For Trailblazers ready to push their limits, get ready for a brand-new trial stage "Anomaly Arbitration"! Are you brave enough to take it on? This permanent high-difficulty mode will arrive in Version 3.6 and will keep getting fresh updates over time.
This blog introduce you Unlock Conditions, Stages Analysis, Rewards an so on. Are you ready? Let’s go!
Table of Content
Unlock Conditions
Once Trailblazers have achieved full-star records in Stage 12 of Memory of Chaos, Stage 4 of Pure Fiction, and Apocalyptic Shadow at Difficulty 4 (these can be completed in different versions), the new challenge mode will be unlocked. Prepare for a showdown against formidable foes.
Stages Consists
"Anomaly Arbitration" consists of three trial stages and one final stage.
Trailblazers must form three separate teams to take on the trial stages. After completing them, Trailblazers will be able to assemble any characters into a team to challenge the even more challenging final stage.
Star Requirement
Knight Cycles: 6
- Achieve victory in no more than 4 Cycles
- Achieve victory in no more than 2 Cycles
- Have no downed characters
Gameplay Analysis
Ultimate Goal
Clear the "King in Check" stage with at least 1 star to obtain a new item called the "Interference Key." This item allows you to lock one substat when relic crafting.
- Note: Achieving 2 or 3 stars only grants different profile avatars and more tokens for the new exchange shop. These are more like cosmetic rewards, so don't feel pressured to get them.
Before the "King in Check" stage, there are 3 "Knight" stages. Clearing these "Knight" stages significantly reduces the challenge difficulty of the "King in Check" stage, lowering the required team investment from around E6 level down to E0 or E2 level.
You need to form 3 separate teams for the 3 "Knight" stages, as characters cannot be reused across them. You only need to clear these stages to activate the reduced difficulty for the "King in Check" stage. Then you can challenge the easier version with freely assembled teams.
※ If you have a high demand for "Self-Modeling Resin," you can aim for higher star ratings in the "Knight" stages. Reaching 3/6/9 total stars will reward you with 1 "Self-Modeling Resin" each.
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Normal Stages Team Compos Recommendations
Knight I
Resilient Armor
Enemy target initially has 2 stacks of "Resilient Armor", and each stack reduces damage taken by 15%. Enemy targets lose 1 stack of "Resilient Armor" each time their Toughness is reduced to 0.
This is particularly true for the first wave's two "Memory Zone Meme - Shell of Faded Rage" (Weak to Lightning/Quantum/Imaginary), which inherently possess 60% Damage Reduction before their Toughness is broken. They are nearly impossible to defeat without breaking them. The second wave, "The Past, Present, and Eternal" shares a single health pool, making teams focused on Blast/Area-of-Effect damage highly efficient.
Considering all factors, the recommended attack types are Imaginary > Lightning > Fire.
- Some highly effective team compositions include:
Team 1 |
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Rappa / Firefly / Boothill |
Ruan Mei |
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Lingsha / Gallagher / Harmony·Traiblazer |
Team 2 |
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Gallagher |
Team 3 |
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Aglaea |
Sunday |
Robin |
Huohuo |
Knight II
Tempering
For every 1% HP the enemy target loses, CRIT DMG dealt to them is reduced by 3%. It's naturally optimal to avoid teams that rely heavily on CRIT DMG. Currently, the most suitable systems are Break Effect teams and DoT teams.
- Wave 1 Tip: The Servant of Tides will convert 70% of non-DoT damage taken into a DoT debuff on herself. Consider bringing RMC or E1 Tribbie, as they can significantly increase the speed of clearing this wave.
- Wave 2 Tip: When fighting Something Unto Death don't rush. Pay close attention to the text prompts during the battle, which will indicate which character will be captured after its action.
Considering all factors, the recommended attack types are Fire > Wind = Physical = Lightning.
- Some highly effective team compositions include:
Team 1 |
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Black Swan / Tribbie / Robin / Ruan Mei |
any healer |
Team 2 |
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Evernight / RMC |
Ruan Mei |
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Team 3 |
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Tribbie |
any healer |
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Knight III
Inversion
Each time an enemy target receives an attack, they deal Physical DMG equal to 40% of their ATK to the attacker. This damage is non-fatal.
