Phoenix would probably prefer to sit down before introducing herself. A judge of the Krampus Compliance Authority with a notably weary manner, she is expected to arrive on October 21, 2026, during Version 3.3 Phase 1. On the battlefield, her Fire Anomaly kit tells a livelier story, combining flames, rebirth, and powerful support for Anomaly-focused teams.
Building her means balancing her own damage with what she brings to the squad. This Phoenix build guide breaks down her best W-Engines, Drive Discs, recommended stats, and teammates to help you make the most of both.
Phoenix Overview

Rarity: S-Rank | Attribute: Fire | Specialty: Anomaly
Phoenix is a Fire Anomaly agent who combines her own offensive cycle with teamwide Anomaly support. Her Burning Attacks build Embers for a charged finisher, while Abloom lets her capitalize on enemies already affected by Attribute Anomalies. Perfect Blocks add a reactive element, rewarding players who maintain pressure through incoming attacks.
Her defining contribution is enabling Attribute Anomaly damage to critically hit against Weakened enemies, giving Anomaly-focused teams another way to scale their damage. Anomaly Mastery strengthens this utility, while additional Anomaly teammates improve its payoff. Her HP-consuming Ultimate and recovery mechanics also make managing field transitions part of her playstyle.
Phoenix Skill Kit
Basic Attack
Basic Attack: Lifesever
Press
to activate:
Perform up to 4 consecutive attacks forward, dealing Fire DMG;
The 3rd and 4th hits of the [Basic Attack] are considered [Burn Attacks].
Basic Attack: Sinburn
When [Blazing Flame] is sufficient, consume 90 [Blazing Flame] and hold
to activate:
Phoenix hurls her weapon, dealing massive Fire DMG to enemies in an area ahead;
when the Finishing Move hits an enemy in an Ice Attribute Anomaly state, Ether Anomaly state, Electric Attribute Anomaly state, Fire Attribute Anomaly state, Physical Attribute Anomaly state, or Wind Attribute Anomaly state, it triggers the [Abloom] effect 1 time, dealing Attribute Anomaly DMG of the corresponding attribute with a 464.0(% multiplier;
when this [Abloom] effect triggers a critical hit, its CRIT DMG is additionally increased by 40%;
Character is invulnerable while using this skill.
Basic Attack: Meltdown
When [Special Attack: Flame Raid] is used without triggering Perfect Block, press
to activate:
Lunge forward, dealing Fire DMG;
Considered a [Burn Attack];
During this skill, press
to chain into the third hit of [Basic Attack].
Dodge
Dodge: Sway
Press
to activate:
A quick dash dodge;
Character is invulnerable while using this skill.
Dash Attack: Lunge
Press
during a dodge to activate:
Launch a dashing slash forward, dealing Fire DMG.
Dodge Counter: Twin Crossing of Karmic Fire
Press
during a Perfect Dodge to activate:
Dash forward and unleash a rapid slash, dealing Fire DMG.
Character is invulnerable while using this skill. Press
to chain into the 3rd hit of [Basic Attack].
Special Attack
Special Attack: Fire Snatch
Press
to activate:
After dashing back, swiftly launch a rising attack forward, dealing Fire DMG;
DMG taken is reduced by 40% while dashing back;
When hit at the moment the rising attack begins, or when hitting enemies flashing red or yellow, Perfect Block is triggered, granting immunity to that instance of DMG. Press
to directly unleash the third phase of [Basic Attack];
Anti-Interrupt level is increased while using this skill.
EX Special Attack: Blazing Slash
When [Promotion] is active, consume 1 stack of [Promotion] and press
to activate:
After a backstep, surge forward with a powerful upward Slash, dealing massive Fire DMG;
Hold
during the backstep to keep charging;
While charging, release
to unleash a powerful upward Slash, dealing massive Fire DMG;
When chained after [Burning Attack], skips the backstep and goes straight into the upward attack;
DMG taken is reduced by 40% during the backstep and charge;
Taking a hit the instant the upward Slash begins, or hitting an enemy flashing red or yellow, triggers Perfect Block;
Counts as a [Burning Attack];
Character is invulnerable while using this skill. Press
to chain into the 3rd hit of [Basic Attack].
