If you’ve been trying to “save for later” in Genshin, 2026 is about to test your self-control hard. The 6.2–6.8 banner roadmap is packed with characters who could actually move the story forward, from Knights of Favonius shake-ups to Harbinger-level drama and Hexenzirkel whispers.
Below, we’ll break down each phase in a community-friendly way, so you can spot the hype banners, the smart reruns, and the best moments to plan your pulls!
Table of Contents
Current Banner
Genshin 6.2 Banner
The 6.2 version runs from Dec 3, 2025 to Jan 13, 2026.
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NEW |
Rerun |
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Phase 1 |
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Phase 2 |
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Next Banner
Genshin 6.3 Banner
Genshin Impact Version 6.3 (Luna IV) is shaping up to be a big Nod-Krai story pivot, pushing the Song of the Welkin Moon arc into its next dramatic chapter. On the game’s usual six-week update cadence, 6.3 is scheduled to launch on January 14, 2026.
Banner-wise, Phase 1 brings Columbina (new 5★ Hydro Catalyst) alongside Ineffa’s rerun (5★ Electro Polearm), while Phase 2 swaps in Zibai (new 5★ Geo Sword) with a Neuvillette rerun (5★ Hydro Catalyst)—plus Illuga (new 4★ Polearm) joining the pool. And with Archon Quest Acts VII–VIII (“A Traveler on a Winter’s Night” / “True Moon”) arriving in the same patch, expect the banners to feel tightly tied to the plot rather than “just reruns.
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NEW |
Rerun |
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Phase 1 |
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Phase 2 |
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Future Banners
6.4 – 6.8 Roadmap
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Version |
Phase |
NEW |
Rerun |
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(Feb 25, 2026) |
Phase 1 |
Varka |
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Phase 2 |
Lohen |
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(Apr 8, 2026) |
Phase 1 |
Nicole Reeyn |
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Phase 2 |
Gretel |
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6.6 Banner (May 20, 2026) |
Phase 1 |
Snegurochka
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Phase 2 |
Linnea |
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6.7 Banner (Jul 1, 2026) |
Phase 1 |
Sandrone |
Columbina |
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Phase 2 |
TBA |
Durin
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6.8 / 7.0 Banner |
Alice |
TBA |
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6.4 Banner
Phase 1

Mondstadt’s “expedition legend” finally feels like it’s walking onto the banner screen: Varka returning would instantly pull the Knights’ command chain back into the main plot, especially with Dornman Port already being name-dropped in lore as a real flashpoint for the expedition’s movements.
In most community schedules, he’s framed as a 5★ Anemo claymore, which screams “frontline captain energy” and a kit that could reward decisive burst windows. That’s also why a Raiden rerun makes sense thematically: the banner screams commanders and authority, not festival vibes.
Phase 2

Instead of a “headline hero,” Lohen reads like Mondstadt’s working backbone: the kind of Knight who expands the world through chain-of-command details, logistics, and “we actually have a Fifth Company doing real missions.” He’s explicitly tied to the Knights as the Vice Captain of the 5th Company, so if 6.4 is a Mondstadt refresh, Lohen is perfect for showing the expedition wasn’t just one man’s legend.
The usual guess pins him as a 5★ Electro bow, a role that often translates into flexible off-field pressure or crisp quick-swap damage. With Escoffier rumored alongside for Freeze-friendly comfort, this half reads like “new faces, old duties, smoother teams.”
6.5 Banner
Phase 1

Here’s where the vibe turns into snow folklore and sharp secrets. The name “Snegurochka” isn’t just pretty—it already exists in Genshin’s lore as the star-crossed lover in the Ajax tale (the same heroic story tied to Tartaglia’s given name), so dropping her into the present timeline would instantly echo through Childe-related threads.
Most banner-watchers peg her as a 5★ Cryo catalyst, the kind of kit that could lean into precise windows, scaling, and “one clean setup = huge payoff.” A Skirk rerun beside her would turn the whole half into cold-lore roulette.
Phase 2

