For Trailblazers ready to push their limits, the newly updated trial stage "Illusory Realm of the Blazing Sun” is now live! This challenging Anomaly Arbitration mode continues to evolve with fresh updates and intense battles — are you brave enough to take it on?
This blog introduce you Unlock Conditions, Stages Analysis, Rewards an so on. Are you ready? Let’s go!
Table of Content
Unlock Conditions
Once Trailblazers have achieved full-star records in Stage 12 of Memory of Chaos, Stage 4 of Pure Fiction, and Apocalyptic Shadow at Difficulty 4 (these can be completed in different versions), the new challenge mode will be unlocked. Prepare for a showdown against formidable foes.
Stages Consists
"Anomaly Arbitration" consists of three trial stages and one final stage.
Trailblazers must form three separate teams to take on the trial stages. After completing them, Trailblazers will be able to assemble any characters into a team to challenge the even more challenging final stage.

Star Requirement
Knight Cycles: 6
- Achieve victory in no more than 4 Cycles
- Achieve victory in no more than 2 Cycles
- Have no downed characters
Gameplay Analysis
Ultimate Goal
Clear the "King in Check" stage with at least 1 star to obtain a new item called the "Interference Key." This item allows you to lock one substat when relic crafting.
- Note: Achieving 2 or 3 stars only grants different profile avatars and more tokens for the new exchange shop. These are more like cosmetic rewards, so don't feel pressured to get them.
Before the "King in Check" stage, there are 3 "Knight" stages. Clearing these "Knight" stages significantly reduces the challenge difficulty of the "King in Check" stage, lowering the required team investment from around E6 level down to E0 or E2 level.
You need to form 3 separate teams for the 3 "Knight" stages, as characters cannot be reused across them. You only need to clear these stages to activate the reduced difficulty for the "King in Check" stage. Then you can challenge the easier version with freely assembled teams.
※ If you have a high demand for "Self-Modeling Resin," you can aim for higher star ratings in the "Knight" stages. Reaching 3/6/9 total stars will reward you with 1 "Self-Modeling Resin" each.
Budget-friendly HSR Top-up helps you complete this challenge efficiently!
Normal Stages Team Compos Recommendations
Knight I
Taunting: Enemy target takes immediate action after being attacked 6 time(s). This tally resets at the start of the enemy target's turn.
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Aurumaton Spectral Envoy × 2 |
Howling Casket × 2 | Dreamjolt Troupe's Bubble Hound × 6 |
Analysis: The encounter is characterized by frequent crowd control that can become frustrating without quick cleanses, intermittent Bubble Hound spawns that split damage and reduce burst efficiency, and generally low enemy damage, making survival manageable with shields or sustainers.
Strategy: The run centers on Phainon as the main DPS, whose immunity to crowd control makes him ideal for this stage, allowing even E0 clears without losing cycles. Supports like RMC provide healing or shielding, while frequent-action characters (e.g., Herta) are less effective due to constant hits and CC. The fight involves building stacks and syncing speed rotations, with roughly two major waves including elites and hounds; early hits aren’t problematic for Phainon. Overall, the main challenge is frequent crowd control, but with Phainon’s CC immunity, low enemy damage, and proper spawn management, the stage is straightforward and stable, typically cleared within two cycles or fewer.
Team Recommendation:
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Team 1 |
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Sparkle |
Trailblazer (Remembrance) |
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Team 2 |
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Black Swan
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Huohuo |
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Team 3 |
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Trailblazer (Remembrance) |
Robin
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Huohuo
Dan Heng · PT |
Knight II
Interference: After the enemy target uses an attack, randomly causes 5% or 10% action delay to the attacked target.
Energy Absorption: After an enemy target receives an attack, reduces the attacker's Energy by 2 points, except when the attacker's Energy is maxed. When an enemy target is defeated, the attacker regenerates 10 Energy.
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Phrase 1 |
Howling Casket |
Ichor Memosprite: Winged Serpent
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Phrase 2 |
Borisin Warhead: Hoolay |
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Analysis: Winged Serpent has a "Whirl" mechanic where attacks reduce their stack, eventually dispelling their charged state. Wolftrooper during the waves, which can reduce bounce efficiency if not eliminated promptly.
Strategy: Knight II allows flexible team compositions. The main approach involves using Phainon and RMC to generate stacks and action value efficiently, coordinating Cyrene to maximize damage and true damage effects. Careful management of action value and skill timing is emphasized to avoid waste, and characters that heavily consume energy or disrupt main DPS rotations should be avoided to maintain smooth overall flow.
Team Recommendation:
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Team 1 |
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Phainon
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Cyrene |
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Team 2 |
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Trailblazer (Remembrance) |
Cyrene
Tribbie |
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Team 3 |
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Sparkle |
Cipher
Trailblazer (Remembrance) |
Dan Heng · PT |
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Knight III
Resilient Armor: Enemy target initially has 2 stacks of "Resilient Armor," and each stack reduces DMG taken by 15%. Enemy targets lose 1 stack of "Resilient Armor" each time their Toughness is reduced to 0.
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Phrase 1 |
Abundance Sprite: Malefic Ape |
Senior Staff: Team Leader |
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Phrase 2 |
Wonder Forest's Banacademic Office Staff |
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Analysis: Knight III reuses previous buff mechanic. The stage begins with a wave where enemies summon additional mobs, which can dilute AoE effectiveness. This multi-target setup heavily favors characters with AoE or multi-hit abilities. While the enemies themselves don’t deal overwhelming damage, they apply frequent crowd control effects that can disrupt unprotected or slower teams. The challenge primarily lies in maintaining momentum through CC-heavy attacks and efficiently managing damage across multiple enemies.
Strategy: The most consistent approach uses a high-investment Fire team, which clears the stage effortlessly due to raw stats and AoE scaling. However, even without maxed-out units, teams centered on AoE or toughness-breaking abilities (such as Tribbie, or Anaxa) perform well. For players lacking Phainon’s CC immunity, bringing sustain or cleanse options is recommended to mitigate control effects. Energy and skill point timing also matter—players should align ultimates and rotations around mob summons to sustain DPS flow.
Team Recommendation:
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Team 1 |
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Evernight |
Cyrene |
Trailblazer (Remembrance) |
Hyacine |
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Team 2 |
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Tribbie |
Dan Heng · PT |
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Team 3 |
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Cerydra |
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Cyrene |
Final Stage - King in Check
- Sanguine Vitality
Increases CRIT DMG of all ally targets by 50%. When using "Healing Rainbow", the increased Max HP is further raised by 60%.
- Power Surge
Increases all allies' Basic ATK, Skill, and Ultimate DMG by 80%. When using "Healing Rainbow," additionally increases all allies' ATK by 2000 points.
- Fluid Dash
Increases all allies' DoT All-Type RES PEN by 40%. When using "Healing Rainbow," additionally increases all allies' SPD by 30%.
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Sublime, Radiant, Avatar of the Sky |
Analysis: Avatar of the Skya, the newest Anomaly Arbitration boss replacing Zandar, shifts the challenge from heavy single strikes to relentless multi-hit attacks and burn damage that steadily wear down teams. At the start of battle, she summons two Daythunder Ravens that enhance her offense and defense; these act as extensions of the boss rather than separate enemies. Once defeated, they become untargetable until reactivated on her next turn, creating alternating multi-target and single-target phases that require flexible damage management. While her burst damage is moderate, the fight’s main difficulty lies in enduring her constant chip damage and optimizing burst windows after the Ravens are cleared.
Strategy: The key to defeating Aula lies in breaking her two ravens early to trigger the single-target phase, where you can unleash your strongest burst combos. Phainon performs exceptionally well here—especially at E2, capable of achieving a three-star clear. Teams should include HP-based sustainers to withstand constant burn and chip damage, though sustainless RMC clears remain possible with global revive passives. Rotation buffs significantly enhance performance: the DoT buff favors HP-scaling and burn teams, while the Basic/Skill/Ultimate buff boosts conventional DPS characters like Phainon and Anaxa.
Team Recommendation:
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BUFF1 |
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Castorice |
Evernight |
Tribbie |
Hyacine |
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Phainon |
Cerydra |
Cyrene |
Tribbie |
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BUFF2 |
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Castorice |
Evernight |
Tribbie |
Hyacine |
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Cyrene |
Tribbie |
Trailblazer (Remembrance) |
Hyacine
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BUFF3 |
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Cerydra |
Cyrene |
Dan Heng · PT |
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Aglaea |
Cyrene |
Dan Heng · PT |
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Rewards
In this gameplay, Trailblazers will have a chance to obtain special leveling items, limited-time avatar frames, redeemable outfits,and more as rewards.