EX Special Attack: Dazzling Blaze
With enough Energy, press
to activate:
Spin the body rapidly, dealing massive Fire DMG to enemies;
Taking an attack at the instant the spin begins, or hitting an enemy flashing red or yellow, triggers the Perfect Block effect;
Considered a [Burn Attack];
Character is invulnerable while using this skill. Press
to chain into the third hit of [Basic Attack].
EX Special Attack: Solar Plunge
After [EX Special Attack: Dazzling Flame] is used, with enough Energy, press or hold
to activate:
Launch into the air and hurl the weapon, dealing massive Fire DMG to enemies;
Upon activating this skill, gain 1 stack of [Promotion], up to a maximum of 1 stack of [Promotion];
Perfect Block is triggered when taking an attack at the instant the launch begins, or when hitting enemies flashing red or yellow;
Considered a [Burn Attack];
Character is invulnerable while using this skill. Press
to chain into the third hit of [Basic Attack].
Chain Attack and Ultimate
Chain Attack: Last Stand
When a Chain Attack is triggered, select the character to activate:
Unleashes a multi-hit attack forward, dealing Fire DMG;
Considered a [Burning Attack];
Character is invulnerable while using this skill. Press
to chain into the third hit of [Basic Attack].
Ultimate: Radiance from a Thousand Deaths
When Decibel Rating is at Maximum, press
to activate:
Soars high into the air, then dives at enemies, consuming all of the character's own HP to set off an explosion, dealing massive Fire DMG, entering the [Life Drained] state, and triggering the next character's [Quick Assist];
Considered a [Burning Attack];
The character cannot initiate attacks while in the [Life Drained] state;
After using this skill, press
to activate [Ultimate: Cinderfire Soulchase];
Character is invulnerable while using this skill.
Ultimate: Cinderfire Soulhunt
When Phoenix is in the [Life Drain] state, the next time she switches in via standard swap, Quick Assist, or Defensive Assist, the following triggers upon entering the field:
Flames swirl around her, dealing Fire DMG to nearby enemies, exiting the [Life Drain] state, restoring all HP consumed by [Ultimate: Radiance Through Ruin], and additionally restoring HP equal to 10% of her Max HP;
When the Finishing Move hits an enemy afflicted with an Ice Attribute Anomaly, Ether Anomaly, Electric Attribute Anomaly, Fire Attribute Anomaly, Physical Attribute Anomaly, or Wind Attribute Anomaly, it triggers 1 instance of the [Abloom] effect, dealing Attribute Anomaly DMG of the corresponding attribute with a multiplier of 623.0(%;
When this [Abloom] effect triggers a critical hit, its CRIT DMG is further increased by 40%;
When Phoenix enters the field in the [Life Drain] state via [Chain Attack: Snatched from the Brink] or [Ultimate: Radiance Through Ruin], the above HP Recovery and [Abloom] effects are also triggered;
Character is invulnerable while using this skill. Press
to chain into the third stage of [Basic Attack].
Assist Skills
Quick Assist: First Aid
When the active character is launched, press
to activate:
Dash forward and unleash a rapid slash, dealing Fire DMG.
Character is invulnerable while using this skill. Press
to chain into the third hit of [Basic Attack].
Defensive Assist: Pain Is the Best Teacher
When the on-field character is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up: Regen Therapy
Press
after a Defensive Assist to activate:
Hurl the weapon at enemies, then recall it to unleash a slash, dealing Fire DMG.
Character is invulnerable while using this skill. Press
to chain into the third hit of Basic Attack.
Core Skills
Core Passive: Nirvana
Phoenix's Anomaly Proficiency increases by 85 points.
