Severian Lowell has little patience for pleasantries—and his fighting style wastes just as little time. New Eridu’s Public Security Commissioner is expected to join the playable roster on November 11, 2026, during Version 3.3 Phase 2, bringing a Wind Attack playstyle built around precise evasions and relentless counterattacks.
Getting the most out of him takes more than quick reflexes. This Severian build guide covers his best W-Engines, Drive Discs, stat priorities, and team compositions to help you turn every opening into a decisive strike.
Severian Overview

Rarity: S-Rank | Attribute: Wind | Specialty: Attack
Severian is a Wind Attack agent who turns well-timed evasions into offensive momentum. His kit rewards reading enemy attacks, weaving dodges into his combos, and building resources for a powerful charged assault. Automatic evasions offer a safety net, while precise timing helps him maintain pressure without abandoning his attack sequence.
His role centers on direct damage, with enhanced entry attacks giving him a reason to rotate alongside teammates rather than stay on field indefinitely. Support or Stun partners activate his additional ability, making him a natural fit for teams that create damage windows and let him capitalize on them.
Severian — Full Skill Kit
Basic Attack
Basic Attack: Swift Edge
Press
to activate:
Launches up to 4 consecutive attacks forward, dealing Wind DMG;
After the 4th attack hits an enemy, accumulates 20 [Flow Breath];
The moment the 4th attack is launched, it has a dodge window. If an enemy attack is successfully dodged, the DMG Multiplier and Daze Multiplier of this Basic Attack become equal to those of [Basic Attack: Fierce Spin], and additionally accumulates 15 [Flux];
Character is invulnerable during the 4th attack;
When Severian uses [Dodge], [Dash Attack], [Dodge Counter], or [Dodge: Freeform] during a [Basic Attack], the [Basic Attack] combo count will not be interrupted.
Basic Attack: Blazing Spin
Automatically activates when hit by an enemy attack at the instant of launching the first three Basic Attacks, or when hit by a non-Control Skill enemy attack while the [Flickering Shadow] effect is active and the character does not have an invulnerable effect:
Dashes forward, dealing massive Wind DMG to enemies in front;
Upon activating this skill, accumulates 15 [Flow Breath]. Hitting an enemy additionally accumulates 20 [Flowing Breath];
Upon activating this skill, hold
to Quick Launch [Basic Attack: Galewind Shadow Hunt];
Character is invulnerable while using this skill.
Basic Attack: Shadow Hunt of the Azure Wind
When [Flow Breath] is sufficient, consume 100 points of [Flowing Breath] and hold
to activate:
First, dodge backward to gather momentum, then continuously dash across the battlefield unleashing relentless Slashes, dealing massive Wind DMG to enemies in front;
During the backward dodge, dodge detection is active. Successfully dodging an enemy attack triggers [Vital View] and accumulates 15 points of [Flowing Breath];
Character is invulnerable while using this skill.
Dodge
Dodge: Drift Fold
Press
to activate:
A quick dash dodge;
Triggering [Perfect Dodge] via [Dodge: Drift] accumulates 15 [Flow Breath]. This effect can trigger once every 0.5 sec;
Character is invulnerable while using this skill.
Dash Attack: Lynn Strike
Press
during a dodge to activate:
Launches an attack forward, dealing Wind DMG.
Dodge Counter: Treetop Kill
When [Perfect Dodge] is triggered via [Dodge: Drift], Press
to activate:
Launches a rapid slash forward, dealing Wind DMG;
If the character switches off-field at the moment [Perfect Dodge] is triggered via [Dodge: Drift], this skill will be activated automatically;
Character is invulnerable while using this skill.
Dodge: Freeform
After a Backstep, hold
to activate:
Provoke the enemy;
If hit during this skill, consume [Flash Shadow] to trigger [Basic Attack: Blazing Spin]. The triggered [Basic Attack: Blazing Spin] is guaranteed to CRIT, and CRIT DMG is increased by 10%.
Special Attack
Special Attack: Flash Wind Break
Press
to activate:
Unleashes slashes and thrusts forward, dealing Wind DMG.
EX Special Attack: Instant Wind Shatter
With enough Energy, press
to activate:
Unleash a combo of Slash, claw, and cannon strikes, dealing massive Wind DMG to enemies and gaining 1 stack of [Flicker];
Hold
to continuously consume Energy before the cannon strike, launching wind blades that deal Wind DMG to enemies;
When Energy Cost reaches max, gain an additional stack of [Shimmer];
Character is invulnerable while using this skill.
Chain Attack & Ultimate
Chain Attack: Frost Blade Reap
When a Chain Attack is triggered, select the character to activate:
Unleashes consecutive attacks forward, dealing massive Wind DMG.
After using this skill, accumulate 50 [Flow Breath].
Character is invulnerable while using this skill.
Ultimate: Annihilating Windstorm
When Decibel Rating is at Maximum, press
to activate:
Unleashes multiple rapid Slashes in succession, dealing massive Wind DMG;
After using this skill, accumulates 100 points of [Flow Breath];
Character is invulnerable while using this skill.
Assist & Entry Skill
Quick Assist: Frontline Orders
When the active character is launched, press
to activate:
Dash forward swiftly, unleashing claw strikes and slashes on enemies ahead, dealing Wind DMG.
Character is invulnerable while using this skill.
Defensive Assist: Provocation Ban
When the on-field character is about to be attacked, press
to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up: Cease Hostility with Hostility
Press
after a Defensive Assist to activate:
Unleashes a Slash, claw strike, and cannon blast on enemies in sequence, dealing Wind DMG.