Under Protection
All non-elite enemy targets won't have their HP and Toughness reduced, and increases their Effect RES by 100%. When all elite enemy targets are defeated, remaining enemy targets will also be eliminated.
Since both waves feature "Dark Tide" series enemies, known for their high attack strength and potent HP depletion, players without characters like Hyacine or Aventurine might find it challenging.
So consider waiting until obtain the free Dan Heng • Permansor Terrae and attempt the stage then. It should make the challenge significantly easier.
Considering all factors, the recommended attack types are Quantum = Physical > Wind.
- Some highly effective team compositions include:
Team 1 |
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Castorice |
Evernight / RMC |
Tribbie / Cipher |
Hyacine |
Team 2 |
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Sunday |
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Team 3 |
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Sparkle |
Cipher / Cerydra / RMC |
Gallagher |
Final Stage - King in Check
- Inversion+
Each time an enemy target receives an attack, they deal Physical DMG equal to 60% of their ATK to the attacker. This damage is non-fatal.
- Energy Absorption
When an enemy target receives an attack, reduces the attacker's Energy by 2 points, except when the attacker's Energy is maxed. When an enemy target is defeated, the attacker regenerates 10 Energy.
- Sunder
When ally targets are being attacked by enemies, the "Sunder" effect will be inflicted on them. Each stack increases the DMG received by the holders by 6%, stacking up to 10 times. This effect cannot be dissipated. After targets with "Sunder" received a Shield from an ally target other than themselves or healing, 3 stack(s) of the effect is dispelled on both targets.
Recommended Attributes: Physical > Quantum = Imaginary > Ice.
- Advantageous team compositions are as follows:
BUFF1 (DMG Increase) |
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Castorice |
Evernight / RMC |
Tribbie / Cipher |
Hyacine |
Phainon |
Sunday |
Cerydra |
Dan Heng · Permansor Terrae |
BUFF2 (DEF Reduction) |
|||
Mydei |
Sunday |
Tribbie / Cerydra |
Hyacine |
The Herta |
Anaxa |
Tribbie |
Dan Heng · Permansor Terrae / Hyacine |
BUFF3 (Penetration) |
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|
E1 Tribbie |
Robin |
Dan Heng · Permansor Terrae / Aventurine |
|
RMC |
Tribbie |
Dan Heng · Permansor Terrae / Hyacine |
※ For most non-Remembrance teams, ensure the team has high action frequency or strong AoE capabilities to clear the "Dark Tide" Guguth's summons. Otherwise, stacking the Vulnerability debuff will be difficult.
Rewards
In this gameplay, Trailblazers will have a chance to obtain special leveling items, limited-time avatar frames, redeemable outfits,and more as rewards.
There are no Stellar Jade rewards, and the reason is simple: just unlocking it requires getting full stars in all three “Abyss” stages. Clearing it demands three different teams to complete 3+1 stages, which makes it even harder than fully clearing the current Abyss. Some players might not be able to finish it.
So why release it without Stellar Jade? The idea is simply to give players more content to enjoy. While it doesn’t offer Stellar Jade, it does provide character development materials and cosmetic rewards, which help with progression and let you show off new decorations.
Conclusion
The difficulty is still there—especially since the final boss is already strong and can stack some pretty annoying debuffs. But for free-to-play players, the rewards from the first three floors are already quite generous. There’s really no need to force yourself to take down the boss. But since there are no Stellar Jade rewards, it’s fine if you don’t fully clear it—or even skip it entirely. There’s no need to feel pressured about strength.
Are you ready to welcome Version 3.6? If you’d like to make your journey a bit smoother, check out the LDShop HSR top-up for extra discount and bonuses!








Rich Experienced Game Editor
Rich is a passionate gamer and strategy explorer who loves uncovering hidden mechanics, experimenting with team comps, and sharing tips that actually help players succeed. She has a talent for breaking down complex systems into easy-to-understand guides, making even the trickiest battles feel manageable. When she’s not diving into virtual worlds, you might find her debating game lore, hunting for easter eggs, or enjoying a snack while plotting her next in-game strategy. Rich’s goal? Helping fellow gamers have more fun while leveling up their skills.