Hey Rover! Been waiting forever for a new 4-star? Good news—Buling finally got her drip marketing and the community’s buzzing. Early chatter points to a 4★ Electro support with healing who wields a Rectifier—which screams “team buffer + sustain.”
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Contents
Basic Information : Buling
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Profile details haven’t been revealed yet. Drip marketing confirms her Electro identity and Rectifier weapon; full lore and codex entries are TBA.
Buling

Rarity: ⭐⭐⭐⭐ | Element: Electro | Weapon: Rectifier
Stepping up after a long 4-star drought, Buling arrives with strong support vibes: Electro buffs + healing, accessible builds, and friendly team fit for both new and veteran players. While her full kit remains under wraps, the consensus frames her as a versatile support for Electro comps, with some theorycrafters dubbing her a “budget Shorekeeper”—a solid team buffer not meant to replace premium picks like Yao or Augusta, but perfect for F2P and flexible rosters.
Buling V2.8.5 Changes
- Trigram capacity 1 → 4
- Outro Skill healing target "incoming Resonator" → "active Resonator"
- Resonance Liberation name "Flashing Thunder Seal" → "Flashing Thunder Spell"
Buling Kit
Normal Attack
Hexagram Calls, Lightning Falls

Basic Attack
Perform up to 4 consecutive attacks, dealing Electro DMG.
Heavy Attack - Mountain Over Thunder
Hold Normal Attack to consume the highlighted Trigram - Mountain and Trigram - Thunder from left to right and cast Heavy Attack - Mountain Over Thunder, dealing Electro DMG.
Heavy Attack - Thunder Over Mountain
Hold Normal Attack to consume the highlighted Trigram - Thunder and Trigram - Mountain from left to right and cast Heavy Attack - Thunder Over Mountain, dealing a small amount of Electro DMG and additionally reducing the target's Vibration Strength.
Heavy Attack - Twin Mountains
Hold Normal Attack to consume the highlighted 2 Trigrams - Mountain from left to right and cast Heavy Attack - Twin Mountains, healing all nearby Resonators in the team.
Heavy Attack - Twin Thunders
Hold Normal Attack to consume the highlighted 2 Trigrams - Thunder from left to right and cast Heavy Attack - Twin Thunders, healing all nearby Resonators in the team once per second for 8s.
Heavy Attack - Ghost Gate Omen
When holding Normal Attack with fewer than 2 Trigrams, Buling fails the divination, becoming temporarily immobilized and losing 20% of her current HP. This effect will not consume HP if Buling's current HP is below 1%.
Mid-air Attack
Consume STA to perform Mid-air Attack, dealing Electro DMG.
Dodge Counter
Press Normal Attack right after a successful Dodge to perform Basic Attack Stage 3, dealing Electro DMG.
- After performing Dodge Counter, press Normal Attack to perform Basic Attack Stage 4.
Trigram
Buling can hold up to 4 Trigrams. When Trigrams reach the max number, gaining new Trigrams moves all Trigrams 1 slot to the left, and the original leftmost Trigram will be removed.
- Trigram - Mountain is obtained when Basic Attack Stage 2 deals damage.
- Trigram - Thunder is obtained when Basic Attack Stage 4 or Mid-air Attack deals damage.
- Trigram - Thunder is obtained when casting Resonance Skill - In Shadow Thunder Stirs.
Intro Skill: Summon and Smite
Attack the target, dealing Electro DMG and healing all nearby Resonators in the team.
Outro Skill: Exorcism Spell
Heal the active Resonator in the team by 18% of Buling's ATK per second for 16s. All nearby Resonators in the team have their DMG Amplified by 15% for 30s.

