Velina is one of the new Agents coming in Zenless Zone Zero Version 3.0, with the update currently expected to arrive around June 17, 2026. As a Wind Anomaly Slash character, she brings a totally fresh flavor to ZZZ’s roster, mixing Gale Field pressure, Wind Energy management, Assist Point tricks, and Anomaly-focused damage into one very stylish kit. This ZZZ Velina guide covers her skills, materials, build direction, W-Engine, and Cinema so you can prep without getting lost in the storm.

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Overview

Rarity: S-Rank Attribute: Wind Specialty: Anomaly
Velina is a Wind Slash Anomaly character built around smooth fan combos, Assist Point spending, and constant field pressure. Her kit lets her flow from Basic Attack into Assist Follow-Up, then set up Gale Field once her Wind Energy is ready, dealing repeated Wind DMG while pulling the previous character back in through Quick Assist. She also has strong defensive flow with dodge-property EX attacks, Defensive Assist, and invulnerable follow-ups. Basically, she feels like a stylish off-field pressure unit who keeps the rotation breezy and busy.
Skill Kit
Basic Attack

Basic Attack: Fan Dance
Press 【Basic Attack】 to activate:
Perform up to 5 consecutive attacks in front of you, dealing Wind DMG;
After the 4th hit of [Basic Attack], if you have enough [Assist Points], hold 【Basic Attack】 to consume 2 [Assist Points] to activate [Assist Follow-Up].
Basic Attack: Fan Dance - Eye of the Storm
When [Wind Energy] is 90 or above, hold 【Basic Attack】 to activate, or hold 【Special Attack】 after [Assist Follow-Up] or [EX Special Attack]:
Velina summons a [Gale Field] that continuously attacks enemies and triggers the [Quick Assist] of the previous Character;
[Gale Field] lasts for 5s, dealing Wind DMG to surrounding enemies once every 0.5s.
Dodge
Dodge: Breezeflow
Press 【Dodge】 to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack: Wind Step
Press 【Basic Attack】 during a dodge to activate:
Perform a quick attack forward, dealing Wind DMG.
Dodge Counter: Cloud Breaker
Press 【Basic Attack】 during a Perfect Dodge to activate:
Launch a series of attacks on the target, dealing Wind DMG.
Character is invulnerable while using this skill.
Assist
Quick Assist: Emergency Protocol
When the active character is launched, press 【Assist】 to activate:
Launches a series of attacks on the target, dealing Wind DMG.
Character is invulnerable while using this skill.
Defensive Assist: Judgment Call
When the on-field character is about to be attacked, press 【Assist】 to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up: Negotiation Technique
Press 【Basic Attack】 after a Defensive Assist to activate:
Unleashes consecutive attacks on the target, dealing Wind DMG.
Character is invulnerable while using this skill.
Special Attack

Special Attack: Wind Shear - Turbulence
Press 【Special Attack】 to activate:
Fan out a gust of wind forward, dealing Wind DMG.
EX Special Attack: Wind Shear - Rising Clarity
With enough Energy, press 【EX Special Attack】 to activate:
Dodges backward, then fans out a massive wind projectile to attack enemies, dealing Wind DMG;
During the backward dodge, has dodge properties — if an enemy attack is successfully dodged, triggers [Vital View];
After activating this skill, press 【Basic Attack】 to chain into the 5th hit of [Basic Attack]. If you have enough [Assist Points], press 【Special Attack】 to consume 2 [Assist Points] and activate [Assist Follow-Up];
Character is invulnerable while using this skill.
EX Special Attack: Wind Shear - Triple Severance
With enough energy, hold 【Special Attack】 after [EX Special Attack: Wind Shear - Rising Clarity], [Assist Follow-Up], [Dodge Counter], or [Quick Assist] to activate:
Continuously swings the fan, dealing Wind DMG to enemies;
After activating this skill, press 【Basic Attack】 to chain into the 5th hit of [Basic Attack];
Character is invulnerable while using this skill.
Chain Attack
Chain Attack: Whirling Sonata
When a Chain Attack is triggered, select the character to activate:
Transforms into a hurricane, unleashing consecutive attacks on enemies, followed by a Finishing Move, dealing massive Wind DMG.
Character is invulnerable while using this skill.
Ultimate: Heed the Howl

