You picked the right class. You even have a decent pet. But your damage still feels weak, and boss fights take forever. Chances are, your skills and relics are holding you back.
This Sword X Staff best skills and relics tier list ranks every major skill and relic from S to C, with clear pros, cons, and best pairings for each tier. Get this wrong, and your S-tier class will clear stages slower than a B-tier class with the right skills.
Skill Tier List
Below is the complete skill ranking. Each skill includes its real strengths, weaknesses, and best class/pet pairings.
Tier S+ – The One Above All
|
Skill |
Core Value |
Best For |
|
Water Assault |
AoE damage in front; stacks multiplier on consecutive hits; effective vs single or multiple targets |
Sorcerer + Zeioletus |
- Water Assault – Deals AoE damage to all enemies in front of you. Every consecutive hit on the same target increases your damage multiplier. This makes it devastating in both boss fights (long sustained damage) and crowded battles (the multiplier also works across multiple targets). Pair it with a Sorcerer for elemental synergy and Zeioletus for extra combo setups.
Tier S – Meta-Defining
|
Skill |
Core Value |
Best For |
|
Lion Combo |
Highest single-target damage in the game. Three hits, each scaling higher |
Duelist + Zeioletus |
|
Whirlwind Slash |
1-grid AoE physical damage; hits up to 4 targets; scales well with upgrades |
Duelist/Knight + Armopi |
|
Heavy Impact |
High physical damage to front enemy, launches airborne; prioritizes large enemies (bosses) |
Duelist + Zeioletus |
|
Blazing Fire Ring |
Massive fire damage to all nearby enemies; upgrade scaling keeps it relevant into late game |
Sorcerer + Sylvaerie |
|
Wind’s Delight |
Summons wind blades covering a 6-grid radius – the widest AoE in the game; sustained DPS |
Sage + Zeioletus |
- Lion Combo – No competition for single-target burst. If a boss needs to die fast, this is your button. Works best with Duelist’s crit scaling.
- Whirlwind Slash – The go-to melee AoE skill. It never falls off because its damage grows with upgrades.
- Heavy Impact – Your reliable boss opener. It not only deals high damage but also launches enemies for follow-up combos.
- Blazing Fire Ring – Turns a surrounded mage into a killing machine. Its upgrade path is one of the best.
- Wind’s Delight – Covers almost the entire screen. Use it for farming, wave clearing, or any content where enemies spread out.
Tier A – Excellent but Situational
|
Skill |
Core Value |
Best For |
|
Wind Blade Slash |
Heavy wind damage in a line in front; knocks enemies airborne |
Duelist + Zeioletus |
|
Quadrant Slash |
Heavy physical AoE to nearby enemies; multi-hit when grouped |
Knight + Armopi |
|
Tempest Sphere |
Continuous wind damage to enemies in front; reliable pressure |
Sorcerer/Sage + Sylvaerie |
|
Cyclone |
Long-range AoE wind damage; pulls enemies airborne |
Sage + Zeioletus |
|
Fireball |
Heavy fire AoE damage + repositioning (random direction) |
Sorcerer + Terragon |
- Wind Blade Slash – A great combo starter but suffers when enemies are not lined up.
- Quadrant Slash – Shreds tightly packed groups. Avoid it against ranged enemies that kite.
- Tempest Sphere – Feels safe and steady, but its damage scaling falls off in very high difficulty stages.
- Cyclone – Requires good timing and positioning. If you land it, you control the entire fight.
- Fireball – Flexible but risky. The reposition can throw you into more enemies instead of away.
Tier B – Decent in Specific Modes
|
Skill |
Core Value |
Best For |
|
Stonechief Summon |
Summons a decoy that scales with your stats; deals chip damage |
Knight + Herbote |
|
Healing Touch |
Heals an ally and removes debuffs. Almost useless in solo |
Any class (dungeons only) |
|
Boiling Bloodlust |
Significantly increases crit rate |
Duelist (boss fights only) |
- Stonechief Summon – Build-dependent. If your stats are low, the summon dies instantly and contributes nothing.
- Healing Touch – A must-have for coordinated dungeon runs but a dead slot everywhere else.
- Boiling Bloodlust – Only shines against single targets like bosses. In normal AoE farming, it is a waste.
Tier C – Avoid or Replace Quickly
|
Skill |
Core Value |
Best For |
|
Void Blessing |
Creates a healing grid for allies. Useless in solo progression |
Team dungeons only |
|
Luminous Shield |
Increases block efficiency. No offensive value; countered by multiple enemies |
Early-mid game only |
- Void Blessing – Sounds good on paper, but Sword X Staff is mostly a solo game. Keep it only if you constantly run dungeons with friends.
- Luminous Shield – Helps against a single strong enemy in mid-game, but as soon as two or more enemies appear, it does nothing to help you win.
