Severian Lowell has little patience for pleasantries—and his fighting style wastes just as little time. New Eridu’s Public Security Commissioner is expected to join the playable roster on November 11, 2026, during Version 3.3 Phase 2, bringing a Wind Attack playstyle built around precise evasions and relentless counterattacks.
Getting the most out of him takes more than quick reflexes. This Severian build guide covers his best W-Engines, Drive Discs, stat priorities, and team compositions to help you turn every opening into a decisive strike.
Severian Overview

Rarity: S-Rank | Attribute: Wind | Specialty: Attack
Severian is a Wind Attack agent who turns well-timed evasions into offensive momentum. His kit rewards reading enemy attacks, weaving dodges into his combos, and building resources for a powerful charged assault. Automatic evasions offer a safety net, while precise timing helps him maintain pressure without abandoning his attack sequence.
His role centers on direct damage, with enhanced entry attacks giving him a reason to rotate alongside teammates rather than stay on field indefinitely. Support or Stun partners activate his additional ability, making him a natural fit for teams that create damage windows and let him capitalize on them.
Severian Skill Kit
Basic Attack
Basic Attack: Swift Edge
Press
to activate:
Unleash up to 4 consecutive attacks forward, dealing Wind DMG.
After the 4th attack hits an enemy, accumulate 20 [Flowing Breath].
The 4th attack has Dodge properties the moment it is unleashed. If an enemy attack is successfully dodged, the DMG Multiplier and Daze Multiplier of this Basic Attack become equal to those of [Basic Attack: Fierce Whirl], and an additional 15 [Flowing Breath] is accumulated.
Severian is invulnerable while unleashing the 4th attack.
When Severian uses [Dash Attack], [Dodge Counter], or [Dodge: Freehand] during [Basic Attack], the combo count of [Basic Attack] will not be interrupted.
Basic Attack: Blazing Spin
Automatically activates when hit by an enemy attack the instant any of the first three Basic Attack stages is launched, or when hit by an enemy's non-Control Skill attack while under the [Shimmering Shadow] effect and not Invulnerable:
Dash forward, dealing massive Wind DMG to enemies in the area ahead;
Upon activating this skill, accumulate 15 points of [Flowing Breath], and accumulate an additional 20 points of [Flowing Breath] after hitting an enemy;
Hold
while this skill is active to quickly launch [Basic Attack: Azure Wind Shadow Hunt], and the final hit of [Basic Attack: Azure Wind Shadow Hunt] accumulates 20 points of [Flowing Breath] when released;
Character is invulnerable while using this skill.
Basic Attack: Azure Wind Shadow Hunt
When [Flowing Breath] is sufficient, consume 100 [Flowing Breath] and hold
to activate:
Dodge backward and gather momentum, then weave nonstop across the field while unleashing continuous Slashes, dealing massive Wind DMG to enemies in the area ahead;
The backward dodge counts as a dodge; successfully dodging an enemy attack triggers [Vital View] and accumulates 15 [Flowing Breath];
Character is invulnerable while using this skill.
Dodge
Dodge: Drift Break
Press
to activate:
A quick dash dodge.
When [Perfect Dodge] is triggered via [Dodge: Drift Break], accumulate 15 points of [Flowing Breath]. This effect can trigger once every 0.5 sec.
Character is invulnerable while using this skill.
Dash Attack: Lynn Strike
Press
during a dodge to activate:
Attack enemies in front, dealing Wind DMG.
Dodge Counter: Treetop Slay
When [Perfect Dodge] is triggered via [Dodge: Drifting Break], press
to activate:
Unleashes a rapid slash forward, dealing Wind DMG;
If the character swaps off-field the moment [Perfect Dodge] is triggered via [Dodge: Drifting Break], this skill activates automatically;
Character is invulnerable while using this skill.
Dodge: Freehand
After a Back Dash, keep holding
to activate:
Provoke the enemy.
Assist Skills
Quick Assist: Frontline Orders
When the active character is launched, press
to activate:
Dash forward rapidly, hitting enemies ahead with claw strikes and slashes, dealing Wind DMG.
Character is invulnerable while using this skill.
Defensive Assist: Provocation Prohibited
When the on-field character is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up: Ceasefire by Force
Press
after a Defensive Assist to activate:
Unleashes a slash, a claw strike, and a cannon blast on enemies in sequence, dealing Wind DMG.
