HSR 3.7 Memory of Chaos Guide | Analysis & Teams

HSR 3.7 Memory of Chaos Guide | Analysis & Teams

author avatar
Rich
2025/12/11

Hey, Trailblazers! The Memory of Chaos: “Monkey Business” for Honkai: Star Rail Version 3.7 is officially live! This round’s environmental mechanics pack a serious punch — mastering them can make all the difference in clearing the toughest stages and earning those full-star rewards.

In this guide, we’ll break down enemy behaviors, stage mechanics, and the best team setups to help you breeze through every challenge and secure a perfect score with ease!

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Buff Analysis

When an ally target attacks an Elite or Boss enemy with a corresponding Type weakness, add 1 Hits Per Action to "Memory Turbulence". Breaking an Elite or Boss enemy's weakness adds an additional 1 Hits Per Action, stacking up to 10 hits.
At the start of each Cycle, each hit of "Memory Turbulence" deals 1 instance of True DMG to a random enemy target.

 

Stage 12

First half

First half

WAVE 1

The Ascended hsr

The Ascended

Physical hsr

Ice hsr

Lightning hsr

Cyclonic Swarm Mother hsr

Cyclonic Swarm Mother

Fire hsr

Ice hsr

Lightning hsr

WAVE 2

Stellaron Hunter: Sam

Stellaron Hunter: Sam

Lightning hsr

Quantum hsr

Imaginary hsr

Wave 1: Key Mechanics
Boss: Cyclonic Swarm Mother (Weakness: Fire, Ice, Lightning)
Action Forward Mechanic: Similar to Lady of Crashing Waves, this enemy Actions Forward immediately after receiving 4 attacks (from Basic ATKs, Skills, Ultimates, or Memosprite attacks).
Note: If you trigger the 4th hit while it is currently the Boss's turn, the Action Forward effect is "eaten" (wasted) and will not trigger.
The "Incubation" Phase: On her second action, she adds [Incubation] to the Action Order. While [Incubation] is pending, she enters a defensive state taking 30% Reduced DMG.
Summoning & HP Drain Strategy: Every time you force the Boss to Action Forward before the [Incubation] turn occurs:
She summons 2 "Mirage Fizzle Kids" (these have 30% reduced DEF).
She loses 5% of her Max HP.
She delays the [Incubation] action by 10%. (Basically: Hit her often to make her hurt herself and delay her big move.)
The Wipe Mechanic: Once [Incubation] resolves, if there are still "Mirage Fizzle Kids" on the field, she will spam "Rain Is Born to Fall" (massive AoE DMG) continuously until all adds are dead.

Wave 2: Key Mechanics
Boss: Stellaron Hunter: Sam (Weakness: Lightning, Quantum, Imaginary)
Secondary Combustion (Phase Change): On Sam's second action, he consumes 3% Max HP to enter [Secondary Combustion].
Effect: Removes his Weakness Protection (unlocks Toughness bar), increases SPD by 50%, and all his attacks will drain 1% of his Max HP.
Molten Core (The SP Mechanic): During [Secondary Combustion], he "Combusts" your Skill Points (SP).
Penalty: When an ally uses a "Combusted" SP, they take fixed DMG (non-lethal) and their Incoming Healing is reduced by 90% (healing from their own kit or Light Cones is unaffected).
Breaking the State: Sam has a counter equivalent to 5 Molten Energy.
You need to hit Sam 5 times using offensive Skills that consume the "Combusted" SP.
Reward: Once the count hits 0, Sam exits [Secondary Combustion], regenerates all your Skill Points, and receives 50% Increased DMG until he recovers his stance.

 

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Team Composition

Based on above analysis of enemies, we summary several teams.

