Elyms, the lieutenant of ETD-6, can project herself wherever a friend calls for help. She makes her playable debut on November 11, 2026, in Phase 1 of Neverness to Everness Version 1.5, Once Upon a Glitched Call.
As an S-Rank Cosmos Esper, she brings that same knack for answering a call into combat, boosting her teammates’ ATK and backing them up with coordinated attacks from off field. This Elyms build guide covers her best Arcs, Modules, Awakenings, and teams.
Overview

Rarity
S-Rank
Element
Cosmos
Arc Type
Solid
Role
Burst sub-DPS and team buffer
Elyms is the lieutenant of ETD-6. In combat, she uses the Dreamworn Terminal to build Connection Strength before casting a single-target or AoE Ultimate. The Ultimate grants the team an ATK bonus based on her Base ATK and a Follow-up Attack DMG buff. After she swaps out, Remembrance continues attacking from off-field, using the form and Connection Strength established when the Ultimate was cast.
She fits naturally alongside a Cosmos carry who can use Relay Node's stacking Cosmos DMG bonus. Her ATK and Follow-up Attack DMG buffs also support teammates beyond Cosmos teams. At low Awakening counts, I'm Here skips the five-hit opening combo; alternatively, The Ones Who Left gives direct access to Intermittent Existence. At three activated Awakenings, Resonance Lv.3 lets I'm Here or Intermittent Existence take her straight from Weak to Strong Connection.
Skill Kit
Character Trait — Instant Cycle
Using her Redirect Skill immediately fills her Esper Meter, helping the team set up an Esper Cycle reaction.
Basic Attack — Instant Glitch

Instant Glitch
A longing for an immediate response.
Elyms's connection has varying levels of Connection Strength. Controls the Dreamworn Terminal to perform up to five consecutive attacks when she is at the Weak Connection level, dealing Cosmos DMG.
Allows Elyms to activate Intermittent Existence directly for a short time after performing the final instance of Instant Glitch.
Crosstalk
A regret that time cannot fade.
Controls the Dreamworn Terminal to perform up to three consecutive attacks when she is at the Medium Connection or Strong Connection level, dealing Cosmos DMG.
Allows Goodbye to You to be activated directly for a limited time after Elyms performs the final instance of Crosstalk while in Medium Connection or Strong Connection.
Interference
It's still a little blurry…
Hold Basic Attack during Instant Glitch while she is at Weak Connection level to trigger Interference, dealing Cosmos DMG.
Memory Anchor
Let's… remember it once more…
Press Aim at any Connection Strength level to cast Memory Anchor, dealing Cosmos DMG.
Falling Dream
Falling in a dream once again.
Press Basic Attack while airborne to plunge, dealing 1 instance of Cosmos DMG to an area upon impact. Increases DMG based on fall height, by up to 100%.
Okay! Shake on It!
High five! Fist bump! Friends for life!
Triggers when pressing Basic Attack after performing a Critical Dodge, dealing Cosmos DMG.
Redirect Skill — Counting Electric Sheep

The Ones Who Left
Like the one yet to arrive.
Controls the Dreamworn Terminal, dealing Cosmos DMG to targets in an area.
Allows Elyms to cast Intermittent Existence directly within a limited time after casting this skill while at Weak Connection.
Intermittent Existence
Continuity is the past pressing ever forward, slowly eroding the future.
Deals Cosmos DMG to targets in an area. Increases her Connection Strength from Weak Connection to Medium Connection after casting Intermittent Existence at Weak Connection. Automatically switches Do You Get Deja Vu between its AoE and single-target forms based on the number of targets within range.
Grants Optical Illusion for a limited time when her Connection Strength increases from Weak Connection to Medium Connection.
Goodbye to You
The unknown world is a midsummer mirage, and even you are a distant phantom.
Allows Elyms to activate Goodbye to You directly for a short time after performing the final instance of Crosstalk at Medium Connection or Strong Connection.
Deals Cosmos DMG to targets in an area. Consumes all existing Optical Illusion stacks when cast, increasing this skill's DMG Ratio based on the number consumed.
After casting, advances her Connection Strength to Strong Connection if she is in Medium Connection. Automatically scans nearby targets and switches her Ultimate between its AoE and single-target forms based on the number detected.
Ultimate — Do You Get Deja Vu