When any squad member deals Attribute Anomaly DMG to an enemy, that enemy enters the [Searing Corrosion] state for 20s. Repeated triggers refresh the duration. When an enemy in the [Searing Corrosion] state takes Attribute Anomaly DMG, it has a chance to trigger a critical hit, with a Base CRIT Rate of 30% and CRIT DMG of 25%. If Phoenix's initial Anomaly Mastery is greater than 155 points, each point of Anomaly Mastery beyond that increases this effect's CRIT Rate by an additional 0.7%.
When Phoenix's initial Anomaly Mastery reaches 255 points, the CRIT Rate of Attribute Anomaly DMG dealt to enemies in the [Searing Corrosion] state reaches its maximum value.
Every 8s, enemies in the [Searing Corrosion] state take Fire DMG equal to 50% of Phoenix's ATK. This DMG is considered [EX Special Attack] DMG.
While [Blazing Assault] is active, Phoenix's Anti-Interrupt Level increases, and dealing DMG restores [Pyreflame]. Phoenix can hold up to 120 points of [Pyreflame].
After [Blazing Assault] is activated, press
to skip the backstep action of [Special Attack: Flame Snatch] and [EX Special Attack: Blaze Cleave] and immediately follow up with an upward strike.
When Phoenix takes fatal damage, she will not be defeated and withdraw from battle, and can trigger the [Rekindled Radiance] effect: the next time she enters the field via a normal swap, Quick Assist, or Defensive Assist, she restores 50% of her Max HP. In Withering Domain mode, this effect can trigger once every 1,200.
When Phoenix triggers a Perfect Block effect, she gains 5 points of [Pyreflame]. This effect can trigger once every 10s.
When Phoenix uses an [EX Special Attack], she enters the [Wax and Wane] state for 20s. When [Blazing Assault] hits an enemy or is applied again, the duration refreshes.
While in the [Wax and Wane] state, after using [EX Special Attack: Dazzling Flare], the next [EX Special Attack: Dazzling Flare] will be replaced by [EX Special Attack: Falling Sun].
Additional Ability: Krampus Ace
Triggers when another [Anomaly] Character or a Character of the same Faction is in the squad:
Enemies affected by [Scorch] take 15% increased CRIT DMG from Attribute Anomaly DMG.
Mindscape Cinema
Mindscape Cinema 1
Upon entering the battlefield, Phoenix gains 1 stack of [Ascension]. In Investigation Zone mode, this effect can trigger once every 180s;
Enemies under [Scorch] take an additional 25% Attribute Anomaly CRIT DMG;
When [Burning Attack] deals DMG, [Pyre Flame] acquisition efficiency increases by 15%.
Mindscape Cinema 2
When Phoenix inflicts [Burn] on an enemy, that effect's duration is increased by 2s;
Phoenix's DMG dealt to enemies in the [Scorch] state is increased by 25%.
Mindscape Cinema 3
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Mindscape Cinema 4
When the Finishing Move of [Ultimate: Myriad Deaths, Light Rekindled], [Ultimate: Cinderfire Soulchase], [Chain Attack: Against All Odds], or [Basic Attack: Sinburn] hits an enemy afflicted with an Anomaly,
trigger one additional [Abloom] effect, dealing a fixed 600% multiplier of the corresponding attribute's Attribute Anomaly DMG.
Mindscape Cinema 5
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Mindscape Cinema 6
Phoenix ignores 15% of the target's All-Attribute RES;
When Phoenix uses [EX Special Attack: Dazzling Blaze], she gains the [Ascension] effect;
The [Abloom] effect triggered by Phoenix ignores 40% of the enemy's DEF.