When Decibel Rating is at Maximum, press 【Ultimate】 to activate:
Unleashes multiple attacks ahead, dealing massive Wind DMG.
Character is invulnerable while using this skill.
Core Passive
Core Passive: Angel & Witch
When Velina's initial Energy Regen exceeds 1, for every 0.01 in excess, Anomaly Mastery increases by 0.6 points, and DMG dealt increases by 0.3%;
When Velina enters the battlefield, she gains 45 [Wind Energy]. In Investigation Zone mode, this effect can trigger once every 180 seconds. When Velina activates any [EX Special Attack], she gains 45 [Wind Energy]. The maximum [Wind Energy] is 135 points;
When [Gale Field] summoned by Velina hits enemies under the [Contamination] state, it triggers the [Dye] effect, transforming into a [Gale Field] of the corresponding attribute and dealing DMG of that attribute;
When [Gale Field] attacks hit enemies, the enemy's Wind Anomaly Buildup RES and the corresponding Anomaly Buildup RES after [Dye] are reduced by 8% for 40 seconds; repeated triggers reset the duration;
When Velina triggers [Vortex], she summons [Little Wind Currents], dealing Wind DMG. When [Little Wind Currents] and [Gale Field] explode and hit enemies under Wind Attribute Anomaly, they both deal [Abloom] DMG to the target: an additional instance of Attribute Anomaly DMG is calculated, dealing 230% and 365% multiplier Wind Attribute Anomaly DMG;
When Velina triggers [Vortex], she gains 1 [Enhancement points]. This effect can trigger once every 3 seconds. When Velina has 2 [Enhancement points], the next time she triggers [Vortex], the DMG Multiplier of that [Vortex] increases by 300%, and instead of summoning [Little Wind Currents], she summons [Gale Field].
Additional Ability
Additional Ability: Tea Party Etiquette
When another character in your squad is an [Anomaly] character or shares the same attribute:
Velina's [Windswept] and [Vortex] DMG is increased by 15%. When activating her [Ultimate], gain 2 [Enhancement points].
In [Core Passive: Angel & Witch], the Anomaly Buildup RES reduction effect caused by [Gale Field] is additionally increased by 8%.
Materials
Here’s a quick look at the materials needed to build Velina.
Since Velina is a brand-new character arriving in Version 3.0, most of her ascension and skill materials are also expected to be new. We’ll update this section as soon as more information becomes available.
|
Materials |
Total |
|
Basic Anomaly Certification Seal |
4 |
|
Advanced Anomaly Certification Seal |
32 |
|
Controller Certification Seal |
30 |
|
New Skill Material 1 |
25 |
|
New Skill Material 2 |
75 |
|
New Skill Material 3 |
250 |
|
Hamster Cage Pass |
5 |
|
New Boss Material 1 |
9 |
|
New Boss Material 2 |
60 |
|
Anomaly Component |
4 |
|
Reinforced Anomaly Component |
32 |
|
Specialized Anomaly Component |
30 |
|
W-Engine Battery |
5 |
|
W-Engine Power Supply |
4 |
|
W-Engine Energy Module |
199 |
|
Denny |
4,105,000 |
Signature W-Engine

Base ATK: 713 Energy Regen: 60%
Increases the equipper's Anomaly Proficiency by 105. When the equipper activates an [EX Special Attack], increases their [Vortex] and [Windswept] DMG by 10% for 40s. Stacks up to 2 times, repeated triggers reset the duration.
Mindscapes Cinema
|
M1 |
Orderly Elegance Upon entering the battlefield, Velina immediately gains 30 Energy. This effect can trigger once every 180 seconds in Investigation Zone mode. When Velina triggers [Vortex] and [Windswept], ignore 15% of the target's All-Attribute RES. |
|
M2 |
Saturation Protocol When Velina triggers [Windswept], she also gains 1 [Enhancement point]. This effect can trigger once every 5s at most; After [Gale Field] is dyed, it can accumulate Anomaly Buildup of the corresponding attribute, and the Anomaly Buildup accumulated by this attack does not participate in Anomaly DMG calculation. |
|
M3 |
Ceremonial Conquest Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
|
M4 |
Tea Time is Judgment Time Velina's ATK increases by 10%; When triggering [Vital View] via [EX Special Attack: Wind Shear - Rising Clarity], restores 1 [Assist Point]. |
|
M5 |
Death Witch Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
|
M6 |
Head Angel [Assist Follow-Up: Negotiation Technique] When a heavy attack hits an enemy afflicted with a Wind Attribute Anomaly, it deals [Abloom] DMG to the target: triggers an additional instance of Attribute Anomaly DMG, dealing a fixed 60% multiplier of Wind Attribute Anomaly DMG; When Velina's attacks hit an enemy afflicted with a Wind Attribute Anomaly, Anomaly Buildup is increased by 20%; When Velina applies [Windswept] to an enemy already afflicted with [Windswept], the DMG of the new [Windswept] is increased based on the remaining duration of the previous [Windswept], with each second of remaining duration increasing DMG by 2%. |
Conclusion
Velina already feels like the kind of Agent who rewards players who enjoy clean rotations, quick swaps, and watching Anomaly damage stack up while the field does its thing. Since she is tied to ZZZ 3.0 and some details may still change before release, keep an eye on future updates before fully locking in your farming plan. Planning pulls for Velina? Check out LDShop Zenless Zone Zero Hub for more latest info.

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Henry Smith Experienced Game Editor
Greetings! I’m a veteran game editor and strategy guide creator with over a decade of experience exploring the worlds of action RPGs and gacha adventures. From the elemental battlegrounds of Genshin Impact, to the cosmic journeys of Honkai: Star Rail, and the fast-paced combat of Wuthering Waves, I dive deep into the mechanics, meta, and moments that define each game. What can you expect? In-depth guides, expert commentary, and practical insights to sharpen your gameplay and expand your understanding of the titles you love.















