which may offer broader long-term utility across multiple team archetypes.
The leaked kit has strong bones. Once the missing Frenzy skill details surface, the picture will be clearer — but nothing in what's available so far is a red flag.
FAQ
Is Shinku better than Chiz?
Based on leaked kit, Shinku is likely stronger than Chiz in optimized Charge teams — especially with Iroi supporting. However, Chiz is free and fully awakeable, which makes her hard to beat from a resource-efficiency standpoint for free-to-play players. If you've already invested heavily in an A6 Chiz, the upgrade case for Shinku is less urgent.
Does Shinku need Iroi to function?
Not strictly, but the two are designed with clear synergy in mind. Iroi keeps Shinku alive during aggressive frontline play and boosts crit damage, while Shinku's passive energy-sharing helps Iroi reach ultimates faster. They work well together but each can slot into other team setups.
When does Shinku's banner release?
Phase 1 of NTE 1.2 is expected to run from July 2 to July 23, 2026, though Hotta Studio hasn't officially confirmed the date. Keep an eye on official channels for final confirmation.
Is Shinku F2P friendly?
She's a limited-time S-class banner character, so pulling her requires Annulith savings. Her base kit is functional without duplicates based on what's currently known, but the Frenzy skill gap means we don't have a complete F2P damage estimate yet.
What element is Shinku?
Cosmos. She fits naturally into Charge-reaction teams (Lachana + Cosmos + Anemo) and Remora or Blossom setups depending on who you pair her with.

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I'm a game guide writer with over 20 years of experience playing all types of games, especially anime-style RPGs, gacha and sports games. I love finding smart ways to beat tough levels without spending too much money. By studying game mechanics and character systems, I create easy tips to help players save time and resources. When I'm not gaming, I watch anime to get inspiration for strategies. My goal? To help you enjoy games more and stress less – even when facing "impossible" bosses! Let’s make gaming fun and affordable together!





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