The ordinary moments of our lives may be miracles still unfolding.
Whose fleeting shadow will you glimpse in a scene from yesterday?
Features both single-target and AoE forms.
Defaults to the AoE form at Weak Connection.
At Medium Connection or Strong Connection, automatically switches between the two forms based on the target-scan results of the Intermittent Existence, Goodbye to You, and I'm Here while she is active.
The DMG Ratio of Do You Get Deja Vu is determined by her Connection Strength at the time of casting. After casting or leaving combat, her Connection Strength resets to Weak Connection.
Grants the whole team an ATK Bonus based on her Base ATK after casting Do You Get Deja Vu, increasing their Follow-up Attack DMG for a limited time.
Grants the On the Line buff. While this buff is active, Remembrance automatically triggers as a coordinated attack if Elyms is off-field.
Remembrance takes the same single-target or AoE form as the preceding Do You Get Deja Vu, with its DMG Ratio determined by her Connection Strength when that skill was cast.
DMG dealt by Remembrance counts as Follow-up Attack DMG.
The On the Line buff ends when Remembrance reaches its use limit.
Support Skill — I'm Here
Online! Controls the Dreamworn Terminal, dealing Cosmos DMG.
Upgrades her Weak Connection state to Medium Connection after casting I'm Here while she is active. Checks the number of targets within a certain range and automatically switches Do You Get Deja Vu between its single-target and AoE forms accordingly.
Grants the Optical Illusion for a limited time when Weak Connection is upgraded to Medium Connection.
Passives and Peculiarity
Relay Node
Charge Enhancement: Increases the whole team's Cosmos DMG by 3.75% for 30s whenever the active character gains Ultimate Energy, up to 8 stacks. Resets the duration when triggered again.
Remora Enhancement: Causes Elyms to reapply Remora to the same target after 7.5s whenever an ally applies Remora. Triggers at most once every 7s. Remora applied this way cannot trigger this effect again.
Pity System
Increases her Crit DMG by 10%.
You There? — Peculiarity
Has a chance to trigger "You There?" while Elyms is idle, prompting her to greet you and give you a small gift she prepared. Just one a day!
Life Skills — Social Network and Social Connections
Social Network
Lv.1
Increases the satisfaction rating for driver-delivered orders by 5 while Elyms is assigned as a Logistics Assistant at the Logistics Hub.
Lv.2
Increases the maximum number of partner drivers by 1 while Elyms is assigned as a Logistics Assistant at the Logistics Hub.
Lv.3
Increases the satisfaction rating for driver-delivered orders by 5 while Elyms is assigned as a Logistics Assistant at the Logistics Hub.
Lv.4
Increases the maximum number of partner drivers by 1 while Elyms is assigned as a Logistics Assistant at the Logistics Hub.
Lv.5
Increases the number of drivers you can dispatch at once by 1 while Elyms is assigned as a Logistics Assistant at the Logistics Hub.
Social Connections
Lv.1
Going, Going, Gone!: Reduces the collectible cost of the 1st furniture exchange at the Collection Showcase by 1. (Resets each exchange cycle.)
Lv.2
Effect Changes - Going, Going, Gone!: Reduces the collectible cost of the first 2 furniture exchanges at the Collection Showcase by 1. (Resets each exchange cycle.)
Skill Upgrade Priority
Ultimate > Redirect Skill > Basic Attack > Support Skill
Level Ultimate first because it determines both her burst and Remembrance damage. Redirect Skill comes next for The Ones Who Left, Intermittent Existence, and Goodbye to You; the last of these converts Optical Illusion into additional damage. Basic Attack is third because its combos mainly provide access to the enhanced Redirect Skills. Support Skill is last: its Connection Strength increase and target scan already work without extra levels. Resonance Lv.3 shortens the setup further but does not change this priority.
Materials
Totals cover every character ascension through Lv.80 and the displayed skill upgrades: all four combat skills to Lv.10, Social Network to Lv.5, and Social Connections to Lv.2. Character EXP materials are excluded.
Best Arcs
Signature Arc — Echoes on Hold