Phoenix Materials
|
Basic Anomaly Certification Seal X 4 |
Advanced Anomaly Certification Seal X 32 |
Controller Certification Seal X 30 |
|
|
Basic Burn Chip X 25 |
Advanced Burn Chip X 75 |
Specialized Burn Chip X 250 |
|
|
Counterfeit Nucleus X 9 |
Higher Dimensional Data: Bloodstained Miasma Feather X 60 |
||
|
Denny X 3.7M |
Hamster Cage Pass X 5 |
||
Phoenix Best W-Engine
Signature W-Engine

Nirvana's First Plume
Base ATK: 713 Anomaly Mastery: 30%
Increases the equipper's Anomaly Proficiency by 126. When any squad member's Attribute Anomaly DMG dealt to an enemy CRITs, the equipper's Fire DMG increases by 56% for 20s. Repeated triggers reset the duration.
Nirvana’s First Plume complements Phoenix’s damage and support mechanics. Its 30% Anomaly Mastery helps her reach the 255 threshold that maximizes Anomaly CRIT Rate against enemies affected by Searing Corrosion, while 90 Anomaly Proficiency strengthens her anomaly damage. Since her Core Passive enables squadwide Anomaly critical hits, teammates can refresh the engine’s 40% Fire DMG bonus, maintaining the buff as Phoenix switches out and returns for her next offensive rotation.
Alternative

Angel in the Shell
Base ATK: 713 Anomaly Mastery: 30%
Increases the equipper's Anomaly Proficiency by 144. When the equipper is an Ether character, and comes on-field or uses a Special Attack or EX Special Attack, they gain a buff: DMG dealt to enemies afflicted with Attribute Anomalies increases by 32%, and all Attribute Anomaly DMG and Disorder DMG they trigger increases by 16%, lasting 15s. Repeated triggers reset the duration, and the effect is removed when switching off-field.
Angel in the Shell works as a stat-focused substitute, offering 713 Base ATK, 30% Anomaly Mastery, and 90 Anomaly Proficiency. These stats support Phoenix’s personal damage and help her approach the 255 Anomaly Mastery threshold for maximum Anomaly CRIT Rate. However, its additional damage bonuses require an Ether equipper, so Phoenix cannot activate them. It is worth considering if already owned, while sacrificing her signature engine’s sustained Fire DMG bonus.
Phoenix Best Drive Discs
|
4-pc |
2-pc |
|
Freedom Blues |
Phaethon's Melody |
Freedom Blues fits Phoenix’s kit especially well: Searing Corrosion deals damage every eight seconds, classified as EX Special Attack DMG. These periodic hits can refresh the four-piece effect’s 20% Fire Anomaly Buildup RES reduction for eight seconds, supporting sustained uptime while the mark remains active and helping Fire teammates trigger Burn more frequently. Its two-piece bonus adds 30 Anomaly Proficiency, while Phaethon’s Melody provides 8% Anomaly Mastery, accelerating buildup and helping Phoenix reach her Core Passive’s Anomaly CRIT Rate threshold.
Phoenix Pull Recommendation
TBD
Phoenix Best Team Comps
|
Phoenix |
|
|
Phoenix, Remielle, and Velina form a powerful feedback loop: Phoenix’s Anomaly CRIT support amplifies the entire team, while Remielle’s stronger triple-Anomaly bonuses raise both damage and reaction efficiency. Velina helps accelerate Fire and Wind buildup, giving Phoenix more opportunities to capitalize on existing Anomalies and Remielle stronger reactions to convert into Luminize damage. Their off-field contributions keep pressure high between swaps, while assist-driven transitions support Phoenix’s revival cycle. The result is sustained damage that feeds naturally into explosive burst windows.
Conclusion
Phoenix brings the Krampus Compliance Authority into focus with a fighting style built around flames and rebirth. As her story unfolds, LDShop will continue developing her complete guide, covering equipment, team synergies, and practical rotations. Bookmark this page and follow LDShop to get ready for her return to the battlefield.

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Joséphine Fossey Experienced Game Editor
I'm Joséphine—French name, no royal connection, just like it. Day job keeps me busy; nights belong to other worlds. I play everything, from mainstream to obscure. This blog is my invitation to you: let's explore the incredible diversity of gaming together. Welcome.


