There are no Stellar Jade rewards, and the reason is simple: just unlocking it requires getting full stars in all three “Abyss” stages. Clearing it demands three different teams to complete 3+1 stages, which makes it even harder than fully clearing the current Abyss. Some players might not be able to finish it.
So why release it without Stellar Jade? The idea is simply to give players more content to enjoy. While it doesn’t offer Stellar Jade, it does provide character development materials and cosmetic rewards, which help with progression and let you show off new decorations.
Conclusion
The difficulty is still there—especially since the final boss is already strong and can stack some pretty annoying debuffs. But for free-to-play players, the rewards from the first three floors are already quite generous. There’s really no need to force yourself to take down the boss. But since there are no Stellar Jade rewards, it’s fine if you don’t fully clear it—or even skip it entirely. There’s no need to feel pressured about strength.
Are you ready to welcome Version 3.7? If you’d like to make your journey a bit smoother, check out the LDShop HSR top-up for extra discount and bonuses!

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Rich Experienced Game Editor
Rich is a passionate gamer and strategy explorer who loves uncovering hidden mechanics, experimenting with team comps, and sharing tips that actually help players succeed. She has a talent for breaking down complex systems into easy-to-understand guides, making even the trickiest battles feel manageable. When she’s not diving into virtual worlds, you might find her debating game lore, hunting for easter eggs, or enjoying a snack while plotting her next in-game strategy. Rich’s goal? Helping fellow gamers have more fun while leveling up their skills.














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