Lv.80: Base ATK 570 · CRIT Rate 24%
Arc Effect
At Mixing Lv.1:
Increases ATK by 15%.
After the Wearer casts their Ultimate, dealing Follow-up Attack DMG 3 times grants the whole team 12% DEF Ignore and grants the Wearer an additional 10% DEF Ignore for 20s. Resets the duration when triggered again. This effect is unique within the team.
Grants the whole team 8% Cosmos Resistance Penetration for 20s when the Wearer casts a Redirect Skill. Resets the duration when triggered again. This effect is unique within the team.
Triggers all the above effects immediately when the Wearer enters combat.
Echoes on Hold remains the first choice in this build. Its entry trigger supplies the opening buffs immediately, while its CRIT Rate and ATK improve Elyms's own damage. Cast a Redirect Skill to refresh the Cosmos Resistance Penetration, then use her Ultimate and swap out so Remembrance can maintain the DEF Ignore buffs. The team receives 12% DEF Ignore at Mixing Lv.1; the additional 10% applies only to Elyms.
Alternative
Marching Beyond Time

Base ATK 570 · CRIT Rate 24%
At Mixing Lv.1, ATK increases by 16%. Elyms enters Wastelab and clears Wastetime when she casts a Redirect Skill. Allies then gain one Wastetime stack each time they use a Redirect or Support Skill, up to three stacks. Her Ultimate consumes those stacks, gaining 24% Ultimate CRIT DMG plus 8% per stack. Consuming three stacks also grants 12% DEF Ignore for 70 seconds.
Its CRIT Rate and ATK are useful immediately. To gain the full Ultimate bonus, use teammates' Redirect or Support Skills between Elyms's Redirect Skill and Ultimate; swapping alone does not build stacks. That setup takes more field changes than her usual short rotation. The CRIT DMG bonus specifically boosts Ultimate damage, so do not count it as a bonus to Remembrance's Follow-up Attack DMG.
Blow up the Crowd

Base ATK 512 · ATK 27.5%
At Mixing Lv.1, the active character gains 10% ATK while Elyms is off-field. Her damage adds another 2% ATK per stack, up to four stacks, triggering at most once every two seconds. The effect resets when Elyms becomes active.
A team-focused alternative if you already have it. Remembrance can build the active character's ATK bonus while Elyms stays off-field, reaching 18% at four stacks. The two-second trigger interval prevents one multi-hit attack from immediately granting all four stacks. Its on-field Psyche DMG effect does not benefit her Cosmos attacks.
The Rain That Shook the World

Base ATK 512 · CRIT Rate 22%
At Mixing Lv. 1, Redirect Skill and Ultimate deal 30% more Cosmos DMG. A Redirect Skill also grants 36 Cycle Intensity for 15 seconds.
Use it to strengthen Elyms's Redirect Skill and Ultimate directly. The Cycle Intensity buff can help when she participates in reactions. Remembrance counts as Follow-up Attack DMG, so the Arc's Redirect Skill and Ultimate damage bonus should not be counted as a direct bonus to those off-field hits.
Best Modules: Lost Radiance


