Cyrene’s Synergies with Chrysos Heirs Tier List — HSR 3.7

Cyrene’s Synergies with Chrysos Heirs Tier List — HSR 3.7

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Henry Smith
2025/10/20

Welcome, Trailblazers! The Cyrene’s Synergies with Chrysos Heirs tier list has finally landed — and it’s shaking up the meta in HSR 3.7. These new Odes redefine how your teams fight, loop, and finish battles. Some spark explosive bursts, others reward clever rotations, and a few even turn pure defense into unexpected firepower.

If you’ve been wondering which odes truly shine or how each one transforms your playstyle, this guide breaks it all down. Let’s dive in and see how Cyrene’s Odes breathe new life into the Chrysos Heirs lineup.

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What is Cyrene’s Synergy with Chrysos Heirs (Ode)

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Think of Cyrene’s Synergies with Chrysos Heirs as little puzzle pieces that shift your team’s win condition. Some Odes go all-in for huge finishers (hello, Romance’s DEF-ignore fireworks!), while others lean into tempo — refunding SP, generating instances, or keeping your loops smooth.

You’ve also got quirky conversions like Earth, Life & Death, turning defense and stacks into pure offensive payoff. It’s less about “which one’s strongest” and more about “which one fits your playstyle.” The right Ode can make even your off-meta comp feel like a boss-melting machine.

 

T0

Ode to Romance → Aglaea

Ode to Romance → Aglaea

Romance is a one-time cinematic nuke: on use it gives Aglaea “Romantic,” maxes Garmentmaker’s memosprite SPD buff, and on consumption restores 70 Energy, while increasing Aglaea/Garmentmaker DMG by 72% and ignoring 36% of the target’s DEF until she leaves Supreme Stance.

  • Use it when you can stall/protect until that single hit lands — pair with shields, taunts, or buffers so Aglaea gets her moment.
  • Romance is a match-finisher; the combined ~70 energy refund + 72% DMG boost + 36% DEF ignore makes it a nearly guaranteed way to close out a boss or priority target when properly timed.

Ode to Strife → Mydei

Ode to Strife Mydei

Strife is a clutch, one-use play that removes all Crowd Control on Mydei and then either forces a free Godslayer strike (if Mydei is in Vendetta) with +200% CRIT DMG without consuming Charge, or — if not in Vendetta — advances Mydei’s action by 100%. It’s designed to flip losing turns into finishing turns.

  • Use it when you need a guaranteed finisher or to rescue Mydei from CC lockdown — excellent in single-target kill windows or when you must ensure an execute lands.
  • Strife is a surgical “oh-crap” button: enormously valuable in clutch situations because it either guarantees a massive crit-laced execution or immediately reorders the turn to regain tempo.

Ode to Life and Death → Castorice

Ode to Life and Death Castorice

Life and Death expands Castorice’s Newbud overflow to 200% and, when Netherwing is summoned, consumes the overflow to increase the Netherwing DMG multiplier by 0.24% for every 1% overflow consumed; if there are two or fewer enemies, that multiplier gets an additional +0.48% per 1%. This directly converts patient resource stacking into extreme summon damage.

  • Use it in boss fights or narrow skirmishes where you can funnel Newbud onto one or two targets — the Ode rewards restraint and precise timing by turning overflow into multiplicative summon power.
  • Life and Death is a niche supercharger: when the team is built to hoard Newbud, the summed multipliers become devastating; outside those funneling scenarios it’s far less impactful.

Ode to Sky → Hyacine

Ode to Sky → Hyacine

Sky grants Hyacine 2 Ode to Sky stacks on use, restores 24 Energy when consumed, and when Hyacine heals while holding a stack it increases Little Ica’s memosprite heal by 72% of that heal value; each Skill/Ultimate consumes one stack. The Ode thus converts energy and stacking into amplified heals.