Character is invulnerable while using this skill.
Entry Skill: Clearing Time
When Severian has the [Riding the Wind] effect and is in-combat, press
to switch from off field to on field:
Launches a powerful Slash at enemies ahead, dealing Wind DMG;
Upon activating this skill, it counts as a [Quick Assist];
Character is invulnerable while using this skill.
Core Skills
Core Passive values below use the base level (Lv. 1). Level-by-level upgrades are omitted.
Core Passive: Endless Wind
Severian's CRIT DMG increases by 30%;
When Severian launches [Basic Attack: Swift Edge] at the exact moment an enemy attack is about to land, she can dodge that attack. If she dodges the attack through the first three Basic Attack hits, [Basic Attack: Fierce Whirl] is automatically triggered. If it is the fourth Basic Attack hit, that hit's DMG Multiplier and Daze Multiplier are increased to match [Basic Attack: Fierce Whirl];
When Severian enters the battlefield, she gains 1 stack of [Flicker]. This effect can trigger once every 180s in Investigation Zone mode;
When Severian has [Gleaming Shadow] and does not have an Invulnerable effect, if she is hit by a non-Control Skill enemy attack and fails to actively dodge or parry the attack, Severian will consume 1 stack of [Gleaming Shadow] to automatically dodge the attack and trigger [Basic Attack: Fierce Whirl];
When Severian successfully dodges an enemy attack by launching [Basic Attack: Swift Edge], triggers an automatic dodge via [Gleaming Shadow], or directly dodges an enemy attack, all count as a [Perfect Dodge];
[Gleaming Shadow] can stack up to 2 times. If [Gleaming Shadow] is gained while at max stacks, Severian gains 1 stack of [Riding the Wind] and the next [Basic Attack: Swift Edge] is enhanced to [Basic Attack: Fierce Whirl];
Each Perfect Dodge grants Severian 1 stack of the [Wind Riding] effect, stacking up to 2 times. When Severian has the [Wind Riding] effect, switching to Severian or having Severian enter via Quick Assist will automatically trigger her [Entry Skill];
When the [Wind Riding] effect is active, if Severian enters the field via [Entry Skill], [Chain Attack], or [Ultimate], all [Wind Riding] stacks are consumed. Consuming 1 stack of [Wind Riding] increases the DMG Multiplier of the final hit of the above skills by a fixed 30%. Consuming 2 stacks increases the DMG Multiplier by a fixed 150%;
When Severian hits an enemy with a fixed skill or triggers a Perfect Dodge, she gains [Flow Breath]. [Flowing Breath] has a maximum cap of 150 points;
When [Flowing Breath] reaches 100 points, hold
to consume 100 points of [Flowing Breath] and launch [Basic Attack: Azure Wind Shadow Hunt].
Additional Ability: Optimal Orchestration
When another character in your squad is [Assist], [Stun], or shares the same Faction:
When Severian enters combat or switches on field, his ATK increases by 100 points. This effect scales with character Lv., increasing by 10 points per level, up to a maximum increase of 700 points. Lasts for 30s; repeated triggers reset the duration.
Mindscape Cinema
M1
Gain 100 [Flow] upon entering the battlefield. In Investigation Zone mode, this effect can trigger once every 180s.
Severian's Basic Attack CRIT DMG is increased by 60%.
M2
When Severian enters the field via [Entry Skill: Clearing Time], the skill is replaced with a [Chain Attack]. The entry type of this skill will not be changed. This effect can trigger at most once every 20 second(s).
Each time Severian uses [Basic Attack: Gale Shadow Hunt], he gains 2 stacks of [Wind Riding].
When Severian triggers [Core Passive: Optimal Arrangement], he additionally increases his own ATK by 15%.
M3
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
M4
When Severian triggers [Perfect Dodge] or uses [Basic Attack: Galewind Shadow Hunt], his attacks ignore 16% of enemies' DEF for 15s.
M5
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
M6
Severian's [Flowing Breath] upper limit increases to 180.
[Basic Attack: Pale Wind Shadow Hunt] final hit's extra DMG Multiplier receives a fixed increase of 900%.
Upon releasing the final hit of [Basic Attack: Pale Wind Shadow Hunt], gain the [Wind Rise] effect: accumulates 10 point(s) of [Flowing Breath] per second for 3s; repeated triggers reset the duration.
Severian Materials
|
Basic Attack Certification Seal X 4 |
Advanced Attack Certification Seal X 32 |
Pioneer's Certification Seal X 30 |
|
|
Basic Windbite Chip X 25 |
Advanced Windbite Chip X 75 |
Specialized Windbite Chip X 250 |
|
|
Timeworn Husk X 9 |
Higher Dimensional Data: Imitation Core X 60 |
||
|
Denny X 3.7M |
Hamster Cage Pass X 5 |
||
Severian Signature W-Engine

Base ATK: 713 CRIT Rate: 24%
Increases the equipper's CRIT DMG by 24%. When the equipper's [Basic Attack] hits an enemy, increases their own ATK by 15%, and DMG dealt ignores 20% of the target's Wind DMG RES for 20s.
Severian Best Drive Discs
TBD
Severian Pull Recommendation
TBD
Severian Best Team Comps
TBD
Conclusion
There’s more to uncover about Severian and his place in New Eridu Public Security. We’ll keep expanding this guide with detailed builds, team recommendations, and combat tips as more information becomes available. Stay tuned to LDShop to prepare for his arrival and follow the next chapter of his story.

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Joséphine Fossey Experienced Game Editor
I'm Joséphine—French name, no royal connection, just like it. Day job keeps me busy; nights belong to other worlds. I play everything, from mainstream to obscure. This blog is my invitation to you: let's explore the incredible diversity of gaming together. Welcome.













