Hey there, fellow Rovers! Ready to dominate the Tower of Adversity in Wuthering Waves? From November 10th to December 8th, LDSHop’s got Yolo here to spill all the tea on those three epic towers—Resonant, Hazard, and Echoing Tower. They even share a vigor pool, how cool is that?
We’re gonna kick things off by breaking down every single tower like pros. First up, let’s dive into the Resonant Tower, then zip over to Hazard and Echoing Towers. We’ll dish on environmental buffs, enemy lineups, and the ultimate team setups so you can breeze through every stage like the legend you are. Let’s get started!
Table of Contents
Resonant Tower (Left)
Environmental Effects
- Enemy Spectro RES decreases by 10%
- When Resonators cast Resonance Liberation, their ATK is increased by 20%, and they gain 40% Spectro DMG Bonus for 12s.
Enemy Layout (Floor 4, skip Floor 1-3)
|
|
Electro |
Thundering Mephis |
Recommended Teams
|
Main DPS |
Sub-DPS |
Support |
|
|
Yuanwu |
Baizhi |
|
Main DPS |
Sub-DPS |
Support |
|
|
Rover (Spectro) |
Verina
Shorekeeper
Baizhi |
|
Main DPS |
Sub-DPS |
Support |
|
|
Rover (Spectro) |
Verina
Shorekeeper
Baizhi |
Hazard Tower (Middle)
Floor 1&2 Environmental Effects
- Enemy Fusion RES and Havoc RES are decreased by 10%, and their Glacio RES and Electro RES are increased by 10%.
- Echo Skill DMG is Amplified by 20%. When Resonators cast Intro Skill, gain a 30% Heavy ATK Bonus for 30s.
Floor 1&2 Enemy Layout
|
Floor 1 |
|
Glacio |
Lampylumen Myriad |
|
Floor 2 |
|
Electro |
Electro Drake |
|
|
Glacio |
Glacio Drake |
|
|
|
Glacio |
Glacio Dreadmane |
|
|
|
Electro |
Quest Knight |
|
|
|
Electro |
Mech Abomination |
Floor 1&2 Recommended Teams
The current buff in Hazard Tower centers on utilizing Fusion and Havoc Teams. It features an interference mechanism that boosts Echo Skill damage unconditionally and Heavy Attack damage through an Intro Skill. Several team compositions work well here, as the condition for the Heavy Attack damage bonus is easy to activate.
|
Main DPS |
Sub-DPS |
Support |
|
|
Mortefi |
Shorekeeper
Verina |
|
Main-DPS |
Sub-DPS |
Support |
|
|
Danjin |
Qiuyuan
Shorekeeper |
|
Main-DPS |
Sub-DPS |
Support |
|
|
Roccia
|
Shorekeeper
Verina |
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Floor 3&4 Environmental Effects
- 60s after the battle starts, Resonators' total DMG is increased by 5%. After that, their total DMG is increased by 5% every 5s, up to 60%.
- All DMG other than Negative Status DMG taken by the enemies is reduced by 10%. This effect is inactive on enemies with Negative Statuses.
- Resonators ignore 30% of the enemy's DEF when dealing damage. Negative Status DMG dealt by Resonators in the team is Amplified by 30%. When enemies are affected by Havoc Bane, their DMG taken is Amplified by 30%.
Floor 3&4 Enemy Layout
|
Floor 3 |
|
Glacio |
Calcified Junrock |
|
|
Glacio |
Lumiscale Construct |
|
|
|
Glacio |
Abyssal Patricius |
|
|
|
Glacio |
Sentry Construct |
|
|
Floor 4 |
|
Electro |
Tempest Mephis |
|
|
Fusion |
Dragon of Dirge |
Floor 3&4 Recommended Teams
For Floors 3 and 4, the interference mechanic favors teams that employ Negative Status Effects, with a greater focus on Havoc Bane. Even if you don’t have any character with Havoc Bane, there are plenty of team setups that can make use of this interference.
Also, keep in mind that the last two floors of Hazard Tower are quite challenging, so ensure your teams are fully developed and optimized.
|
Main-DPS |
Sub-DPS |
Support |
|
|
Sanhua |
Rover (Aero)
Shorekeeper
Verina |
|
Main-DPS |
Sub-DPS |
Support |
|
Phoebe |
Rover (Spectro) |
Shorekeeper
Verina |
|
Main-DPS |
Sub-DPS |
Support |
|
Zani |
Phoebe
Rover (Spectro) |
Shorekeeper
Verina |
Echoing Tower (Right)
Environmental Effects
- Enemy Glacio RES decreases by 10%
- When Resonators cast Resonance Liberation, their ATK is increased by 5%, and they gain 10% Resonance Skill DMG Bonus for 3s, stacking up to 4 times. The effect will be removed when the active Resonator is switched off the field.
Enemy Layout
|
Floor 1 |
|
Physical |
Cuddle Wuddle |
|
Floor 2 |
|
Fusion |
Fusion Waarior |
|
|
Physical |
Stone Bracer |
|
|
Floor 3 |
|
Fusion |
Chop Chop |
|
Floor 4 |
|
Fusion |
Inferno Rider |
Recommended Teams
For the initial two floors of this Tower, foes are remarkably straightforward to tackle with a single, unboosted character. We recommend deploying a fully built Chixia to mow down all enemies here; alternatively, any fully-developed Electro or Aero DPS character works too, as the entire zone has neutral resistance to both Electro and Aero. If you have a sufficient roster, a full Glacio team is also a solid pick—Carlotta stands out as the best in this archetype, though Lingyang can do the job as well.
Unfortunately, Glacio characters are rather scarce in the game, so you might want to experiment with a Jinhsi team to leverage the Resonance Skill damage bonus.
|
Main DPS |
Sub-DPS |
Support |
|
|
Zhezhi
Lumi
Taoqi |
Shorekeeper
Verina
Baizhi |
|
Main DPS |
Sub-DPS |
Support |
|
|
Zhezhi
Sanhua |
Shorekeeper
Verina
Baizhi |
Conclusion
Alright, fellow Rovers! That’s a wrap on our full breakdown of the Tower of Adversity in Wuthering Waves! Armed with all these tips on Resonant, Hazard, and Echoing Towers, plus how to nail those team setups and buffs, you’re all set to dominate from November 10th to December 8th.
And hey, if you want to power up your roster even more, don’t forget to top up Wuthering Waves at LDShop—get the edge you need to crush every stage and truly rule the Tower of Adversity. Now go ahead, be the legend you are, and let’s show those towers who’s boss!

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Tsuki Yolo Experienced Game Editor
Hey, gamers! I'm Tuski Yolo. In the gaming universes of Genshin Impact, Honkai: Star Rail, and Wuthering Waves, I'm deeply familiar with every character's unique abilities and the ins-and-outs of gameplay. Whether it's optimizing team set-ups, mastering the art of farming for the best gear, or crafting the perfect character builds, I've got it all covered. With my guidance, you'll stride through the gaming world with unwavering confidence, transforming every in-game obstacle into a stepping stone to victory!













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