Character is invulnerable while using this skill.
Entry Skill: Clear the Floor
When Severian has the [Windrider] effect and is in-combat, press
to switch from off field to on field to activate:
Unleashes a powerful Slash at enemies in front, dealing Wind DMG;
Upon activating this skill, it counts as activating [Quick Assist];
This skill is not counted as a heavy attack;
Character is invulnerable while using this skill.
Special Attack
Special Attack: Flash Wind Slash Break
Press
to activate:
Slashes and thrusts forward, dealing Wind DMG.
EX Special Attack: Gale Ripper
With enough Energy, press
to activate:
Unleash a forward combo of Slash, Claw, and Cannon attacks, dealing massive Wind DMG to enemies and gaining 1 stack of [Flickershade];
Hold
to keep consuming Energy before the Cannon attack, continuously unleashing Wind Blades that deal Wind DMG to enemies;
When Energy consumption reaches its maximum, gain 1 extra stack of [Shimmering Shadow];
Character is invulnerable while using this skill.
Chain Attack and Ultimate
Chain Attack: Frostblade Harvest
When a Chain Attack is triggered, select the character to activate:
Unleashes consecutive attacks forward, dealing massive Wind DMG.
After using this skill, accumulate 35 [Flowing Breath].
Character is invulnerable while using this skill.
Ultimate: Annihilating Windstorm
When Decibel Rating is at Maximum, press
to activate:
Unleashes several rapid slashes in a row, dealing massive Wind DMG.
After using this skill, accumulates 100 [Flowing Breath].
Character is invulnerable while using this skill.
Core Skills
Core Passive: Wind Without End
Severian's CRIT DMG increases by 60%, and DMG dealt increases by 20%. When another character in your squad is of the Wind attribute, DMG is increased by an additional 30%;
When Severian unleashes [Basic Attack: Swift Edge] at the moment he is about to be hit by an enemy attack, he dodges that attack. If the attack is dodged during the first three stages of his Basic Attack, [Basic Attack: Fierce Whirl] is automatically unleashed. If it happens during the fourth stage, the DMG Multiplier and Daze Multiplier of this Basic Attack are increased to match those of [Basic Attack: Fierce Whirl];
When Severian enters the battlefield, he gains 2 stacks of [Flickershade]. This effect can trigger once every 180s in Investigation Zone mode;
When Severian has [Glint Shadow] and is not Invulnerable, if he is hit by an enemy attack that is not a Control Skill and fails to actively dodge or parry it, Severian consumes 1 stack of [Glint Shadow] to automatically dodge the attack and unleash [Basic Attack: Fierce Whirl];
Successfully dodging an enemy attack by unleashing [Basic Attack: Swift Edge], automatically dodging an enemy attack via [Glint Shadow], and dodging an enemy attack directly are all considered a [Perfect Dodge];
[Glint Shadow] stacks up to 2 times. If [Glint Shadow] is gained at max stacks, Severian gains 1 stack of [Windrider] and his next [Basic Attack: Swift Edge] is upgraded to [Basic Attack: Fierce Whirl];
Severian gains 1 stack of [Windborne] with each Perfect Dodge. While Severian has [Windborne] and is in-combat, press
to switch from off field to on field and unleash his [Entry Skill];
When Severian hits an enemy with a set skill or triggers a Perfect Dodge, he gains [Flowing Breath]. [Flowing Breath] caps at 150 points;
When [Flowing Breath] reaches 100 points, hold
to consume 100 [Flowing Breath] and unleash [Basic Attack: Azure Wind Shadow Hunt].
Additional Ability: Optimal Deployment
When another character in your squad is [Support], [Stun], or shares the same Faction:
For every 1% CRIT Rate Severian has, his ATK increases by 8.5, up to a maximum of 100% CRIT Rate.
Mindscape Cinema
Mindscape Cinema 1
The [Flow Breath] accumulated when Severian unleashes [Chain Attack] is increased to 50;
When Severian enters the field via [Entry Skill: Clearing Time], the skill is replaced with [Chain Attack]. This skill's entry type remains unchanged, and it is treated as a non-heavy attack. This effect can trigger once every 60s at most;
Each time Severian unleashes [Basic Attack: Azure Wind Shadowhunt], he gains 1 stack of [Windborne];
When Severian's attacks hit a target, they ignore 15% of that target's Wind RES.