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Relic Tier List
Relics provide passive stat boosts. Below is the complete ranking.
Tier S – Meta-Defining Relics
|
Relic |
Effect |
Core Value |
Best For |
|
Everburn Throne |
ATK +58 |
Unconditional flat attack boost |
All DPS builds |
|
Pinnacle Radiance |
Crit DMG +7.5% |
Massive crit damage for burst |
Crit builds, boss fights |
|
Prime Dynamo |
ATK +10 per 2 boots dismantled (max +60) |
Highest potential ATK, needs farming |
Farmers, late-game |
- Everburn Throne – Equip it and your DPS goes up immediately. No conditions, no farming. Works from early game to endgame. The most reliable offensive relic.
- Pinnacle Radiance – A massive crit damage boost that shines in boss fights. If your build focuses on crit (like Duelist), this relic outperforms almost everything else in late-game.
- Prime Dynamo – The highest possible ATK boost (+60) but requires dismantling 12 boots to max out. Perfect for players who farm regularly. Skip it if you do not dismantle gear often.
Tier A – Strong Conditional Relics
|
Relic |
Effect |
Core Value |
Best For |
|
Doomsday Chronometer |
SPD +8 per weapon enhancement (max +48) |
Big speed boost, needs weapon investment |
Low-cooldown rotation builds |
|
Scales of Order |
HP +106 per skill level (max +318) |
Large HP boost, depends on skill levels |
Tank builds (Knight) |
|
Ignis Oculus |
DEF +12.5% |
Strong percentage defense, no offense |
Tank builds (Knight) |
|
Sandfall Sarcophagus |
DEF +10 per helmet enhancement (max +60) |
Defensive scaling, needs helmet upgrades |
Tank builds (Knight) |
- Doomsday Chronometer – Massive speed boost means faster attacks and more skill rotations. But you need heavy weapon enhancement investment to reach max value. Less impactful than S tier without that investment.
- Scales of Order – Huge HP increase for survivability. The downside is it only reaches full potential if your skills are high level. Lower-quality skills get significantly less value.
- Ignis Oculus – Strong percentage-based defense. Keeps you alive in difficult fights. Zero offensive stats, so only use it on tanks or if you are struggling to survive.
- Sandfall Sarcophagus – Strong defensive scaling at high helmet enhancement levels. Works well for tank setups. Almost no offensive value – skip this for DPS builds.
Tier B – Decent Early-to-Mid Game
|
Relic |
Effect |
Core Value |
Best For |
|
Clockwork Arcanum |
HP +12.5% |
Pure HP boost, falls off late |
Early-mid game, any class |
|
Eternal Gale Wheel |
DEF +10.5% |
Flat defense boost, outclassed |
Early-mid game tanks |
- Clockwork Arcanum – Percentage-based HP boost. Helps in early and mid-game when raw HP matters. No offensive stats, and it falls off in late-game. A placeholder until you find something better.
- Eternal Gale Wheel – Flat defense boost. Reduces incoming damage. Outclassed by Ignis Oculus for the same defensive role, and lacks offensive stats.
Tier C – Replace Immediately
|
Relic |
Effect |
Core Value |
Best For |
|
Genesis Dew |
Block Rate +5% |
Inconsistent block, no offense |
Early game only |
- Genesis Dew – Block chance is inconsistent and unreliable compared to direct defense boosts. No offensive bonuses. The weakest relic in the game – replace it as soon as you get anything else.
Why Your Class and Pet Still Matter
Skills and relics do the heavy lifting, but your class and pet determine which skills shine. A Duelist without Lion Combo loses its best burst. A Sorcerer without Water Assault misses its top scaling tool. Pets like Zeioletus enable combo setups, while Armopi keeps your Knight alive. For full rankings and build paths:
|
Complete ranking of all pets, from Mythic SSR to Rare N. |
|
|
F2P vs paid class rankings, plus advancement paths. |
Final Thoughts
Skills and relics determine how fast you clear content – sometimes more than your class choice. Focus on securing Water Assault or Lion Combo first, then pair them with Everburn Throne for immediate damage. Replace C-tier relics as soon as possible. With the right loadout, even a budget class can outperform a poorly equipped meta pick.

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Nicole Experienced Game Editor
Hi, I’m Nicole, a game content writer and editor who focuses on breaking down complex game systems into clear, practical guides that players can actually use. I spend most of my time exploring how progression mechanics work in modern RPGs and live-service games—especially systems involving character building, resource loops, and upgrade structures like console setups, module systems, and gacha-style mechanics. My goal is to take all the confusing parts of a game and turn them into something simple, readable, and efficient, so you can spend less time guessing and more time progressing.