After the icy lore dump, this half shifts back to “Mondstadt grows up.” Gretel is framed as Amber’s talented trainee and a next-gen Outrider thread—cute on the surface, but actually huge if the Knights are reorganizing around whatever Varka’s expedition changes.
The common expectation is 4★ Anemo bow, meaning she could be the kind of low-cost glue unit that makes exploration/event gameplay feel snappier while still slotting into reaction teams. With Flins and Mavuika floating around as rerun talk, this half could be secretly stacked for team-building.
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6.6 Banner
Phase 1

If 6.6 opens with you hearing someone before you see them, yep—that’s the Nicole vibe. Nicole Reeyn (“N”) is already established as a voice-only presence tied to Hexenzirkel-level guidance, so her banner would almost certainly come with lore receipts that connect moon-era weirdness to the witches’ “bigger pattern.” Hexenzirkel energy tends to recontextualize the entire world, because witches don’t just react to events, they nudge them. If the story is escalating toward bigger cosmic rules, Nicole’s banner is where that starts to feel explicit.
The forecast people are circulating makes her a 5★ Pyro sword, which sounds like a spicy combo of tempo + aggression rather than pure support. Putting a Citlali rerun next to her is the practical move—grab the story queen, then pick up a proven team stabilizer.
Phase 2

Not every new face needs to be a Harbinger—sometimes the scariest thing is a calm expert who knows too much. Linnea is described as an Adventurers’ Guild advisor with strong life-science knowledge, which makes her a natural bridge between “field reports” and “what is this thing we just found in Nod-Krai.
The most common slot for her is 4★ Dendro bow, and that combination tends to scream reaction-friendly utility—something budget players can actually build around. With Lauma/Nefer keeping Lunar-reaction chatter alive, expect a patch where players argue about team theory as much as they argue about cutscenes.
6.7 Banner
Phase 1
Harbinger-on-Harbinger adjacency is never casual. Sandrone arriving when Columbina is still in the air would instantly turn community discourse into conspiracy mode: are they aligned, competing, or simply being used as mirrors to show the Fatui’s internal fractures? This half likely pushes organization politics and hidden motives to the front, with dialogue that rewards players who remember old Harbinger crumbs.
The typical banner expectation is 5★ Geo catalyst, which fits constructs/devices and that cold, engineered vibe perfectly. Put a Columbina rerun next to her and you get maximum story density: moon mystique on the surface, machinery underneath.
Phase 2

After the Harbinger double-feature, this looks like the rerun breather that still hits hard: Durin gives latecomers a second chance at the Luna III headliner, while Mualani keeps the Hydro-reaction crowd happy with fast, aggressive team shells. The nice part is planning—this is where players usually decide whether they’re prepping for the 6.8 “big story beat” patch or finally finishing a core team they’ve been half-building for months.
6.8 Banner

If Alice really lands here, expect the community to go feral—not just because she’s “Klee’s mom,” but because she’s been framed as the kind of person who treats reality like a playground. Story-wise, Alice is basically a cheat code for escalation: she can stitch Mondstadt, the Hexenzirkel, and “how the world actually works” mysteries together in one casual conversation and still feel totally in-character. Relationship-wise, this is where Klee’s backstory stops being cute flavor and starts becoming plot-relevant.
And if she arrives as a 5★ Pyro Catalyst, you can picture a flashy, high-ceiling kit that bends normal rotation rules—short, explosive windows, weird buff routing, or even exploration perks that make her feel like she’s breaking Teyvat on purpose.
Conclusion
From 6.2’s current runs to 6.3’s Nod-Krai pivot, the pattern is clear: new characters aren’t just “more DPS,” they’re story keys—then the roadmap ramps it up with Knights politics, icy folklore, and Hexenzirkel-level secrets. Use this schedule to plan your “must-pulls,” set a primogem buffer, and dodge impulse pity. And if you need a quick top-up for Genesis Crystals when the banner hits, LDShop can be the easy, one-stop way to stay ready!

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Henry Smith Experienced Game Editor
Greetings! I’m a veteran game editor and strategy guide creator with over a decade of experience exploring the worlds of action RPGs and gacha adventures. From the elemental battlegrounds of Genshin Impact, to the cosmic journeys of Honkai: Star Rail, and the fast-paced combat of Wuthering Waves, I dive deep into the mechanics, meta, and moments that define each game. What can you expect? In-depth guides, expert commentary, and practical insights to sharpen your gameplay and expand your understanding of the titles you love.































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