  • Use Sky in long, sustain-heavy fights or teams that rely on HP-scaled shields and repeated heals; it lets Hyacine heal more often and amplify each heal’s impact.
  • Sky is a sustain specialist — not flashy, but indispensable when drawn-out durability or repeated HP maintenance is the win condition.

Ode to Reason → Anaxa

Ode to Reason → Anaxa

Reason refunds 1 Skill Point to allies, lets Anaxa act immediately, adds +3 Skill DMG instances for one turn, and grants “True Knowledge”: +60% ATK to all Erudition allies and +40% Skill DMG until Anaxa’s next turn. It’s a tempo-and-multihit enabler that turns one activation into a multi-skill cascade.

  • Use Reason to trigger planned chains — slot it into Erudition teams that scale with skill instances and benefit from synced activations.
  • Reason is a high-value, orchestrated play: its combination of SP refund, immediate action, extra instances, and large ATK/Skill-DMG aura makes it ideal for engineered bursts and combo windows where timing and chaining matter.

Ode to Genesis → Trailblazer (Remembrance)

Ode to Genesis → Trailblazer (Remembrance)

Genesis permanently converts Trailblazer into a crit-leaning carry by boosting ATK by 16% of Cyrene’s Max HP and increasing Trailblazer’s CRIT Rate by 72% of Cyrene’s CRIT Rate, and after Trailblazer uses Enhanced Basic ATK the caster immediately gains 1 extra turn that cannot use an Ultimate. This is a whole-battle reclassification: rather than a one-shot spike, it turns a support window into repeated single-target pressure

  • Use it when you plan long boss windows or sustained boss fights where repeated basic-attack pressure pays off — build Cyrene for high HP and high CRIT so those percentage conversions meaningfully inflate Trailblazer’s output.
  • Genesis is exceptionally reliable in paced fights because it turns raw defensive or hybrid stats into repeatable damage; slot this Ode when your team’s win condition is steady single-target DPS rather than burst.
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T1

Ode to Law → Cerydra

Ode to Law → Cerydra

Law is a focused crit tool: it increases CRIT DMG of the character holding “Military Merit” by 30% and—after Coup de Main ends—grants Cerydra 1 Charge, letting her chain follow-ups faster. The Ode temporarily turns a designated crit carry into a harder-hitting, faster actor.

  • Use it in tightly orchestrated crit rushes where a “Military Merit” carry is already stacked for crit scaling; pair with crit rate/CRIT DMG supports so the 30% bump lands on already-high crit lines.
  • Law is surgical rather than universal — extremely potent in planned crit windows but underwhelming if your squad lacks a dedicated Military Merit crit anchor.

Ode to Trickery → Cipher

Ode to Trickery → Cipher

Trickery focuses Cipher’s output: it increases Cipher’s DMG by 36%, reduces the Patron target’s DEF by 20%, and reduces non-Patron targets’ DEF by 12%. The result is a persistent, high-pressure funnel that converts spread damage into concentrated execution on a marked target.

  • Use it to collapse a priority unit (boss phase, mechanic target) — maintain the Patron mark and coordinate team focus so the DEF shred and 36% damage buff compound.
  • Trickery is an excellent execution tool when you can control target priority; it’s less valuable in unfocused or chaotic fights but devastating in planned single-target takedowns.

Ode to Time → Evernight

Ode to Time → Evernight

Time increases Evernight’s memosprite-skill damage by 18% and grants Memoria whenever Evernight uses Skill/Ultimate; additionally the Skill’s CRIT DMG bonus is further increased by 12% of Evernight’s CRIT DMG, so the Ode scales with her own crit investment. It’s designed to make repeat activations snowball.

  • Use Time in crit-heavy, repeat-skill loops where Memoria stacks are your engine — it shortens the ramp to critical mass and compounds each activation’s effect.
  • Time is one of those “multiplier on repeat” Odes: when Evernight’s build already leans crit and frequent activations, Time turns steady play into exponential returns; otherwise its gains are muted.