Mindscape Cinema 2
When Severian enters the battlefield, restore 150 pt(s) of [Flowing Breath]. In Investigation Zone mode, this effect can trigger once every 180s;
When Severian triggers [Perfect Dodge] or unleashes [Basic Attack: Azure Wind Shadow Hunt], his PEN Ratio increases by 20% for 25s.
Mindscape Cinema 3
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Mindscape Cinema 4
When Severian enters combat or switches on-field, increase his own ATK by 10% for 30s. Repeated triggers reset the duration.
When Severian uses [Basic Attack: Fierce Whirl] or [Basic Attack: Azure Wind Shadow Hunt], increase his own Decibel Generation Rate by 10% for 15s.
Mindscape Cinema 5
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
Mindscape Cinema 6
Severian's [Flowing Breath] limit is increased to 180, and the Flowing Breath restored when entering the battlefield is increased to 180 points;
The final hit of [Basic Attack: Azure Wind Shadow Hunt] gains a fixed 350% increase to its additional DMG Multiplier;
When the final hit of [Basic Attack: Azure Wind Shadow Hunt] is unleashed, gain the [Rising Wind] effect: accumulate 5 [Flowing Breath] per second for 5s. Repeated triggers reset the duration.
Severian Materials
|
Basic Attack Certification Seal X 4 |
Advanced Attack Certification Seal X 32 |
Pioneer's Certification Seal X 30 |
|
|
Basic Windbite Chip X 25 |
Advanced Windbite Chip X 75 |
Specialized Windbite Chip X 250 |
|
|
Timeworn Husk X 9 |
Higher Dimensional Data: Imitation Core X 60 |
||
|
Denny X 3.7M |
Hamster Cage Pass X 5 |
||
Severian Signature W-Engine

Base ATK: 713 CRIT Rate: 24%
Increases the equipper's CRIT Rate by 38.4%. When the equipper's [Basic Attack] hits an enemy, increases their own ATK by 16%, and the DMG they deal ignores 25.6% of the target's Wind DMG RES for 16s.
Sin-Ban Cage complements Severian’s kit by turning CRIT Rate into two offensive benefits: more reliable critical hits and additional ATK through his Additional Ability. Its CRIT Rate also balances his substantial innate CRIT DMG. His frequent Basic Attacks naturally activate the ATK buff and Wind RES ignore, strengthening Azure Wind Shadow Hunt while benefiting his other Wind attacks throughout the 16-second window. This gives his counterattack loop consistent damage gains without requiring extra setup or changing his normal rotation.
Severian Best Drive Discs
|
4-pc |
2-pc |
|
Dawn's Bloom |
Wuthering Salon |
Dawn’s Bloom suits Severian because his enhanced counterattacks and Azure Wind Shadow Hunt deal Basic Attack damage, allowing its bonuses to strengthen his core damage loop. His EX Special replenishes Flickershade, while his Ultimate supplies Flowing Breath; both also activate the set’s additional 20% Basic Attack DMG for 25 seconds, aligning setup with payoff. Wuthering Salon adds unconditional 10% Wind DMG, benefiting these attacks alongside his EX Special, Chain Attack, and Ultimate for broader damage coverage throughout each rotation.
Severian Pull Recommendation
TBD
Severian Best Team Comps
|
Severian |
|
Astra Yao |
This team turns Severian’s counterattack pressure into concentrated burst damage. Norma builds Daze while her summons maintain pressure, then increases the enemy’s Stun DMG Multiplier and extends the opening for Severian’s enhanced Basic Attacks. Astra layers ATK, DMG, and CRIT DMG buffs over that window, while assist transitions keep rotations fluid. Extra Chain Attacks from Norma and Astra also help replenish Severian’s Flowing Breath, bringing Azure Wind Shadow Hunt online sooner. Both teammates activate his Additional Ability, completing the synergy.
Conclusion
There’s more to uncover about Severian and his place in New Eridu Public Security. We’ll keep expanding this guide with detailed builds, team recommendations, and combat tips as more information becomes available. Stay tuned to LDShop to prepare for his arrival and follow the next chapter of his story.

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Joséphine Fossey Experienced Game Editor
I'm Joséphine—French name, no royal connection, just like it. Day job keeps me busy; nights belong to other worlds. I play everything, from mainstream to obscure. This blog is my invitation to you: let's explore the incredible diversity of gaming together. Welcome.


