Castorice hsr

Castorice

Evernight hsr

Evernight

Tribbie hsr

Tribbie

or

Cyrene hsr

Cyrene

Hyacine hsr

Hyacine

Evernight hsr

Evernight

Cyrene hsr

Cyrene

or

Tribbie hsr

Tribbie

Trailblazer hsr

Trailblazer: The Remembrance

Hyacine hsr

Hyacine

Phainon hsr

Phainon

Sunday hsr

Sunday

Cerydra hsr

Cerydra

Dan Heng hsr

Dan Heng

Archer hsr

Archer

Tribbie hsr

Tribbie

Sparkle hsr

Sparkle

Dan Heng hsr

Dan Heng

 

Second half

Second half

WAVE 1

Noontide Gryphon hsr

Noontide Gryphon

Physical hsr

Quantum hsr

Imaginary hsr

Ichor Memosprite: Winged Serpent hsr

Ichor Memosprite: Winged Serpent

Physical hsr

fire hsr

ice hsr

WAVE 2

Borisin Warhead: Hoolay hsr

Borisin Warhead: Hoolay

Physical hsr

fire hsr

Wind hsr

Wave 1: Key Mechanics

Boss: Noontide Gryphon & Ichor Memosprite: Winged Serpent

The Noontide Gryphon revolves around its sweeping attack, applying [Aquila's Mark]. The first sweep is fixed to target the 3 allies on the Right, while the second switches to the Left. Defeating an enemy target allows you to dispel this mark (prioritizing the unit that dealt the killing blow). When a target possesses 2 stacks of [Aquila's Mark], all marks are consumed, dealing Fire DMG and causing Energy Loss.

PS: Therefore, you should place your Sustain/Support characters in Slots 3 & 4 (Right side). Keep units that rely on their Ultimate in Slots 1 & 2 to avoid the opening Energy drain.

The Winged Serpent enters a Charging state, gaining 5 [Whirl] stacks. Every time an ally attacks the Serpent, it removes 1 [Whirl] stack, triggers an AoE Counterattack, and inflicts [Corrosion] on your team. If it takes its turn while [Whirl] stacks still remain, it deals massive AoE DMG based on the remaining count.

PS: Healing or cleansing [Corrosion] grants a 50% DMG Bonus to the next attack. Teams with healers can utilize these counters to boost DPS.

Wave 2: Key Mechanics

Boss: Borisin Warhead: Hoolay

Hoolay's mechanics are relatively simple. Attacks from himself and his pack build up the gauge in the bottom right. Reaching 6/6 triggers [Moon Rage]. In this state, Hoolay gains +40% SPD, unlocks additional skills, and enhances the attacks of his wolves. This state only ends when Hoolay is Weakness Broken. During [Moon Rage], Hoolay possesses Irate stacks. Each time Hoolay attacks, he gains 2 stacks; every time you attack him, he loses 1 stack. Success: Reducing Irate to 0 deals 60 Toughness DMG to Hoolay immediately. Failure: Hoolay acts instantly and unleashes Lupine Chase Calls Bloody Gleam.

Lupine Chase Calls Bloody Gleam deals massive single-target damage and has a high chance to inflict [Terror Grip], which requires attacking Hoolay to dispel.

In Phase 2, the [Moon Rage] state adds a ground-smashing ability. This deals massive DMG to enemies while simultaneously inflicting 20% Action Delay (Pushback) on your team.

Team Composition

You can absolutely reuse the teams listed for the first half here as well, though you’re of course free to try fresh setups like the ones below.

Anaxa hsr

Anaxa

Cerydra hsr

Cerydra

Cyrene hsr

Cyrene

Dan Heng hsr

Dan Heng

Aglaea hsr

Aglaea

Sunday hsr

Sunday

robin hsr

Robin

Dan Heng hsr

Dan Heng

Yunli hsr

Yunli

Trailblazer: The Remembrance hsr

Trailblazer: The Remembrance 

Robin hsr

Robin

Dan Heng hsr

Dan Heng

 

Conclusion

That wraps up our full guide for Honkai: Star Rail Version 3.7 Memory of Chaos! Once you understand the key mechanics and build a balanced team, clearing this stage becomes much easier. Adjust your lineup based on your own roster, experiment with different strategies, and you’ll be hitting full stars in no time.

And after you’re done, don’t forget to power up your team even further — head over to LDShop for great discounts on Oneiric Shard top-ups. Whether you’re saving up for new characters or stocking up on resources, it’s the perfect time to get ready for the next challenge!

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Rich

Rich Experienced Game Editor

Savannah Reed is a senior game editor at LDShop.gg, specializing in in-depth coverage of RPG and strategy games. With a strong focus on titles like Wuthering Waves, Honkai: Star Rail and Whiteout Survival, she combines industry insight with firsthand player experience to deliver clear, informative, and actionable content. Her work is dedicated to helping gamers make smarter decisions—whether it’s understanding new updates or optimizing their in-game strategy.