Use four pieces to boost her Cosmos damage and give her post-Ultimate damage, including Remembrance, 25% DEF Ignore for 20 seconds. This is a damage bonus for the wearer, so it supports Elyms's personal output rather than granting the whole team DEF Ignore.
Module Stat Priorities
CRIT and damage bonuses improve Elyms's own output. Her team ATK buff scales with Base ATK, so Module ATK% improves her personal damage without increasing that buff. Type III Specialization grants 8% CRIT Rate per equipped Type III Module. Count that bonus and the Arc's CRIT Rate before choosing extra rolls, and avoid exceeding 100% total CRIT Rate.
Stat Targets
89%+ CRIT Rate and 166%+ CRIT DMG (with Sig Arc)
Awakening Effects
Resonance Bonuses
Three Awakenings — For Auld Lang Syne, My Dear
Increases the skill level of Elyms's Basic Attack, Redirect Skill, and Ultimate by 1. Increases Connection Strength directly from Weak Connection to Strong Connection after casting I'm Here or Intermittent Existence while at Weak Connection.
Triggers the effects of advancing from Weak Connection to Medium Connection, followed by those of advancing from Medium Connection to Strong Connection. Allows Elyms to cast Goodbye to You immediately when Connection Strength increases to Strong Connection.
Six Awakenings — Until Next Time, New Friend
Allows DMG dealt by all team members to ignore 12% of the target's All Resistances while Elyms is alive and on the team.
Deals 1 additional instance of Cosmos DMG when the final instance of Goodbye to You hits a target, provided the skill consumed Optical Illusion. At the current level of Counting Electric Sheep, this additional hit's DMG Ratio is 335% per Optical Illusion stack consumed.
Awakening Priority
Resonance depends on the total number of activated Awakening nodes. With A1 or A6, consume Optical Illusion before casting the Ultimate; each new trigger clears the previous consumed-stack count and refreshes its buff.
One · A4 Gain 20% team CRIT DMG while Elyms is on the team and alive, with no Ultimate activation required.
Two · A1 + A3 A3 adds three Optical Illusion stacks on the Medium-to-Strong transition and raises the stack cap to four. Spend those stacks with Goodbye to You before the Ultimate to strengthen A1’s team CRIT DMG buff.
Three · A1 + A3 + A4 Keep both team CRIT DMG buffs and unlock Resonance Lv.3: enter Strong Connection directly through I'm Here or Intermittent Existence, then use the immediately available Goodbye to You before the Ultimate.
Four · Add A6 Convert Optical Illusion consumed before the Ultimate into a 20-second Follow-up Attack DMG buff for Elyms, strengthening Remembrance after she swaps out.
Five · Add A2 Raise the Ultimate DMG Ratio by 30% and add 5% DEF Ignore to Goodbye to You per Optical Illusion stack it consumes.
Six · Add A5 Increase The Ones Who Left's DMG Ratio by 100% and set Cycle Energy to 100 on entering battle. Resonance Lv.6 also grants the team 12% All Resistance Ignore and adds a stack-scaling Cosmos hit to Goodbye to You.
Best Team Comps
Use Elyms to set up the team’s Esper Cycles and cast her Ultimate before handing the field to the main damage dealer.
Akane Rin supplies Lakshana for Remora, while Iroi adds healing and Anima for Blossom with Elyms. Elyms's Relay Node grants stacking Cosmos DMG whenever the active character gains Ultimate Energy, up to 30% at eight stacks, making Shinku a natural beneficiary. Shinku's Charge Enhancement also grants off-field allies the same amount of Charge when the active character gains Ultimate Energy. Build Elyms's Connection Strength and cast her Ultimate before Shinku's main damage window, then leave her off-field so Remembrance can continue attacking.
Akane Rin takes the main Lakshana damage window. Blackbird adds coordinated Psyche attacks and strengthens Stain, while Elyms supplies Cosmos for Remora. Once an ally applies Remora, Relay Node reapplies it to the same target after 7.5 seconds; this can trigger Akane Rin's Perfect Pitch against an already affected target. Iroi adds healing and enables Blossom with Elyms. Set up the reaction effects and Elyms's Ultimate before giving Akane time to complete her attack sequence. Elyms's team ATK and Follow-up Attack DMG buffs remain useful here, while her Cosmos DMG bonus mainly benefits her own damage.
Nanally takes most of the field time, with Jiuyuan and Iroi supporting the Blossom core. Jiuyuan generates an additional Vita Bud and raises the field limit to six; Nanally makes each bud fire ten Vita Pistils at one-second intervals, while Iroi creates a Vita Bud Copy after a bud has existed for three seconds. Elyms supplies Cosmos to enable Blossom with their Anima attacks. Her Ultimate also buffs the Follow-up Attack DMG dealt by Nanally's Underboss, so cast it before Nanally's main attack sequence and let Remembrance contribute from off-field.
Conclusion
Elyms is a strong fit if you already play Shinku and want to give her burst window more support. If you’re setting aside pulls for Elyms or Echoes on Hold, you can find Riftcrystal packs at LDShop’s Neverness to Everness top-up page.

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The LDShop Editorial Team covers game updates, character builds, team compositions, and practical gameplay guides. We follow official announcements, test game mechanics, and gather insights from gaming communities to provide accurate, useful, and easy-to-follow content. Our goal is to help players make informed decisions, save resources, and get more out of their favorite games.























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