Resonance Skill: In Shadow Thunder Stirs
Attack the target, dealing Electro DMG and continuously pulling in nearby targets.
- After casting Resonance Skill, press Normal Attack to perform Basic Attack Stage 4.
Resonance Liberation: Flashing Thunder Spell
Attack the target, dealing Electro DMG.
Forte Circuit: Thunder Begets Life
Yin-Yang Balance
When Buling obtains Minor Yin and Minor Yang, she enters the Yin-Yang Balance state, replacing her Resonance Liberation - Flashing Thunder Spell with Resonance Liberation - Flashing Thunder Spell: Harmony.
Flashing Thunder Spell - Harmony
Attack the target, dealing Electro DMG and generating a Five Thunders Spell Array at the target area. The array deals Electro DMG and inflicts 2 stacks of Electro Flare on all targets within it every 2s, lasting for 24s. When Five Thunders Spell Array is active, all nearby Resonators in the team enter the Thunder Spell - Primordial Qi state.
- While in the Thunder Spell - Primordial Qi state, when any Resonator in the team casts Intro Skill, Thunder Spell - Primordial Qi becomes Thunder Spell - Yin and Yang.
- Thunder Spell - Yin and Yang increases the grants 10% Resonance Skill DMG Bonus to all active Resonators in the team. When any Resonator in the team casts Intro Skill during this state, Thunder Spell - Yin and Yang becomes Thunder Spell - Heaven, Earth, Mind.
- Thunder Spell - Heaven, Earth, Mind grants 25% Resonance Skill DMG Bonus to all active Resonators in the team.
Minor Yang and Minor Yin
- Minor Yang is obtained after casting Heavy Attack - Mountain Over Thunder or Heavy Attack - Thunder Over Mountain.
- Minor Yin is obtained after casting Heavy Attack - Twin Mountains or Heavy Attack - Twin Thunders.

Inherent Skill
- Time Arrives, Evil Declines: Buling gains 25% Healing Bonus when restoring HP for Resonators with less than 50% HP.
Earthly Immortal is Here!: Targets damaged by Intro Skill - Summon and Smite obtain 4 stacks of Electro Flare. This effect is triggered once every 10s.
Playstyle: Build Hexagrams via Basics → Chain Heavies for Yin/Yang → Enter Symbiosis for array setup → Quick-swap allies to chain buffs/pulls/heals. Failure states add risk-reward (pulls for grouping but HP drain). ER sands recommended for array uptime; strong in abyss/multi-wave for sustain.
Resonance Chain
|
LEVEL |
NAME |
DESCRIPTION |
|
S1 |
Exorcist Gadgets, Lend Me Your Power |
The Crit. Rate of Resonance Liberation - Flashing Thunder Spell: Harmony is increased by 20% upon dealing damage. |
|
S2 |
Talisman Burns, Spirits Turn |
Buling restores 25 points of Resonance Energy when she enters the Yin-Yang Blance state. This effect is triggered once every 24s. |
|
S3 |
Summoner of Spirits, Seeker of Fate |
While Five Thunders Spell Array lasts, whenever the HP of Resonators in the team drops below 50%, immediately restore their HP by 350+150% of Buling's ATK. This effect can be triggered once every 24s. |
|
S4 |
Wanderer of Solaris, Blessed by Fortune |
Buling's Healing Bonus is increased by 20%. |
|
S5 |
Forum Ban? New Account! |
Five Thunders Spell Array instantly inflicts another 6 stacks of Electro Flare on all targets within its range upon generation. |
|
S6 |
"Almighty Forum Lord of Thunder Spell" |
The Thunder Spell: Heaven, Earth, Mind state now grants 50% Resonance Skill DMG Bonus to all nearby active Resonators in the team. |
We’ll replace each “TBA” with verified numbers, frame data, and rotation notes as soon as patch files and official notes are live. Stay tuned to LDShop WuWa Hub for first-minute updates.
Recommended Teams (early theorycraft)
- Electro DPS Core / Sub-DPS or Driver / Buling
Buling supplies team buffs + healing; the core maintains Electro uptime while the flex slot handles drive time or off-field damage. - Electro DoT / Buling / Flex Sustain or Breaker
For longer fights, Buling stabilizes HP and amplifies team output while a breaker or extra sustain unit shores up survivability.

Flex picks: any lineup that values steady Electro application, teamwide buffs, and on-demand healing can slot Buling comfortably.
Conclusion
Buling looks like the F2P-friendly Electro glue many squads wanted: a universal healer–buffer who smooths rotations, keeps your team standing, and adds safe, incremental damage gains without premium investment. Exact scalings, timings, and rotations are still TBD, but we’ll push full builds and tests the second they’re official.
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Stryfe Experienced Game Editor
Hail, traveler! I’m Stryfe—I’ve spent eight years mastering RPGs, loving narrative and progression while staying a numbers guy at heart. Whether it’s Baldur’s Gate 3 (D&D), Elden Ring, or Genshin Impact, I run hands-on testing and dive into damage math, frame timings, relic/artifact priorities, and team synergies. Goal: less grind, more progress, with clear, evidence-backed recommendations that translate directly to wins.


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