 

T2

Ode to Worldbearing → Phainon

Ode to Worldbearing → Phainon

Worldbearing grants 6 Coreflames and Eternal Ignition on transform, and when Coreflame >12 each point beyond grants +12% CRIT DMG (up to +72%); Eternal Ignition also gives +16% CRIT Rate. Extra turns refresh transform windows but each extra turn consumes 15% of current HP, and attacks spawn 5 instances of Additional Fire DMG equal to 10% of ATK. It massively amplifies transform peaks at a steep HP cost.

  • Use Worldbearing only in teams that can reliably patch HP with heals, shields, or lifesteal — it’s perfect for transform-centric carries who want extended, explosive windows.
  • This Ode is high-risk/high-reward: when sustained, it turns transforms into prolonged damage storms; untreated, the HP drain can undo the advantage.

Ode to Earth → Dan Heng • Permansor

Ode to Earth → Dan Heng • Permansor

Earth converts shields into offense: it makes the next 3 Souldragon attacks deal Additional DMG equal to 80% of Bondmate’s Shield value, increases Bondmate’s damage by 24%, makes Bondmate shields 150% as strong, and advances Souldragon’s action by 100% while giving the next Souldragon action Dan Heng’s Ultimate enhance. This effectively turns defensive resources into immediate offensive follow-ups.

  • Use Earth in shield-centered comps where Bondmate timing and shield scaling are reliable — it’s best when you can schedule a shield then trigger the follow-ups for immediate payoff.
  • Earth is a clever utility Ode that converts defensive planning into burst follow-ups; extremely useful in the right shield-synergy roster but niche outside those interactions.

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T3

Ode to Passage → Tribbie

Ode to Passage → Tribbie

Passage makes Tribbie’s multi-hit game more consistent: Tribbie’s damage ignores 12% of enemy DEF and each Follow-up attack triggers one extra instance of Additional DMG (additional damage instances are counted separately from normal attacks). In effect, many small hits stop being weak and become reliable, penetrative pressure.

  • Use Passage against tanky or high-DEF enemies where cumulative multi-hit damage outperforms single huge strikes — pair with DoT or multi-hit teammates to amplify the steady bleed of pressure.
  • Passage is situational but dependable: it doesn’t create explosive burst, but it converts Tribbie into a predictable damage engine that excels in attrition and prolonged skirmishes.

Ode to Ocean → Hysilens

Ode to Ocean → Hysilens

Ocean is a one-time DoT cash-out: it grants Hysilens “Flowing Warmth,” restores 60 Energy on the first hit, increases Hysilens DMG by 120% for the battle, and causes currently applied DoTs to immediately produce 60%/80% of their original damage on attacks. It converts slow-burning pressure into an instant payout.

  • Use Ocean after pre-stacking DoTs in an open where they won’t be prematurely cleared — then detonate to convert accumulated ticks into one massive window.
  • Ocean is a planning-oriented game-changer: in planned openings it produces enormous instantaneous numbers; in ad-hoc fights its value falls off if DoTs aren’t already in place.

 

Conclusion

At the end of the day, Cyrene’s Synergies with Chrysos Heirs are about creativity and flow. Try Romance in burst setups, Reason for loop-heavy comps, or Earth, Life & Death when you want tanky units to hit back harder. There’s no single “meta answer” — just plenty of fun ways to experiment. Use this tier list as your roadmap, mix things up, and see which Ode makes your team sing.

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Henry Smith

Henry Smith Experienced Game Editor

Greetings! I’m a veteran game editor and strategy guide creator with over a decade of experience exploring the worlds of MMORPGs, FPS, and RPGs. From the harsh deserts of Dune: Awakening, to the high-stakes arenas of Valorant, and the unforgiving lands of Elden Ring, I dive deep into the mechanics, meta, and moments that define each game. What can you expect? In-depth guides, expert commentary, and practical insights to sharpen your gameplay and expand your understanding of the titles you love.